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Please consider adding Collective Brake to Axis Commands


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Posted

I use the G940 and have to use the Logitech Profiler to assign 'F' to the Left Throttle for Collective Brake.

 

This messes with every other module in DCS World.

 

Please consider adding Collective Brake to Axis Commands so that I can bind it ONLY for the Ka-50.

 

Thank you.

Ryzen 5800X, 32GB RAM, RTX 3060

 

Posted
I use the G940 and have to use the Logitech Profiler to assign 'F' to the Left Throttle for Collective Brake.

 

This messes with every other module in DCS World.

 

Please consider adding Collective Brake to Axis Commands so that I can bind it ONLY for the Ka-50.

 

Thank you.

Collective Brake is an on/off function ... why do you want to use an axis for that?

 

from the manual:

 

"Collective brake - Assign altitude lever [F]. This lever serves two functions:

  • Press this lever to disengage the collective stick brake before moving the stick. The brake is needed to prevent the stick from moving due to vibration or casual touch.
  • Once the brake has been released and a signal is sent to the navigation system, the lever can be used to assign a new altitude when using the altitude hold flight mode."

Posted

It's attached to the Collective and the pilot cannot set a new position for the Collective, ie assign a new altitude, without depressing the Collective Brake.

By assigning it to the left throttle (on my split throttle), every time I move the collective, the Collective brake is activated, simulating real life.

Read here for more info about why.

Ryzen 5800X, 32GB RAM, RTX 3060

 

Posted (edited)
It's attached to the Collective and the pilot cannot set a new position for the Collective, ie assign a new altitude, without depressing the Collective Brake.

By assigning it to the left throttle (on my split throttle), every time I move the collective, the Collective brake is activated, simulating real life.

Read here for more info about why.

Allright, quite creative solution!

 

But I can not imagine that ED will allow an axis for that - it is technically, well, wrong.

 

edit: do you use different modes in your profile? If not, you could just use a different mode for the other planes where that function is not assigned to the throttle.

Edited by Flagrum
Posted

A good idea, but i don't understand how to assigne it on a "slider"... i mean how would you set it to be effective on all the range of the collective movement ?

 

Personaly i made a "low cost" collective, and assigned the "collective brake" to the trigger for realisme.

 

1-collec4.jpg

  • Like 1
Posted

It's assigned via Logitech Profiler.

Every time I move the Throttle, F is held down and released when I stop moving.

Just like how a real collective brake would work.

Nice mod by the way :)

Ryzen 5800X, 32GB RAM, RTX 3060

 

Posted
It's assigned via Logitech Profiler.

Every time I move the Throttle, F is held down and released when I stop moving.

Ha :doh: ! OK, a Logiteck programming, i understand better, thanks !

 

Nice mod by the way :)

 

Thank you :)

Posted

I think rather than mapping F to the collective axis, we should have an option in-game to "automatically pull collective brake lever when moving collective" for those of use who don't have an actual brake handle to pull and don't think pressing a button instead is a natural or worthwhile substitute.

 

Whilst some people can do this with their joystick profiling software, others can't so it would make life a lot simpler to just have it as an option in-game.

Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen

Posted

One problem though, the altitude you want to program might not have stabilized, just because you stopped moving the throttle. Requiring held down collective brake, but steady collective.

Posted

Unfortunately this isn't working in 1.2.6 so I've had to resort to assigning a button to the Collective Brake.

Ryzen 5800X, 32GB RAM, RTX 3060

 

Posted
One problem though, the altitude you want to program might not have stabilized, just because you stopped moving the throttle. Requiring held down collective brake, but steady collective.

 

True but that's no different from when mapping F to the collective axis as toby23 has done is it?

 

If the brake/F is being held whenever the collective axis moves, whether using the joystick profiler or an in-game option, then each tiny movement of the collective pulls the brake, so I imagine that it would be easy enough to stablise the altitude with small adjustments to the collective, whilst it's also pulling the brake repeatedly each time it's moved to set the altitude trim. I guess ED could code a "hold brake for x seconds after last collective movement" if that's necessary instead though, which might not be possible with joystick profiling software.

Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen

Posted

Right, that applies to both techniques. A "cool-down" like you describe will sure fix it for plenty of situations, but then, how many seconds should it last? I just think the button gives more flexibility, and is more predictable. Though I would not rage if "auto-collective-brake" was available as an option. ;)

Posted
Right, that applies to both techniques. A "cool-down" like you describe will sure fix it for plenty of situations, but then, how many seconds should it last? I just think the button gives more flexibility, and is more predictable. Though I would not rage if "auto-collective-brake" was available as an option. ;)

 

THIS - I am 100% with you.

In the real thing you can't move the stick without pressing the brake lever which additionally and logically triggers the signal to the fmc, that the lever is moving to another position.

Well with exactly the same logic you can implement this function into the sim logic - Moving collective -> brake lever must be depressed -> AUTOtrigger the button is pressed.

 

Would be nice to have in the next patch!

Posted

OK, I don't need this any more thanks to

video.

It taught me how to set up separate profiles for the same game using the Logitech G940 Profiler.

Now I have separate profiles for each aircraft.

Ryzen 5800X, 32GB RAM, RTX 3060

 

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