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Showing content with the highest reputation on 06/15/09 in all areas

  1. Hi, I've created a library that can easily be attached to DCS application and will allow you to set/manipulate affinity mask automatically with every DCS load, without the need to set it manually every time. It saves me time and makes my game more fun, as I don't have to care about affinity mask anymore. Also, it's possible to change configuration between DCS sessions, even when BS' launcher is running, and new setup will be applied with next mission launch. Please, have a look at it, it's freeware: UPDATED to 0.2 (16 june 2009)! 1. here's a readme http://www.cheekysheep.com/files/dcs/readme.txt 2. this is the whole package (library, configuration file, readme) http://www.cheekysheep.com/files/dcs/MultiCoreExtension.zip ( MD5SUM: 7d12c18f3f2eaa495f04341084c8d628 ) http://www.cheekysheep.com/files/dcs/MultiCoreExtension.md5 I hope you'll find it useful. Cheers galatei (TF) PS> It's doesn't modify game in any way, and it doesn't affect activation, nor gameplay, apart from increase in performance. Source code is also available in case if you would ever need to modify it or re-build. Please find it @ http://www.cheekysheep.com/files/dcs/MultiCoreExtension_src.zip ( MD5SUM: 8b3c690666cb427db63c57fb27d3d9a8 ) http://www.cheekysheep.com/files/dcs/MultiCoreExtension_src.md5
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  2. do you like campaigns with missions where it takes 15 min or more to get to the combat zone
    1 point
  3. I'm starting work on a new project here. It will be to implement more realistic TEWS sounds for the F-15. Most importantly, it will, like the real thing, have separate sound signal for each threat type (like the real thing). Ive written most of it, I'm just missing some small details in the code, but what I'm missing right now is sound files. I mean we could just grab them from random Falcon4 releases, but I'm not sure these are 1:1 with the F-15 (although they are likely VERY similar). If anyone knows a sim or similar or have the sounds from the eagle, it would be great. How would such a mod change rwr performance? - Each threat type will have a special sound based on their visual representation. Example : Detection of new threat *mig-29/Su-27* will sound one way, and give <29> indication, but the F-15 threat will appear <15> and give a different sound. So what I'm missing is the actual sound files, making the mod itself should not be a big issue. This should provide some cool gameplay for those that want to have a bit cooler avionics :) Missile warning of SARH sounds different than ARH warning. (yes real thing works like this ;)) How does this work? I'm writing a small java application for anyone that wants to use it. It will connect to lockon through sockets to a lua export script. (which provides RWR details) This program will play back sound files based on ingame situation. *YES* : This method could also be used to implement new sounds on new criteria, like you die, it says "you died loser" from your speakers :). Or you could make this voice saying "Friendly, Friendly", if you locked a friendly? ;P
    1 point
  4. It could only be better then now! At first, I only fly MP, never fly SP! My problem is not the MP itself. (no relevant issues, even if there are enough things, that could(must) be changed!) The first problem is the editor and the not existent trigger for multiplayer! The only 100% working trigger is the "activate group" trigger. (see GUI Manual) The second problem is the Ground-AI "pathfinding" or better say, the problem with stucking on even low hillsides. And also some problems e.g. the not working GAI (Ground Alarm Intercept) and so on. (There is a workaround for it...but you know...) Both together is inacceptable for MP-missions builder. It can't go on, that you have to build a single MP-Mission for 10 hours and more, only to see, that it is not working 100%, because of the above issues. Some more 100% guaranteed working trigger in MP and the fixed issue with Ground-AI "pathfinding", woul it make soooo much easier!!! So this is, why I am totally dissapointed! I mean, just take a look to the "Missions and Tracks" Thread and look when the last MP-Mission was released by the community! No one wants to work with the editor, how it is yet! (Sorry for spelling mistakes...) Edit: If I had know about this problems a few month before, I hadn't buy the game till the patch is out! Sorry. It was funny to fly and to shoot some. But this is nothing I would pay 40€ for! Edit2: I'm sorry for sounding a bit harsh....but my english is not good enough to express myself good enough. So it can sometimes sound a bit harsh.
