borchi_2b Posted May 15, 2013 Posted May 15, 2013 hi fellows. has been a long long time since i posted something here. first i have to appologise for the fact, that i decided not to finish the albino project. this is directed to the people who still remember or even were part of the project. i can only say, thanks for all the support and all the love the people shared and explain my decision with the fact, that the eagle was produced by 2 diffrent people and the other party was faster with its release. as for the matter of time, my knowledge improved alot in 3d max and all the things that are part of that bussiness cause there is way more then making nice models. so my workflows changed alot and i can announce that this summer i will have my certificate as official 3d artist and registered member in the autodesk community. but now lets talk about the fun stuff. how announced in the threat topic, i do have 2 planes in my pipeline. do to the fact that becoming a 3d artist takes alot of time, the spirit is in my pipeline for maybe 3 month now but i only worked on it a few hours. the vipers were an idea that came up to me 2 days ago, cause i am off work right now and have some spear time. i have read the planes in production page and saw that the vipers are allready in work. but what i have seen is, that the B2 is still free to be worked on ;-) i know that this beauty would not be a flyable, unfortunatly, but it is nice to have in the sim i guess. about the vipers??? i do not know where this goes and if there is even a need to have them done??? maybe. if there are other ideas, i am open to anything. only thing needed are good blueprints, which is sometimes a hard task, just to mention that there are no blueprints of the viper b/d in the net. in addition i can say, nothing is a must be, but can be ;-) here are 2 pictures of the current work. and here is something that has nothing to do with planes, just as goody cheers ps: the images are in low res, cause they are only jpegs. sorry for that, but high res will follow when further work is done. estimated time used for the b2 right now = 4hours estimated time used for the vipers = 5 hours the c viper was not touched by me alot, i am focused on the b version right now all picture rights reserve to me :thumbup: http://www.polychop-sims.com
borchi_2b Posted May 15, 2013 Author Posted May 15, 2013 the picture of the dodge charger srt8 is just an example of the quality that can be provided ;-) http://www.polychop-sims.com
ED Team NineLine Posted May 15, 2013 ED Team Posted May 15, 2013 (edited) the picture of the dodge charger srt8 is just an example of the quality that can be provided ;-) I think a Charger in DCS World would be perfect for cruising the stip in Vegas :) Very nice work :thumbup::thumbup: Edited May 15, 2013 by NineLine Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
borchi_2b Posted May 15, 2013 Author Posted May 15, 2013 I have one little question about polycounts in dcs. Is there anybody who can give a detailed description of the max polycounts for airplanes or any certain structures? What is the highest polycount used for existing planes in dcs, for example the dcs a10c or any other high detail planes. Which plane has the highest polycount in dcs, and how much is it? I would be happy to get an answer to this. Thanks in advance http://www.polychop-sims.com
ED Team NineLine Posted May 15, 2013 ED Team Posted May 15, 2013 http://forums.eagle.ru/showpost.php?p=1721338&postcount=11 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
borchi_2b Posted May 18, 2013 Author Posted May 18, 2013 corrected some shape areas. added pilots working on the belly side. cuts for the flaps are done a little shape correction is needed on the cockpitarea. next steps after the belly is done, are cuts for the doors, the cockpit, the glas etc etc. basic plan is there. i am not sure if it would be possbile to make a flyable of the bird. i basic i thought of using the stealth data of the f117 ingame??? i am not into lua programming. maybe there are people out there how want to jump into the project. i basic everything needed for the bird should be there, cause the dcs a10c provides nearly all aspects of the military birds. for sure this bird will not be reproducable to 100% to much is classified, but this bird would be producable close to the real thing by good assumtions. cheers http://www.polychop-sims.com
Silver_Dragon Posted May 18, 2013 Posted May 18, 2013 ED working on a F-16C/D but not sure what block version will have show. http://forums.eagle.ru/showthread.php?t=104115 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
borchi_2b Posted May 18, 2013 Author Posted May 18, 2013 i know, thats why i decided to keep working on the spirit for now. the list you provide is a very very long one and just to talk about the model amount that is needed, there is alot of work. there is no problem to make awesome models of the birds they request. it is just a matter of time and money ;-) right now i believe that it could be possible to make a flyable b2 close to the real thing. but how i mentioned, i do have no clue about LUA coding. anybody who is willing to jump in on a project is welcome and should pm me, maybe? http://www.polychop-sims.com
Silver_Dragon Posted May 18, 2013 Posted May 18, 2013 I go to check the F-117 lua file ;) For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
borchi_2b Posted May 18, 2013 Author Posted May 18, 2013 ok :) how i allready said, i have no clue about the lua scripting. but the brain is capable of learning ;-) http://www.polychop-sims.com
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