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Posted

he wants to change the default value so it's not necessary to update it in the inventory page each time.

 

I'm interested as well as I'm using 500 most of the time, I would set it as the default...

Posted
Have you tried cycling through the HOF settings in the DSMS? 800 usually works for me.

 

Default settings.

 

As in when you load them onto the aircraft. On that subject, you might as well set them to 500 feet because they don't model real skeet height dependant targeting, pretty much eliminates any need to compensate for wind when set at 500.

Posted
he wants to change the default value so it's not necessary to update it in the inventory page each time.

 

I'm interested as well as I'm using 500 most of the time, I would set it as the default...

 

Exactly, I've looked through all the DSMS,weapons,cockpit lau files and can't find anything. Maybe i'm just missing something obvious.

Posted

For some people........ yes.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

Currently, I would avoid using them for play-ability reasons anyway.

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Posted
Currently, I would avoid using them for play-ability reasons anyway.

 

I don't use them for some time because they look too weak to me now.

AMD Ryzen 9 3900X, GeForce RTX 2080Ti, 32 GB DRAM, HOTAS TM Warthog, FSSB R3 Lighting, MFG Crosswind, Win 10 Pro

Posted
I don't use them for some time because they look too weak to me now.

 

CBU-97 is the best free fall and best area weapons against tanks - its not even close.

 

What playability problems?

Posted

So back on topic, nobody knows where to change the defaults? In all reality the HOF is set on the ground, so there would be no changing it on the fly anyways.

Posted
CBU-97 is the best free fall and best area weapons against tanks - its not even close.

 

What playability problems?

 

I don't know....maybe the average framerate of 7fps whenever a CBU-97 destroys a vehicle. :joystick:

Posted
I don't know....maybe the average framerate of 7fps whenever a CBU-97 destroys a vehicle. :joystick:

 

 

Not everybody has issues with 97/105. I get zero frame drop when using 97/105 or being around somebody else dropping them. They are effective at destroying all tanks/Vehicles. Maybe invest in a better processor and a SSD.

Posted

I invested in a processor that is well above the recommended system requirements set forth by ED. Same for my graphics card. In the standalone A-10C I did not have this issue. This should not be happening, period, and it is a performance issue introduced with DCS World.

Posted
I invested in a processor that is well above the recommended system requirements set forth by ED. Same for my graphics card. In the standalone A-10C I did not have this issue. This should not be happening, period, and it is a performance issue introduced with DCS World.

 

 

Like I said not everybody has this issue. I'm running a i7-3970X overclocked to 5 ghz. I still drop down to 30 fps with CBU 87, but that's the only slowdown I get. It is something Ed needs to fix but if you had a better setup it would make it MUCH less noticeable.

Posted
My setup is good enough. And there are a lot of other people experiencing issues with CBUs and smoke. Check the bug threads.

 

I never said there wasn't bugs, what I'm telling you is get a better setup and a lot of the performance bugs are mitigated.

Posted
Throwing money at the issue to "fix it" is unacceptable. That's all I'm saying.

 

I agree, I was rebutting your claim that everybody has this issue. Yes it's a bug, yes we shouldn't have to find workarounds for a game we paid for, but it is what it is and until somebody corrects the issue we're stuck if you want to play the sim.

 

Building a high end gaming computer has many other side benefits though, I didn't just build my rig with this game in mind. I also do image rendering and HD video editing which also requires a powerful computer. Fixing (some of) the issues with DCS was the real side benefit. In the long run spending 2-3k building a computer is relative to your hobby needs, if i'm spending most of my time on a pc then it behooves me to have good equipment.

 

I'm agreeing with you to a point. This is off topic and I really am just trying to find a way to fix something that needs fixing. I've been playing this sim since the day it came out in beta and once you've had to go in and change CBU settings a few thousand times for something that should be set low by default it gets old.

Posted

Please, reread my posts and tell me where exactly that I said "everybody" was having issues.

 

Building a high end gaming computer has many other side benefits though, I didn't just build my rig with this game in mind. I also do image rendering and HD video editing which also requires a powerful computer. Fixing (some of) the issues with DCS was the real side benefit. In the long run spending 2-3k building a computer is relative to your hobby needs, if i'm spending most of my time on a pc then it behooves me to have good equipment.

 

My computer is the highest-end gaming computer that I could afford to build, and can possibly afford to have in the next 3-4 years, and I specifically built it to exceed DCS: A-10C's recommended (not minimum, recommended) system requirements.

Posted
Please, reread my posts and tell me where exactly that I said "everybody" was having issues.

 

 

 

My computer is the highest-end gaming computer that I could afford to build, and can possibly afford to have in the next 3-4 years, and I specifically built it to exceed DCS: A-10C's recommended (not minimum, recommended) system requirements.

 

I agree. What you built should easily run DCS. I'm assuming that the recommended requirement are what they thought would run DCS well without all the bugs that are plaguing it. I'm by no means defending ED, I realize that they are a small team but they should prioritize the playability bugs first before devoting manpower to additions to the sim. On the other hand I'm not going to "bad mouth" ED because some of the mods/ED testers/ED team members overzealously jump the gun and try to shift blame to the users. I'm avoiding all that drama and just wanted some feedback for an issue I could possibly fix myself.

Posted

Never "bad mouthed" ED myself, nor do I intend to, but it is very frustrating to go from running v1.1.1 at medium-high settings with great framerates and losing it all at LOW settings when "upgrading" to World. If it weren't for all the other bugs I would just roll back to the standalone version.

Posted
Never "bad mouthed" ED myself, nor do I intend to, but it is very frustrating to go from running v1.1.1 at medium-high settings with great framerates and losing it all at LOW settings when "upgrading" to World. If it weren't for all the other bugs I would just roll back to the standalone version.

 

That and the fact I only play multiplayer is the reason i'm stuck at the most current iteration. Although i'm looking forward to 1.2.4, I'm dreading what it's going to break.

Posted

Ha, yeah.

 

Out of curiosity I looked through all the CBU .lua files and a few of the DSMS .lua files and couldn't find anything about the preset HOF values. It may be hard coded to the weapon somehow.

Posted
Ha, yeah.

 

Out of curiosity I looked through all the CBU .lua files and a few of the DSMS .lua files and couldn't find anything about the preset HOF values. It may be hard coded to the weapon somehow.

 

Ya i found where it gives the options in the DSMS for the HOF settings of the CBU-97/105, I guess I could try to change them all to 500 and see if it works. Hopefully one day, we can get a implemented data cartridge.

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