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2 points
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VERSION 2 HAS BEEN RELEASED!! Important announcement: v2 is the last version of this mod that will be developed by myself. However, this does not mean that it is going to die. I know that alot of servers are using it, so I have been looking for successors who would like to continue the work. Fortunately Panzertard and =RvE=Yoda have volunteered to do so, which I appreciate very much. Thanks fellas! As you all know they are very active members of the DCS/LO community, and I am sure the mod will be in good hands. From now on they are the new developers of this tool, so please direct any suggestions for new features to them! ------------------------------------------------------------------- Hey everybody! As you know, Black Shark currently offers only basic server administration tools (manual kicking and mission loading). Some of you are looking forward to a full-fledged dedicated server option, and have already suggested certain features they would like to see. Eagle actually provided a quite powerful Lua based API, which you can use to implement more advanced administration features by yourself, given that you have some basic procedural programming skills in Lua. I have written a small mod which uses this API and allows you to run Black Shark as what I call a "pseudo-dedicated server". It is a purely serverside mod that enables a chat based interface and gives server hosts and players additional options to control the server. So far the mod offers the following main functions (most of which can be customized by the host): Features included in v2 Server host functions - automatic kicking for teamkills (human and AI) - automatic kicking for too low score - automatic kicking for team-damaging other players - automatic kicking for high average ping - automatic banning after too many kicks - penalty time after kick - reporting/logging of team collisions - banning single IPs and whole IP ranges - automatic mission restarting or rotating - remote masterbanlist that can be downloaded from a webserver via http - extended event logging including a chatlog - message of the day and server rules - support for other languages (English and German included) Subadmin functions - appointing trusted players as subadmins (accounts are password-protected) - subadmins can manually kick or ban players - subadmins can manually load missions - subadmins can (un-)lock the server Player functions - players can start votekicks - players can start missionvotes to load a specific mission - players can start missionpolls to let everybody vote for their favorite mission You can find the mod files attached to this post. It is only compatible with Black Shark v1.0.1, do not install it if you still use v1.0. Please refer to the readme for instructions on how to install, configure and run the mod. There are two versions available: 1. a standalone .zip file that you simply copy to the ./Ka-50/ root folder and unzip, and 2. a ModMan compatible version. This is not an official Eagle Dynamics release, the mod is a 3rd party add-on. The tool IS NOT compatible with Lock On/Flaming Cliffs. For those who have been running v2 alpha 6, this release does not add any new functionality, it just fixed two bugs that were present in the alpha. Please use this thread to provide feedback, suggest additional features and report problems/bugs (read the "Support and Bug Reports" section in the readme before doing so). However, if you found a way how players could possibly exploit certain features of the mod, please do not report this publicly, instead send a PM to Panzertard, =RvE=Yoda or me. Finally I would like to thank everybody who helped me beta test the mod and/or who suggested additional features or reported bugs, your help is greatly appreciated! :thumbup: My hope is that this mod encourages more people to host public Black Shark servers. :) Acedy ----------------- P.S.: As a client player, you can find out if a server runs the mod simply by entering /help into the chat console. If the mod is enabled this command will show you a list of all commands that you can use (like starting a missionvote etc.). You can also read section 11 (SERVER COMMANDS FOR REGULAR PLAYERS) in the readme below, it explains which commands are available for players (if the server host enabled them) and how to use them. Basically these are: /players Displays a list of all players on the server and their corresponding IDs /votekick:ID (example: /votekick:3) Starts a votekick against the player with the specified ID /missions Displays a list of all missions available on the server and their corresponding IDs /votemiz:ID (example: /votemiz:5) Starts a missionvote for the mission with the specified ID /mizpoll Starts a missionpoll that lets all players vote for their favorite next mission. /info Shows a list of ServMan functionalities that are enabled on this server. /help Shows a list of all player commands that are enabled on this server. /rules Shows the list of server rules. /resume Lets players resume the current mission if it is paused. /timeleft Displays the remaining time until the current mission will be restarted automatically or the next mission will be loaded (if enabled). /report:msg Sends a private message 'msg' to the server admin (if the chatlog is enabled) To use a command you simply enter it into the chat console. ------- CHANGELOG Changes in v2: - added compatibility with BS v1.0.1 - added automatic kicking for team-damaging human players - added reporting/logging of team collisions - added manual name banning - added selective message sending to single players (no more message flooding) - added support for other languages (German localization included) - added kicking for high average ping - added /report command - added a new option that forces players to wait x minutes before they can start another votekick or missionvote/-poll - added additional checks to make sure that the logic which checks teamkills distinguishes human and AI players correctly - changed event triggering to use new on_process() API-callback, no more use of player ping and chat - fixed a bug where the kick counter would be increased too much when more than one kick rule applied to the same event - reactivated screenshot message to get rid of the "Unknown command: /mybad" message - fixed a logic bug where a human player with name "" could be mistaken as AI. Empty names are now banned by default - fixed the problem that the mod had to be uninstalled before playing as client ServMan_v2.zip ServMan_v2_ModMan_compatible.zip ServMan_v2_ReadMe.txt1 point
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as far as i know there were no limits in that group , in the group B that fathered the speedest and most efficient road cars ever but the cars were dangerous too due to their speed however they'll remain for me the best rally cars ever . the 206 turbo 16 wrote some of the best french car competition page (if not the most beautiful one) isn't it gorgeous ? :P there was a lot more the Quattro , the Lancia 037 the R5 turbo II1 point
