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Showing content with the highest reputation on 11/06/09 in Posts
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Hello to all community! I'm proud to present you BSVP (Black Shark Virtual Panel) software. This software is allow you to visualize main analogue gauges of Black Shark simulator on separate monitor or even on networked PC (Notebook or Netbook). Like old LOVP, BSVP allow you to configure gauge panel in any way you want. By default - realistic placement included. BSVP was made in 3D engine Quest3D, all gauges are rendered in 3D. ADI cylinder now have proper form, gauges are smooth and clean. Besides, night lightening for panel was made (syncronized with simulator) Hope you will enjoy this project, and happy flights! :) Here's project page: http://3dvrm.com/bsvp/ From the page you could also download latest LOVP software with photo-textures. P.S. Ask me freely if you issued some problems or have some comments :) P.S.2. Thanks to DickDastardly and ggg87 for all they're help! Works with DCS World 1.2.1!4 points
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Здравствуйте, уважаемые лётчики! Предлагаю вашему вниманию кампанию "Палубные будни", в которой вам предстоит выполнить двадцать различных по содержанию и сложности мисиий, управляя самолётом Су-33. Кампания охватывает небольшой промежуток времени (около 4-х месяцев), во время которого произойдёт вооружённый конфликт в регионе Черного моря. Каждая миссия построена таким образом, что игроку, если что-то не будет получаться или данный вид задания не будет интересен, можно её пропустить и перейти к следующей. Миссии созданы для версии игры 1.12b без использования модов. Все пожелания, оценки, комментарии приветствуются. Буду очень рад, если эта кампания придётся хоть кому-нибудь по душе. Спасибо! P.S. В ближайшем будущем планируется создание кампании для F-15C. Также, если кому-то будет интересно, с вниманием рассмотрю любые пожелания, на создание кампаний для любого типа самолётов.2 points
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Guess its about time I joined up in the forums. Thanks Ghost. Here is one of my channels I am adding to every so often in You Tube for tips etc.. http://www.youtube.com/DeathByVenom1 Just some videos.2 points
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Thank you guys very much for all kind words! :) dooom - Take a look on a project page, I've described step-by-step setup instruction, with what step you need help? memento10 - Thanks! You can run BSVP's on main PC and on secondary PC, but lua script need to be modified for communicating in this way :)2 points
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Всем привет! Представляю вашему вниманию программу BSVP (Black Shark Virtual Panel). Программа позволяет визуализировать основные аналоговые приборы симулятора Ка-50 на дополнительном мониторе, или на отдельном компьютере (ноутбуке или даже нетбуке) в локальной сети. Как и своя предшественница LOVP, BSVP позволяет сконфигурировать приборную панель по своему вкусу и запомнить расположение приборов, по умолчанию дается расположение максимально приближенное к настоящему, из рассчета монитора с соотношением сторон 4х3. Не волнуйтесь, для 16:10 или 16:9 - приборка смасштабируется так чтобы не нарушать пропорций экрана. Основным новшеством по сравнению с предшественницей стала графическая часть программы. Теперь BSVP полностью трехмерна, все приборы созданы из трехмерных обьектов которые вращаются либо перемещаются вокруг своих осей, как и положено в трехмерном пространстве. Барабан на авиагоризонте имеет правильную кривизну, а стрелки приборов двигаются гладко. Кроме того, реализована подсветка приборов. Надеюсь вам понравится, приятных полетов! :) Страничка проекта: http://3dvrm.com/bsvp/index_ru.html Кроме BSVP на страничке можно скачать последнюю версию старой LOVP с фотореалистичными текстурами. П.С. Будут какие-то пожелания или ошибки, пишите сюда, помогу исправить :) Работает без изменений в DCS World 1.2.11 point
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########## Editing missions ########## This missions were created by =STP= Dragon. You can contact me by email at: admin@spare-time-pilots.de The missions are very complex with lots of triggers and units. Editing the missions will break the trigger logic and mutate the defined difficulty level. If you have any suggestions please send me a email. The missions are still work in progress and suggestions will make the missions even better. If you still want to edit the missions by yourselfe, please add "Mission edited by [your name]" to the briefing. I don't take responsibility for missions hosted on other download-servers or game-servers. The original missions are only available at: www.spare-time-pilots.de ####### Download ####### Download Missionpack for MULTIPLAYER V5.9 Download Missionpack for SINGLEPLAYER V5.9 Download HOW-TO DRAGONs MISSIONs V1.1 Installation per Modman! ONLY FOR V1.0.2 ########### Attack on Krymsk ########### The objective of this mission is to destroy the three towers and hangars at the enemy airfield. Once all the SAMs are destroyed, the attack on the airbase will be lead by SU-25’s. Our artillery will attack the southern tower and mark their positions with smoke. We expect that the enemy tanks on the airfield will attempt to attack our artillery. Despite this threat, our artillery will be protected and supported by tanks who will take part in the offensive. Several fuel trucks of major tactical importance are parked on the airfield. It