Public testing opened!
Anyone that wants may now step into the =RvE=Dedicated server
in Hyperlobby and have a go at an early full length campaign! :)
Mission selection is dynamic!
Many of you will not like it, because the flights are long, and it is far from the classic team deathmatch / air quake usually found in HL.
Short introduction
AMRACT is a mission rotator software for lomac 1.12a that times and adapts mission rotation depending on given objectives being completed or not.
The program is in beta stage, and now has a console interface with instructions for the user.
Current version WITH USER INTERFACE(console!) is : AMRACT BETA 0.65b
Instructions are found in the documentation below, some are also presented to you when you launch the program.'
Documentation (holds for all 0.6x) :
http://www.f.kth.se/~kjolhede/AMRACT.pdf
AMRACT Server Stats module
As it turns out, adding a server stats module to the program at this stage wont take more than an hour. So my question is, what format do you want to have the server stats saved in?
My thoughts are to have it saved just in text.
For example the detection would be for kills/killed. Then is the issue if crashes should be counted as deaths or not. I think in the beginning they will not.
{BeginEvent}
date and missiontime
Player1
plane
kill/kill vehicle/kill ship
plane/type
name
{EndEvent}
_____
maybe just a list of these?
Status Update
==========
We have run a 5 mission campaign using the tool and it worked great :)
Successfully tested kill vehicle/kill/and defensive missions for rotation!
V 0.63 documentation posted - Includes user instructions!
Welcome messages implemented.
v 0.65 released, solved a few crashes and implements some of the 0.7 features: status updates on objectives and time left every 1/6 of the mission time!
Note: versions previous to 0.65 are directly unstable, and might crash randomly ^^
v 0.65b released, solved a bug where it sometimes did not load the correct objectives.
// Yoda