chardly38 Posted May 20, 2013 Posted May 20, 2013 I have been working on several F 16 skins. I see where several people make a Description.LUA file with the bmp.dds files and put them in the Liveries files for that model. Is there a way to do this with the F 16 files that I have. I have been replacing the original skins in DCS with mine. I would like to upload them for people that would like the skins. But I dont know if they want to over ride there F16 files. I have 3 F-16, 2 C-130, 1 E-3 and 1 KC-135 skins. [sIGPIC][/sIGPIC] =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios i7 2600k 3.4 quad w/ Hyper N520 cpu fan_, Asus Sabertooth z77_, RX 580_, Corsair Vengeance 1800 8Gb ram_, 112 OCZ Vertex 3_, Corsair HX 1000, 3 screens res 5292x1050_,and 1 1680x1050 Helios Ir Tracker 5 with Pro Clip_,Hotas Warthog#12167 ...
chardly38 Posted May 22, 2013 Author Posted May 22, 2013 I guess no [sIGPIC][/sIGPIC] =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios i7 2600k 3.4 quad w/ Hyper N520 cpu fan_, Asus Sabertooth z77_, RX 580_, Corsair Vengeance 1800 8Gb ram_, 112 OCZ Vertex 3_, Corsair HX 1000, 3 screens res 5292x1050_,and 1 1680x1050 Helios Ir Tracker 5 with Pro Clip_,Hotas Warthog#12167 ...
zaelu Posted May 22, 2013 Posted May 22, 2013 (edited) I think you can... I have to check. Did you tried to add in your skin folder IE "Liveries\F-16A\Your skin" that Description.lua but with info regarding what file paints what and if the file is in that folder? for example in Su30 model of combat ace (which is an old model also but for the new one it worked) " {"KillermachineSu-30-fuselage",0,"KillermachineSu30M01_08",true}; " You may have to edit it like: {"F16A part that is skined",0,"your_skin_file", false} meaning first the part that is skined I guess the entire F16Model... 0 is saying is a diffuse map... your_skin_file is naming the actual BMP/DDS file that is placed in your skin folder... false is saying that the texture is right in your folder and not in default location. Edited May 22, 2013 by zaelu [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
joey45 Posted May 22, 2013 Posted May 22, 2013 (edited) Look in this folder DCS World\Bazar\Liveries will edit later when I have a good look.. For the F-16 I have no idea cos they are different For the others > Convert the BMP files to .dds format [to save space] make a new folder for your aircraft in the Liveries folder, for example we will do the C-130. copy the description file for ease of use. livery = { {"C-130_fusel", 0 ,"C-130_map_fus_UK",true}; {"C-130_wing", 0 ,"C-130_map_wings_UK",true}; {"C-130_wing_2", 0 ,"C-130_map_wings_2_UK",true}; {"C-130_notes", 0 ,"C-130_notes_empty",true}; } countries = {"UK"} {"C-130_fusel" this is the file that the games see's DO NOT CHANGE THIS "C-130_map_fus_UK", This is your file name that you saved it as.* ,true} Change this to false 0 - Diffuse map < this is the camo aka top layer 2 - Spec map < How shiny you want it. * If you saved the files as SuperUberSkinBody/Wings/Wings2/NotesEmpty then you change it to "SuperUberSkinBody" / "SuperUberSkinWings" / "SuperUberSkinWings2" / "SuperUberSkinNoresEmpty" Edited May 22, 2013 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
chardly38 Posted May 26, 2013 Author Posted May 26, 2013 Thanks joey45 going to give this a try. [sIGPIC][/sIGPIC] =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios i7 2600k 3.4 quad w/ Hyper N520 cpu fan_, Asus Sabertooth z77_, RX 580_, Corsair Vengeance 1800 8Gb ram_, 112 OCZ Vertex 3_, Corsair HX 1000, 3 screens res 5292x1050_,and 1 1680x1050 Helios Ir Tracker 5 with Pro Clip_,Hotas Warthog#12167 ...
aussieboy Posted May 26, 2013 Posted May 26, 2013 The F-16's use a different method for liveries then the C-130 et al. The key is the ID#, which I've highlighted in red below. livery = { } name = "usaf f16 standard-1" id = 4 countries = { "USA", } What you'll notice is that ID# is in the textures name example: f-16c-paint-def-r4.bmp.dds These increase sequentially so the next available ID# is 11 and the description entry would look like this livery = { } name = "NAME of repaint" id = 11 countries = { "USA", } and the textures name would be: f-16c-paint-def-r11.bmp.dds
Ali Fish Posted May 28, 2013 Posted May 28, 2013 Question. how do we add custom normal map file to p51 description, ive forgotten :helpsmilie: [sIGPIC][/sIGPIC]
Iceviper Posted September 29, 2023 Posted September 29, 2023 On 5/26/2013 at 8:39 PM, aussieboy said: The F-16's use a different method for liveries then the C-130 et al. The key is the ID#, which I've highlighted in red below. livery = { } name = "usaf f16 standard-1" id = 4 countries = { "USA", } What you'll notice is that ID# is in the textures name example: f-16c-paint-def-r4.bmp.dds These increase sequentially so the next available ID# is 11 and the description entry would look like this livery = { } name = "NAME of repaint" id = 11 countries = { "USA", } and the textures name would be: f-16c-paint-def-r11.bmp.dds What format do you save the texture file as in Nvidia export tools? My folders show in Model Viewer and when I load my texture the textures appear in the texture drop-down but don't load on the model. The fuselage disappears. Thanks in advance.
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