Flagrum Posted October 3, 2013 Posted October 3, 2013 The current listing of Huey changes for this update, now only lists fixing the audio guns sounds. LOL ... I mean, seriously? This is like "We didn't fail to fix things .... we rather never intended to fix it!!!1" if there will be no other clarification about this. Perhaps just a communications fail between BST and ED? Then they should clarify that ...
lennycutler Posted October 3, 2013 Posted October 3, 2013 I found that the lua file changes that I list in my post today in the Huey bug section, does actually work in this version to fix the AI mini gun issue. Velocity MicroI7-4790 Windows 7 Home Premium 16Gigs RAM EVGA NVIDIA GTX 1070 500GB SSD TM Hotas Warthog
EvilBivol-1 Posted October 3, 2013 Posted October 3, 2013 LOL ... I mean, seriously? This is like "We didn't fail to fix things .... we rather never intended to fix it!!!1" if there will be no other clarification about this. Perhaps just a communications fail between BST and ED? Then they should clarify that ...Indeed we did in fact have a small miscommunication. Changelog now includes previously mentioned items again, plus a little mode detail for clarification on the Flex Sight changes. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Flagrum Posted October 3, 2013 Posted October 3, 2013 (edited) Indeed we did in fact have a small miscommunication. Changelog now includes previously mentioned items again, plus a little mode detail for clarification on the Flex Sight changes. Thank you for clarification. edit: although this news don't really help to solve the issues with the flexi sight & TIR. Edited October 3, 2013 by Flagrum
EvilBivol-1 Posted October 3, 2013 Posted October 3, 2013 I found that the lua file changes that I list in my post today in the Huey bug section, does actually work in this version to fix the AI mini gun issue. I believe this must be a local issue on your system now, probably due to some kind of mod conflict. AI Hueys are firing here and apparently for Flagrum as well. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Flagrum Posted October 3, 2013 Posted October 3, 2013 (edited) I believe this must be a local issue on your system now, probably due to some kind of mod conflict. AI Hueys are firing here and apparently for Flagrum as well. I think he speaks about his AI wingman. edit: and the changed lua file fixes this, if i recall correctly, by changing the gun characteristics so that the spool up delay is reduced. Maybe the AI only fires very short bursts, too short to overcome the delay? But this brings up the spool up delay issue again. I posted about this in the bug forums as well (http://forums.eagle.ru/showthread.php?p=1859313#post1859313). It seems, that this a regression of an already fixed bug. There were already complains about a way too long spool up delay prior 1.2.5. This was then fixed in 1.2.5. Since 1.2.6 the delay is present, again. Edited October 3, 2013 by Flagrum
EvilBivol-1 Posted October 3, 2013 Posted October 3, 2013 We need some confirmation and at least a mission with the problem. AI Hueys (wingmen and not) seems to be firing here so I cannot confirm it as bug at this point. Yes, I remember the spool up time question as well. Will check. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Flagrum Posted October 3, 2013 Posted October 3, 2013 I believe this must be a local issue on your system now, probably due to some kind of mod conflict. AI Hueys are firing here and apparently for Flagrum as well. We need some confirmation and at least a mission with the problem. AI Hueys (wingmen and not) seems to be firing here so I cannot confirm it as bug at this point. Yes, I remember the spool up time question as well. Will check. I could not reproduce the problem as well. My AI wingman fired at the targets perfectly well, same as the independend AI Huey did before.
TimeKilla Posted October 3, 2013 Posted October 3, 2013 Do AI gunners fire from a player controlled Huey if the enemy is near by and the gunner doors are open. I get that AI Hueys can now engage targets :thumbup: :joystick: YouTube :pilotfly: TimeKilla on Flight Sims over at YouTube.
lennycutler Posted October 3, 2013 Posted October 3, 2013 I re-installed the Huey module....now the AI weapons use is correct, they fire their mini guns. Velocity MicroI7-4790 Windows 7 Home Premium 16Gigs RAM EVGA NVIDIA GTX 1070 500GB SSD TM Hotas Warthog
FZG_Immel Posted October 3, 2013 Posted October 3, 2013 .. 800mb update for such small details... think about people with small ADSL.. [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic70550_3.gif[/sIGPIC] Asus Z390-H - SSD M.2 EVO 970 - Intel I9 @5.0ghz - 32gb DDR4 4000 - EVGA 3090 - Cougar FSSB + Virpil WRBRD + Hornet Stick - Thrustmaster TPR Pedal + WinWing MIP + Orion + TO and CO pannels - Track IR5
hansangb Posted October 3, 2013 Posted October 3, 2013 +1 WTF is going on. Are these things even tested before we get to play guinea pigs? PS, you need to enable trackIR aiming, then it behaves very much like it used to (with trackIR or the mouse if you pause trackIR). The only thing that's messed up is that the gun fires continuously until you press AltSpace. This is extremely annoying - the mouse click on/off was much much better. Yes, you *are* the guinea pig. That's the whole point of a beta. So to ask "why don't you test the beta before you release it?" is like asking "why didn't you give me the *real* medicine?" after signing up for a double blind medical study! hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
BobbyC-101st Posted October 6, 2013 Posted October 6, 2013 I was hoping for something like, use TIR for looking around but use mouse to move the sight around (independently from TIR). But what I found while experimenting with it is just, sorry to be so blunt, total crap. Sitting on seat #2, the view changes according to the TIR - so far so good. The sight moves, if under Options "TIR aiming" is enabled. That is the same as before (and thus, no improvement). Okay. But mouse movements shift the view. And that only in one plane. I.e. you don't "turn your head around", you can only shift your head up/down and left/right. a) what is that silly movement option for the view good for anyways? b) it does not control the sight. aiming is (still) only possible with TIR aiming enabled and c) pressing the left mouse button starts firing and it doesn't stop! Only LALT+SPACE (gunners "fire/releas weapon") will stop it. Seriously ... WTF? In summary: shooting as co-pilot = totally broken now. edit: and yes, I did delete all my Huey input mappings before testing. edit2: re-posted in bug forum I agree with What you say here Flagrum and since the Co-pilot seat firing of the minigun is screwed up to the point that continuous firing is caused by using the mouse left button or spacebar, the only option is aiming the sight with the mouse or up and down left right options at the same time as pressing the fire button on the joystick. I am not that dextrous so I just load up with rockets until fixed. This beta testing is ok but it is spoiling my gaming when an update fixes one thing and breaks other things that were perfectly ok. :(
WildBillKelsoe Posted October 6, 2013 Posted October 6, 2013 I think it means it uses the ;/,. buttons for up down right left insted of mouse... AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Flagrum Posted October 6, 2013 Posted October 6, 2013 I think it means it uses the ;/,. buttons for up down right left insted of mouse... Yes, sadly. But I hope, BST will still find a viable solution. http://forums.eagle.ru/showthread.php?p=1893780#post1893780
WildBillKelsoe Posted October 6, 2013 Posted October 6, 2013 has the ownship gunners been fixed to fire automatically on within range targets? AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
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