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Posted

I get the following situation quite often (numbers are examples):

 

The target is east of the IP, so I have to fly west-to-east to get to the target, but the JTAC assigns an attack heading something like 240-320, so basically westbound.

 

What am I supposed to do next? Fly past the target, turn around and attack east-to-west? Seems like a waste of time and even dangerous, but I suppose this is to deconflict forces?

 

I read some posts that the attack heading doesn't make much of a difference in the sim, but I like to fly as realistic as possible

Posted

You are correct "De-conflicting". In real life as a ground pounder you would hope the pilot would understand the necessity to use JTACs recommended flight path as it removes the potential for killing your own troops.

This was a Boutique Builder iBuypower rig. Until I got the tinker bug again i7 920 @3.6Mhz 12Gig Corsair XMS3 ram 1600 Nvidia 760 SLi w/4Gig DDR5 Ram Intel 310 SSD HDD 160 Gb + Western Digital 4Terabyte HDD Creative SB X-Fi HD Audio Logitech X-530 5.1 Surround Speaker System Dual Acer 32"Monitors. PSU 1200 w Thermaltake Win10 64Bit.

Posted

IRL, you would get grounded or even removed from your squadron if you attack from the wrong attack heading. They give you that heading for a reason.. :)

i7 8700K | GTX 1080 Ti | 32GB RAM | 500GB M.2 SSD | TIR5 w/ Trackclip Pro | TM Hotas Warthog | Saitek Pro Flight Rudder

 

[sigpic]http://www.132virtualwing.org[/sigpic]

 

Posted

They want you out of the squadron

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

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