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Showing content with the highest reputation on 08/10/08 in all areas

  1. Hi all. Since I posted in the tech section about my new TH2Go set-up, I received a pm yesterday from JimMack (ED team) who suggested me to post this type of how-to for the benefit of all. First I must say that those who found really how to do are Joe, ggg87 and Teka Teka, summed up by Ratcatcher. I didnt find anything, just applied it succesfully! (see at the end of post for detailed instructions) Here is the final product : or my own loading screen in 3840x1024 Now, in order to use Matrox TripleHead2Go in those very wide resolutions with LOFC one has to fix a few things in various config and .lua files. It is really simple but one has to know what to do. There still remains one unsolvalbe problem, with the actual LOFC code, it is not possible to play at 3840x1024 and zoom out very much. You end up naturally zoomed in with your nose in the windshield and you need to manually zoom out at the start of every mission. The drawback is that, even with a great comp and graphics card, when played zoomed out all the way, with the demands of such resolution, your FPS will drop dramatically. As pointed already by several others, the way to go is to zoom out all the way and then zoom back in a little until you get a good balance between being confortable and having a good fluidity. The other aspect is that playing a simulator on a TH2Go setup is a totally different experience than anything I had seen, even on a big monitor. It takes some time getting used to it : 1) you are much more zoomed in therefore all the details, either from the cockpit or from the outside world become MUCH bigger (and in my opinion much closer to reality). For example, even if you only see a small photo here, in my first picture, the HUD of the A-10 is 6x5 inches onscreen and the VVI has a diameter of almost 2 inches and still, there is a bit less than ONE FOOT of scenery on both sides of the cockpit!!!!!!!:D 2) Your field of vision becomes much bigger BUT much more horizontal (3 screens wide, only one high : some may like it or not...) which means that you will play around with your y view axix much more searching the skies for ennemies (especially looking up). 3) It is almost compulsory, in my opinion, to play this kind of setup with Trackir because of the increasing space to look at... I had to ajust my curves to accelerate my head motion in the up direction very much. I would recommend not using the Z axis with this because of the zoom problem mentionned above. 4) Because of the zoomed in problem, there is no way to see the full HUD and the instruments at the same time (as I always did before, since the first days of Flacon and then Lockon...). My solution was to set up a very sophisticated set of snapviews for each cockpit and program a direct link for each of then in the HAT of my Joystick, therefore I can look at the radar of my F-15 or the RWR of my MIG or the TV of my maverick very very quickly and come back to the normal moving Track IR view with the press of one button... 5) It is easy to replace the awful looking loading screen with a photo of your choice in 3840x1024 but harder to do so for the individual loading screens for each airplanes, since they are in .dds formal (which requires a special program), but possible. On the other hand, there is nothing to do about the GUI which looks really bad and stretched (but who cares? who really spends any time in the GUI?) 6) the map is another problem, though, since it is not only stretched very large (and one has to travel a lot with the mouse to perform all commands of the editor since one has to choose say a aircraft on the left side and then put its parameters on the right side) but also it is deformed where horizontal distances dont geometrically equal vertical distances (but I got used to it). But... Once you get through paying for it...:cry: and setting it up correctly, once you forget about stretched GUI and splashscreens, once you have your TrackIR curves accelerated to help your view move around, once you have all your snapviews programmed to help you focus instantaneously on the instruments that you need, then... you fire up a mission and you end up flying amost for real... the sky is really big, the details fo the runway, the lights of the cities at night, the rolling forests and mountains are magnificent and you fly through smoke and explosions and still have the rest of the landscape on both sides... it is amazing and compares to nothing I have experienced short of being in a real aircraft (sorry I have never flown an F-15 bot still, a nice little Katana with a bubble canopy, unfortunatly at 100 knots, is really nice:):) And you can also enjoy all the extra desktop space for all other computer things and programs... You can drag things all over the place and really have lots of opened windows at once... Here is a screenshot taken directly in 3840x1024... it was a really bad night... Imagine this with almost 4 feet of viewing... Cheers:smilewink: JEFX ------------------------- Detailed instructions to set up the config and lua files for TH2Go as summed up for me by RATCATCHER (thanks to him!)
