Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 01/26/06 in all areas

  1. I notice a bunch of people getting into sims (online) still don't understand corner speed. It would be nice if a "corner speed" tutorial included a virtual instructor who tells you when your plane is at maximum turning effectiveness. Or, at the very least, it would be nice if the player could toggle on/off the raw data (turn rate & radius) from within the cockpit.
    1 point
  2. А теперь представте себе заход на цель на Су25, спуск с 3.500м. Инетрвал поменьше, количество побольше, и можно практически не боятся ПЗРК. Сейчас альтернатива - постоянно жмакать кнопу на джойстике. В реале этим как раз очень пользуются.
    1 point
  3. my best memories of lock on will be the matches that jabog32 & S77th had. with some wins and losses on both sides. special thanks to jabog32 Eagle 'golden eagle' S77th-RYKE & S77th-GOYA for their tireless efforts helping admin the lomacleague.
    1 point
  4. SwingKid, I realy applaude your idea of having only a single flyable plane and a small theater in the initial release. To limit the scope of the sim in order to provide a more complete and coherent product with a limited development budged is in my opinion very important. You even go so far to limit a planes capabilitys/mission profile ( F-16 with LANTIRN but no HTS ) in the initial release, wich I find realy a great idea. This means more resources on mission specific AI routines, procedures, comms and other mission specific features to give a mission profile justice and make it complete, before add another one. This is IMO one of the biggest problems of Lock On, there are so many planes with so many different missions that none of them is done right ( no FAC or team A-G tactics for A-10, no GCI for MiG-29/Su-27, no 'mutual support' doctrine for F-15C, almost no Su-25 specific targets etc. ). Lock On tried to be so much and in the end failed to be superior pretty much everywhere except graphics and FM. So the right way for the future can only be to narrow down the scope of the initial sim to the fewest possible, use the resources to make a coherent product and start to expand the scope with follow up products. But I don't think that Cyprus would be a wise starting point for a sim. For this the theater is simply too small. There are about 130 km between the two most distant airbases. I don't see how an airwar with SAMs could be fought on such a small space. The only way I could imagine Cyprus alone as a theater would be if one side would operate completly from the outside of the map ( wouldn't Greece do that anyway ? ). But one side without airbases is very bad for gameplay, as our current Black Sea map shows quite well. It seems SwingKid has selected Cyprus also for the fact that both sides have F-16s in their inventory. Personaly I don't know why both sides must have a flyable plane at all. As a single player you can only fly for one side a time anyway, and while it would be nice to play a campaign from differert sides, I don't see a real need to have that feature. Pretty much every study sim in the past featured a single flyable plane from a single side and that worked fine everytime. The need to have both sides flyable seems to come manly from the online-dogfight fraction, wich is so small that it shouldn't have much weight in the selection of the scope of the next sim. The vast majority are single players and for those only one flyable side should be suffisent ( also for the coop MP folks ).
    1 point
  5. СК - коммерческий вариант С, а С на вооружении достаточно.
    1 point
  6. That´s great news, Wolfie, thanks for the heads-up! JaBoG32 will be happy to participate again! Now back to LomacLeague: CAW and LL are no competing features, they serve different interests. CAW has mixed missions with official inter-squad preparations and briefings; has a developing political background story and only two sides where people and squads can sign up and fly side by side for their coalition. LL is totally different and has much more e-sports character with ladders, rankings, stats and is much more flexible for the individual player/team to set up match times. It has much less organisational workload and offers great fun for those who prefer or don´t mind fighting in a more sterile and arena-like environment. Since both systems have different appeal they perfectly coexist in an active online pilots life. I enjoyed both of them at the same time for the diversitiy they offer and I had no problem keeping up simultaneous activity. In contrast to CAW the LomacLeague does not need some more months for its comeback. It is there and ready, you can sign up today and have your first match this weekend. All it needs is people willing to overcome the first few months with still only few participants. It´s a vicious circle for the good and for the bad: the more players, the more attractive for new ones and vice versa. I think it would be worth trying, all we need is the will to lower our expectations at the beginning and stand true and wait for the "masses" to come. Are you willing to turn this vicious circle into a good and prosperous one? This project needs you!
    1 point
  7. Люди, у кого есть можно найти видео макса прошедшего? вот решил посмотреть на полёты :> кто в москве может помочь или выложить куда в инете?
    1 point
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...