Roadrunner Posted September 5, 2013 Posted September 5, 2013 hi. i tested a bit yesterday, now my reults that are not that nice. first of all, would it be possible to make the same checkbox on mission editor as for the p-51d mustang? switching civil vs. war mashine would be much better in my opinion. anyway: i loaded ammunitions and had a war huey, all fine with it. while requesting reaarming and clearing the etc's, the doorgunners got removed as well, the skin changed to green without markings, the exhaust pipe cut off, etc. while loading munitions again, it will work accordingly. problem: if you just want to have the doorgunners, but no miniguns/rockets, you only have one way so far: load a rocketpot and then jettison this store. the doorfgunners will remain, the pods are gone. i hope this helps, and i realy hope and would like to have that aforementioned checkbox, as i realy like the slick version, but please with proper working skins etc. regards, RR [sIGPIC][/sIGPIC] "There's nothing to be gained by second guessing yourself. You can't remake the past, so look ahead... or risk being left behind." Noli Timere Messorem "No matter how fast light travels, it finds the darkness has always been there first, and is waiting for it." Terry Pratchett
Hueyman Posted September 5, 2013 Posted September 5, 2013 Same here ... a more easy way to configure our Huey, payload, equipment etc ... Like the normal/deviator exhausts, M60 yes or no, miniguns yes or no etc [sIGPIC][/sIGPIC] CPL(A)IR ME/SEP/MEP/SET - CPL(H)
Roadrunner Posted September 5, 2013 Author Posted September 5, 2013 while you are saying it, we have 4 hardpoints, so letz make 6 out of it like that: 1: doorgunner/m60 right 2: Minigun right 3: Rockets right 4: Rockets left 5: Minigun left 6: doorgunner/m60 left that would solve some issues, although i do know, that some more programming would be involved, and "rearming doorgunners to hardpoint 1" sounds stupid, but it would work. for the exhaust i would stay with the checkbox for civilian craft as with the mustang, cause it IS a charakteristic of a civilian version, isnt it? (not sure about it) RR [sIGPIC][/sIGPIC] "There's nothing to be gained by second guessing yourself. You can't remake the past, so look ahead... or risk being left behind." Noli Timere Messorem "No matter how fast light travels, it finds the darkness has always been there first, and is waiting for it." Terry Pratchett
zaelu Posted September 6, 2013 Posted September 6, 2013 also in multiplayer slick hueys are seen as old empty. I mean I had a slick Huey but my squad mate seen me as an empty (guns removed but hardpoints on and different exhaust) and with different skin. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
monkie Posted September 7, 2013 Posted September 7, 2013 I like the idea of being able to add the door gunners as if we were loading weapons. Also please offer the civilian model with the cable cutters as well. Sager Laptop, i7-6700k 4.00GHz, 16GB RAM, GTX 980M, 1920x1080, TIR 5, Windows 10
Recommended Posts