is expected that these trucks will attempt to escape via convoy as soon as the airfield has been abandoned. Prevent this convoy from escaping. Supporting ground units are stationed in the north and are expected to support the airfield. If SAMs are located between these units, they must be destroyed so the final airstrikes can be launched. ############## Black Gold of Anapa ############## Over the last months the INOCO (India Oil Company) has evolved into one of the largest competitors to ARAMCO (Arabian-American Oil Company). After an extended legal dispute regarding the oil-production and oil-refinery in Anapa, the INOCO has decided to take the initiative. Apparently, they bribed a General of the Russian Army to obtain access to military equipment and have built their own private army from these resources. While the exact strength and size of this army is unknown, the INOCO was able to force Anapa and its surrounding areas to submit to their control. It is our job to ease the pressure between both sides in this delicate situation. ######### Convoyhunting ######### We are in a canyon surrounded by enemy SAMs. The enemy has taken control of our forward FARP#2 and the neighboring villages. An approaching enemy convoy was spotted behind the canyon. The convoy is transporting small parts and propellants to produce missiles at the weapon factory in Mestia. ############ Defense of Batumi ############ Our airfield is under attack by artillery from the southwest. Destroy both the artillery and the incoming tanks from the southwest and east. Check all bridges in the area of enemy units. ############### Defense of Gelendzhik ############### Satellite intelligence reveals that the enemy has used the darkness of night to advance to a position dangerously close to our airbase. They have established a FARP behind the hills to the southeast and are operating from this position. An enemy artillery position has recently been located southeast of our airbase. We fear that they might attack at the break of dawn. They will probably target our two oiltankers in the bay of Gelendzhik. We will attempt a preemptive attack on their FARP to prevent them from launching their own attack against our assets. ######### Gudauta Rush ######### Enemy troops crossed the border a few days ago. They overran Gudauta-airport and are occupying the area. Four hostile HAWK-sites are located in the mountains north of Gudauta. The sites are controlling the airspace around Gudauta. The strength of our ground forces is extremely limited due to fierce combat at the airbase. The majority of hostile tank forces are located north of Gudauta (Satelite picture), where they are awaiting urgent fuel and munitions delivery. We have intel that reinforcements for these forces are on the way. One Il-76 "Candid" currently departed Sochi-Adler and will arrive at Gudauta. We expect that an armored supply-convoy will advance from the airport to the tank-forces. The convoy has to be destroyed before it arrives to reinforce the tank forces! Operation "Gudauta-Rush" is underway! First we have to achieve air-superiority and conduct large airstrikes on enemy ground units. As soon as the route to Gudauta has been cleared our ground task force "Stryker" will depart and occupy Gudauta airport. ########## Hamburger Hill ########## Over the course of several decades, tensions between the USA and Russia have increased dramatically. Both adversaries have concentrated their troops at the border. The USA stationed several fighter squadrons at the airport of Nalchik and established a "FARP Torba" near the border river. The USA intends to provide security to the regions surrounding their airbase. Russia has answered with an equal number of aircraft, all of which are stationed at the airport of Mineralnye Vody. In addition, their FARP Kalitka was constructed close to the border river as well. It's just a matter of time until this volatile situation will escalate into a full scale armed conflict... ######## HINDnapping ######## To monitor and eliminate rebel activity in the area, we established a forward FARP as a base of operations for four HINDs (Mi-24v). The area characterized by rebel activity is marked red in the ABRIS. Our intelligence reports an increasing rebel threat in the region. We fear that the hunter will be the hunted and the rebels will attack our forward FARP. ########### NightHawkHunter ########### Four enemy F-117 Nighthawks were damaged in combat and were forced to conduct emergency landings at the airport Nalchik. The F-117's are waiting for spare parts to arrive. With intent to destroy the F-117's, we have found a loophole allowing us to bypass the airport defenses. The airfield is protected by three HAWK-positions, rendering an attack by aircraft impossible. However, two of the three HAWK-positions only cover the airspace 150m above the deck. If we destroy the third HAWK-position, we can fly below their radar and attack the airport. The mission is divided into two phases. Phase 1: - Destroy the third HAWK-position and set up an advanced service point to rearm and refuel. Phase 2: - Approach the airport Nalchik and destroy the four F-117 Nighthawks. ############ Operation Bigfoot ############ Enemy troops crossed the border and are operating from four camps situated high in the mountains. In these camps, HAWK sites were constructed to control the airspace surrounding the camps. During the night, enemy forces moved forward and seized more terrain. We expect the enemy to advance even further, ultiamtely aiming to capture a strategically