jib Posted March 10, 2013 Posted March 10, 2013 (edited) Going down a mountain at 150 mph in a M1 is always going to end badly Edited April 17, 2014 by jib Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey
TurboHog Posted March 10, 2013 Posted March 10, 2013 Good one! ;) What on earth happened at 0:14? 'Frett'
NRG-Vampire Posted March 10, 2013 Posted March 10, 2013 Good one! ;) What on earth happened at 0:14? mountains collision model does not match what we see :cry: i guess many mountains have wrong/deficient mesh-collision model, thats why we able to crash our aircrafts/vehicles sometimes 30 meters/100 feets above hillside :cry: so this video should be droped to bug sections/threads
jib Posted March 10, 2013 Author Posted March 10, 2013 If you look closely I think the turret might have "dug into" the ground (possible the collision model was slightly out) I think the physics engine did an good job considering the extreme circumstances. It would be nice to have the Havok engine or something similar, or better! Maybe in EDGE? but I don't think they have announced any changes to the physic model . Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey
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