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Showing content with the highest reputation on 08/07/08 in all areas

  1. try this file and place into LockOn/Bazar folder (make backup first) [ATTACH]18763[/ATTACH] let me know if you stil get bad framerate when you fly over same area... or anywhere on server for that matter... EDIT: Also note to mission builders... if you place say 20 hummers within 2km or just make a column with quite a few hummers (or even M113) in it they will make for quite a few objects for CPU to render... if 1 hummer takes 68 objects and you place 10 of them that's... 680 objects just for those (or 800 for 10x M113) ... and even on fast CPU (for example 4GHz C2D I have) something of order of 4000 objects is what will start to lower my framerate bellow 60... something to consider I guess when making missions. Ideally having 3 LOD for each vehicle would do from high/medium/low poly and then 4th LOD just simple box, square or whatever would fix this even better... but hey this is what we're getting DCS for... beauty of all the high quality 3D models of upclose then multiple LOD's as they blend into distance... nice :)
    4 points
  2. Hello everyone. By watching this presention of Rafale by Eric Gérard - Dassault's test pilot - during last Paris Air Show in Le Bourget, I decided to reproduce it accurately, keeping the genuine comments of Eric Gérard himself (but infortunately in french)... Streaming : Download (82 mo) : http://www.megaupload.com/fr/?d=1Y0AI44Y Bye !
    2 points
  3. I was just thinking about all the fighter designs lately. You look at the MIG 1.44, J-10, Rafale, JAS-39 and Eurofighter Typhoon they all have similar aerodynamic designed ideas. I think they are all modified delta wings right? They all have froward all moving planes or canards. Yet two of the most successful aircraft designers, Lockheed Martin and Sukhoi, choose to go with a different designed ideas. LM with F-35 and F-22 and Sukhoi with SU-35, SU-30 MKI/MKK, SU-34/32. --I wander why is that? --What do you guys think is the reasoning behind this designed difference? LM, I think, choose those designs because of Stealth requirements, What do you think? There has to be many benefits with a modified delta wing with canards when so many different aircraft manufactures choose this. I was just think what do you guys think.
    2 points
  4. https://cms.raf.mod.uk/rafcms/mediafiles/7DC385F2_1143_EC82_2ED12B568CAB8A03.pdf
    1 point
  5. Fire up a Night Mission, press Fly................. Then run like Fook to the Kitchen, grab a pair of scissors and the 2L bottle of Sprite from the Fridge.......... Turf the contents of the Sprite down the sink, alternatively down your gullet and cut the bottle in half - lengthways........... Now sprint like there are ten Banshees nibblin' at your six and raid the girlfriends Knicker-draw for her second-best G-String and tie it to the half bottle - get your A$$ back in the Cockpit pronto! Now - strap the bottle around your head and Walaaaaa.........you have the Green NVG Tinge - adds a lot to the immersion. Yes yes - not much, but in the absence of a patch it's the next-best thing :D :pilotfly:
    1 point
  6. Makes me a newbie..:( After all these years :(
    1 point
  7. Новый видео клип с ПГ "Украинские соколы"!!!! Клип супер!!! Уже раз 10 посомтрел!!! Всем советую. http://upload.com.ua/get/900385724 (151 mb) 3 min.
    1 point
  8. Another big FPS hit is the Su-25T with all it's polys. We were flying once with Voodoo and Yorz, me and Yorz in T, Voodoo in 33 as escort. When I look to my left, where the 33 was I had 50FPS, I look to my right to Yorz and... boom, 20FPS. So whenever there's a 25T in the mission- don't look at it unless you're shooting :D
    1 point
  9. Well since the HD4870 performs 10%-15% better then the GTX260 you may as well get that, not to mention the superior image quality that ATI cards have. Alternativly the non-reference HD4870 cards will arrive within the month with the "Super RV770" overclocked version of the HD4870
    1 point
  10. Right. And Brasilian F-5. http://nellisspotters.com/08-3Launch.html
    1 point
  11. I wish some beer and fish after flyings :D. :drink::beer: _________________________ Moderator, forgive us:tomato:.
    1 point
  12. Dont know if that info is right? There was 7 JAS-39s in the game, doing some precision bombing, and Jamming exercises.dont see them in the list?
    1 point
  13. http://www.militaryphotos.net/forums/showpost.php?p=3444204&postcount=149
    1 point
  14. I wish I had hairs...
    1 point
  15. So A.S., how would you explain that for some people the density of objects leads to such an FPS drop while for others it doesn't? Cause I can't say I've ever experienced such drops only by looking into certain directions, and I certainly don't have a top of the line gaming machine...
