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Posted (edited)

Very nice piece of HW.

 

But it doesnt give the right feedback to the vestibular system, which you get during RL flight, because here it is not affected by the g-forces, but only by the position of the machine. It can be confusing for your brain and it can cause nausea and motion sickness.

 

For example:

 

- on this HW - during loop it turns you upside-down and you FEEL that you are upside-down, because it is pulling you out of the seat.

 

- in real plane - during loop the plane is upside down, but the g-force is pressing you to the pilot seat and your DON'T FEEL the upside-down position of your body

Edited by Suchacz
Posted

It may be wrong on terms of fooling your senses to recreate the aircraft movements 1:1 on each rotational axis, but the same principle works wonders in commercial Level-D simulators. All you need to do is put different movements into the software, the view itself in the rift would be perfect for this kind of illusion.

 

For example, when doing a takeoff roll in a commercial sim, the motion platform tilts backwards so you are pushed into the seat. This force is misinterpreted by the brain as acceleration because the visual cues indicate no pitch movement.

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Posted
For example, when doing a takeoff roll in a commercial sim, the motion platform tilts backwards so you are pushed into the seat. This force is misinterpreted by the brain as acceleration because the visual cues indicate no pitch movement.

Exactly. Watch this video, how this platform simulates the g-forces in racing car.

 

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