xXNightEagleXx Posted June 18, 2013 Posted June 18, 2013 (edited) I just give up. I guess there isn't much left to try to improve performance. The more i try the more i find the game poorly optimized until the point where it gets ridiculous. I tried everything inside this forum also i tried to edit by myself but nothing impressive. As i said the more i dig the more i realize that the game is poorly optimized. I've seen one of the ugliest optimization in this game and some of them also lead to unrealistic situation. You can spot land units from miles and miles by eye contact which is not real (unless they are dark tanks above a field of snow), everyone who flew at least once will know that at certain distance it is impossible to spot small objects like car, you can just hope to spot a reflection the same for an aircraft, or in case of a tank to spot theirs fire smoke or moving dust (just like a snipe, if you watch at their direction technically you seem them but you won't spot them until they fire or the lens reflection). I strongly believe that there is not a clear separation between mfd's display and main display which force to render lands unit at far distance or else you would not be able to spot them through TGP or MAV, but at the same time this lead to an excessive rendering process. The choice are between not see them at all, see a block or see at almost high detail because the distance simplification not always seems to work fine for some objects (specially lands units). Another missing separation line is between who want to enjoy land or low altitude/speed combats (combined arms and choppers) and those who want to enjoy high altitude/speed combats. It is not a must high def models, if you computer can handle it them fine but if it can't or the engine is bugged you must provide a choice to stick with details for air combats only. The engine should allow main screen rendering separated from mfd's to avoid excessive process thus the main screen is rendered with real life feedback and the mfd's with its real life feedback. Those were just two example of poor optimization, there is much more just like excessive amount of moving crane......... Some of you might argue that some stuffs are not heavy, and i would agree for a bug free software but if the engine is bugged or poorly optimized the neck bottle might hide inside a stupid thing poorly implemented. Why this long post? Because there is so much potential in DCS series and it is very frustrating this situation. I've seen heavy game running much better.......................My last hope is on EDGE Edited June 18, 2013 by xXNightEagleXx
JG14_Smil Posted June 18, 2013 Posted June 18, 2013 I agree, will. I found the FPS graphics.cfg mod (and a couple more mods) to be helpful for smoother FPS. Of course, now I miss seeing all the items like roads and such, but smooth is pretty important to me. Look on the bright side, you are not losing simulation features on each update like veteran Ka-50 users are.
chardly38 Posted June 19, 2013 Posted June 19, 2013 Go back to the stand alone versions. [sIGPIC][/sIGPIC] =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios i7 2600k 3.4 quad w/ Hyper N520 cpu fan_, Asus Sabertooth z77_, RX 580_, Corsair Vengeance 1800 8Gb ram_, 112 OCZ Vertex 3_, Corsair HX 1000, 3 screens res 5292x1050_,and 1 1680x1050 Helios Ir Tracker 5 with Pro Clip_,Hotas Warthog#12167 ...
EtherealN Posted June 19, 2013 Posted June 19, 2013 Why this long post? Long post? Ask people about my posts when I get going... :) Anyway, some reactions that might help give nuance here: View distances is a fidelity issue mainly, not an optimization issue (though optimization can the come into play after, regarding performance). "Main screen" and MFD's etcetera are actually separate 3D renderings with partly their own parameters. (They have to be.) But something being visible on TGP does not mean it becomes visible on "main screen" as a side effect. However, there are multiple ways where graphical configuration can cause unrealistic results: for example, aliasing can make something much more visible than it should be. But if you adjust for aliasing, suddenly things that should be _barely_ visible will be absolutely invisible if you have good antialiasing. As an example. (And similarly, someone playing at a lower resolution can in some situations have an easier time spotting things than someone playing at a higher resolution, simply through "dat pixel" being so much bigger. Similar things can happen simply through monitor size, as well.) Basically, until everyone has identical computer setups, that type of fidelity issue will never find a perfect solution. There is still work to be done there though, this I will agree with. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
schkorpio Posted July 1, 2013 Posted July 1, 2013 Basically, until everyone has identical computer setups, that type of fidelity issue will never find a perfect solution. There is still work to be done there though, this I will agree with. I knew it! you guys are jumping on the PS4 band wagon :P j/k :) Sponsored by: http://www.ozpc.com.au
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