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Showing content with the highest reputation on 05/12/09 in Posts
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Вообще, конечно, не хотел выкладывать в таком виде, но все ж следую совету товарища Ветра) Итак: Если бы я не отказался от участия в параде посвященном дню победы, мой одиночный пилотаж выглядел бы как-то так... Запись сделана 9 мая,не идеально, за то жизненно :) Специально никакой обработки видеоряда :) Мнения, впечатления и все в этом духе как всегда с интересом выслушаю) P.S. За сьемки и качество видео не ругайте, а вот пилотаж разносите в пух и прах, спаибо за внимание :) Таки это не видео, а тока эскиз к нему) http://rutube.ru/tracks/1889370.html?v=fb65ee764817853b7ae057395992257e Для тех кому не жалко трафик видео разбитое на три архива: http://ifolder.ru/12075018 http://ifolder.ru/12075054 http://ifolder.ru/120750532 points
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Status April 2012: A brand new video with a joint operations with me and another crazy pit builder from my Squad. Hope you like it. Status December 2011: Video with BS2 and new features added in my pit. All the best to you guys for 2012! Status November 2011: Upgrade to BS2 and now the NVG bug in multiscreen is corrected (and NVG itself much improved), it was time for my pit to get also slightly upgraded for night flights! Detail on the right panel where I used an array of 12V blue leds strip: Status September 2011: Switched from BSVP to Helios from SC Simulations. This allowed me not only to get rid of my secondary networked PC, but also to display all gauges on the front panel as well as a working EKRAN. Eventhough only one PC have to run 6 screens at the same time, I am still getting 30+ fps with SIOC still running in the background to manage the leds (thanks to Gadroc for his help on this). New demo video: And one picture: Status March 2011: All leds now working in game. Cougar replaced by Warthog stick. Aluminum plates added for the floor. Better integration of the collective. Complete re install of DCS BS increased fps from 15 to 30. Don't know why, but that's really cool. New video added. (The copyright free version) Pit status on the 9th of August 2010. Hi BS fans and pit builders. I have been working for some time now on this project since BS has been available. This is my first pit and I though BS was the perfect sim to work on. First it is extremely realistic, secondly the Ka-50 cockpit is still very analogic oriented and as such, a little bit easier to build than a latest generation cockpit with fully integrated avionics and such. Finally, having the possibility to assign almost every single switch to a joystick button and being able to display ABRIS and SKVAL on separate screens proved that ED was clearly pit builder minded when they developped this fantastic sim. I had though to bet on the future of this sim, as, although inputs are easy to implement, there is nothing about outputs yet (leds, parameters and so on). I do hope that the dev will keep their word by allowing some easy data export in a future patch or dev package release. I want my pit to be as realistic as possible, but I wont go as far as Triggerhappy for example and CMC machining parts and buttons. This will be far too expensive and I have no talent for this. So I had sometimes to make some tradeoffs as I couldn't get everything I want for the parts in electronic shops. Talking about Triggerhappy, many many thanks and all credits to him for the blueprints and drawing he posted on this forum. It was extrmely precious for me to start this project. First of all, I started to build the left console: Every buttons and lever are functional but some switches for the ADF as I used Leo Bodnar's USB board for the wiring and it is limited to 32 inputs. This limitation keeps bugging me by the way and I still have to sacrifice some switches that I don't use for the sake of this limitation. I used some MON-OFF-MON switches for the radio frequencies (could'nt find anything looking like the real thing). As for the display of these frequencies, I have some other plan to display them.:D1 point
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Первый ролик из серии "Веселые пилоты" Флеш-версия:http://www.youtube.com/watch?v=5KoQ_wlbmfM Скачать ролик в высоком качестве можно тут (67 MB) Зеркало: http://fly-movies.ru/lockon/spctrailer/1 point
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На заказ в течении 2-х недель получишь=) если финансы позволяют бери Fighterstick http://www.compax.ru/2-2-13-7.html Чуть не забыл СН без твиста так что наличие педалей приветствуется.1 point
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hello, some news of the mod. still working on side panels. i still have some work.......:music_whistling:1 point
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I don't think there is a general slang term for rockets, I've never heard one anyway. Nate1 point
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I'd probably just say "rockets" unless I give the weapon type. Few people will misunderstand that. So either "I have 8 rockets left" or "I have 8 esseights left".1 point
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It comes with a package version. there is no other special version. there is only one normal version. and It's a quick start manual. that is not a full manual. It's only have 85 pages.1 point
