Leaderboard
Popular Content
Showing content with the highest reputation on 09/04/07 in Posts
-
Wow, never thought I'd see the day where a couple pages are dedicated on discussing how stupid it is of the Soviets for developing lots of missiles...on a thread that was SUPPOSED to be about the R-27EM no less...Honestly, who cares? Missile development is missile development...so what if they turn out more missiles just to confuse us simpletons? Do people question Roger Federer's pre-game before Wimbledon? No. Should a F-16 pilot b!tch about why there are so many different Russian missiles when he's getting shot at? No. In the end, all missiles go "boom" - you think the the guy on the receiving end is gonna care? Really? Yeah, I can just picture it now, the final thoughts of a pilot trapped in his cockpit as his bird goes down in flames is "Thank god for the Americans and their uncomplicated missile programs, it was probably an AIM-9," or even better, "Noooo, now I can never rest in peace because that missile could've been an R-77, or a -27ER, or a plain -27, or a R-40, oh the horror of never finding out!" Honestly, the next topic of discussion would probably be someone complaining about how pissed off he is cause he saw someone use too much toilet paper wiping his ass. Come on, these guys build missiles for a living - if they keep popping out new missile products, that are ALL being bought, who (as a civilian) even have a right to question the thinking behind their decisions?2 points
-
Here's an interesting read on how AESA radars work, should set a couple of ppl straight on these forums :) http://www.iee.org/oncomms/pn/radar/Roulston.pdf1 point
-
For those of you who are lucky enough to have the AlphaSim add-on for FS9 here’s a little tutorial on how to land a Tupolev Tu-22 jet bomber. English version: http://uk.youtube.com/watch?v=leLn8MtFdOU And if you would like to hear it in Russian: http://uk.youtube.com/watch?v=fOYe3wsXcuM If you want a higher resolution so you can make out the instruments there’s a copy on the front page of my web site at DPSflight.com DPS.1 point
-
Извините если уже было. Как ПВО будет работать по сидящему на земле К-50. Не получится ли так, что можно будет подъехать к Пэтриоту по полю (или по дороге), подняться в мертвой зоне и расстрелять его НАРами.:) Или просто в зоне действия ЗРК взлетать и садиться пока у того не кончатся ракеты, ну и соответственно тоже подлететь и расстрелять с особым цинизмом (с) :) Знаю что у К-50 нет СПО но все же...:)1 point
-
1 point
-
1 point
-
Мда... Ок, попробую объяснить ещё раз. 2 voice_from_.ua: С моей стороны было бы странно оспаривать тот факт, что иногда в лётной практике случаются выходы самолёта за эксплуатационные ограничения, и в т.ч. по перегрузке - описаний таких эпизодов можно много где сыскать. Но я смею утверждать, что ни один здравомыслящий лётчик не станет делать это сознательно без очень серьёзных на то оснований (как, например, перспектива набрать полный рот земли). И демонстрационный показ, на мой взгляд, ни в каком виде не является основанием драть перегрузку более эксплуатационной, т.к. последствия подобных инцидентов, если они вовремя не замяты коньячно-шоколадным методом в группе расшифровки, долго и тщательно разбираются с ПЛС и ИТС в извращённых позах (вот об этих позах я и рекомендую поспрашивать). Потому, что очень много бумажек с очень неприятным содержанием приходится писать разным ответственным лицам, пока другие ответственные лица с благодарностью вынуждены выполнять обязательные работы на самолёте. В любом случае, я в принципе плохо понимаю - зачем нам обсуждать подобные инциденты в рамках нашей дискуссии, если в приведённом выше видео выход самолёта за пределы эксплуатационных ограничений по перегрузке 8.5 ед. не подтверждён ничем, кроме голословного утверждения, что он там, типа, есть. В этом ключе очень странно слышать просьбу опровергнуть это утверждение. А почему это я должен его опровергать??? Может, для начала, ты мне докажешь, что 9g там есть? :)1 point
-
1 point
-
Hi guys :) A little update on the work in progress on the Mirage 2000C : it's going fine, but slower than expected and we still have a lot a work to do : - we are trying to find a solution to the main constraint : "how to use that much space with so few (almost all non movable) instruments" - fixing a couple of errors on perspectives (anenometer), shadowing etc... - rebuilding almost all the lower part of the pit (master arm, ecm panel, radio controls to be resized / moved), Here are a couple of screenshots, again, it's work in progress... :) Cheers :) Hub. PS : we set up a little web site : http://www.ada-mod.org and a forum : http://www.ada-mod.org/forum. Go there for the WIP section. Right now, almost everything is written in french, but do not hesitate to drop by and use english ! We will try our best to answer you :)1 point
-
hello little screenshot ;) it show you Meinit.xml explorer window included in upcoming ModMan 6.0 utility actually you can already change value (not adding or removing) when my XML management engine will be totally finished, it will be integrated to ModMan (7.x) in order to manage MEinit.xml changes during mod installation process. ModMan 7.x release date is not planned but UPCOMING ModMan 6.0 will include this XML explorer window. ModMan 6.0 will be released very soon (read below) example of built-in feature included in ModMan 6.0 - Added in ADDON MAKER, a CFG/LUA management windows, ENJOY ! it allow to ADD/REPLACE/DELETE KEY from SECTION/SUBSECTION in .cfg or .lua files useful when you need to add a new CDDS entry in \config\graphics.cfg During Mod installation with ADDON MANAGER, these key will be added automatically (or removed) Black Shark will be totally supported by ModMan utility All changes are listed below ModMan 6.0.0.6 (Public Release) ------------------------ - Added an XML explorer utility to do easy change to lockon XML files. - (LockOn