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  2. offcoz U know that SARH msl hasn't its own scanning equipment and needs an external radio-emission source, e.g. the holder-plane radar for the guidance, so, maybe( just maaaaayybe) it could to be launched in a HomeonJam-like mode heading on the external emission source- plane with active ECM or radar. But..... not on the typical Su-27, not with the standard R-27 family missiles and not in Lock On)))))
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  3. ViPer_svrd: Homing. Thanks, your translation is more precise. Esac_mirmidon: To make it crystal clear: This switch is used in 2 cases: 1.In BVR to manually override radar mode. For example, when you know from GCI that you're head on with a group of enemies - switching to corresponding pulse repeating frequency raises detection range by 10-25% 2.With "IIS" (as described above). AFAIK, this term means (as you said) RLPK failure, so the only way to use missiles (heat seekers and ARH) is to use Phi-0 mode. So, the second part of definition of two first switch positions refers to this case. SARH missiles - obviosly, can't be launched. And one more thing: "НПО" is not a mode. It's just a designation of a set of conditions (just like "СМУ" - hazardous weather conditions). You're welcome. A bit of language practice never hurts :)
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  4. Bump ... An another question ( i am triyng to stablish the Official Questions and Answers Founding for paying your services XDD) What is the meaning of this неполном приборном обеспечении (НПО) Could be Inertial Navigation Guide of the SARH missiles or Semiactive Guiding ? The context is the part of the manual in description of the radar modes ППС ЭПС АВТ Thanks in advance.
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  5. Hitman No problem, give me an email address and I will send it to you. I have it in original format 1600x1067 .jpg (around 850k) or in 3840x1060 (photoshop trimmed for my widescreen wallpaper needs) also in .jpg and around 600k. If you want better quality but really more heavy I do have it in .bmp format but at a weight of 15 meg.
    1 point
  6. There has been a lot of discussion concerning this subject, I'd like to clarify things a bit. Standard NTSC video cameras capture 29.97 fps (about 60 interlaced fields per second (1/60 shutter speed)) and PAL camcorders capture 25 fps, at 50 interlaced fields per second (1/50) shutter speed. Frame rate is not a question of quality, it's a question of geographical situation. Ex: Canada is NTSC, UK is PAL. To see or not to see a muzzle flash on video (or any brief light source) is not framerate-related, it is determined by the exposure ratio of a single frame (shutter speed/framerate); a 50% exposed frame, as in video, will not see a flash if it happens after 50% of its length. Even less if shutter speed is higher. Trust me on this, my daytime job is camera operator. And the human eye is very likely to see absolutely all light, even breif ones, as each cell in the retina is "refreshed" randomly(you can trust me on this too, my mom's an ophtalmologist). I'm sorry about my poor choice of words, but I'm trying to make it clear.
    1 point
  7. Подлет к зоне БД занимает от 5 до 30 минут, сами действия - еще от 5 до 20 минут. Кто это будет смотреть (даже с ускорением), если лень потратить 2 минуты на чтение брифинга? С какого вида должен быть показан вертолет в процессе прокрутки ролика? А ведь еще и менять их надо, чтобы что-то увидеть и понять. По-моему, идея хоть и интересная, но мертворожденная. Автоматизации не получится, а вручную корячиться с вступительным роликом мало то захочет - тогда лучше уж снять более-менее полноценый и самодостаточный. Цифры условны, но примерно соответствуют.
    1 point
  8. Krasnodar Pashkovskiy (KRR/URKK) Airfield Charts: http://www.mediafire.com/download.php?xm27c8acz0b I dont know how helpful it is, but atleast you get ILS and NDB frequencies. Also Parking, taxiways and Runways are shown. Terminal http://www.airliners.net/photo/-/-/1366503/L/ http://www.panoramio.com/photos/original/10953908.jpg Apron view from Terminal http://www.panoramio.com/photos/original/8633543.jpg http://www.panoramio.com/photos/original/8660222.jpg Google maps http://maps.google.com/maps?hl=en&ie=UTF8&ll=45.034199,39.159951&spn=0.028508,0.052357&t=k&z=15
    1 point
  9. Awesome, looking forward to your model ;)
    1 point
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