REL Posted January 30, 2013 Posted January 30, 2013 Hey Guys Can anybody get a Mav lock on a dead target? I have a feeling that the the Mav can magically tell the between a dead target and a valid one :(
KLR Rico Posted January 30, 2013 Posted January 30, 2013 It definitely can tell the difference between dead and valid targets... Even static objects vs mission objects (checkpoints for example), IIRC. It will be interesting when (if) this gets fixed, that's for sure. i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080 Rift CV1 / G-seat / modded FFB HOTAS
BoneSaw Posted January 31, 2013 Posted January 31, 2013 It definitely can tell the difference between dead and valid targets... Even static objects vs mission objects (checkpoints for example), IIRC. It will be interesting when (if) this gets fixed, that's for sure. I have had a MAV lock on a building while I was trying to lock up a tank.
MatzWarhog Posted January 31, 2013 Posted January 31, 2013 I was going to ask, why can't I get a MAV to lock on a barracks or bunker?? It should... should it not?? Matz AMD FX8350 @ 4.2Ghz x 8, Asus M5A99FX Pro UEFI Board, 16Gb RAM @1600Mhz, EVGA GTX660 2Gb DDR5, 120Gig Corsair SSD SATA3 Boot Drive, Dual Corsair SSD FORCE 60Gig for gaming, TM Warthog HOTAS and Cougars, Saitek Proflight Pedals, TrackIR 5 w/Pro Clip, and WAY Too much time on my hands. :pilotfly:
HugePanic Posted January 31, 2013 Posted January 31, 2013 Mav lock on a bunker sie no problem. Check the River-RAider mission. I just use D-models only, since with H models i often had problems locking. Maybe this discussion has to respect the type of Mav. Maybe an IHR missile wont lock on a dead/cold target, but a TV missile will.
Ghanja Posted January 31, 2013 Posted January 31, 2013 Using Force Correlate both of the electro-optical Mavs (H and K) can lock onto buildings without problems. [sIGPIC][/sIGPIC] .:: My System ::. .:: My Paintings ::.
Galwran Posted January 31, 2013 Posted January 31, 2013 Using Force Correlate both of the electro-optical Mavs (H and K) can lock onto buildings without problems. I believe that the original poster meant that MAVs cannot target burning vehicles, ie. dead, destroyed targets. If a convoy has been bombed and there are about a dozen vehicles scattered around the area, you can destroy the remaining targets with MAVs without wasting shots on burning scrap. Same goes for the TGP; it cannot lock on something that has been destroyed.
REL Posted January 31, 2013 Author Posted January 31, 2013 I believe that the original poster meant that MAVs cannot target burning vehicles, ie. dead, destroyed targets. If a convoy has been bombed and there are about a dozen vehicles scattered around the area, you can destroy the remaining targets with MAVs without wasting shots on burning scrap. Same goes for the TGP; it cannot lock on something that has been destroyed. Right on ...:thumbup:
PhoenixBvo Posted January 31, 2013 Posted January 31, 2013 Same goes for the TGP; it cannot lock on something that has been destroyed. Exactly, and that is not realistic as both sensors (also the Shkval by the way) should use image recognition to lock targets. In reality you would be able to lock anything with enough contrast of a certain size. I suspect the simulation has been programmed to use its knowledge of object positions to get more reliable performance without the high computational workload of image processing algorithms. But ED could easily add the ability to lock dead targets by allowing those objects into the lockable category. [sIGPIC][/sIGPIC] CPU i7 4970k @ 4.7 GHz RAM 16GB G.Skill TridentX 1600 ATX ASUS Z97-PRO DSU Samsung 850 PRO 256GB SSD for Win10, Plextor M6e 128GB SSD for DCS exclusively, RAID-1 HDDs GFX Aorus GTX 1080 Ti 11GB Xtreme Edition, ASUS ROG Swift PG279Q, 27" with G-Sync, Oculus Rift CV1 HID TM HOTAS Warthog + 10 cm extension, MFG Crosswind pedals, TrackIR 5, Obutto oZone My TM Warthog Profile + Chart, F-15C EM Diagram Generator
REL Posted January 31, 2013 Author Posted January 31, 2013 Exactly, and that is not realistic as both sensors (also the Shkval by the way) should use image recognition to lock targets. In reality you would be able to lock anything with enough contrast of a certain size. I suspect the simulation has been programmed to use its knowledge of object positions to get more reliable performance without the high computational workload of image processing algorithms. But ED could easily add the ability to lock dead targets by allowing those objects into the lockable category. + It's a whole new realistic ball game too ..
MatzWarhog Posted January 31, 2013 Posted January 31, 2013 Exactly, and that is not realistic as both sensors (also the Shkval by the way) should use image recognition to lock targets. In reality you would be able to lock anything with enough contrast of a certain size. I suspect the simulation has been programmed to use its knowledge of object positions to get more reliable performance without the high computational workload of image processing algorithms. But ED could easily add the ability to lock dead targets by allowing those objects into the lockable category. True... you can lase a spot on the ground between two buildings on the ground, set a mark point, use it as your SPI, and light up both buildings with a CBU-97 using that point on the ground in CCRP mode. From everything I've found, you should be able to lock on to a tree if you want. I need to study up on Force Correlate, and I'd love to put a MAV through the door of a bunker. Matz AMD FX8350 @ 4.2Ghz x 8, Asus M5A99FX Pro UEFI Board, 16Gb RAM @1600Mhz, EVGA GTX660 2Gb DDR5, 120Gig Corsair SSD SATA3 Boot Drive, Dual Corsair SSD FORCE 60Gig for gaming, TM Warthog HOTAS and Cougars, Saitek Proflight Pedals, TrackIR 5 w/Pro Clip, and WAY Too much time on my hands. :pilotfly:
PhoenixBvo Posted February 1, 2013 Posted February 1, 2013 Only one tip: don't use a CBU-97 against buildings. It is designed specifically as a sensor fused cluster weapon against armored vehicles. The sensors in each skeet search for heat signatures of vehicles. I'd be surprised if they actually fire on a building. At least IRL it shouldn't work, but then again we're talking about DCS, perhaps you have uncovered another inaccuracy? (Not that it don't think DCS is very detailed and realistic for a combat flight simulation) [sIGPIC][/sIGPIC] CPU i7 4970k @ 4.7 GHz RAM 16GB G.Skill TridentX 1600 ATX ASUS Z97-PRO DSU Samsung 850 PRO 256GB SSD for Win10, Plextor M6e 128GB SSD for DCS exclusively, RAID-1 HDDs GFX Aorus GTX 1080 Ti 11GB Xtreme Edition, ASUS ROG Swift PG279Q, 27" with G-Sync, Oculus Rift CV1 HID TM HOTAS Warthog + 10 cm extension, MFG Crosswind pedals, TrackIR 5, Obutto oZone My TM Warthog Profile + Chart, F-15C EM Diagram Generator
KLR Rico Posted February 1, 2013 Posted February 1, 2013 I think the BLU-105 will seek targets, but still self destructs in their absence, maybe that's why the buildings still get destroyed? i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080 Rift CV1 / G-seat / modded FFB HOTAS
Speed Posted February 1, 2013 Posted February 1, 2013 (edited) Hey Guys Can anybody get a Mav lock on a dead target? I have a feeling that the the Mav can magically tell the between a dead target and a valid one :( That is correct, Mavericks are magic. We should be able to lock dead targets, but we can't. Tracking algorithms in DCS cheat by knowing where all the live game objects are; there is no actual image processing being done. Edited February 1, 2013 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
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