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Showing content with the highest reputation on 01/04/07 in all areas

  1. hello for upcoming ModMan 6.0 i have only few question, i think it won't break your NDA 1- what is the exe name ? "BlackShark.exe" ? 2 - where can i find the game path in registry ? (should be a thing like: 'HKEY_LOCAL_MACHINE\SOFTWARE\Eagle Dynamics\Black Shark') 3 - and so what is the registry keyvalue to get game path ? (should be a thing like: 'path') thanks in advance you can send me PM on this forum Best regards Skypat
    2 points
  2. hello little screenshot ;) it show you Meinit.xml explorer window included in upcoming ModMan 6.0 utility actually you can already change value (not adding or removing) when my XML management engine will be totally finished, it will be integrated to ModMan (7.x) in order to manage MEinit.xml changes during mod installation process. ModMan 7.x release date is not planned but UPCOMING ModMan 6.0 will include this XML explorer window. ModMan 6.0 will be released very soon (read below) example of built-in feature included in ModMan 6.0 - Added in ADDON MAKER, a CFG/LUA management windows, ENJOY ! it allow to ADD/REPLACE/DELETE KEY from SECTION/SUBSECTION in .cfg or .lua files useful when you need to add a new CDDS entry in \config\graphics.cfg During Mod installation with ADDON MANAGER, these key will be added automatically (or removed) Black Shark will be totally supported by ModMan utility All changes are listed below ModMan 6.0.0.6 (Public Release) ------------------------ - Added an XML explorer utility to do easy change to lockon XML files. - (LockOn series) Now checking DDS format before inserting texture in CDDS, bad texture format will be installed in bazar\temptextures folder - Fixed an obvious bug, ModMan don't use any more local time(Daylight settings) for installing/removing/checking addons - Disabled the 'Warning beta stuff window' to be sure to not forget it for final release ;) - fixed a bug where graphics.cfg was not backup properly - Advanced mode for settings graphics is now always on (graphics settings widnow) - Advanced mode check box has been removed - fixed bug on 'Support service' button in main menu - fixed background logo size for basic windows - added small text at the bottom of main menu if user don't use latest version - Added GTR2 profile in modman.ini - recompiled with dev env 10.5 - Added install information in install setup - changed check update URL to http://www.checksix-fr.com domain - Now ModMan check for new version update - Full screen view is now scrollable - When an addon install or remove a catalog file (.CDDS, .GTR), catalog index file is regenerated just after. you don't need to exit and reenter modman anymore to regenerate index file. - Fixed an obvious bug where a debug windows was displayed erreur #122 - Modman 6.0 is 100% working with: all mods/addons made with older modman version all mods/addons made with loman utility all mods/addons made with GTRManager utility - Windows VISTA ©Microsoft is now supported - Main window has changed, only a basic 'look' is available in this beta - modman.ini structure has changed so don't use older modman.ini files - Drastically optimised addon checking engine - .CDDS insertion/extraction engine has been entirely recoded and replace old CDDSBrowser engine Modman built-in engine now support all DXT format from DXT1 to DXT5 used by .CDDS catalog files Performance for inserting/extracting has been drastically improved. - CDDS Browser has been replaced by CDDS Explorer which is a Modman component. CDSS Explorer allow to explore/extract/insert to/from .CDDS Files - Now .cdds index files are also regenerated when Modman version change - Now .gtr index files are also regenerated when Modman version change - Added ADDON MANAGER light window to install / uninstall addons with basic options You can easily switch between LIGHT and ADVANCED mode, your prefered mode is saved automatically. - Fixed CDDS catalog index management (Lockon specific) Now, CDDS (CID_xxx.txt) file index only list textures which can be installed in CDDS files others files not supported will be installed in temptexture folder now you can check always CDDS checkbox in ADDON MANAGER, it will work fine. - Optimized some code. - Fixed CDDS catalog index management Now CDDS index management is generated and sorted like specified in config\graphics.cfg file from ED it means that NOW latest textures from latest patch will go to the GOOD PLACE ! (ie: F-15 texture bug) now you can check always CDDS checkbox in ADDON MANAGER, it will work fine. - Fixed an obvious bug about texture Some FC textures were not installed correctly in temptextures folder (lockon series) - Added a 'CFG' flag in ADDON MANAGER WINDOW White mean: no CFG/LUA modifications included in ZIP file Green mean: CFG/LUA modifications installed Red mean: CFG/LUA modifications not installed Yellow mean: CFG/LUA modifications not installed entirely - Added in ADDON MAKER, a CFG/LUA management windows, ENJOY ! it allow to ADD/REPLACE/DELETE KEY from SECTION/SUBSECTION in .cfg or .lua files useful when you need to add a new CDDS entry in \config\graphics.cfg During Mod installation with ADDON MANAGER, these key will be added automatically (or removed) best regards Skypat
    1 point
  3. Oh, it does. Just not in the way they might want, article here: http://www.confusionroad.com/article.php?article_id=107
    1 point
  4. 1 point
  5. Rep me too...I need one more for my special 2nd box. :)
    1 point
  6. Who cares about the rep points, it's not like your gonna get BS any sooner or cheaper - or will you?! REP ME, REP ME!!! :)
    1 point
  7. New model MiG-31 is in process of creation. When it will be ready, I shall necessarily make for it template. Here the link to a theme on this machine: http://forum.lockon.ru/showthread.php?t=19745 Picture from this theme: http://img170.imageshack.us/my.php?image=mig311ex1.jpg Has very quickly drawn Netherlands skin:
    1 point
  8. Superb idea, will try and forward that one on . . . .
    1 point
  9. How about getting Skypat into beta? First, he definately deserves it. Second he'd have a 100% LOBS compatible MODMAN ready on LOBS release date.
    1 point
  10. Если ракета уходит на солнце, значит в реале такое счастье есть, как захват на траектории полета.
    1 point
  11. Regarding Missions, you can de-classify them and then change to suite your tastes by first assigning a new password (Ctrl-Shift-C) and then de-classifying(Ctrl-Shift-D) with your new password. You will then be able to edit the mission/difficulty settings. Regarding the SU-33 Anti-Shipping, you can arm the SU-33 with the KH-41 Moskit. Be sure to designate the ship as a target in the Mission Editor or you will not get launch authorization.See Ironhand's tutorial as per link.http://flankertraining.com/ironhand/Video/Kh-41_Anti-Ship_Missile.zip
    1 point
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