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Posted

Is there a way to calibrate so the blade doesn't hit the ground and shear off everytime?

 

Stick seems to move all of the place (Warthog HOTAS)

 

I've calibrated it in Windows but still the same issue. Looks like the stick is pulled back to the max and the main blade break off.

 
 

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Posted
Is there a way to calibrate so the blade doesn't hit the ground and shear off everytime?

 

Stick seems to move all of the place (Warthog HOTAS)

 

I've calibrated it in Windows but still the same issue. Looks like the stick is pulled back to the max and the main blade break off.

Sounds like you might have something besides the stick mapped to your cyclic, like pedals maybe or a steering wheel or something else? The virtual stick doesn't wobble on its own and should just stay in place where your HOTAS stick is set (unless there's hydro damage, in which case it will wonder a bit).

- EB

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Nothing is easy. Everything takes much longer.

The Parable of Jane's A-10

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Posted

So EB-1, what do you think about what I stated ? Is it a false impression or do you agree ?

 

Cheers,

Hueyman

[sIGPIC][/sIGPIC]

CPL(A)IR ME/SEP/MEP/SET - CPL(H)

Posted (edited)

The issue is complicated, because we don't use a "canned" rotor animation that we could simply re-draw. The blades are rendered in their actual pitch angles in the model. It may look "thicker" in the sim simply because the blades themselves are drawn thicker to include the motion blur effect. This was true for the Ka-50 as well and is the reason we could not do a "disc" visual effect and instead had to draw each blade individually. This has some drawbacks in the visualization of the rotor disc compared to how your eye sees it in reality (especially because the appearance of the animation is dependent on frames per second), but is necessary in order to properly animate the blade/rotor articulation in real time.

 

I do agree with a point you had made earlier about the droopiness of the blades, which I think is overly done, especially when they are in motion. That I think we should be able to fix and we'll take another look at it.

 

So EB-1, what do you think about what I stated ? Is it a false impression or do you agree ?

 

Cheers,

Hueyman

Edited by EvilBivol-1

- EB

[sIGPIC][/sIGPIC]

Nothing is easy. Everything takes much longer.

The Parable of Jane's A-10

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Posted

Thanks for your answer EB !

 

Yeah I truly understand the problem as it's the same in some X-Plane helicopters such as the Bell 206, there isn't plane rotor disc texture but each blade is modeled and animated independently, according to pitch , flapping angle, speed ( motion blur ) etc etc, making hard objects to draw and animate.

 

So, why not reduce the overall " appearance " of positive pitch, through all pitch range, from min to max ? I don't know how DCS work regarding flight physics, but I assume it's like in X-Plane, there is a basic model done for flight calculations ( like a scale in a windtunnel ) then the detailed flight model and corresponding animations isn't it ?

 

Cause even in min pitch in DCS, I have the feeling it's still too positive. I don't have the real angle values in ° from the real bird ( and it's also depends where the pitch measure is taken, as blade is twisted ), but look, in a light configuration, the blade pitch is quite fine :

 

http://upload.wikimedia.org/wikipedia/en/5/5a/Rtaf_uh-1h_csar_children_day_2007.jpg

 

Even in fast translations : http://upload.wikimedia.org/wikipedia/commons/e/e7/JGSDF_UH-1H%28front%29_%28recortada%29.jpg

 

On ground, the rotor has typically this kind of " canted " forward position, even with cyclic at neutral : http://good-wallpapers.com/pictures/11848/Bell%20UH%201%20Iroquois%20Huey.jpg

 

And this is the probably best shot to show, probably the max pitch ( according to torque etc... ) usable on those Hueys when they are climbing and taking speed ( most power demanding flight part )

 

http://image.europeancarweb.com/f/images/14869463/epcp_0903_01_z%2BBell_UH_1_Huey%2Bfront.jpg

 

Yeah you are also true on blade dropping. Any way, this is a beta, and it's already, from what I saw ( yeah, I haven't the PC powerful enough to buy it yet ) a masterpiece... I can't stop watching all the videos which are appearing on Youtube... ;-)

 

Thanks for your considerations, your Huey already looks so so so brillant... These are just tiny things to improve it even better and for this one becoming THE Huey the simulation community will remember for years ;-)

 

Valentin

[sIGPIC][/sIGPIC]

CPL(A)IR ME/SEP/MEP/SET - CPL(H)

  • 4 weeks later...
Posted

So EB-1, don't want to be annoying but will the main mast will be canted forward a little bit a drop of blades corrected and visual pitch reduced for the final release ?

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CPL(A)IR ME/SEP/MEP/SET - CPL(H)

Posted

look at this

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

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