Nightmare Posted October 9, 2013 Posted October 9, 2013 In addition to the ground, they sky is of course another important element of the visual world. EDGE provides several new cloud options that we think are a nice improvement. http://forums.eagle.ru/showpost.php?p=1900599&postcount=2 [sIGPIC][/sIGPIC] http://www.69squadrone.it S.O: Win7 64bit MB: ASUS 1366 P6X58D-E (Audio card integrated) CPU: INTEL Core i7 950 3.06Ghz 8MB GPU: GTX470 Gainward 1280MB GDDR5 "Golden Sample" HD: Western Digital 500GB WD5000AAKS 7200rpm 16MB RAM: DDR3 1333Mhz PC10666 6GB Kingston Accessories:TrackIR5 6DOF, Hotas Cougar.
secret1962 Posted October 9, 2013 Posted October 9, 2013 OK QUALSIASI COSA ma i dannati missili ? E' tutto apposto per loro ? Andiamo bene... Per non parlare del damage model di FC3.
OttoPus Posted October 9, 2013 Posted October 9, 2013 Io darei priorità ad un nuovo engine. Qualsiasi cosa per rappezzare i problemi di quello attuale è solo perdita di tempo se tanto si dovrà passare ad un nuovo sistema IMO
phant Posted October 10, 2013 Posted October 10, 2013 Now that we are getting very close to integrating EDGE into DCS, I can share a few more details. 1- DirectX 11 / DirectX 11 Windows 8 based. 2- Can support up to four GPU (either SLI or CF). 3- Uses clip maps. 4- Two cloud layers can be created with options for none, cumulous, cumulous nimbus, and stratus. 5- Terrain shadow projection is supported. 6- World can be as large as the designer wishes them to be, it is more of a question of development time / map detail. 7- Option to project map on globe surface. FONTE: http://forums.eagle.ru/showpost.php?p=1900652&postcount=3 Bye Phant
flanker0ne Posted October 10, 2013 Posted October 10, 2013 Per la CPU multicore??:music_whistling: SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool
scorpion80 Posted October 10, 2013 Posted October 10, 2013 Le CPU multicore non esistono... sono solo frutto della tua mente!! [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic62322_8.gif[/sIGPIC]
secret1962 Posted October 10, 2013 Posted October 10, 2013 SERIAMENTE ??? Ci stanno prendendo in giro ? COSA ME NE FREGA delle DX11 se poi un simulatore si basa su CPU e non è ottimizzato a pieno ?!!!!!!
chromium Posted October 10, 2013 Posted October 10, 2013 SERIAMENTE ??? Ci stanno prendendo in giro ? COSA ME NE FREGA delle DX11 se poi un simulatore si basa su CPU e non è ottimizzato a pieno ?!!!!!! Hai ragione, con quello che costerà EDGE è uno scandalo che non mettano il supporto multicore, ci diano il Nevada, il dedicated server e perché no anche uno dei loro moduli incluso nel prezzo. Ovviamente siamo liberi di scegliere se volare su questo sim oppure andare altrove, chessò, su FSX o Flightgear o BMS. Però hai presente il tipo di vantaggi in termini prestazionali che possono offrire le DX11? :smilewink: Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
phant Posted October 10, 2013 Posted October 10, 2013 ...COSA ME NE FREGA delle DX11 se poi un simulatore si basa su CPU e non è ottimizzato a pieno ?!!!!!! Le DirectX 11 hanno tra le loro capacità quella di sgravare il carico di lavoro della CPU in maniera molto più efficiente rispetto alle precedenti versioni. Dal punto di vista dello sviluppo (tempi e costi), l'ottimizzazione delle performance del software attraverso le Dx11 è molto più immediata rispetto all'alternativa di rivedere completamente il codice per renderlo performante su CPU multicore. Bye Phant
OttoPus Posted October 10, 2013 Posted October 10, 2013 E poi, che non abbia supporto multicore per le CPU, non è ufficialmente scritto da nessuna parte. Non affermare non significa negare.
TkER Posted October 11, 2013 Posted October 11, 2013 Non ci resta che aspettare e comprarsi due schede video !!
