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Showing content with the highest reputation on 01/30/10 in all areas

  1. OMG, it's birthday and I'm not ready! (Where is my shirt?) Eh, what to wish, what to wish, eh... Eh, OK, eh EVERYTHING YOU WISH AND A LOT OF IT! (Plus the whole chicken) Be Good, Have Fun! :drunk:
    4 points
  2. I don't care about what the name is, just name it before NATO!!
    2 points
  3. Happy Birthday! Dear Friend You Happiness and health!
    2 points
  4. Some screen in-game of the project : With a noise effect On the highs mountains of Tadjikistan
    1 point
  5. Interested? It's done and easily editable in Inkscape (freeware vector graphics program). 100% vector so it will be crisp and clear at any resolution. Originally done for A2A Simulations WW2 combat flight simulator - Battle of Britain II Wings of Victory (BoB2 WoV). For those who are not familiar with Inkscape at all I made a tutorial showing only essential skills needed to freely modify joystick button layout SVG drawing provided. Here you can find the download link and updates http://www.a2asimulations.com/forum/viewtopic.php?f=10&t=13675&start=30 ____________ Improved layout for X52 Pro. Contents - almost identical. I re-distributed the blocks to minimize the risk that rearrangement will be needed. I also removed some obsolete figures. Lots of notes included in the svg file. Open, zoom out if needed and read. Download link http://www.mediafire.com/file/ugcb1u9db0kgp3w/X52Pro_blayout_Bucic_v1.1.zip Edit: Updated Sept 10th 2010
    1 point
  6. I have created few mods which, in my opinion, solve some minor problems and improve this great game. Mod 1 (install with modman): Before this mod, A-10 gau-8 could not destroy T-55, t-72 etc. Now it can :-) Also, before this mod A-10 pilot would shoot 10 second bursts (!). Now it will fire up to 2 second bursts (which is realistic). If A-10 has to destroy, for example t-72, with this mod it will fire one or two 2-second bursts and destroy the tank. Before this mod it would fire two 10 second bursts, use all of its ammo and not destroy the tank (see attached screenshot) I have also modified some other guns burst length; for example, Mig-31 has 10.000 rpm (!) 30mm gun but only 260 rounds. Before this mod, AI Mig-31 pilot would fire all rounds in one burst. Now he will fire many short bursts. A-10 gau-8 destroys tanks, burst rates.rar
    1 point
  7. Hi everyone, I want to present you a tool, I made. Download: http://www.virtual-jabog32.de/index.php?section=downloads&subcat=32&file=1126 http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=188&lid=1671&title=LockOn%20Launcher#dldetails This Tool helps you to manage different LockOn/BlackShark installations. It also gives you the Option, to set the Resolution, the Affinity, the Nickname and more. The Tool also allowes you to start different Programs like Teamspeak,Ventrilo, TrackIR, RAZ and one Program you may add by yourself. If you use a Saitekcontroller, you also can change you Profile with the Launcher. So the Tool makes it very easy to handle all the Stuff you need for flying LockOn or Black Shark. If you use XP you need to install Microsoft .NET Frameworks 3.5 first. Vista and Win7 User don't need to install it. The Launcher supports differnt Languages. At the moment there are English and German.
    1 point
  8. http://flyfolder.ru/16149513 ногами сильно не бейте, опыта в создании клипов в ЛО и ЧА почти нет... раньше баловался в ИЛ-2. но всеже по моему вышло не плохо
    1 point
  9. Good Name: The-more-powerful-than-raptor-black-widow-and-the-joint-strike-fighter-put-together-plane-from-RUSSIA The name alone will make people avoid it in a dogfight
    1 point
  10. 1 point
  11. А-10 будет лучше моделирования потребления топлива? В настоящее время он практически не ограничен. Это может летать на очень долгое время. Я надеюсь, что текст, вполне понятна. :P
    1 point
  12. Можно считать что TFC и ED это две неразлучные фирмы-партнеры. TFC это британская фирма, ED - российская. Продукты на мировой рынок выпускают совместно.
