Esac_mirmidon Posted October 28, 2014 Posted October 28, 2014 So why the A-10 sounds different at reception than previous version? " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
towsim Posted October 28, 2014 Author Posted October 28, 2014 The mask modification was added to the suppported fighter jets. [sIGPIC][/sIGPIC]
Esac_mirmidon Posted October 29, 2014 Posted October 29, 2014 Uhmmm, strange. Me as game master. I have forced for all clients the quality options in TS. All active except the mask effect. And the reception sound from A-10, and only from A-10, is quite different, more degraded and lower quality from previous version. This was tested by our squad mates in many different situations and is a fact. A-10 sound is worst than before even without the mask option. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Snoopy Posted October 29, 2014 Posted October 29, 2014 Uhmmm, strange. Me as game master. I have forced for all clients the quality options in TS. All active except the mask effect. And the reception sound from A-10, and only from A-10, is quite different, more degraded and lower quality from previous version. This was tested by our squad mates in many different situations and is a fact. A-10 sound is worst than before even without the mask option. We noticed this as well. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
towsim Posted October 29, 2014 Author Posted October 29, 2014 The band path filters were not changed. Only the mask filter and the distance influence experienced a change. The distance does not have an influence if you are close together. What I assume are the different default configurations. Means, the configuration of the server is delivered to all clients at the begin of a mission or when they enter the game. If the server is started by different clients it can happen, that you notice a change in the quality. The configuration is stored locally at the moment when you press the send button. In a multiplayer game you will never have your local configuration. It comes always from the current server. We had a discussion yesterday night about the quality settings. I will work out a small report about the results how the quality will be managed in the future. The report will be posted here. [sIGPIC][/sIGPIC]
shagrat Posted October 29, 2014 Posted October 29, 2014 ...so worst case, everybody should set the quality to the agreed settings and if somebody else hosts, he will send the same settings to everybody/or if local settings are used, they are the same. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Snoopy Posted October 29, 2014 Posted October 29, 2014 The band path filters were not changed. Only the mask filter and the distance influence experienced a change. The distance does not have an influence if you are close together. What I assume are the different default configurations. Means, the configuration of the server is delivered to all clients at the begin of a mission or when they enter the game. If the server is started by different clients it can happen, that you notice a change in the quality. The configuration is stored locally at the moment when you press the send button. In a multiplayer game you will never have your local configuration. It comes always from the current server. We had a discussion yesterday night about the quality settings. I will work out a small report about the results how the quality will be managed in the future. The report will be posted here. Same host for us for all testing Monday so your example in the above doesn't apply. Real A-10C radios even when a pilot is talking with his mask on isn't this degraded. Even when one is parked on Charlie 15 and another down on the south EOR at Moody (approx .5 miles) on fox mike. It isn't crystal clear but not degraded as much as in Aries default settings. To recap the 476th test: -I hosted the server -4 people including myself testing four A-10s at Sochi. -All 4 A-10s parked right next to each other on an open ramp -Tested default settings, Eddie and I had no issues, Stuka couldn't jnderstand because of English not being primary language, noodle could hear and understand everyone but me. -Eddie Slowly make setting adjustments as game master, pushing them to all testers same basic results as above. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
towsim Posted October 29, 2014 Author Posted October 29, 2014 I have just assembled my report. I give our wing members this day for additional suggestions. The report will then be published tomorrow in this thread. [sIGPIC][/sIGPIC]
Esac_mirmidon Posted October 29, 2014 Posted October 29, 2014 The same here. I'm always the host. I force the sound settings for all clients. All squad members have the .ini file edited the same way (7-7-7/25) All squad members have edited the .ini file using jetsound1 for all modules. We are using all efects except the masking one. In every test the A-10c sounds worst than before in all three radios. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
