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Posted

So, now that I've learned the A-G weapons, I tried a mission... but now I am having a new issue.

 

What do you use, against what?

 

For those of you familliar, the first mission I tried was the protection of JTAC in a town as enemy convoys rolled up on them. The first two convoys are BMPs. I used guns on both, and then I am out of gun ammo... so do I start dropping bombs, and firing mavs?

 

It all just seems to go away so quickly is my problem here. How do you know what weapons you should be using against what type of enemy?

 

Also, another problem I am having is when I try to select CCIP or CCRP, it says "Invalid Fuzing" What the hell does that mean!?

 

PS: How do you know whether to use CCIP vs CCRP. That's still something I dont quite understand. If CCIP is more accurate, and the dive is not a problem, why not use that every time?

 

Sorry for all the questions, hope someone can clear them up for me!

 

Thanks in advance!

 

-Jet

 

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Posted

I use 4 mavs first, and save 2 for "just in case".

Then i use bombs. The gun is reserved vor small targets and for that what is happening after all other stuff is fired.

Bit imagine, thats (in my case) at least 6 mavs, 6 laser bombs and ammo for some smaller targets!!! Thats quite a lot to do....

 

For the laser bombs i use CCRP. I only use CCIP when there are many targets close together. I still have problems with a good dive on single targets that i have as SPI. So i use CCRP with limited success. I asssume a dive attack with CCIP is more precise than level bombing wir CCRP.

Posted

Invalid fuzing usually means (for cluster bombs anyway) that you're currently flying below the height of function. That means if you drop it you're already below the point that it was supposed to activate.

 

CCRP is intended to use when you're doing a drop where the drop point would be well below the HUD - eg, a level drop of a LGB, or even dropping MK82AIRs from any kind of altitude. CCIP is for diving drops and also for high speed low altitude level drops.

Posted
Invalid fuzing usually means (for cluster bombs anyway) that you're currently flying below the height of function. That means if you drop it you're already below the point that it was supposed to activate.

 

CCRP is intended to use when you're doing a drop where the drop point would be well below the HUD - eg, a level drop of a LGB, or even dropping MK82AIRs from any kind of altitude. CCIP is for diving drops and also for high speed low altitude level drops.

 

Interesting. I'm still learning some of the actual employment so this is good information. I also believe I may be building bad habits. I use CCRP most of the time just because I like it and it works. But I've also used CCIP in the exact same way I've used CCRP (flying very high in level flight) and it has worked almost every time. While I know they aren't the exact same thing they seem to operate very similarly for me. I tend to stay way up in the sky because I'm pretty bad at searching for targets and I miss AA quite a lot still. So it sounds like I'm not correctly using the CCIP even though it still works.

 

So when using CCIP should I be in a shallow dive looking at the target?

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Posted

Generally, yes. Don't quote me on this, but I believe that CCIP solution requires you to be in a dive for it to work properly.

 

CCIP is a calculated IMPACT point, whereas CCRP is a calculated RELEASE point to hit a pre-designated impact point (namely the SPI). Therefore you want to use CCIP when you can get the appropriate aspect to be able to get the impact point on the HUD, and you want to use CCRP when you either want to hit SPI regardless (LGBs) or if you can't/won't put your aircraft into an aspect to bring the impact point onto the HUD.

 

LGBs work well with CCRP since they fly at the lase point anyway (which is usually your SPI) and can therefore correct for any inaccuracy with using CCRP. And after the drop with an LGB you don't want to be doing huge attitude corrections in case you throw the laser off anyway.

Posted

In the case of a convoy - I would typically use Mavs to first clear out any mobile AAA/SAM threats in the line. This is also nice because it will make everyone else pull to the side of the road and pause for a good while. Then use CBU-87/103 for (very) lightly armored vehicles, if they're tanks and BMPs I'd use CBU-97/105. I typically use CCRP because I'm not great at getting stuff off the rails and away in a good amount of time. That being said, I've been playing more and more with CCIP in 3/9 or 5mil mode (set in the HUD settings).

 

In the case of a completely AAA/SAM-less convoy I'd do a GAU/8 or rocket attack right up the line.

 

CBU-87/103 for infantry, mortar sites, and trucks.

 

CBU-97/105 for tanks, BMPs, mobile AAA/SAMs.

 

GBU-10/12's and GBU-31's I reserve for standalone tanks, artillery encampments, bridges, mobile tanks, motar teams, and buildings.

 

MK-82/84's I tend to avoid on windy days and I usually only use CCIP 5mil mode for these to help my success rate. They're great for messing up anything a GBU-10/12 can take care of.

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