311Gryphon Posted May 1, 2013 Posted May 1, 2013 This isn't a request by any means, but more a wish list just for conversation and for me to kill time :music_whistling: The following are various planes I'd love to see flight models of in DCS: P-47D-40 Thunderbolt (I'm a huge WWII plane fan as you may see but this would be my top pick for DCS) de Havilland Mosquito FB mk VI Vought F4U-4 Corsair Lockheed P-38L Lightning North American F-86F Sabre English Electric Lightning MiG 21 Fishbed D (I think someone is actually working on this one) Saab JAS 39 Gripen Lockheed AC-130U Spooky II And of course: General Dynamics F-16C Block 52 There are certainly plenty of worthy project ideas out there....but those would be some of my favorites. Thanks for entertaining my pipe dreams! http://www.youtube.com/user/311Gryphon i7-8700, 32 GB DDR4 3000, GTX 1080 TI 11GB, 240 GB SSD, 2TB HDD, Dual (sometimes Triple) monitor, TM Warthog HOTAS, Saitek Pro Combat Pedals, TrackIR [sIGPIC][/sIGPIC]
Frogisis Posted May 1, 2013 Posted May 1, 2013 (edited) An AI Spooky would be great for a little CAS variety. Maybe you'd have to protect or destroy it depending on who you were... Would also seriously love a Gripen (and a Rafale!). And Israel's Merkava tank - That thing just looks so cool... In the distant future I'd also love to see armed forces from China and maybe Japan join the fight, too. Oh, and India. Duh. Edited May 1, 2013 by Frogisis For when it goes wrong: Win10x64, GTX1080, Intel i7 @3.5 GHz, 32GB DDR3, Warthog HOTAS, Saitek combat rudder pedals, TrackIR 5 / Vive Pro, a case of Pabst, The Funk
Erforce Posted May 1, 2013 Posted May 1, 2013 F16 ✓ F18 ✓ A10 ✓ KA-50 ✓ Various space ships ✓ Tanks ✓ AirWolf ✗ :smartass: TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
311Gryphon Posted May 2, 2013 Author Posted May 2, 2013 (edited) I think the AC-130 could add some fun for friends to play together. It would give the opportunity to be pilot/copilot or man the various guns. I think it would just be a really cool module that has never been done in any game properly. I know it has been in Call of Duty and the arcade style was fun, but having it at a DCS level of fidelity would be amazing. EDIT: My brain slipped, I don't think manning the guns would be very cool in a game, but aiming them would. So instead of being a loadmaster or gunner perhaps a fire control officer would be cooler. Edited May 2, 2013 by 311Gryphon http://www.youtube.com/user/311Gryphon i7-8700, 32 GB DDR4 3000, GTX 1080 TI 11GB, 240 GB SSD, 2TB HDD, Dual (sometimes Triple) monitor, TM Warthog HOTAS, Saitek Pro Combat Pedals, TrackIR [sIGPIC][/sIGPIC]
nomdeplume Posted May 2, 2013 Posted May 2, 2013 I think they need to improve the ground AI behaviour before an AC-130 FCO would be really interesting. Shooting at infantry (or even vehicles) that are moving in a straight line at a constant speed and that don't react to being fired at just isn't that engaging, IMO. (And if they do react, it's just to stop moving, making them even easier targets.) The current ground AI is okay when you're in control of an aircraft, but the simplicity of the ground AI becomes painfully apparent if you're just staring at the same area.
311Gryphon Posted May 3, 2013 Author Posted May 3, 2013 That is a good point. I have not played around with mission creation enough to know how ground units work with way points and triggers. In fact, I have yet to play with triggers at all so I'm not sure how powerful those are in DCS compared to previous games I've made missions for. But the AI does appear to be fairly weak at least in response to detection and attack. http://www.youtube.com/user/311Gryphon i7-8700, 32 GB DDR4 3000, GTX 1080 TI 11GB, 240 GB SSD, 2TB HDD, Dual (sometimes Triple) monitor, TM Warthog HOTAS, Saitek Pro Combat Pedals, TrackIR [sIGPIC][/sIGPIC]
macieksoft Posted May 3, 2013 Posted May 3, 2013 (edited) Planes: F-16C and D Falcon block 52+ F/A-18E and F SuperHornet block 2 F-15E Strike Eagle B-1B bomber 8) Playable AWACS with fully functional datalink. Maybe some playable flying tankers. And of course A-10C Suite 6 or higher declassyfied and with funny functional datalink (not simplified dataling like is now in "entertaiment version" of DCS: A-10C... Helos: AH-64D block 3 Ka-52 production version with good avionics, not prototype with shitt avionics ;) Mi-28N -Possibility to use sling hook in helos like Ka-50 or UH-1 to transport light vehicles and move farp equipment. -Sams as reslistic as SAM Simulator here: https://sites.google.com/site/samsimulator1972 -Tanks and IFVs like in SB pro pe here http://www.steelbeasts.com/ Edited May 3, 2013 by macieksoft DCS A-10C is only for enthertaiment??? Not for me. JDAM manual is classyfied??? Not for me. Lies sounds like a truth??? Not for me. Knowlege is for kids??? Nope, its for me.