    1 point
  16. Отлично могу сконцентрироваться на одной точке. Тогда работет только боковое зрение. Есть простая тренировака для глаз - напряжение и расслабление глазной мышцы. Кроме всего прочего, позволяет легко избегать "непроизвольного" слежения за объектом. А если объект отлична умещается в зоне, видимой глазом? Добавлено Тем более, что мертвая зона видима только одним глазом. Короче, не надо рассказывать всякий бред человеку, почти 20 лет носящему очки и знающего про особенности зрения очень даже много. В силу обстоятельств, так сказать...
    1 point
  17. Pilotasso's brother has already commented on Falcon 4's FM before, his brother's answers in bold: The old excuse that I have already seen a million times. You dont get the sensation to fly Automan's holographic non intertial plane in real planes, just because there is no maths behind the F4's flightmodel to do it. All it does is adjust speed according to drag and lift charts. F4 FM is just as falible as LOMACs. My brother flies block 15 F-16 and takes the back seat of MLU' s as well and he says F4 models are COMPLETELY screwed over in what regards flight sensation. I asked if the speeds were wrong and he said: "Its not the crsuise speed that wrong, its the whole AOA and low speed handling, its way off, I can controll much easier and in F4 it becomes like a dead weight at landing" -When I ask him about abou this his typical answers are: "F4 engine power modeling is closer to that of a T-38C than that of an F-16. A few days ago my instructor on my wing told me I was cleared to use AB ( to get me the feel for it for the first time), wich I did, I was at normal cruise about 300-400 knts speed at 1700 feet and I felt tremendous acceleration as the AB stages kicked in, as I started a turn it still kept on accelerating, then I pushed more, past 8G's and the thing still kept on accelerating, it took just moments untill I saw mach 0.97 on the HUD and just had to throttle it back before I broke the speed limits (sound barrier pi$$es alot of people down there)" -What about flight charestics in regards to handling compared to F4 and LOMAC? "lets revise what FBW is about: its there to prevent you from exceeding the aircrafts limits and do quick adjustements to prevent that from hapening, too quick for us to notice it, apart from not having to trim the aircraft all that much like in others, there is not much difference in flight sensation to other aircraft aside from pure turn and speed perfomance of course. Our simulators we have at home, F4 is off (but then so is our remaining training simulator at the base, the other one we had before was better) LOMAC is better but the plane it simulates is different (he flies only f-15 in LOMAC)" -What about BFM and high altitude perfomance? "I have routinely flown above 30000 feet and went over 45000 once, I had no trouble climbing that high without the use of afterburner and keep level flight in military power. Thats because we refrain from using AB except for take off runs so we keep the most fuel for the mission, not for hot dogging. I just cant do that in LOMAC" From this thread here: http://forums.eagle.ru/showthread.php?t=22448&highlight=falcon+flight+model+brother&page=2 You can see that he makes some remarks about the SFM in LOMAC too. Neither Falcon's or LOMAC's are perfect. As far as landing goes, its like extremes. In LOMAC I can land a SFM plane waaaaaaaay faster than I should and slam it down on the runway with no damage. In F4AF I have to pretty much get my AoA perfect and my flight path marker lined up right and maintain it...and even then I find it difficult. The AFM for the Frogs is different. Hard to land at first, but once you get the hang of it, you can do it visually or on instruments every time. You just have to respect it.
    1 point
  18. Here's the little details I'm talking about ... watch the yaw motion especially, subtle as it is: http://www.youtube.com/watch?v=3uyAG-RMS2U Also note the landing speed. While I might recall incorrectly, I believe in AF it's very uncomfortable to land at reasonable AoA so people end up landing fast (200kts?). Both the AoA and speed are far less in this vid. IIRC, landing speed for the F-16 is something on the order of 130kts+4kts/1000lbs fuel or payload, but don't quote me on this, I barely remember it. In LOFC, the F-15C at least has some strange AoA handling issues at 'proper AoA' as well when landing. In fact it is easier to land a heavy plane in LOFC just because you attain the right AoA at higher speed and you don't have to manhandle the throttle as much - as far as my landing technique goes anyway.
    1 point
  19. the org poster said he meant Falcon 4, and that he made a mistake he did not mean F3
    1 point
  20. Do love your wife and you will not need a help.
    1 point
  21. not sure if i understood ur question right :) but first stage trigger is just normal launch. so e.g. when im out of range it wont fire obviously. then i pull down to second stage and a little macro starts to work (LA turned on, launch, LA turned off). this lasts 0.3 seconds or so
    1 point
  22. Use rockets that mark the place with purple smoke and haze :) Or have another player as spotter to do just that :)
    1 point
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