towsim Posted October 29, 2014 Author Posted October 29, 2014 (edited) I got the feedbacks from our wing community and we have the following results: The game master function will be retained. As soon as the button is pressed, no inputs from clients are accepted. With this function the situation can be controlled, if all participants shall work with the same configuration. If the game master is not occupied, everybody can set his own configuration which will be even stored locally. However, only the receiver configuration will be noticeable by nature. The transmitter functions are set, but will be noticeable only by the external participants. The sliders for the band path filters will be enhanced so as to have values between 1000 Hz and 48000 Hz, to be set smoothly without steps. The geometrical range of the sliders will be extended for more precise setting The small edit fields to the left will accept inputs, if the slider positioning is not precise enough. The button for standard values will be replaced by 5 profile buttons. The content will be free editable and individually named. The button row with the switchable options will be reorganized. One set will be marked as transmitter options, another as receiver options. This shall be for better understanding which options impact the local sound and which not. An additional test button will play a WAV sound file which will be modified with the current configuration. So it is possible to test locally the current transmitter and receiver options. There will be a INI file entry for each supported aircraft with a definition, how strong the mask modification will be audible. I hope, with the more precise set options, everybody can set his own voice communication configuration and I am out of the discussion. Edited October 29, 2014 by towsim [sIGPIC][/sIGPIC]
Snoopy Posted October 29, 2014 Posted October 29, 2014 Thanks Towsim. I hope you didn't take anything personal, all the 476th input was indented as constructive criticism only to help improve the product. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
shagrat Posted October 29, 2014 Posted October 29, 2014 Sounds brilliant! Testing function is fantastic and will save a lot of time... greatly appreciated! With the bandpath filter fine tunable it should also give a way to enhance voice quality for none native speakers, or ease it for newbies. Thanks for the info and all that work you put into this tool for the community's sake. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
towsim Posted October 29, 2014 Author Posted October 29, 2014 No sweat, you are welcome. [sIGPIC][/sIGPIC]
astiles5470 Posted October 29, 2014 Posted October 29, 2014 (edited) @AMVI_Jay: Hi, concerning the second problem a colleague of mine had the same problems when contacting IA and towers. Also, he experienced issues listening on FM and/or AM. Sometimes he could listen in VHF AM and not in FM, and other times just the opposite, randomly. But always we were able to hear him. At the end we realized that the source of the problems was Helios. Helios puts IN and/or OUT the buttons on the Intercom Panel corresponding to the different radios, and it does this at random. Since Aries now evaluates the state of these buttons it can happen that Helios's users can have some of these buttons IN and therefore the corresponding radio muted. I don't know if you use Helios but if this is the case the solution is put on the checklist a new step: look at the intercom panel buttons and be sure all of them are in OUT position. I hope that solves your issues !! Hi towsim, thanks for your excellent work. Loving all the new stuff implemented in ARIES. I think we spotted 2 bugs: 1) With the server paused, all clients join the lobby, aries works perfectly. If a client exits DCS and re-join the server (still paused), ARIES is not working anymore and the solution is to disable and re-enable the TS plugin. 2) Some problems contacting IA Tankers and Towers. For some clients it works, for others don't and we could not figure out why. Thanks a lot :) Edited October 29, 2014 by astiles5470
astiles5470 Posted October 29, 2014 Posted October 29, 2014 Thank's towsim for your hard work. Another thing that we found yesterday is that when you get into the A10C's it is possible to hear people in other aircrafts transmitting in the radios even with the power in OFF. Once you put energy on the radios you stop listening until the same frequency is selected. I think this didn't happen in the previous version. One question: ¿is it possible to replace the sound file that controls the communication block out? We guess that this file is rauch.wav, but yesterday we were trying to replace this file with a less louder version but it didn't work.