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Found it! Change in the options.lua ( \Ka-50\BlackShark\data\scripts ) ["lights"] = 2 to 1 This will turn off the bacon light (don't know about fps change -I can't measure) you will find it at the end of this file. and use Notepad++ to edit .lua files. I remembered seeing a option to change light modelling in FlamingCliffs... and it is still left over in a other file in Balckshark! - but you can't change it enymore in the options directly - you have to edit the option.lua file (the graphics.cfg in the config folder is'nt working). 2= full lightning 1= lights will only have a halo and not illuminate other objects. 0= halo is also turned off Make a backup before changing! :)1 point
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Мне лично разговоры не по делу сильно мешали. Считаю, что в такой ситуации должен говорить только ведущий в любой ситуации, кроме нештатной. Ведущего практически не слышно было из за того, что и так не громкий голос заглушался разговорами не по делу. Жаль, что не все смогли отлетать. Жаль, что парад задержался. Но все же отлетали. Зрители в большинстве своем довольны. В следующий раз надо постараться учесть эти моменты и решить их заранее.1 point
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Вам нужен мальчик для битья? Здесь полностью согласен - сервер РАФ ежедневно принимает большое количество виртуальных пилотов и справляется с нагрузкой. Отчего не использовали его - непонятно. Вообще, анализируя сложившуюся ситуацию, всё получилось не столько из-за отсутствия организации, сколько из-за неготовности участников к работе в критических условиях - как только что-то пошло не так, всё мероприятие рассыпалось на отдельные очаги.1 point
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Увы, сервер ВСЕГО не осилил :( Так что боюсь, что мнение "сервак выдержит все, что угодно" было ошибочным... А РАФовский в прошлом году выдержал, так зачем же такой риск :( Просто очень обидно...( столько готовились и на тренах все было ок, а тут понеслось...(1 point
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I don't really see them as a pain right now so I don't know what you mean. What are you trying to say by clicking and re-sizing/moving them. Gauges arent supposed to move they stay where they're mounted and if you want them bigger/smaller theres pills for that.....1 point
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Well grass doesn't look too FPS unfriendly, doesn't it?! Grass has it's LOD and density, and probably there's the grass on / off option in the graphics settings...so IMHO, keep it up ED!1 point
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Перевод приложен. Примечания по тексту: Во-первых, я не стал переводить Рустамовско-кавказское "дорогой". Ближайший аналог в английском - dear - конечно, хорош, но привел бы в итоге к причислению наводчика к... меньшинствам. Да и англоязычные люди вряд ли знакомы с этим стереотипом. Во-вторых, чтобы сохранить аутентичность, Blade можно заменить на Klinok. Тут строго дело вкуса. В-третьих, что подразумевалось под "бешками"? БМП? БТР? Возможно, придется поправить. Ну и в-четвертых, после текста мне даже захотелось озвучить ее еще раз :)1 point
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ник писать не буду, уж пардоньте, не красиво это, да и вовсе это ни к чему, считайте что это мнение со стороны. ПС: полить грязью может каждый, но не каждый может сделать это обоснованно.1 point
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[первые 15 минут просмотра] Помоему это больше на "шапито" похоже:) [через 30 минут просмотра] Че то я нифига не понимаю. [через час] с помощью зала выяснил.. гей-парад.. [спустя 1.15] ыы, начало кончаться топливо:) борты падают..загадываем желания :D [заключение (через 1.30)] Итак, массовое страдание фигней (не знаю как еще назвать), было весьма увлекательным, тупо интересно что еще случиться. Посему, прошу выложить трэк в раздел юмор :D, сам не могу, меня 2 раза выкидывало.. Организаторам отдельный пистон. организованно очень плохо, сижу слушаю жалобы летчиков, ужас.1 point
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из-за спешки, в файле readme.txt Акулы перед выходом не успели дописать фразу, торопились: "КРАСНЫЕ БЕСПОЩАДНО ОПУЩЕНЫ ПОТОМУ, ЧТО ИГРА ЦИНИЧНО НАПИСАНА НА КРОВАВЫЕ ДЕНЬГИ ПРОКЛЯТЫХ БУРЖУИНОВ ЗА БОЧКУ ПЕЧЕНЬЯ И БАНКУ ВАРЕНЬЯ!"1 point
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Не только Марк, здесь настоящее коллективное творчество, и свою руку к созданию трейлера приложили все Весёлые Пилоты - подбор музыки, расстановка планов, конечный монтаж, рендер, захват видео, налёт материала, дело нашлось для каждого. Отдельное спасибо FW_Solo, за консультативную помощь и поддержку!1 point