RoyMan Posted October 11, 2013 Posted October 11, 2013 Non ci resta che aspettare e comprarsi due schede video !! Al giorno d'oggi non ti conviene più :(
phant Posted October 11, 2013 Posted October 11, 2013 Nevada Map Work in Progress Images Attached is an image that displays the area covered by the Nevada map for DCS. This is a 300x300 km area that includes three functional airfields: Nellis AFB, Creech AFB, and Groom Lake (aka Area 51 / Dreamland). I've attached an image of the new lights being worked on for the airfields. The immediate areas around these three airbases use 1 meter texture resolution. The outlying areas of the map are 16 meter resolution, and the areas in between are between 2 and 4 meter resolution. While we would love to cover the entire map in 1 meter resolution, there needs to be a balance of resolution vs. map file size. Even with the use of lower resolution textures in places, the map is already 26 GB (this will be reduced to a degree once the map is within DCS). After the map is released, it is quite possible that we will expand it, add additional detail, new airfields, etc. as we did for the Black Sea map. As mentioned earlier, we are close to moving EDGE and this map into DCS. Once this is done, we can start the process of debugging and tuning. Given that this is the first EDGE-based map to be in DCS, we are not sure exactly how long. Bye Phant
flanker0ne Posted October 12, 2013 Posted October 12, 2013 DCS Nevada Map - Area 51 Neak Peak - Work in Progress SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool
chromium Posted October 12, 2013 Posted October 12, 2013 E' notevole il numero di dettagli aggiuntivi su edifici e strutture, nonché la qualità del noise mostrato nelle foto del post precedente. Forse a chi vola a più di 1 km d'altezza non je frega nulla... per chi stà sotto i 100 mt è molto interessante. Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
TkER Posted October 12, 2013 Posted October 12, 2013 E' notevole il numero di dettagli aggiuntivi su edifici e strutture, nonché la qualità del noise mostrato nelle foto del post precedente. Forse a chi vola a più di 1 km d'altezza non je frega nulla... per chi stà sotto i 100 mt è molto interessante. Chromium per il noise ho qualcosa da ridire :) Sdoppiati l'installazione e prova i nostri mod :smilewink:
chromium Posted October 12, 2013 Posted October 12, 2013 Chromium per il noise ho qualcosa da ridire :) Sdoppiati l'installazione e prova i nostri mod :smilewink: Intendevo dire rispetto al default ;) Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
OttoPus Posted October 12, 2013 Posted October 12, 2013 Son contento che abbia specificato che si tratta di footage fuori dal sim, dentro l'editor... Mi auguro che non si debba più ricorrere al "noise", ma che si faccia sapiente uso del tasselation.
Pelmo Posted October 14, 2013 Posted October 14, 2013 (edited) Che ne dite? Prossimamente il fumo della portaerei verrà implementato anche nelle altre navi? (c'è un lavoro di una portaerei americana che è a dir poco stupefacente, con i sollevatori funzionanti, ma è più di un anno che non se ne sà più niente..) Chissà quando verrà rilasciato il Su-33. Le ultime immagini mi fanno pensare che ormai non dovrebbe mancarci molto. A breve vedremo anche l'Hawk (prima di natale), almeno così sono gli ultimi rumors. Il Mig-21 dovrebbe uscire nei primi mesi del 2014. Il Nevada sicuramente a metà 2014.. Quali miglioramenti e quali altri moduli/mezzi, vi aspettate per il prossimo anno? Edited October 14, 2013 by Pelmo Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse.
chromium Posted October 14, 2013 Posted October 14, 2013 dentro l'editor... Non è dentro l'editor. Scanso alimentare false speranze sulla presenza di una mappa 3D in cui posizionare gli oggetti. Wags parla di landviewer tool, che citato anche in un video della RRG è un tool da sviluppatori. Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
chromium Posted October 14, 2013 Posted October 14, 2013 L'editor di mappe. L'avevo capito, ma sai visto che chi fa missioni chiede un tool per posizionare gli oggetti direttamente in mappa 3D da quando è uscito BS1, mi premeva specificarlo eheh Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
OttoPus Posted October 14, 2013 Posted October 14, 2013 Ah ecco :D Non escludo che possa essere sviluppato in futuro, comunque :)
chromium Posted October 14, 2013 Posted October 14, 2013 Magari :D Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
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