    1 point
  13. Let me try an _easy_ explanation. The game (any computer program) are much instructions that get executed one after another. To simplify it, think about a sheet with calculations in each line. Now I give you a calculator. You calculate it line for line. Thats the situation it was with personal computers long time. Well, now I give you 2 calculator or 4 calculators. And NOW it depends which calculations there are. When _all_ calculations are just additions, you can split the sheet in 4 parts and use 3 friends and calculate the "whole" sheet parallel on all 4 calculators and at the end you addition calc1+calc2+calc3+calc4. Fine. This is Multi-Threading. You solved it in 1/4 of time with 4x performance increase. Unfortunely this is _mostly_ not the cause. THE PROBLEM with most all computer programs is, that the calculation on the sheets are depending. For Example think as EACH line on the sheet is depending on the line over it. So you cant calculate the line WITHOUT having calculated the line over it BEFORE. So the only way to solve the sheet is to calculate one line after another. And most of the computer programs today still work so. So you still can just use one calculator for the sheet (programm) even if you have 4. The Operating systems places the calculation on the CPU (calculator) that has the lowest load. So sometimes the sheet (programm) is calculated at calc1 (CPU1) sometimes at calc3(CPU3) and so on. But as long it is not a multithreaded application it never uses more then one CPU at one time. The is the most missunderstood problem. This is the affinity that was on CPU0 only. Now it is on all CPUs. But this still _just_ means, that the operating system may run BS on each CPU (on all cores). But BS still utilizes _one_ CPU at a time. But it may differ on which core it runs. But only cause the OS may put BS on each core you didnt have a 2x or 4x performance boost like it would be if the BS programm _could_ utilize all 4 cores parallel. And, if you think about the sheet with lines where each line depends on the line above ... the is NO SIMPLE WAY to make a perfect multi threaded application with just one switch out of an single-threaded application. You have to divide it. Maybe calculate parallel: rotor physics on one CPU, bullet physics on 2nd CPU, enemy ai movement on 3rd CPU, damage physics on the 4th CPU and then all it must be syncronized... but for this the half of the engine needs to be reprogrammed. Thats the "problem" we have atm. The hardware industry just gave us 2 / 4 / 6 core CPUs but the the whole software industry has to reprogramm almost all of the software to use multi core. For some problems/applications its easy, for some other applications it is impossible because the have data dependencies and have to be calculated in a line after another and never can be calculated parrallel. But, a 2core CPU still has a performance benefit for BS, becuase BS can use one core fully for itself and all the operating system tasks running on the 2nd core. So BS can 100% use one CPU. So cause BS is still single threaded, a _fast_ 2-core CPU could be the best choice. For example a OCed core2duo with 3,2+ GHZ (you can bring C2Ds often simply to 3,7-4GHZ). I dont know if the i5/i/ processors have more processing power (assuming using only ONE cpu) than Core2Duos. But when you have a i5/i7 with 3GHz or so, a C2D with 3,7GHz still should be better for BS. BR Robert
    1 point
  14. Yeah I bet they will call it "Flounder" or something like that :D .
    1 point
  15. Just a thing, if a doctor alter you the same "little bit" Sukhoi did with the PAK-FA, you'll look like Pamela Anderson :D
    1 point
  16. Oh, let me tell you a story about 32-bit... Once upon a time there was a kingdom where docile farmers lived. They were ruled by old king who had only one child, a blond princess full of life. People loved her, because she lover her father, was kind to older, playful with children and generous with those that lost all in market crash. She wanted to upgrade the kingdom to 64-bit, but the old king came from a long line of royalties that did not need fans to cool them down, in fact, they used only passive brass coolers on their crowns. It was a night, and the rain was about to settle, together with all the people that it helped to lull into a deserved sleep after hard working autumn day. Old king was sitting next to a big window from where he used to watch her daughter play when she was a child. Oh, it feels like it was only a yesterday. Now she was crossing the yard, not caring that her dress is falling into brownish puddles that were receiving their last drops, cos she heard her favorite GPU being restless without any apparent reason. Just as she was about to open the cover on big tower, with her USB vacuum cleaner in her hand, Moon came out of the clouds, and reflected its face in the many puddles that were surrounding her. She turned toward the Moon with smile her eyes closed, as she was facing the Sun and trying to soak its warmth, but the bright glare from the calm guardian was abruptly cut. On the big tower, there was a dragon! The legend was true! It was the the Effsee Too! He was just as in her nightmares, only more terrifying, because he was not moving at all, with only puffs of hot air coming from his nose thrills, tearing the cold air apart, while his wings moved very slowly, making a noise like when you tear a cellophane wrap apart. And the only thing she could see was his activation number. She knew that only 64-bit potion can save her castle from burning up, and she knew where to find one... To be continued early in 2010...
