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Posted

Hey Guys

 

Can anybody get a Mav lock on a dead target? I have a feeling that the the Mav can magically tell the between a dead target and a valid one :(

Posted

It definitely can tell the difference between dead and valid targets... Even static objects vs mission objects (checkpoints for example), IIRC.

 

It will be interesting when (if) this gets fixed, that's for sure.

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Posted
It definitely can tell the difference between dead and valid targets... Even static objects vs mission objects (checkpoints for example), IIRC.

 

It will be interesting when (if) this gets fixed, that's for sure.

 

I have had a MAV lock on a building while I was trying to lock up a tank.

Posted

I was going to ask, why can't I get a MAV to lock on a barracks or bunker?? It should... should it not??

 

Matz

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Posted

Mav lock on a bunker sie no problem. Check the River-RAider mission.

 

I just use D-models only, since with H models i often had problems locking.

 

Maybe this discussion has to respect the type of Mav.

Maybe an IHR missile wont lock on a dead/cold target, but a TV missile will.

Posted
Using Force Correlate both of the electro-optical Mavs (H and K) can lock onto buildings without problems.

 

 

I believe that the original poster meant that MAVs cannot target burning vehicles, ie. dead, destroyed targets.

 

If a convoy has been bombed and there are about a dozen vehicles scattered around the area, you can destroy the remaining targets with MAVs without wasting shots on burning scrap. Same goes for the TGP; it cannot lock on something that has been destroyed.

Posted
I believe that the original poster meant that MAVs cannot target burning vehicles, ie. dead, destroyed targets.

 

If a convoy has been bombed and there are about a dozen vehicles scattered around the area, you can destroy the remaining targets with MAVs without wasting shots on burning scrap. Same goes for the TGP; it cannot lock on something that has been destroyed.

 

Right on ...:thumbup:

Posted
Same goes for the TGP; it cannot lock on something that has been destroyed.

 

Exactly, and that is not realistic as both sensors (also the Shkval by the way) should use image recognition to lock targets. In reality you would be able to lock anything with enough contrast of a certain size.

I suspect the simulation has been programmed to use its knowledge of object positions to get more reliable performance without the high computational workload of image processing algorithms. But ED could easily add the ability to lock dead targets by allowing those objects into the lockable category.

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Posted
Exactly, and that is not realistic as both sensors (also the Shkval by the way) should use image recognition to lock targets. In reality you would be able to lock anything with enough contrast of a certain size.

I suspect the simulation has been programmed to use its knowledge of object positions to get more reliable performance without the high computational workload of image processing algorithms. But ED could easily add the ability to lock dead targets by allowing those objects into the lockable category.

 

+ It's a whole new realistic ball game too ..

Posted
Exactly, and that is not realistic as both sensors (also the Shkval by the way) should use image recognition to lock targets. In reality you would be able to lock anything with enough contrast of a certain size.

I suspect the simulation has been programmed to use its knowledge of object positions to get more reliable performance without the high computational workload of image processing algorithms. But ED could easily add the ability to lock dead targets by allowing those objects into the lockable category.

 

True... you can lase a spot on the ground between two buildings on the ground, set a mark point, use it as your SPI, and light up both buildings with a CBU-97 using that point on the ground in CCRP mode. From everything I've found, you should be able to lock on to a tree if you want.

 

I need to study up on Force Correlate, and I'd love to put a MAV through the door of a bunker.

 

Matz

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Posted

Only one tip: don't use a CBU-97 against buildings. It is designed specifically as a sensor fused cluster weapon against armored vehicles. The sensors in each skeet search for heat signatures of vehicles. I'd be surprised if they actually fire on a building.

 

At least IRL it shouldn't work, but then again we're talking about DCS, perhaps you have uncovered another inaccuracy? (Not that it don't think DCS is very detailed and realistic for a combat flight simulation)

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Posted

I think the BLU-105 will seek targets, but still self destructs in their absence, maybe that's why the buildings still get destroyed?

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Posted (edited)
Hey Guys

 

Can anybody get a Mav lock on a dead target? I have a feeling that the the Mav can magically tell the between a dead target and a valid one :(

 

That is correct, Mavericks are magic. We should be able to lock dead targets, but we can't. Tracking algorithms in DCS cheat by knowing where all the live game objects are; there is no actual image processing being done.

Edited by Speed

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