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Posted

I think what he might be trying to say is, it may be possible as in FSX, an aviation simulator, to put the AI onto its own core as it is only running loops, like a city train network, and tie it in through ATC.

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Posted

For answer to shagrat, for the last time : I have not say to make the game use a single apps who will use several core including one for AI and effect, i was talking about make a separate apps for EFFECT (who actually consume for a couple of explosion and smoke more performance than the whole game) and AI for have the possibility to make them use more power and get something better than just the "worst AI of all the story of video game" who have ridiculously simple script actually and no possibility for anyone to make them less stupid, and for people supposed to work on their own graphic engine who will handle multicore, (and who will magically communicate) who have already done a separate core for sound and who are supposed to mastering C++ and maybe low level codding, it wont be hard, mainly when AMATEUR can do it for other software without access to source code...

For the last time: if you separate the EFFECTS (smoke, explosion, etc) how does this App synchronize with the World Simulation (objects collision, elevation data) to "know" when to have an Explosion computed BEFORE(!!!) the bomb/bullet hits anything? So according to my simple example your App will wait for the collision, then compute the explosion... and either pop up an explosion AFTER the bomb/bullet hit or THE WHOLE SIMULATION WILL WAIT FOR YOUR APP TO FINISH, SO THE NEXT FRAME CAN BE PREPARED FOR RENDERING! What an improvement...:megalol: As others said before, of course it is possible to seperate these things, but it is useless.

 

It is not about "doing" it, it is about managing threads and logical problems in a way that multithreading and multiple cores are a benefit and not provoking more delays and performance issues as single core.:huh:

Shagrat

 

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Posted (edited)
I think what he might be trying to say is, it may be possible as in FSX, an aviation simulator, to put the AI onto its own core as it is only running loops, like a city train network, and tie it in through ATC.

No he said for example: " make a separate apps for EFFECT (who actually consume for a couple of explosion and smoke more performance than the whole game)"(...)

And in my last post I pointed out why exactly this is total bullshit...:D

 

I know you try to mediate here, but he is too ignorant to actually reflect all the good willing examples, as well as simple examples, as well as the professional explanations. It can't be helped. :(

Edited by shagrat
Correction - non native speaker

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

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Posted

Let's all calm down or this thread will be closed.

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Posted (edited)

Thanks Sobek :thumbup:

 

 

Shagrat...

 

I think there is definitely a something lost in the translation, with the OP, even though he does a reasonably good job of putting his point out, considering that. The OP does, it appears, go into a separate talk of effect and AI... albeit, yes, on the same core (At least, that's what I make out he is trying to say).

My input, was soley with regard to the AI component (on its own core, separate to effects) as mentioned about half-way down on the OP

Edited by Wolf Rider

City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys

-

"I am a leaf on the wind, watch how I soar"

Posted

I like to thank everyone here for the patience you all showed, this thread has been very educational and entertaining. I also don't know as much of programming, but I do respect it.

 

 

Thanks Ed for being in the fore front of consumer simulators.

 

 

:thumbup:

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Posted (edited)

I'm starting to think that this EDGE will be something like eeehmm .. "GOD" heheheh ... XD

Everyone is claiming "we must wait for EDGE"... :/

I think if they fix:

- the smoke behaviour (dust, smoke on units and so on)

- The unoptimized EDM models (something was wrong in the model transformation proccess from OLD model format to new EDM model format. Some models have lost their optimizations. Other models have so many "no necessary" objects that bottleneck the CPU)

These fixes probably will bring back all the Pre-World FPS lost.

i think it is no so difficult search and destroy the smoke bug and re-check all EDM models searching for the unoptimized ones

Edited by locoidal
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Posted

I apologize if what i say look offensive against people, don't get wrong, i totally respect ED Team as a person, they are programmers, they like aviation, they like physic and aerodynamic, they must be some nice people to do so.

I respect them, but i just don't respect the way DCS is done, everyone have to admit it is full of bug and optimization are completely missing...

 

And by the way i will listen at what EtherealN say, i was actually learning some basic since some times and when it will be done i will probably learning the C and if i can the low level language.

By the way i starting by creating an aircraft for DCS, not a DCS of course i'm not a Third party but a FC3 like, it will permit myself to learn more about the structure of the sim.

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Posted
And by the way i will listen at what EtherealN say, i was actually learning some basic since some times and when it will be done i will probably learning the C and if i can the low level language.

By the way i starting by creating an aircraft for DCS, not a DCS of course i'm not a Third party but a FC3 like, it will permit myself to learn more about the structure of the sim.

 

I think this is a very good idea. :thumbup:

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

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