important chemical plant. Our task force "Hero" will depart the airfield "Mineralnye Vody" in a few minutes to defend the chemical plant. You must hold the enemy units back until the task force arrives. ############ Operation Pushback ############ A few days ago, the enemy crossed the border and advanced into the city of Alakhadzy, located just north of the river. By taking the city, the enemy is dangerously close to our FARP. The river is their last obstacle and the only remaining bridge was seized by the enemy. Our troops are ready to counterattack. ############# Operation Umbrella ############# According to recent intelligence, a large enemy tank-division is currently garrisoned in a base south of Krasnodar. If we manage to destroy this tank division, the tide of the war will be turned in our favor. The base is protected by a network of Early Warning Radar (EWR) systems called "Umbrella". Because of these installations, we cannot send in an airplane undetected. Ground troops are too slow and ineffective in the rough terrain, rendering them useless for destroying the tank division. To defeat these defenses, we need a NOE (Nap of the Earth) flight profile that will allow us to advance on their positions undetected and thus maintain the element of surprise. The enemy knows of our Ka-50 fleet and assumes that they are not properly equipped for night missions. Despite their assumption, our night vision capabilities will teach them a lesson when we catch them with their pants down! The enemy will never expect a night attack! The attack will have two phases: Phase 1: - Sneak in close to the "Umbrella"-EWR-stations and destroy the installations. Phase 2: - Advance into the enemy territory and destroy the tank-division. ##### Outpost ##### We established a FARP northwest of Majkop. Inteligence reports that the enemy will attempt to push us back to Majkop, hence overrunning our newly established FARP. To monitor enemy movement in the area, we have stationed four outposts to the north. ########### Rookie Terrorists ########### Yesterday, a group of local militia assaulted and captured a delivery of discarded military vehicles. Several BRDM, MTLB and T-55 have fallen into enemies hands, among them five Stinger-MANPADs. Two days ago, this same group also captured six red-blue trucks loaded with explosives. They have recently declared themselves as a terrorist organization and have threatened to use these trucks in an upcoming bomb attack. We must find and destroy these trucks before they can be used as terrorist weapons. Our intelligence has located the terrorist camp near a mountain lake. The road leading to the camp features six bridges that have been turned into terrorist checkpoints with the stolen military equipment. ########### Hardcore Terrorists ########### Three days ago the mission "RookieTerrorists" was initiated but failed to accomplish its objectives. A group of local militia captured and stole numerous military vehicles and explosive-rigged, red-blue transport trucks. After acquiring a substantial military force, they declared themselves as a terrorist organization and have threatened to use their explosive-rigged trucks for a terrorist attack. We tried to find and destroy these explosive trucks before they can be used against us in a terrorist attack. Intelligence indicates that the terrorists have established an encampment near a lake in the mountains. To defend their outpost, the terrorists established armed checkpoints at six bridges that run along a road leading to the camp. We initiated an assault on these positions but our forces were forced to retreat. Our FARP was later overran after our ground forces retreated to a safer location. We underestimated the enemy but this will never happen again!1 point
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3 Squadron is proud to announce that we are running a Black Shark Dedicated Server. You can find it in the Black Shark server browser. The server utilizes "Servman" Server Management and supports map voting, kick voting, and automated mission rotation after 2.5 hours. Mission wise, we are focusing on Co-op of 4 to 8 players. We currently have Dragon's missions in rotation, but are currently working on our own to supplement them. If you have any suggestions, questions, comments, or would like to get your mission hosted please visit our website. Check www.3sqn.com for more information for the server direct connect IP, Ventrilo connection info, and (in the future) mission briefings. Will post more information on future missions when it becomes available.1 point
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Hey guys , this is the final release of the video i ve been working on this last month. Its called Intruder and got by the way another name by some team fellas which is FighterOps due to the long time needed to make it :D Its my first REAL attempt at LO videos and editing software so let me know your thoughts about it :pilotfly:1 point
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I don't know if this is old news but I came across this link for an F/A-18 sim. I downloaded the demo but have only tried it on my laptop with my mouse as flight controller so cannot say anything about how it felt. But I would describe it like something in between Falcon and Jane's F/A-18. At first I thought it was an add-on for FSX but it is a sweet litle playable demo :thumbup:1 point
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MFD Cougar with Samsung 7" LCDs... here. The dimensions of the MFD Cougar is almost spot on with the real bezels.1 point
