RIPTIDE Posted September 23, 2014 Posted September 23, 2014 Dont want to be a pain but any idea how soon the S-5 Rockets could be increased for the mig 21? =P. It's done already mate? It's at maximum allowed 1,000 Rockets. Are you guys running out of 1,000 rockets? lol [sIGPIC][/sIGPIC]
Frostie Posted September 23, 2014 Posted September 23, 2014 I flew on the Bison mission last night and noticed that the resource manager was in place, obviously to stop nukes, but all weapons were set at 100. Is this on purpose, oversight (as default is 100) or now fixed? "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
mattebubben Posted September 23, 2014 Posted September 23, 2014 ohh is it fixed? then im sorry for continuing to post =P. Earlier today when i flew it was not fixed my fault.
RIPTIDE Posted September 24, 2014 Posted September 24, 2014 I flew on the Bison mission last night and noticed that the resource manager was in place, obviously to stop nukes, but all weapons were set at 100. Is this on purpose, oversight (as default is 100) or now fixed? Oversight, yeah. Actually some of the deficiencies were from before as CBUs are restricted. [sIGPIC][/sIGPIC]
SFAL Posted September 24, 2014 Posted September 24, 2014 On the same topic... vikhrs are set to 100 too! That need to be increased please! And please see if AWACS/EWR suport can be implemented. Thanks!
RIPTIDE Posted September 25, 2014 Posted September 25, 2014 Getting around to this now. All non restricted weapons will start at 3,000 or so. Sometimes one isn't 100% familiar with weapons usage on the server. Also can anyone tell me the name of the Chaff/Counter measures device for the MiG-21Bis? I know it's called ASO-2 in the rearm screen and the payload editor, but I can't recognise it in the Warehousing. [sIGPIC][/sIGPIC]
xcom Posted September 25, 2014 Posted September 25, 2014 ASO-2. Here is an idea - put no ammunition and fuel on the airbases and link them to warehouses around the area that are supplying the airbase, those warehouses should be targets to hit enemy supplies :) [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
Gargoyle1 Posted September 26, 2014 Posted September 26, 2014 Hm. Thats odd. But hopefully you guys figure it out soon. Im either getting nailed by SAM's or im pulling so hard on the stick that I evade the sam, but I tear my payload off :noexpression: Wanna see my latest DCS: World movie? Follow this link! My YouTube channel- https://www.youtube.com/user/Gargoyle792nd [sIGPIC][/sIGPIC]
RIPTIDE Posted September 26, 2014 Posted September 26, 2014 well, the SPS-141 is available... that has flares and chaff as well as ecm? [sIGPIC][/sIGPIC]
ApoNOOB Posted September 26, 2014 Posted September 26, 2014 Was looking in the editor myself for a weapons training mission but couldn't find it. :( No idea if you can launch flares via SPS-141 pod without ASO-2.
wingshigh.g Posted October 1, 2014 Posted October 1, 2014 Newbie question here, I need a little help to understand the basics here. I got on to the 104th server to get familiar with what's there, by reading the briefing, am I right in saying the red and blue have different target area? As I fly CAP, am I supposed to go to where the red CAS is so I can find the red CAP fighters? I am a bit confused here because o had thought the whole idea was to have red and blue to "meet" each other by design to have the combat; if the target area isn't the same, there would be no "meeting". Searched around couldn't find straight answer. I suppose I missed something. Please help me to understand, thanks.
RIPTIDE Posted October 1, 2014 Posted October 1, 2014 Newbie question here, I need a little help to understand the basics here. I got on to the 104th server to get familiar with what's there, by reading the briefing, am I right in saying the red and blue have different target area? As I fly CAP, am I supposed to go to where the red CAS is so I can find the red CAP fighters? I am a bit confused here because o had thought the whole idea was to have red and blue to "meet" each other by design to have the combat; if the target area isn't the same, there would be no "meeting". Searched around couldn't find straight answer. I suppose I missed something. Please help me to understand, thanks. Your Second Waypoint off the Airbase (Nav1:US/Wp2:RU) is Bullseye. That's where most of the A2A action. [sIGPIC][/sIGPIC]
wingshigh.g Posted October 1, 2014 Posted October 1, 2014 Tks Riptide. I flew to waypoint 2 yesterday, other than finding a few friendly a10s, no other CAP fighters there, even friendly fighters. When I joined the server, there were certainly 5 other f15s. Just wondering why... So by design, red/blue should meet at waypoint 2?
Soulres Posted October 5, 2014 Posted October 5, 2014 Every time I try to join i get "connection interupted.
ApoNOOB Posted October 5, 2014 Posted October 5, 2014 Maybe failed integrity check? Some mods will instantly fail this, think anything that might remotely effect blance e.g smoke for missiles etc.
Soulres Posted October 5, 2014 Posted October 5, 2014 i dont have any mods installed. and its only the 104th server
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