Jump to content

Recommended Posts

Posted

I have finally managed to adjust my head position in the cockpit for a comfortable TrackIR head movement when looking down side ways to the left or right Consoles without having to crack my neck while doing so.

 

With the Cockpit Camera control commands and finally with RAlt+Num0" I was able to save my current Cockpit view as default for A-10C, which is way backwards. But the disadvantage of this perfect cockpit setting is that the Hud was automatically enlarged to a point that up to 40% of it was out of sight on its frame border!

 

I've tried the Mini-Hud setting, but went worse. So I've searched in OPTIONS/CONTROLS for any clue to adjust it, but didn't find any. I don't know in a real A-10 how the Pilot adjusts the Hud when he adjusts his seat, but I badly need a hint for Hud adjustment here by zooming it in and out. (in this case zooming out) If there is no Key-Command yet for it, maybe a formula to rewrite its lua-file!? (and its directory path)

 

Many Thanks in advance

BiBa...............BigBang

WIN 10-64 Pro. MoBo: ASUS ROG STRIX Z390-F GAMING. 1TB Samsung SSD 960 PRO M.2 + 4TB SSD LEXAR 790. CPU: Intel Core i9-9900K. GPU: MANLI RTX 2080 Ti. RAM: HyperX 3200 MHz 64 GB. Monitor: ASUS 4K 28"/VR: Pimax 4K/TrackIR-5/SAITEK X55 Rhino HOTAS-Yoke-Rudder-Trim Wheel-THRUSTMASTER TCA Quadrant.

Posted

In a real A-10, the HUD is not adjustable.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted (edited)
In a real A-10, the HUD is not adjustable.

So maybe the system is automatically adjusted. But here in DCS you've clearly a Hud problem when you pull your position backwards. Try it yourself and have a look at the Hud again.

 

The way how to modify your Cockpit position:

 

 

1. Go into DCS World/Options/Misc./Check "Enable User Snap-View Saving"

 

2. Load a mission.

 

3. Disable/pause your TrackIR

 

4. Hit once [NumEnter] Default FOV aka Zoom and [Num5] Cockpit Camera Move Center

 

5. Fine adjust it with:

[RCtrl - RShift - Num8] Cockpit Camera Move Up

[RCtrl - RShift - Num2] Cockpit Camera Move Down

[RCtrl - RShift - Num*] Cockpit Camera Move Forward

[RCtrl - RShift - Num/] Cockpit Camera Move Backward

[RCtrl - RShift - Num6] Cockpit Camera Move Right

[RCtrl - RShift - Num4] Cockpit Camera Move Left

Povhat or:

[Num8] Turn Cockpit Camera Up

[Num2] Turn Cockpit Camera Down

[Num/] FOV- aka Zoom-in

[Num*] FOV+ aka Zoom-out

 

6.Once you are satisfied - hit

[RAlt+Num0] to Save current Cockpit view as default for this vehicle.

Edited by Biba

BiBa...............BigBang

WIN 10-64 Pro. MoBo: ASUS ROG STRIX Z390-F GAMING. 1TB Samsung SSD 960 PRO M.2 + 4TB SSD LEXAR 790. CPU: Intel Core i9-9900K. GPU: MANLI RTX 2080 Ti. RAM: HyperX 3200 MHz 64 GB. Monitor: ASUS 4K 28"/VR: Pimax 4K/TrackIR-5/SAITEK X55 Rhino HOTAS-Yoke-Rudder-Trim Wheel-THRUSTMASTER TCA Quadrant.

Posted (edited)

Have you tried PeterP proper neck position mod? http://forums.eagle.ru/showthread.php?t=96116

It gives accurate default view (that you could still adjust to your liking) and i couldn't fly without now :thumbup:

Perso, i've just slightly tiny bit backward my seat view with it to get my favourit default view.

Then i use the incockpit switch to up/down my seat (left front dash board) to be able to see all HUD info (as they do in RL) if needed.

Edited by Fifi

[sIGPIC][/sIGPIC]

Posted
Have you tried PeterP proper neck position mod? http://forums.eagle.ru/showthread.php?t=96116...

The Link looks very promising as it's also linked to other threads. Needs a thorough study. :book:

Thanks a lot for the tip!