towsim Posted October 29, 2014 Author Posted October 29, 2014 The block out noise is generated internally. I will change it to a so called half side filter. This should come closer to the reality. The radio issue will be checked. I keep you informed. [sIGPIC][/sIGPIC]
towsim Posted October 29, 2014 Author Posted October 29, 2014 On the report of AMVI_Jay we have reworked AriesAirborneRadio.dll. The attachment contains a repaired AriesAirborneRadio.dll as ZIP file. The content must be extracted from the ZIP file and be copied to DCS World\AriesWings or to the corresponding open beta folder. The bug (1.) , reported by AMVI_Jay in post #470 is solved with that so far. Leaving a paused game does not crash the simulator anymore. The second bug could not be located in Aries Radio. But I know, that there is a DCS issue with VHF AM Box1 frequency setting. The frequency values set can be controlled in theAriesAirborneRadio_log.html file. Every time a frequency is set in Aries Panel Box1, a red entry in the log file is written. Example: 22 [00:02:59.195] VHF 1 frequency set into Box 1 125025000.000000 Hz :: internal 125026440.000000 Hz The first value in Hz is that written to the box and the second is the result what the box contains afterwards. In the example above, there is a deviation of 1440 Hz, which is acceptable. A deviation below the set frequency of 125025000 Hz or a deviation of >= 25000 Hz would be a real error. The new DLL: http://ariescon.com/AriesAirborneRadio.zip [sIGPIC][/sIGPIC]
Vespa Posted October 30, 2014 Posted October 30, 2014 Thanks for the great work towsim. So, to udate previous version, I just have to run the new exe file into the zipped pack and overwrite latest dll? Thanks for feedback
nicutapa Posted October 30, 2014 Posted October 30, 2014 Hi guys, I have basic problem with Aries. Everything is installed like charm but i dont have any window with Aries in DCS World. I read all manual for ARIES end everything seems ok. - i installed with admin rights - uncheck fullscreen in DCS World - plugin in teamspeack is ok - export.lua ok with last line doFile(./AriesWings/export.luac) I use 2 monitors with 1920*1080, Hostas etc Thank you in advance for your help Win 8 Pro 64-bit | i7 990X 3.46GHz HT off | 16GB DDR3 1600 MHz | NVIDIA GeForce GTX 780 3GB OC MSI | TrackIR5 | Thrustmaster HOTAS Warthog | Saitek Rudder Pedals | 2 x Thrustmaster Cougar MFDs | 2 screens 42" and 27" 1920 x1080...| ButtKicker
shagrat Posted October 30, 2014 Posted October 30, 2014 Check with just one screen, if it is showing "outside visible area"... it should pop up in the lower left corner, but you can drag it around. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
towsim Posted October 30, 2014 Author Posted October 30, 2014 @Vespa Simply unzip the downloaded file and copy the extracted AriesAirborneRadio.dll over the old one in DCS World\AriesWings or DCS World OpenBeta\AriesWings. [sIGPIC][/sIGPIC]
towsim Posted October 30, 2014 Author Posted October 30, 2014 @nicutapa Make a simple check if Aries Radio works. You can do that while observing TeamSpeak. If you press PTT for a radio box, a blue LED in the TeamSpeak window tree should light up. If that is observed, than it is likely, that the position of the additional radio window is outside the visible screen.We had situations where the lower left corner of the entire window desktop is in the minus area .Check the file DCS World\AriesWings\AriesAirborneRadio.ini. Open it with a simple text editor like Notepad++. There in you find a section [window]. The first line in this section named 'WindowRect' contains the desktop coordinates of the upper left corner of the Aries Wings Radio Panel. The first two numbers define the desktop coordinate where the window shall appear and the next two define the dimension of the window. Check the numbers and try to modify the desktop coordinate so as to be sure that it is a position in the visible desktop area. If that does not work, contact me again under support@ariescon.com. 1 [sIGPIC][/sIGPIC]
nicutapa Posted October 30, 2014 Posted October 30, 2014 Thank you all for answers. You are a fantastic community. I'll try and come back with results Win 8 Pro 64-bit | i7 990X 3.46GHz HT off | 16GB DDR3 1600 MHz | NVIDIA GeForce GTX 780 3GB OC MSI | TrackIR5 | Thrustmaster HOTAS Warthog | Saitek Rudder Pedals | 2 x Thrustmaster Cougar MFDs | 2 screens 42" and 27" 1920 x1080...| ButtKicker
Gambo Posted October 30, 2014 Posted October 30, 2014 What version of TS is compatible with Aries?? ....BOW DOWN TO NONE....
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