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Posted

I have a custom skin where I don't want the tactical numbers displayed on the tail of the aircraft. Opening the .lua file in the skins livery I see script for the tactical numbers. I change the default value from true to false (example below). On flying the skin in game I get the orange "no skin" texture in the square area where the tactical numbers sit. How do I disable the numbers from the tail? I'd really appreciate the help on this. Thanks :thumbup:

 

 

livery = {

{"A-10C_PAINT_1-a", 0 ,"A-10C_example_1-a",false};

{"A-10C_PAINT_1-b", 0 ,"A-10C_example_1-b",false};

{"A-10C_PAINT_1-c", 0 ,"A-10C_example_1-c",false};

{"A-10C_PAINT_1-d", 0 ,"A-10C_example_1-d",false};

{"A-10C_PAINT_1-e", 0 ,"A-10C_example_1-e",false};

{"A-10C_PAINT_1-f", 0 ,"A-10C_example_1-f",false};

{"A-10C_PAINT_1-g", 0 ,"A-10C_example_1-g",false};

{"A-10C_PAINT_1-h", 0 ,"A-10C_example_1-h",false};

{"A-10C_PAINT_1-i", 0 ,"A-10C_example_1-i",false};

{"A-10C_PAINT_1-j", 0 ,"A-10C_example_1-j",false};

{"A-10C_PAINT_1-k", 0 ,"A-10C_example_1-k",false};

{"A-10C_PAINT_1-L", 0 ,"A-10C_example_1-L",false};

{"A-10_Number", 0 ,"TactNumbers-USAF-Light_black",false};

{"A-10_Number_Noze_F", 0 ,"empty",true};

{"A-10_Number_Noze_T", 0 ,"TactNumbers-USAF-Light_black",true};

{"A-10_Number_Wheel", 0 ,"TactNumbers-USAF-Light_black",true};

 

}

countries = {"USA"}

Sloth

 

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Posted

put the last 3 to false.

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Posted
put the last 3 to false.

 

This did resolve the orange no skin texture where the tact numbers sit. The last 3 lines only refer to the tactical numbers on the nose top n sides and wheel nacels. Changing the .lua to the example below only spread the orange no skin love to those spots as well! :(

 

{"A-10_Number", 0 ,"TactNumbers-USAF-Light_black",false};

{"A-10_Number_Noze_F", 0 ,"empty",false};

{"A-10_Number_Noze_T", 0 ,"TactNumbers-USAF-Light_black",false};

{"A-10_Number_Wheel", 0 ,"TactNumbers-USAF-Light_black",false};

 

}

countries = {"USA"}

Sloth

 

"You get enough sleep when you're dead!"

--------------------------------------------------------------------------

TM WH HOTAS, TM Cougar MFDs, TrackIR 5 Pro

Processor: i5 2.67Ghz

Board: Intel DP55WB

Video: Nvidia GTX650 Ti Boost

RAM: 8Gb DDR3 1333MHz

OS: Win7

Posted (edited)

FALSE is only telling the engine to look outside the current livery folder for the texture, changing it to false doesnt tell it to load, lol.

 

that's why you're getting the orange "Texture Missing", the game is looking for a texture it cant find.

 

Open the Texture, and Make it a Transparent Texture, Save it as a different Name, and put that file name inplace of the original in the Livery.

 

The Numbers themselves are controlled by 3d Animation Argument, the quickest way to make them invisible, is to make the numbers invisible.

 

{"MATERIAL NAME", X ,"TextureFileName",VALUE};

 

 

Material Name = The 3D Studio Max Material Name

X = The Texture Channel, 0=Diffuse, 1=Bump, 2=Specular

TextureFileName = The Filename of your Texture

VALUE = Texture Outside of Folder, TRUE= Texture is Stored in a different Folder, FALE= Texture is stored in the same folder as Description.LUA

Edited by SkateZilla

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Posted

or direct the paint line to empty.bmp and keep it true. there is an empty bmp that is just a single pixel texture I think. You can see in other description.luas reference to it.

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