    1 point
  5. If you want to run a dedicated server i suggest using this awesome tool :) with this it turns your machine into a dedi and you can have sub admins and everything, it automatically rotates missions and if no one is in the server it auto pauses the game and unpauses when someone connects! the coolest thing since sliced bread :P Acedy is the MAN! the server software tools are here your just not in the right spot ;) so with this linky your problems will be solved http://forums.eagle.ru/showpost.php?p=667784&postcount=1
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  6. I will be buying this one. The flight model is outstanding. Not sure about the DRM thing but a sim this good deserves support. Out
    1 point
  7. Massive fan of your work. I would love this to be attached to DCS either as a module or a later mod. I hope you boys in ED are taking note. Tiger has a lot of fans here!!!!!
    1 point
  8. HellToupee (nice name!), Zorrin is right, when published, over ceiling IGE and OGE can be considerably different, due to air density. For example, Eurocopter's Dauphin lists 2600 meters for OGE and 3350 meters for IGE, huge difference! For more, read here, and further reading here. Best regards,
    1 point
  9. 1 point
  10. You have no rep to give, yet ;) HTH though cheers
    1 point
  11. What you see above is iirc controlled by the LOD terrain levels in graphics.cfg. These are found almost at the bottom, LandLodDistances { LandDay { L01 = 10000; L12 = 40000; } I think it's one of these two (or the night value if it's in the evening/morning)
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  12. Binding a modifier to it worked, thanks! +rep I believe is the proper thanks here.
    1 point
  13. Nevada picture taken with diffrent mod don't tell me what :doh:
    1 point
  14. Привет парни! Что-то затихла тема. Немного потерзаем ваши нервишки. Представляем БТР Кобра Грузинских ВС.
    1 point
  15. 59 % - good result. Probably mission is spoilt. I recommend to download campaign anew. Such at anybody was not.
    1 point
  16. Try to bind another key and see how that works.
    1 point
  17. Такой кнопки нет, просто заглуши двигатели и постой пару минут он сам отремонтируется.
    1 point
  18. ___________________________________________________ I take no responsibility if you injure or kill your self reading this. DO NOT play with electricity. ___________________________________________________ First, you are throwing around the lethal current values like it's a football. The exact value depends on many factors, but generaly 100mA will be lethal. But what will make that current flow? A car battery will happily put out 50A if you put a wire accross its poles (until it catches fire), but if you touch it you will not go up in flames. How come a source capable of producing 50A currents is not killing you? It's our old friend voltage. A wire has low resistance, so it will let high currents pass even at low voltage (usually 12V with a car battery). Human body has high resistance (1000-100.000 Ohms, again depending on conditions) so you need more force (ie. higher voltage) if you want to push current thru it. Generally, a value of 50V is taken as enough. If your skin is really dry that day, even 100V may leave you standing. In extreme cases, with people who have an illness that prevents their sweat glands from working can handle even higher voltages. Example . Now let's take a cigarette ligher, the one that makes a little ark to light the flame. This ark will be 10000V+ but will not kill you. Why? The little magnet inside can't produce high currents. The maximum current it can produce is so low that even if the voltage has no problems going thru your skin, it will do you no harm. Note the maximum current thing. Even if a source is capable of producing high current, the actual current passing thru you is limited by your body's resistance and the source voltage. Low voltage, low max amps = Ok Low voltage, high max amps = Ok High voltage, low max amps = Ok High voltage, high max amps = not ok
    1 point
  19. Again, I thank you very much or as they say in Russia: Спасибо ! :)
    1 point
  20. 3d max'ом, фотошопом, кружкой кофе и Coyote'ом. Точнее последний, Виталий, благодаря нему модели делаются без багов и прочей нечести.
    1 point
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