BiBa...............BigBang

WIN 10-64 Pro. MoBo: ASUS ROG STRIX Z390-F GAMING. 1TB Samsung SSD 960 PRO M.2 + 4TB SSD LEXAR 790. CPU: Intel Core i9-9900K. GPU: MANLI RTX 2080 Ti. RAM: HyperX 3200 MHz 64 GB. Monitor: ASUS 4K 28"/VR: Pimax 4K/TrackIR-5/SAITEK X55 Rhino HOTAS-Yoke-Rudder-Trim Wheel-THRUSTMASTER TCA Quadrant.

Posted (edited)

Hi Biba would be a good idea to try this:

Take a look in -> X:\Users\you\Saved Games\DCS\Config\View\SnapViews.lua

 

SnapViews["A-10C"]

 

Line 233

 

[13] = {--default view

viewAngle = 80,--FOV

hAngle = 0.000000, (horizontal offset)

vAngle = 8.9 , (view heigh)

x_trans = 0.17, (focus distance)

y_trans = -0.06, (up or down view angle )

z_trans = 0.000000, (side angle)

rollAngle = 0.000000,

 

Forget the numbers I'm showing here and try to adjust your position slowly playing with these adjustments. Do a backup. Don´t need to exit to desktop each time, just do alt-tab.

Use Notepad ++ to edit the lines.

Probably doing this you can solve your problem.

Of course PeterP proper Neck is a must have and the correct point to start.

 

Cheers

 

9F

Edited by Ninefingers

My TM Warthog DIY extension tutorial

 

C2Duo E8600 @ 4.4Ghz. | Asus Rampage Formula X48 | MSI GTX 560Ti OC |

8Gb.Corsair DDR2 RAM @ 1103Mhz. | Crucial M4 128Gb. SSD | 850W. PSU |

HOTAS Warthog | Saitek Pedals | TIR 5 | Helios | 24" Monitor/22" Touchscreen

 

 

[sIGPIC][/sIGPIC]

 

Posted (edited)
Hi Biba would be a good idea to try this: Take a look in -> X:\Users\you\Saved Games\DCS\Config\View\SnapViews.lua...
I think this formula is for the Pilot's head positioning in the Cockpit only. I've solved that...

 

What I'm looking for is the lua File with its formula that deals only with the Hud's size (width & length) and its positioning (x,y,z).

 

Looks like I have to make a hike to PeterP Thread anyhow,

 

But thanks a lot anyway

Edited by Biba

BiBa...............BigBang

WIN 10-64 Pro. MoBo: ASUS ROG STRIX Z390-F GAMING. 1TB Samsung SSD 960 PRO M.2 + 4TB SSD LEXAR 790. CPU: Intel Core i9-9900K. GPU: MANLI RTX 2080 Ti. RAM: HyperX 3200 MHz 64 GB. Monitor: ASUS 4K 28"/VR: Pimax 4K/TrackIR-5/SAITEK X55 Rhino HOTAS-Yoke-Rudder-Trim Wheel-THRUSTMASTER TCA Quadrant.

Posted (edited)

After having a look on PeterP's thread:

ED Forums » English » Sim Topics » Mods and Apps » DCS Mods » Reworked Cockpit Views with proper Neck

and having read this:

It's also not possible to 'only' smaller the HUD - it has a fixed size bound to a certain FOV it is covering and the HUD is carefully calibrated to the whole cockpit-frame/fuselage. And there is only a small narrow band in which the HUD projection can be fully seen. Changing a parameter of it will de-calibrate it and make your aiming reticles useless and way-points will not be placed where they are. You will have to move your head towards the HUD to 'smaller' it.

It took me a few minutes reading in this Link to be aware of how naive I was to think the Hud could be also easily adjusted, especially with the good knowledge I have on Perspective. I thought it was enough to center the AI nose line and forgot how many things in an AI are also dependable of the Head position and distance to the Hud; I didn't think further than my nose!

 

Any FOV with objects further than one mile will keep consistently all its properties' measurements and symbologies uniformly to the eye of the beholder, let alone any type of head movement in a 100cm radius. Thus the movement of the Head in any direction has no volume impact on them, however only on the Hud framed content that is not further than an arm length. This Hud is like a 2cm hole on a DIN A3 paper sheet holding it in front of your face and trying to watch a movie on a 10m screen in the cinema! To move the sheet away to just the length of your hand will make a huge difference of how much left is visualized from that big screen!

