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Posted

Ok., I was flying on our server today and this guy had a ping like, app. 1190 all the time, he was flying Mig29S and warping all over the place. I had him locked then he would suddenly 'dissapear' and reappear on my six with a surprise launch. This happened twice, and although I managed to avoid the missile in one of those situations, it didn't make me feel better about this at all.

 

What do u think about such extremly high ping players, should they be allowed to join servers at all?

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Posted

Boot him off. Most of us have rules regarding this? 400 is a typical limit. Hard to enforce on the dedicated ones w/o an admin standing by, but if we have a player like you describe we have enough admin coverage to deal with it pretty quickly now. Can't have 1 guy ruining the play for others. New guys might leave & not return thinking the servers all suck, etc etc

Posted

I noticed that when first joining a game , a player with a slow connection will ping very high for a while , it then settles to actual real ping . This can take a while.

 

Also when there is a lot of people on a server 12 -15 or more , pilots with weaker connections suffer a high ping . It might be the server's connection or network coding of the game struggling with more clients. Or maybe all the clients are not connecting at the same setting or a combination of all the above.

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Posted

As with most games... sometimes people exploit a high ping.. there are ways to make your ping really high.. so you can warp around and get the easy shots.... we wont talk about how dumb it was in... um.. Well that MMPFPS game... ok maybe we will.. "Oh look.. 6 enemies" **unplugs lan cable** **runs around and head shots everyone that is frozen** **plugs the lan cable in as soon as possible** "Oh look.. they are all dead.. I have 6 kills and they didn't even see me.. I rock" pfft

Posted
As with most games... sometimes people exploit a high ping.. there are ways to make your ping really high.. so you can warp around and get the easy shots.... we wont talk about how dumb it was in... um.. Well that MMPFPS game... ok maybe we will.. "Oh look.. 6 enemies" **unplugs lan cable** **runs around and head shots everyone that is frozen** **plugs the lan cable in as soon as possible** "Oh look.. they are all dead.. I have 6 kills and they didn't even see me.. I rock" pfft

 

lol that really worked ? what game was that ? what bad net code

 

in lockon a warping plane is hard to lock or hit but it doesn't give the warping plane any advantage at all , it's missiles rarely ever hit .

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Posted

Comon sense should be in anyones mind if hes Ping is high. Ill generaly quit playing if my ping goes past 350ms. Those who remain with pings on 1000ms and up, wont be able to play nor let the other play decently. It is specialy annoying to Observe this behaviour completely disregarding other players even though the guy in question knows he cant play any good either.

.

Posted

I think that anything under 500 is ok'ish. Tonka lives down under and when connected to our squad server (35Mb up/down IIRC) and my own server for Frog training (10MB Down/512Kb up) his ping is usually in the 450's and no warping is ever experienced.

 

Anyone who ever has 1000> ping should disconnect and check what speed they are set at in the connections menu. Many people patch to 1.11 and forget that their speed defaults back to 33k. Either that or update from their yoghurt pot/string connection ::p;) .

Guest EVIL-SCOTSMAN
Posted

to answer the OP question, FUX yea, they should be kicked if they have 1000 ping. end of

Guest EVIL-SCOTSMAN
Posted
lol that really worked ? what game was that ? what bad net code

 

in lockon a warping plane is hard to lock or hit but it doesn't give the warping plane any advantage at all , it's missiles rarely ever hit .

,

 

 

IL2 used to have a warp problem with people pushing printscreen many times thus warping and ending up on your six and killing you before you could do anythign about it, it was fixed with one of the many updates that that game gets.

 

for example they would appear stationary to you and then you would realize you were being shot at then when the connection started to resume to normal you would realize the dude who was on your 12 was no longer there and infact it was you who was now being hunted.

Posted

Yeah obviously, we all decide for our own servers, but I'm pretty much done with ya at 401... That's enough to cause the others to take notice, and that's what I would act on- the other clients' speaking up.

Of course- we would try to get the guy squared away first, but if he just sat there ignoring the instructions to check his settings and other causes and try to join again- he's gotta go.