Erforce Posted May 3, 2013 Posted May 3, 2013 not sure to understand why people want to fly dual sits aircrafts/helo, knowing DCS is a single station player atm. can you explain me why you want to (semi) fly them ? TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
159th_Falcon Posted May 4, 2013 Posted May 4, 2013 not sure to understand why people want to fly dual sits aircrafts/helo, knowing DCS is a single station player atm. can you explain me why you want to (semi) fly them ? Cause support for multiple positions is already well underway and the first steps have been set whit the Huey. (pilot, co-pilot, LH gunner, RH gunner) Hopefully next step will be that 2 or more players can man separate stations in the same vehicle in multiplayer. (for example pilot and LH gunner) So its not cause we can fly them singlepilot now, but because we know we can fly the multicrew in the future. Which is something to look forward to. [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:)
eFirehawk Posted May 4, 2013 Posted May 4, 2013 The sweetest of all my dreams when it comes to DCS would be an F-117 module :) I hardly believe it's possible to make it in study sim level though, since details regarding the plane are still confidential. :cry: Pentium II 233Mhz | 16MB RAM | 14.4kb Modem | 1.44MB Floppy Disk Drive | Windows 3.1 with TM Warthog & TrackIR 5
311Gryphon Posted May 6, 2013 Author Posted May 6, 2013 The sweetest of all my dreams when it comes to DCS would be an F-117 module :) I hardly believe it's possible to make it in study sim level though, since details regarding the plane are still confidential. :cry: That would be pretty sick. I wouldn't mind floating around in one of those babies either. http://www.youtube.com/user/311Gryphon i7-8700, 32 GB DDR4 3000, GTX 1080 TI 11GB, 240 GB SSD, 2TB HDD, Dual (sometimes Triple) monitor, TM Warthog HOTAS, Saitek Pro Combat Pedals, TrackIR [sIGPIC][/sIGPIC]
LexiconG2 Posted May 6, 2013 Posted May 6, 2013 (edited) The sweetest of all my dreams when it comes to DCS would be an F-117 module :) I hardly believe it's possible to make it in study sim level though, since details regarding the plane are still confidential. :cry: Its not in service but the concepts and tools that the last version used is now in the F-22 F-35 they are very classified we wont have AFM with this technology unless they get the concepts of it and try to model it. F-117 was really cool but is not in service. We need in service aircraft so I dont think we will see a F-117 for modren aircraft. A B-1B or B-2 might be really nice lol. Edited May 6, 2013 by LexiconG2 Dell XPS 8500 Modified 700 Watt PSU Windows 8 Pro MCE Intel I7 3770 3.8 GHZ TR (stock) 16GB DDR 3 PC12800 Gigabyte 760 OC 2.0GB 2x 2TB HD
basset Posted May 6, 2013 Posted May 6, 2013 Multicrew while on voice comms together is very immersive - it brings the game play up to a new level. Some people like to multi-crew, some don't. As long as a pane/vehicle has the option to multicrew, its a winner. That is - if in RL its multicrew capable. [sIGPIC]http://www.jg53.com/images/sigs/general/sig1.png[/sIGPIC]
311Gryphon Posted May 7, 2013 Author Posted May 7, 2013 Its not in service but the concepts and tools that the last version used is now in the F-22 F-35 they are very classified we wont have AFM with this technology unless they get the concepts of it and try to model it. F-117 was really cool but is not in service. We need in service aircraft so I dont think we will see a F-117 for modren aircraft. A B-1B or B-2 might be really nice lol. I agree, but some of the planes they are working on for the DCS World (and some planes in DCS World) are not in service either. I would love to see a plethora of in service air craft and historic air craft. It would be fairly cool if we had a large stable of aircraft and could filter them according to generation or conflict or year (whatever gets like aircraft paired with like aircraft) to generate quick missions or filter down available aircraft in the mission editor. In that way you could quickly setup missions vaguely based on whatever conflict and time period you wished. And who wouldn't want to hop up in an F-86/MiG-15 duel???? http://www.youtube.com/user/311Gryphon i7-8700, 32 GB DDR4 3000, GTX 1080 TI 11GB, 240 GB SSD, 2TB HDD, Dual (sometimes Triple) monitor, TM Warthog HOTAS, Saitek Pro Combat Pedals, TrackIR [sIGPIC][/sIGPIC]
Cake Posted May 7, 2013 Posted May 7, 2013 I agree, but some of the planes they are working on for the DCS World (and some planes in DCS World) are not in service either. I would love to see a plethora of in service air craft and historic air craft. It would be fairly cool if we had a large stable of aircraft and could filter them according to generation or conflict or year (whatever gets like aircraft paired with like aircraft) to generate quick missions or filter down available aircraft in the mission editor. In that way you could quickly setup missions vaguely based on whatever conflict and time period you wished. And who wouldn't want to hop up in an F-86/MiG-15 duel???? This is what I was thinking, too. So, when you create a mission or generate one, it can be based on the date including year and units available would be derived from this. Ideally, the variants of the aircraft and the weapons possible would also be consistent. Of course, the US does have the capability to send one aircraft carrier back in time so we can have f14 vs A6M, or maybe just a permit anachronism toggle. 6700K@4.6 48Gb - 1080Ti Hybrid - Warthog - RIFT
311Gryphon Posted May 8, 2013 Author Posted May 8, 2013 This is what I was thinking, too. So, when you create a mission or generate one, it can be based on the date including year and units available would be derived from this. Ideally, the variants of the aircraft and the weapons possible would also be consistent. Of course, the US does have the capability to send one aircraft carrier back in time so we can have f14 vs A6M, or maybe just a permit anachronism toggle. AH, that movie stunk so badly! I kept hoping for a nice battle scene but never got it. Just a carrier going back in time so they can fly by some A6Ms then mysteriously warp back to the present time! :doh: But it would be fun to have it in a toggle so you were either bound by the time filters or not. Just to make mission editing more problem free. http://www.youtube.com/user/311Gryphon i7-8700, 32 GB DDR4 3000, GTX 1080 TI 11GB, 240 GB SSD, 2TB HDD, Dual (sometimes Triple) monitor, TM Warthog HOTAS, Saitek Pro Combat Pedals, TrackIR [sIGPIC][/sIGPIC]
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