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Ведь на первой же странице висит тема. Неее, надо новую создать. Воссоединим же родственников.1 point
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Без этой статьи нельзя добавить новую текстуру. В ней все расписано: что куда кидать, как и куда что-либо прописывать. Не прочитав этот материал, получится только заменить существующую раскраску.1 point
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Music to my ears, sadly Rally driving will never be this good again, makes the cars and drivers today look like amateurs.1 point
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Не читайте Суворова/Резуна, и советские газеты! Я вполне серъезен.1 point
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The soviets should have built more rubber army back than to prevent bancrupcy! T-72R MiG-29R R-77R And so on! :D PS: Love that rubber thing sales man: "From 300 Meters you cant see if its a rubber S-300 site or a real one...." RIGHT, lol.1 point
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OOOOOOOOOOOOOHHHHHHHHH MY GOD......1 point
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I think so, the caption said it was the last one. http://www.afrc.af.mil/photos/index.asp?page=131 point
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"They are saying the release here in the US is April 7, so I can't wait until it comes out (on DVD, not download)." Why don't you just download it and have it now :thumbup:1 point
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Eagerly awaiting the A-10C! :) Of course, Apache is nice as well.. Bring on both! ;)1 point
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Still working on that,and a final perfect version of SU-27 with some new effects and changes1 point
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Thanks Jigsaw. The fastest grow of reputation of all times XDDDD ¡¡ Your pics deserve it.1 point
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Hi Acedy.. Great stuff, really great! I wonder if I could be so cheeky as to request a feature ? Since it is not implemented in the game, I wonder, is it possible to implement for Servman to rotate to the "next" map based on ingame functions (perhaps flag set, or even a triggered text event?) .. I guess to extend this idea out, is the implication that a mission builder can build multiplayer "campains" in such that is a triggered event is set (ie mission victory, or a flag, or whatever) , then Servman will load the new mission. This allows mission builders to keep the maps discreet, and not have to design them to be too dense. This can allready be done manually using Servman, and /mvotes , so , just a thought. Issues I can see with this request are, I don't know if flags are correctly parsed, or their states can be exposed. I'm also not sure how servman would "know" which particular map to rotate to. Still... just thought I'd pitch the idea.. Thanks for your great work mate. PPS. I believe the 104th Dedicated server (running Mondays and Tuesdays) is also beta testing the Servman admin mod, and will look to add a bunch of new missions to the pool ASAP as a result.1 point
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Thank you, thank you, thank you Acedy. Very much appreciated. I will connect and test ASAP. This weekend will be good.1 point
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EXCELLENT mod, can't wait for it to come out!1 point
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O_O holy shit! awesome! I hope you make this mod downloadable soon! BTW I think we still need a "critical mass" in DCS community for projects to start kicking. Not much people noticed you could do this using the api because there is not much people into multiplayer atm. I urge you to make a better multiplayer lobby or talk to Hyperlobby administrator to integrate it there.1 point
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Okay Junior, of course DCS can never embrace all aircraft..they should just improve on what was started with Lock On Flaming Cliffs..and they have had a long time working on it...what they have done is leave the Flight sim of Lock On and moved to Choppers..leaving their most valued members in the cold...while other sims improved on their flight sims..Lock On was dead in the water...while members were asking for new patches..amongst other things...no game/sim should ever be stopped being improved on..it is a ever changing environment of flight.1 point
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Hello all ! Yes some of the things that the people are writing is right and I also want to apologize for my late response. I did some mistakes... First of all : I don't plan to do a financial fraud! To tell long story short: I between the years I send a many quotations to people that wanted to become customers. Most of the quotations I wrote where accepted and are paid in advance. But now I'm in a similar situation like the sorcerer's apprentice in the fairy tale. I have now more orders that I'm able to handle at the given time frame (the delivery time I gave the people in the Quotations). If that is not enough I was also forced to stay 350km away at home the last two weeks because of a unexpected family affair. (I didn't had a regular Internet connection at the place where I stayed and only my ipod-touch to track incoming mails.) And the guy that helped me regular with the Leftside-Limited things in his free time the last three month isn't able to do it any further anymore because he becomes a father... It was also planed that I get most of my needed parts from a Metalworker company here in Berlin - to disburden me from the workload - but they got a very big order from a regular customer and they put me aside for another month (manly because I'm doing only "wired toys" and they aren't able to earn really money with me). I don't write this to to make an excuse about my behavior- I just want to give you the facts that lead to the situation that I'm one month to be behindhand with the delivery of 10 orders. I made last December most of my plans without counting in that things aren't working as planed... Since yesterday I'm back in Berlin to get all things done right. I will contact all of you that are waiting for a response for so long now at this weekend. But I also need some time for it. (I normally get around 20 Mails each day and at the weekends even more beside the regular customer requests...and right now I have over 200 unanswered Mails.) That's the honest response I can do in this thread and I will not discuss this further in this threat or any forum. I will also send everyone his money back (as I did already in some cases) If you want to cancel your order. I'm sorry for the inconvenience that some of you having with me right now. But I want to tell you also that beside the Leftside-Limited business I'm doing fine and everything is still in place. Sincerely, Urze1 point
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