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Posted

Was playing the Dragon Rookie Terrorist map.

At the end of the map there area 5 or 6 convoys, each with an explosive truck and 2 escort vehicle.

The first convoy hadn't triggered yet. I dropped a CBU-105 on the last convoy. The explosion was enormous and destroyed every convoy as well as vehicles in a very large area. I've attacked the same way many times and only the convoy attacked would be hit (They're far enough apart). I believe the explosive truck may be too powerful. I didn't see the CBU's hit anything out of the ordinary.

 

I then attacked a group of stationary vehicles with another CBU. The resulting damage appeared to be the same as in the past.

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Posted
There is no explosive truck in the game. Its simply mission triggers that are setup to cause an explosion whenever the truck takes damage.

 

 

 

And its a Truck full of explosives than.

So this will give a Big one.

:book:

"Blyat Naaaaa" - Izlom

Posted
And its a Truck full of explosives than.

So this will give a Big one.

:book:

 

Isegrim always joking around :D

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

Posted

Depends how packed the truck was?? and what was in the truck??

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

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Posted
Depends how packed the truck was?? and what was in the truck??

 

The issue is that in 1.2.6 if you hit the truck, only the convoy and sometimes 2 escort vehicles are destroyed. In the beta the same strike is taking out 5 convoys. The only change from previous was to open and re-save in 1.2.7. Did the explosion mission trigger in game get changed?

Asus Sabertooth P67 Motherboard 2600k CPU, 16 gig DDR3, 1600. Samsung 830, 256 gig hard drive,

GTX780 Video Card, Warthog Hotas, Razer Mamba mouse. Saitek Combat Rudder Pedals. Trackir 5, Verizon FIOS 25Meg Up/Down

Posted (edited)

Maybe something to do with this change in 1.2.7:

 

Increased explosive mass to all HE rounds. Explosive now mass equals the round mass. This was decided because HE rounds lack fragmentation and were very weak on regards to proximity damage.

 

Not saying this is definitely the case, but would depend on exactly what is being triggered. If the mission was designed with a very large HE effect because of the low fragmentation effect (in order to achieve the mission designer's desired outcome) then the change in 1.2.7 may mean that the mission needs to be tweaked down to compensate... or something.

Edited by AlphaOneSix
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