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Posted (edited)

Going down a mountain at 150 mph in a M1 is always going to end badly

 

Edited by jib

Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated!

Processor: Intel Q6600 @ 3.00GHz

GPU: GeForce MSI RTX 2060 6GB

RAM: Crucial 8GB DDR2

HDD: 1TBGB Crucial SSD

OS: Windows 10, 64-bit

Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey

Posted
Good one! ;)

 

What on earth happened at 0:14?

 

mountains collision model does not match what we see :cry:

i guess many mountains have wrong/deficient mesh-collision model, thats why we able to crash our aircrafts/vehicles sometimes 30 meters/100 feets above hillside :cry:

so this video should be droped to bug sections/threads

sign-pic4.jpg

Posted

If you look closely I think the turret might have "dug into" the ground (possible the collision model was slightly out)

I think the physics engine did an good job considering the extreme circumstances.

 

It would be nice to have the Havok engine or something similar, or better!

 

Maybe in EDGE? but I don't think they have announced any changes to the physic model .

Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated!

Processor: Intel Q6600 @ 3.00GHz

GPU: GeForce MSI RTX 2060 6GB

RAM: Crucial 8GB DDR2

HDD: 1TBGB Crucial SSD

OS: Windows 10, 64-bit

Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey

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