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Posted

In addition to the ground, they sky is of course another important element of the visual world. EDGE provides several new cloud options that we think are a nice improvement.

 

http://forums.eagle.ru/showpost.php?p=1900599&postcount=2

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http://www.69squadrone.it

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Posted

Io darei priorità ad un nuovo engine. Qualsiasi cosa per rappezzare i problemi di quello attuale è solo perdita di tempo se tanto si dovrà passare ad un nuovo sistema IMO

Posted

Now that we are getting very close to integrating EDGE into DCS, I can share a few more details.

 

1- DirectX 11 / DirectX 11 Windows 8 based.

2- Can support up to four GPU (either SLI or CF).

3- Uses clip maps.

4- Two cloud layers can be created with options for none, cumulous, cumulous nimbus, and stratus.

5- Terrain shadow projection is supported.

6- World can be as large as the designer wishes them to be, it is more of a question of development time / map detail.

7- Option to project map on globe surface.

 

FONTE: http://forums.eagle.ru/showpost.php?p=1900652&postcount=3

 

Bye

Phant

AMVI

Posted
SERIAMENTE ??? Ci stanno prendendo in giro ?

 

COSA ME NE FREGA delle DX11 se poi un simulatore si basa su CPU e non è ottimizzato a pieno ?!!!!!!

 

Hai ragione, con quello che costerà EDGE è uno scandalo che non mettano il supporto multicore, ci diano il Nevada, il dedicated server e perché no anche uno dei loro moduli incluso nel prezzo.

 

Ovviamente siamo liberi di scegliere se volare su questo sim oppure andare altrove, chessò, su FSX o Flightgear o BMS.

 

Però hai presente il tipo di vantaggi in termini prestazionali che possono offrire le DX11? :smilewink:

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted

 

...COSA ME NE FREGA delle DX11 se poi un simulatore si basa su CPU e non è ottimizzato a pieno ?!!!!!!

Le DirectX 11 hanno tra le loro capacità quella di sgravare il carico di lavoro della CPU in maniera molto più efficiente rispetto alle precedenti versioni.

 

Dal punto di vista dello sviluppo (tempi e costi), l'ottimizzazione delle performance del software attraverso le Dx11 è molto più immediata rispetto all'alternativa di rivedere completamente il codice per renderlo performante su CPU multicore.

 

Bye

Phant

AMVI

Posted

 

Nevada Map Work in Progress Images

 

Attached is an image that displays the area covered by the Nevada map for DCS. This is a 300x300 km area that includes three functional airfields: Nellis AFB, Creech AFB, and Groom Lake (aka Area 51 / Dreamland). I've attached an image of the new lights being worked on for the airfields.

 

The immediate areas around these three airbases use 1 meter texture resolution. The outlying areas of the map are 16 meter resolution, and the areas in between are between 2 and 4 meter resolution. While we would love to cover the entire map in 1 meter resolution, there needs to be a balance of resolution vs. map file size. Even with the use of lower resolution textures in places, the map is already 26 GB (this will be reduced to a degree once the map is within DCS).

 

After the map is released, it is quite possible that we will expand it, add additional detail, new airfields, etc. as we did for the Black Sea map.

 

As mentioned earlier, we are close to moving EDGE and this map into DCS. Once this is done, we can start the process of debugging and tuning. Given that this is the first EDGE-based map to be in DCS, we are not sure exactly how long.

 

attachment.php?attachmentid=89321&stc=1&thumb=1&d=1381511893 attachment.php?attachmentid=89325&stc=1&thumb=1&d=1381515022

 

Bye

Phant

AMVI

Posted

E' notevole il numero di dettagli aggiuntivi su edifici e strutture, nonché la qualità del noise mostrato nelle foto del post precedente. Forse a chi vola a più di 1 km d'altezza non je frega nulla... per chi stà sotto i 100 mt è molto interessante.

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted
E' notevole il numero di dettagli aggiuntivi su edifici e strutture, nonché la qualità del noise mostrato nelle foto del post precedente. Forse a chi vola a più di 1 km d'altezza non je frega nulla... per chi stà sotto i 100 mt è molto interessante.

 

Chromium per il noise ho qualcosa da ridire :)

 

Sdoppiati l'installazione e prova i nostri mod :smilewink:

Posted
Chromium per il noise ho qualcosa da ridire :)

 

Sdoppiati l'installazione e prova i nostri mod :smilewink:

 

Intendevo dire rispetto al default ;)

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted

Son contento che abbia specificato che si tratta di footage fuori dal sim, dentro l'editor...

 

Mi auguro che non si debba più ricorrere al "noise", ma che si faccia sapiente uso del tasselation.

Posted (edited)

Che ne dite? Prossimamente il fumo della portaerei verrà implementato anche nelle altre navi? (c'è un lavoro di una portaerei americana che è a dir poco stupefacente, con i sollevatori funzionanti, ma è più di un anno che non se ne sà più niente..)

Chissà quando verrà rilasciato il Su-33. Le ultime immagini mi fanno pensare che ormai non dovrebbe mancarci molto. A breve vedremo anche l'Hawk (prima di natale), almeno così sono gli ultimi rumors. Il Mig-21 dovrebbe uscire nei primi mesi del 2014. Il Nevada sicuramente a metà 2014.. Quali miglioramenti e quali altri moduli/mezzi, vi aspettate per il prossimo anno?

Edited by Pelmo
 

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Posted
dentro l'editor...

 

Non è dentro l'editor. Scanso alimentare false speranze sulla presenza di una mappa 3D in cui posizionare gli oggetti. Wags parla di landviewer tool, che citato anche in un video della RRG è un tool da sviluppatori.

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted
L'editor di mappe.

 

L'avevo capito, ma sai visto che chi fa missioni chiede un tool per posizionare gli oggetti direttamente in mappa 3D da quando è uscito BS1, mi premeva specificarlo eheh

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted

Magari :D

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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