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Q: -At what airspeeds the A-10 usually flies? especially when on ground attack missions. A: It flies around 300 kts when fully loaded. Since the A-10 has a turbofan there is no reason (within the game) not to run it continuously at 100%. Q: -How do Hog drivers defend themselves against air defenses like SAMs & AAAs? Back in the Hornet (c/o Jane's F-18 ) i usually jink with speed & acceleration. I believe that's not the case in the A-10 since it's a lot slower A: Stay low and use the terrain. A shallow gully is all the cover you need if you are low. Unlike chaff and flare your supply of terrain is inexhaustable. If you are attacking an IR SAM drop pre-emptive flares before they launch. Remember that SAMs will fly to 'where you will be' not 'where you are', so if you descend slightly early enough the SAMs will impact the ground before you do. Try and avoid approaching air defences over flat terrain or sea - instead approach from hills if you can. Slow speed gives you time to line up your shots. Use longer-ranged AGM-65D (rather than K) on short ranged IR and AAA air defences. Then come in under 30 feet altitude and drop cluster bombs on tracking radars (they can't track you in the ground clutter under 30 feet). When you are close to a radar guided SAM they can't hit you (even at slightly higher altitudes). Once the tracking radars are down an entire S-300 battery are good for target practice. Whatever you do: Don't hit the ground, and don't run out of fuel! Q: -Does the A-10 approach like an airliner? I mean nose low about 0-2 degrees.. back in the F-15, i focus on the AoA and usually land at higer nose attitudes. My current landing technique is to approach at 0-2 degrees then flare passing 25 feet above the runway with nose attitude at 5 degrees. I wonder if i'm doing the correct thing. A: The key to any landing is a good approach. Line up with the runway with an altitude of around 1000 feet and half-flaps (press F). I use a 3 degree descent and an approach speed of around 120 kts dropping to 105 just above the runway threshold (that's for the A-10, for the F-15 your speeds would be around 150 and 120 kts respectively). Your nose should be slightly above the horizon, not below it. This keeps you nice and slow. The rule for landing is: * pitch controls approach speed * throttle controls touchdown point (that is, descent rate). The 3 degree descent is easy do do as you do the following: * Fly level at 1000 feet and 150 kts. Flaps (F) and landing gear (G) out. * Line up with the runway. The runway is lined up when it is a vertical strip in your HUD (not diagonal). * Once you're lined up with the runway press SHIFT+F to extend your flaps fully. * Press \ F6 F3 to ask tower for landing permission. It'll let you know if someone else has permission to land instead (they may be on approach ahead of you) * Press CTRL+L so other aircraft can see your navigation lights. * Once the runway is 3 degrees below the horizon in your HUD you reduce throttle to descend. * Keep making small throttle adjustments to keep your flight path marker on the close end of the runway. * Keep an eye on airspeed so you don't get too slow or too fast. You must control your airspeed. * Once you cross the runway threshold throttle back and raise your nose slightly until the flight path marker is on the far end of the runway. * Hold the flight path marker there until you touch down. * Once you are down clear the runway as soon as you can so other aircraft can land. * Taxi to your parking spot and do engine shutdown, lights off, canopy open. You shouldn't need speed brakes during the descent. Use them *before* you start your approach to get your speed under control then close them. Also practice landing in cross-winds and with one engine. Often you'll have end up with a single working engine if you've been engaging AAA (hint, use the rudder to compensate). You should also be calculating fuel usage in flight (not just how much is left, how much you'll need for the remainder of your journey). If you get a fuel leak from AAA you'll need to work out whether you'll get home or need to find a straight bit of road to land. A successful mission is bringing yourself and your aircraft back, anything else is a failure. It doesn't matter how many SAMs you kill if you don't bring your bird home. Another hint: when using the cannon don't 'spray n pray'. Get close (0.3 - 0.5 nm) to your target and fire an aimed burst instead. Your rounds are a lot more accurate that way. Don't get too close and always consider how you'll exit the target before you start your (shallow) gunshot dive. Get the Simmod A-10 package and install with ModMan. Simmod is outstanding and really improves the experience with the aircraft (many thanks Simmod crew). Hope this helps and enjoy the Hog. It is a different world when everyone above and below is shooting at you.1 point
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A small part I just finished. The small data panel on the top. Just to relax from the work on the main panel. :thumbup: I still need to wire it though.1 point
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hello crunch, as far as i know the beta versions didn't had important frame rate killing. on my computer with the cdds it works very well. it use to be a problem when the files were in the temp texture file. ask kung fu about that he has a beta version. cheers.1 point
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Был такой дядька, звали его Георг Ом, он знал как считать и меня научил ;)1 point
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yes several person asked for it, it's a good idea i will add an 'autorun' checkbox for all the custom button in an upcoming version best regards Skypat1 point
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Качаем тут http://www.virtual-jabog32.de/index.php?section=downloads&subcat=28&file=1010〈=en - 175 Mb / 1024x768 / 06:291 point
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Actually got chance to play the sim today! However.. I couldn't resist! Better or worse than my current cover page?1 point
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