 

So I was curious to see how many A-10C instruments are dependable of this phenomena and I picked as much as possible (I'm sure there is more) to list them here for you:

 

01. Flight Path Ladder

02. Total Velocity Vector (TVV)

03. Depressible Pipper.

04. Target Designation Cue (TDC).

05. Gun Bore Line (GBL) Cross.

06. CCIP Gun Reticle.

07. Bullets at Target Altitude (BATA) Circle.

08. CCIP Bomb Reticle.

09. Rocket CCIP Reticle

10. Maverick Reticle

11. Firing Evaluation Display System (FEDS).

12. Air Mass Impact Line (AMIL).

13. Funnel Gunsight.

14. AIM-9 Seeker Reticle

 

But then this weird question just popped up in my head, on why didn't ever occur to the screen architects to split the Hud in two categories: the active symbology listed above in a center screen and the static symbologies cited in the following list, that could be dealt with in a 2 cm frame on the edge as an extra undependable Hud:

 

01. Heading Tape / Scratchpad

02. Desired Magnetic Heading

03. Airspeed.

04. Barometric Altitude.

05. Flight Path Angle.

06. G-Meter.

07. Pave-Penny Cue Index.

08. Anchor Point Display

09. Destination Index (Tadpole).

10. Radar Altitude.

11. Steerpoint Number and ID.

12. Time to Go (TTG) and Time on Target Delta (TOT).

13. Current Time / HACK.

14. Required Airspeed.

15. DTSAS Mode and FOM Message.

 

Remains of course a programming of this extra screen for a stereo visualisation for both eyes, compatible with the eye focused on the distance objects on the center Hud-screen.

Edited by Biba

BiBa...............BigBang

WIN 10-64 Pro. MoBo: ASUS ROG STRIX Z390-F GAMING. 1TB Samsung SSD 960 PRO M.2 + 4TB SSD LEXAR 790. CPU: Intel Core i9-9900K. GPU: MANLI RTX 2080 Ti. RAM: HyperX 3200 MHz 64 GB. Monitor: ASUS 4K 28"/VR: Pimax 4K/TrackIR-5/SAITEK X55 Rhino HOTAS-Yoke-Rudder-Trim Wheel-THRUSTMASTER TCA Quadrant.

Posted

I believe the head position mod was included a few patches ago as part of the game.

 

I think you would be better off adjusting the sensitivity of the trackir.

Asus Sabertooth P67 Motherboard 2600k CPU, 16 gig DDR3, 1600. Samsung 830, 256 gig hard drive,

GTX780 Video Card, Warthog Hotas, Razer Mamba mouse. Saitek Combat Rudder Pedals. Trackir 5, Verizon FIOS 25Meg Up/Down

Posted

Biba I am in the same boat as you. I have 27” monitor and play at a resolution of 2560X1440. I also have been playing with trying to balance between what I feel is a natural position vs playability w/ the tiny /masked HUD. I found in a thread about exporting the HUD a method to change how the HUD is displayed. I have not been able to dig too much yet, and I am fairly new to DCS, but maybe we figure it out here. Check this thread.

 

http://forums.eagle.ru/showthread.php?t=89974

 

If you read though it you will see a few ways to get the HUD to display differently. Editing the HUD_init.lua file allows you to modify the tye of HUD. The three HUD types that I’ve found in this thread: COLLIMATOR, COMON, and HELMET.

 

Some photos showing how each look from my default head position, leaned forward, and right and left. Here is the link to the album so you can view them at full resolution if you want. https://plus.google.com/photos/115957688958801642530/albums/5941907042356164273?authkey=CJLnkeKoo_zTvwE

 

COLLIMATOR: default HUD setting in the game.

 

COLLIMATOR0.jpg

 

 

COLLIMATOR1.jpg

 

COLLIMATOR2.jpg

 

COLLIMATOR3.jpg

 

 

 

COMMON: appears to bring the HUD display back to a position on the HUD glass itself.

 

COMMON0.jpg

 

COMMON1.jpg

 

COMMON2.jpg

 

COMMON3.jpg

 

HELMET: Turns it into an HMD, just follows your eye point. But it does display it in a to low position.

 

HELMET0.jpg

 

HELMET2.jpg

 

HELMET3.jpg

 

Note that in anything other than collimator the edges of the HUD are fixed and anything that falls outside of this area is simply not displayed. This can be fixed by editing some parameters in HUD_base_page.lua. Even doing this however, you are still left with the sides of the HUD being masked by the (virtual) physical structure of the HUD.

 

What I am trying to figure out is if there is a way to set it to the COMMON option but then bring the HUD display back toward the pilot more. This will not give a realistic representation of how the HUD works in the real world but I think it would be a reasonable compromise.

 

 

-C

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...