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Be adviced that this is not the case for every Win7 disk and version! Besides that, the complete version with Win7 32bit and 64bit is more expensive than the exclusive version!1 point
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Vex: MiG-29 had P/T toggle switch but in Su-27 I don't see it! It seems to be 'automatic'? Did little investigation about differences in P/T scales what You noticed earlier - it means that plane don't use fuel from tank number 3 (B3) yet. It's just after fuel indicator starts to work. Indications are correct when B1 and B3 lamps are on - and this noticed MVSgas in later part of movie... Part of manual, where I found it: Maybe some Russian friend correct me if I mixed something :music_whistling: Just thought You want to know ;)1 point
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Я бы для игр Core i7-920 брать не стал. Core i5-750 незначительно уступает ему в играх, работает быстрее Core 2 Quad и Phenom 2, а стоит дешевле как сам проц, так и мать для socket1156(core i5-750) стоит на 2000-3000 дешевле, чем для socket1366(Core i7-920). Матери для socketAM3 и 775 стоят луть дешевле, чем для 1156, но Core i5-750 всё равно получается выгоднее, т.к. он дешевле Phenom II 965 на 1000-1500, а работает быстрее, то же сомое относится и к Core 2 Quad. Для socket1156 есть ещё Core i7-860 и 870, их отличие от Core i5 в том, что они поддерживают расширинную технологию виртуализации(для обычного пользователя нафиг не нужна), Hyper-threading, работают на чуть более высокой частоте. В играх Hyper-threading преимуществ не даёт, поэтому Core i7-860 чуть быстрее Core i5-750 только за счёт чуть более высокой частоты. Hyper-threading даёт преимущества в архивировании, кодировании, синтетических тестах. Если сравнивать Core i7 на платформах 1156 и 1366, то у 1366 3-х канальный контроллер памяти с большей пропускной способностью, но у 1156 он и PCI Express перенесён в процессор и работает эффективнее. Также у 1156 TurboBoost сильнее увеличивает частоту, так что платформы незначительно отличаются по скорости. Резюме: бери Core i5-750 и не парься, за Core i7 ты отдашь больше бабла, а прирост в скорости будет незначительным, правда, я не знаю как там у 1156 с перспективностью. На платформах 775 и AM3 ты получишь чуть меньшую производительность за те же деньги. Ещё почитай рузультаты тестов http://www.fcenter.ru/online.shtml?articles/hardware/processors/27361 http://www.3dnews.ru/cpu/intel_core_i5_750/ http://www.thg.ru/cpu/lynnfield_games/onepage.html http://www.3dnews.ru/cpu/core_i7_870/ естественно смотри на реальные приложения, а не на синтетику, зайди на price.ru, сравни цены и решай, что лучше. Удачи с выбором! P.S у меня Radeon 5850 и Windows 7, ЧА работает нормально, с меню нет никаких проблем, а вот баг с большим курсором раздражает, в Catalyst 9.10 не исправили, обещали в 9.11.1 point
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No. It responds faster than Vista, but it's as big as Vista. Actually it's still mostly Vista under the hood and it uses almost the same amount of resources as Vista. My used memory under streamlined Win7 is 50MB smaller than my rigged Vista ... You can only run Win7 on smaller machines, because the installation routine is better than that of Vista and it choses lighter settings on slow PCs. Your PC barely meets the minimum requirements of Win7. 1 GHz 32-bit or 64-bit processor 1 GB of RAM (32-bit) or 2 GB of system memory (64-bit) 16 GB of available disk space (32-bit) or 20 GB of avaiable disk space (64-bit) DirectX 9 graphics device with WDDM 1.0 or higher driver. Recommended is 2 GB RAM + and Intel-VT or AMD-V- capable CPU.1 point
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I think people are turning FD ON for two reasons: They think unguided weapons employment is some form of twitch-reaction function to 'spotting something from the corner of their eye' or something that can be successfuly executed without the slightest bit of planning. And I disagree with all that - personally if I 'spot something from the corner of my eye', I'll avoid it and get away from it first, then turn around and line up a strafing run. At this point, I'll line up, pick up speed, trim the heli out such that the target either is in the pipper, or, will be in the pipper when I hit max range, and gently nudge the controls to place and hold the death dot on target. My speed and altitude are kept constant, ensuring a stable launch platform and, whenever possible, I will launch at max range, then turn around, leave, and set up a second run if necessary. But that takes too long GG! It's boring! :P Yeah. But that's how it's done, at least to my knowledge. You can attack from closer in by using appropriate maneuvers, but those needs to be practiced too - and I think what most people mean by 'strafing attack' is 'swerve towards the enemy who's 1km (or less) away and pummel him'.1 point
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Whether it's a 'feature' or not, it affects "GAME" play, and let's not forget! this may well be asim, but it's still a GAME. A simple 'fix' would be to add a check box to make the laser invulnerable. For those that wish to play hardcore, they can leave that checked off. For those of us that want to be able to land, refuel, re arm and rejoin the battle, we can check it on. Why get so uptight about something that the customer base is telling you is affecting the quality and enjoyment of the game play?1 point
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