    1 point
  17. 1 point
  18. It is probably a wrong way of thinking though it crossed my mind, calling it dirty may be not that tactful.
    1 point
  19. Thank you, everyone. Not at all. By local time, my birthday is actually today, but I started drinking yesterday anyway. :D
    1 point
  20. "a little bit altered" :laugh: :doh:
    1 point
  21. Dont worry, i'm still working on the projet. I have finished to assemble the basic map. I am redoing color texture at this time and add some lakes, big rivers, and agricultural field with higher texture. I will post some screen soon.
    1 point
  22. I do not fully agree with you actually. It IS (imo) black and white. Either the game is able to utilize all cores or not. My understanding is that Black Shark is not. The following is my humble observation to this fact: Black Shark has never ever used more than 50% of my CPU. In fact, it realiably stays at 45-50% usage when playing since (I believe) the game is not able to utilize several cores at the same time. That Windows 7 load balances processes (windows background processes and games alike) so that it is dividing the load over all available cores is nothing the game can influence (other than setting affinity to specific cores, thus improved since patch 1.0.1a). This is turning into another debate I guess but this was not my intention. It's just bugging me that everone seems so confused over something that (at least in my view) has a definite answer. :cry:. I'm not claiming to be a computer expert to such a degree that I know exactly how Windows 7 load balances between cores or understands the inner workings of Black Shark. But I do know some programming, even involving multi-core development/programming of scientific software/algorithms, which to some degree makes me hurt when people are misinformed =/... Though I can agree with you that the confusion I implied in my first post may in this thread be only my own... Dual Core support could in this case actually be interpreted as making sure that the operating system load balances on all available cores... No harm intended =D If you're interested I think I will be availabe for some friendly fire online tomorrow evening ;)
    1 point
  23. Notice, this is not a flame of your post Frazer =) Just me venting I guess... All this talk about dual core support is really confusing for everyone. We should make it the norm to call it what it is and nothing else. Dual core support implies (at least in my ears) multithreading (i.e. the game taking advantage and exploiting several cores of one processor, or using several processors in such systems), something this game does not support. Since patch 1.0.1a DCS: Black Shark automatically set affinity to all cores/CPU's. Nothing else. ("Since" here means that version 1.0.1b and 1.0.1c also have this functionality)
    1 point
  24. Happy Birthday Eugene! My best wishes!
    1 point
  25. Облажались. Хотя, конечно, сложно воевать при таких лагах и скачкообразных просадках фпс до 5-6. В общем, именно эти яйца помешали станцевать )
    1 point
  26. Anything that comes from Carlo Kopp is pure, unadulterated drivel. He knows nothing, and the best part of it all, he gets paid to publish his BS! I wish I was this smart, I'd love to get paid for drivel :P
    1 point
  27. Happy Birthday EB-1! :):drink::drunk::yay:
    1 point
  28. Pilotasso, calling the MiG-35 Russia's Super Hornet is acceptable, but PAK-FA...? C'mon, the Super Hornet is a big modernization, but it's still called "Hornet", it looks almost the same, and the F/A-18 designation just received an "E"/"F" in the end. Even saying the Rafale is "France's Super Hornet" wouldn't be quite right. The PAK-FA is a whole different story. Well, it's true that, as all manufacturers, they used some stuff they learned over the years and applied on the project. But the difference from one or two similar details to being just a big modernization is huge ;)
    1 point
  29. Happy to have helped you improve gameplay Chibawang :) For LOMAC I have also done tweaking though LOMAC runs way faster (and that with only one core)! Most of the settings in this tweakguide have the same effect in LOMAC with the only real change that the settings in options.lua are all in the graphics.cfg.
    1 point
  30. Official DCS: Black Shark User FAQ http://forums.eagle.ru/showthread.php?t=33527 IMHO this thread should be locked unless someone convinces forum admin that the official FAQ is misinforming.
    1 point
  31. Oh man! Let me design the Typhoon ad B2B brochure with those photos and I call it easy :D Maybe sometime a lil' bit too much HDR effect but overall :thumbup:
    1 point
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