Konrad Friedrich Posted May 27, 2013 Posted May 27, 2013 (edited) I still say it stalls too easy. It does not stall too easy - you just have not learned how to counteract its behaviour. :joystick: Also I don't like how the AI aircraft can out perform my plane when they are exactly the same plane. I can be full throttle with him right behind me matching my speed. I will pull vertical nice and smooth, lose energy pretty quick and stall. The AI will continue to blow right past me with tons of speed, at the same time he is rolling and changing pitch with no issues at all... 1. Your energy state is worse than that of th AI. 2. Your trim is 'off'. I can outperform the AI at any time ...if I did not make any unnecessary mistakes. Admittedly, this is a point about which one can argue: The AI does not make any mistakes. It's allways on razors edge. I've seen lot's of guys flying at full manifold pressure and max. rpm, skidding, flying with no trim at all, bleeding energy with way to much stick input, struggling with stalls - bleeding even more speed and energy... I could go on... When they are running at full thrust all the time - how should the plane be able to accelerate? I stay below 50 inHg most of the time and push it to the limit when I need it. Until now nobody forced me to use WEP. Join us online - ask a good pilot for some advice, follow him, listen to him. And you'll see: It's all about learning the plane, it's characteristics and it's behaviour. You'll be surprised what the Pony can do ;) Don't worry - we've all gone through this intimidating learning process. :pilotfly: Edited May 27, 2013 by Konrad Friedrich
Digital Aura Posted May 27, 2013 Author Posted May 27, 2013 Thanks a lot guys!! I can't wait to dive in and try each and every suggestion here... and there are some good ones! Really! What a great place! I noticed the aircraft usually does a little shake before it stalls so I've started learning to ease off just at that point and I am thrilled with the results in just one night. I've been playing my cousin one on one, and while we're both n00bs he always seems to have the upper hand. Until last night. I tried applying many of these tips you've shown me and when we ended the evening I had one more kill than he. That felt good. It's exhilarating to be 5 seconds away from certain death and then somehow find a way to reverse the situation and be leading the attack! (That's how we ended.. we both ran out of bullets and limped back to our bases and for the first time, we both managed to land without any further damage.) :thumbup:
ericoh Posted May 27, 2013 Posted May 27, 2013 Thanks a lot guys!! I can't wait to dive in and try each and every suggestion here... and there are some good ones! Really! What a great place! I noticed the aircraft usually does a little shake before it stalls so I've started learning to ease off just at that point and I am thrilled with the results in just one night. I've been playing my cousin one on one, and while we're both n00bs he always seems to have the upper hand. Until last night. I tried applying many of these tips you've shown me and when we ended the evening I had one more kill than he. That felt good. It's exhilarating to be 5 seconds away from certain death and then somehow find a way to reverse the situation and be leading the attack! (That's how we ended.. we both ran out of bullets and limped back to our bases and for the first time, we both managed to land without any further damage.) :thumbup: Nice. Thats what its all about, right? :thumbup:
Digital Aura Posted May 27, 2013 Author Posted May 27, 2013 Here a short list of what helped me: - Get Tacview: http://lomac.strasoftware.com/tacview-en.php its basic version is free. Have a look at what the AI is doing, what you are doing, what others did. Right! will have a look at this tonight! - Tune your controller setup to be less sensitive I totally got rid of nonlinear setup and lowered saturation instead, to about 20% for elevator trim, 50% for rudder, 60-70% elevator and aileron. This way you do not oversteer so much. This of course depends on your controller(s) I originally went in to change my throttle behaviour... seemed like I got full power within the first tenth of my throttle . Then I noticed the tune function for deadzones and curves which I applied to rudder and ailerons... this is really helpful, as I'm fairly heavy handed. - Fly coordinated ! If the ball is not centered you almost certainly stall one wing when you use aileron while in an elevator-driven turn. I'm just using a cheapo Logitech Extreme joystick, which suits me fine now that I've got it all mapped properly. All the trim settings are mapped to my various buttons on the base, so that's really handy!
Konrad Friedrich Posted May 27, 2013 Posted May 27, 2013 I'm just using a cheapo Logitech Extreme joystick, which suits me fine now that I've got it all mapped properly. All the trim settings are mapped to my various buttons on the base, so that's really handy! I'd suggest to get this small Saitek Throttle Quadrant (that one with the three levers). I'ts not that expensive (I think it's about 45 Euro). Map your throttle control handle and the propeller control to the these levers plus use one to map your elevator trim. For the rudder and aelerions you'll do fine when they are mapped to the buttons of your stick. That will add a lot of feel (and fun)! Oh, and welcome to the P-51 addiction :thumbup::smartass: And if you are getting crazy: get the TM Warthog - or wait till Logicnc.com has finished his P-51 HOTAS ;) http://forums.eagle.ru/showthread.php?t=105956
Digital Aura Posted May 27, 2013 Author Posted May 27, 2013 hahahah! :doh: You are definitely leading me down a road my wife won't be happy about!
TheDoctor Posted May 27, 2013 Posted May 27, 2013 (edited) hahahah! :doh: You are definitely leading me down a road my wife won't be happy about! Welcome to the club:music_whistling: Concerning being "heavy handed": That's due to the nature of our sports, or more exactly, our devices, they are too easy to move. I had once the chance to try a real world Boeing 737 simulator and I found aileron and elevator forces (when outside a real small range) almost unmovable. That's the reason why aircrafts need trim, trim moves the movable range of the stick through the whole envelope. I _think_ this should'nd bother us, because we have no real force feedback and I _think_, trim should'nd make any difference concerning drag/speed loss, at least not with a real aircraft, but someone like YoYo may can tell you better. There was once a bug in Il-2 Sturmovik where using elevator trim instead of elevator produced no drag, but that was a bug. Edited May 27, 2013 by TheDoctor Typo
Mike Busutil Posted May 27, 2013 Posted May 27, 2013 I still don't like the fact that I can slow down so the AI Mustang is right behind me nearly matching my speed, but when the AI starts to over take me he can pull hard vertical and out climb me. At the same time he is rolling left and right. If I try to follow him in the vertical climb there is no chance, my plane stalls every time no matter how smooth I am. My point is the AI can pull a hard vertical climb starting from slow speed perfectly and maintain a climb, while I am willing to bet no one else can... [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Mike Busutil/apply/
Digital Aura Posted May 27, 2013 Author Posted May 27, 2013 I still don't like the fact that I can slow down so the AI Mustang is right behind me nearly matching my speed, but when the AI starts to over take me he can pull hard vertical and out climb me. At the same time he is rolling left and right. If I try to follow him in the vertical climb there is no chance, my plane stalls every time no matter how smooth I am. My point is the AI can pull a hard vertical climb starting from slow speed perfectly and maintain a climb, while I am willing to bet no one else can... ..and I thought I was just a really terrible pilot when I tried the gunnery tutorial against the two AI that were constantly outrunning me every time I gave chase. I can shoot one down, but that second one will never slow down enough for me to catch him. So this is because the AI is too good in this game???
Echo38 Posted May 28, 2013 Posted May 28, 2013 What i mean is, to gain Altitude you need to use energy. Chemical potential energy, yes--the fuel--or if you have an excess of kinetic energy--speed--you can use that as well for a short time. But remember that altitude is energy also (I think they call it gravitational potential energy?). So this is because the AI is too good in this game??? I would agree that it's too good for beginners, and even intermediate-level V.P.s; however, the best human pilots I've flown against in this sim were considerably deadlier than the A.I.
Recommended Posts