Guest EVIL-SCOTSMAN
Posted

but what about if you join a low ping server and you for some reason are the cause of the low ping server turning into a high ping server ? the problem cant be avoided just by choosing to join a low ping server, it all depends on your connection and also the connection settings in game, if any of those are messed up then joining a low ping server wont help, it maybe perfect for you, but you may infact make it unplayable for everyone else without realising.

Posted
,

 

 

IL2 used to have a warp problem with people pushing printscreen many times thus warping and ending up on your six and killing you before you could do anythign about it, it was fixed with one of the many updates that that game gets.

 

for example they would appear stationary to you and then you would realize you were being shot at then when the connection started to resume to normal you would realize the dude who was on your 12 was no longer there and infact it was you who was now being hunted.

 

funny , you would think that if one plane disapears in relation to the other the reverse would be true ... all about what kind of protocol is used I guess , don't know much about UDP or some such but it's amazing that even with 300 ping for example for 2 clients the software still manages to make you beleive it's happening simultanously.

 

But some games really don't have it... I remember trying a microsoft rally game , don't remember the exact name , we were in a lan and I would have contact with another car and look on his monitor and it wasn't happening there at all... Yeah we gave up that game pretty fast.

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Posted

If you have a low ping to a server.. the only way you could upset everyones else would be to connect at the wrong specified speed, right?

Posted

I get the impression this setting is quite important to server operators. Why is this so? If I have a slower connection, say ISDN 64k dialup, should I still set this option to 128/128?

Posted
I get the impression this setting is quite important to server operators. Why is this so? If I have a slower connection, say ISDN 64k dialup, should I still set this option to 128/128?

 

Yes. The problems come from clients being connected at different speeds. As I understand it, anyway.

Posted

NOt -entirely- ... normally people should connect at 128/128 (or, assuming everyone's networks can handle it, 256/256 ... but I don't see that happening) ... however

people who are on a modem, of a 64kbit DSL will be more disruptive if they DO NOT connect at their speed.

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Guest EVIL-SCOTSMAN
Posted

basically, anyone who uses anything lower than 128 nowadays to connect to an online gaming server, shouldnt be connecting to them at all, i know its harsh. heck, even my crap old old line of 512kb down was bad at playing online gameing, especially with us servers. so there is no need for them to be connecting with slower speeds than what the game was/is designed to handle without causing to much problesm to other clients. In this day and age, I would think that the norm would be a minimum of 512kb down and 128/256kb up to be able to play ok online. some will perform much much better with 1mb+

 

if they havent got a suitable line, then they should stick to offline play as it will be more enjoyable for both parties, as someone on a crap line isnt gonna have as good a game as if they were playing offline...

Posted
basically, anyone who uses anything lower than 128 nowadays to connect to an online gaming server, shouldnt be connecting to them at all, i know its harsh. heck, even my crap old old line of 512kb down was bad at playing online gameing, especially with us servers. so there is no need for them to be connecting with slower speeds than what the game was/is designed to handle without causing to much problesm to other clients. In this day and age, I would think that the norm would be a minimum of 512kb down and 128/256kb up to be able to play ok online. some will perform much much better with 1mb+

 

if they havent got a suitable line, then they should stick to offline play as it will be more enjoyable for both parties, as someone on a crap line isnt gonna have as good a game as if they were playing offline...

 

I disagree a lot

 

with phone companies infrastructure and hardware everywhere becoming more and more state of the art ,a stable 56K in a decently tweaked computer is very playable and enjoyable .

 

I'm playing all sorts of games online on a 56K and I ping reasonably well to most servers , I'm even surprised 504th'server's in England , it's very playable to me and I'm in Canada.

 

It's not like it's 56K all the way to server , after meandering thru the snow ,across the woods and rivers eventually my signal gets on the same highway as dsl or cable users.

 

But yeah if hi-speed was available I would gladly sell both Evil's Scotsman legs to get it :P

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Posted

And some of us are restricted by a frankly evil, monopolistic and backward telecom company. Yup, thats right, I live in South Africa ;-) Nonetheless, your point is taken, and I will not be playing online in the near future, although a high ping is probably ok as long as it is very constant I suppose. Thats why I would love to have DS software which would mean we would probably get a local server.

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