series) Now checking DDS format before inserting texture in CDDS, bad texture format will be installed in bazar\temptextures folder - Fixed an obvious bug, ModMan don't use any more local time(Daylight settings) for installing/removing/checking addons - Disabled the 'Warning beta stuff window' to be sure to not forget it for final release ;) - fixed a bug where graphics.cfg was not backup properly - Advanced mode for settings graphics is now always on (graphics settings widnow) - Advanced mode check box has been removed - fixed bug on 'Support service' button in main menu - fixed background logo size for basic windows - added small text at the bottom of main menu if user don't use latest version - Added GTR2 profile in modman.ini - recompiled with dev env 10.5 - Added install information in install setup - changed check update URL to http://www.checksix-fr.com domain - Now ModMan check for new version update - Full screen view is now scrollable - When an addon install or remove a catalog file (.CDDS, .GTR), catalog index file is regenerated just after. you don't need to exit and reenter modman anymore to regenerate index file. - Fixed an obvious bug where a debug windows was displayed erreur #122 - Modman 6.0 is 100% working with: all mods/addons made with older modman version all mods/addons made with loman utility all mods/addons made with GTRManager utility - Windows VISTA ©Microsoft is now supported - Main window has changed, only a basic 'look' is available in this beta - modman.ini structure has changed so don't use older modman.ini files - Drastically optimised addon checking engine - .CDDS insertion/extraction engine has been entirely recoded and replace old CDDSBrowser engine Modman built-in engine now support all DXT format from DXT1 to DXT5 used by .CDDS catalog files Performance for inserting/extracting has been drastically improved. - CDDS Browser has been replaced by CDDS Explorer which is a Modman component. CDSS Explorer allow to explore/extract/insert to/from .CDDS Files - Now .cdds index files are also regenerated when Modman version change - Now .gtr index files are also regenerated when Modman version change - Added ADDON MANAGER light window to install / uninstall addons with basic options You can easily switch between LIGHT and ADVANCED mode, your prefered mode is saved automatically. - Fixed CDDS catalog index management (Lockon specific) Now, CDDS (CID_xxx.txt) file index only list textures which can be installed in CDDS files others files not supported will be installed in temptexture folder now you can check always CDDS checkbox in ADDON MANAGER, it will work fine. - Optimized some code. - Fixed CDDS catalog index management Now CDDS index management is generated and sorted like specified in config\graphics.cfg file from ED it means that NOW latest textures from latest patch will go to the GOOD PLACE ! (ie: F-15 texture bug) now you can check always CDDS checkbox in ADDON MANAGER, it will work fine. - Fixed an obvious bug about texture Some FC textures were not installed correctly in temptextures folder (lockon series) - Added a 'CFG' flag in ADDON MANAGER WINDOW White mean: no CFG/LUA modifications included in ZIP file Green mean: CFG/LUA modifications installed Red mean: CFG/LUA modifications not installed Yellow mean: CFG/LUA modifications not installed entirely - Added in ADDON MAKER, a CFG/LUA management windows, ENJOY ! it allow to ADD/REPLACE/DELETE KEY from SECTION/SUBSECTION in .cfg or .lua files useful when you need to add a new CDDS entry in \config\graphics.cfg During Mod installation with ADDON MANAGER, these key will be added automatically (or removed) best regards Skypat1 point
-
Hi Mistral, no probs for helping. I was in the same boat as you, and I know how frustrating it is. On what you've done, not sure if your doing the config bit right. In your lockon/config/export dir you should have two files the export.lua and the config.lua. Both these should have been copied across from the VP download, overwriting your existing ones. ( Backup your originals ). The only extra file I have in there now is the touch buddy one ( touchbuddy-exort.lua ). Good luck.1 point
-
Have you done clean installs of ATI Drivers? Meaning, have you gotten rid of everything ATI related through "add/remove programs" then used a program like Driver Cleaner Pro to clean up remaining traces of the previous driver? Heck, I think there's even a tool from ATI to remove everything (Mustang! where are you? lol) As for the overclock here's what I see needs to be done. For sure disable Vanderpool and raise your PCI Express Frequency to 105 then try again... If Vanderpool is greyed out when you enter your bios then shutdown and unplug your PSU for about 30 seconds. If problems still present Disable CPU TM, and Disable Execute Disable Bit Still problems? Take you FSB Term Voltages and ICH voltages off auto and put them on the middle values. 333Mhz FSB should be a walk in the park with the above BIOS changes. Any further problems and im thinking a software problem. Try Vanderpool first... then go through those changes... last thing we'll do is assume you have a droopy board and that your CPU actually isn't getting 1.4v on the Vcore If you're still hitting a wall then come onto 3Sqn comms P.S. Throw up a screen shot of your memory settings... under Northbridge Configuration P.S.S One last thing, did you freeze your BSOD's so you could read them? What error messages were you getting at the bottom of the blue screen? Was it consistenly one thing or were there different error messages?1 point
-
1 point
-
Ok guys.. gonna cut early today.. need to upgrade my game machine :) then gonna grab a beer and fly :) its 78500.. reds optimized.. other colors remodeled.. as usual.. C u on servers ppl :) Trof.. u'r the man.. Hang on there..I am about to give up... LOL1 point
-
Recently Browsing 0 members
- No registered users viewing this page.