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Showing content with the highest reputation on 04/14/10 in Posts

  1. Howdy! 2 questions: 1. Will there be a BS patch alowing BS pilots to fly on FC 2.0 servers? 2. When? 3. What's with all this crap I'm getting about not being able to count??? Thanks
    2 points
  2. Hi Pilots! I started creating my first HD video's for the Blackshark campaign missions...they are un-edited. My first time doing HD...and first video in a very long time. It's only part 1 so far..but I would love some feedback...from some professionals :-) Thanks!
    2 points
  3. There is version blaming L.Kaczyński for having VIP syndrome. This is based on accident in August of 2008, when pilot refused to land in Tbilisi and landed in Azerbaijan instead. However, I read one article on this matter in Lithuanian news portal yesterday. Lithuanian ex-president (now) V.Adamkus was flying in the same plane with L.Kaczyński, when pilot have chosen not to land in Tbilisi. V.Adamkus told that pilot had come, described the situation and said, that he wasn't going to land in Tbilisi. L.Kaczyński was only interested in if transport was arranged for trip from Azerbaijan to Tbilisi or not, and hadn't any further questions to the crew after he got confirmation.
    2 points
  4. To ovoid having your controls becoming jerky or some how laggy do this it will be useful. This is on Windows 7. Device manager: On your USB root hub go to properties and uncheck the box of: Allow the computer to turn off this device... In your Power option disable the USB suspend setting Done.
    2 points
  5. Feuerfalke, don't you know this "Alien vs Predator" simulation? Almost every wise country prepares their military for the future, when the fight against the most deadliest creatures in space will start (although there are at minimum 3 years between their game modules). ;) Cheers, Torsten
    2 points
  6. Наилучшая эффективность ЭРок при пуске в лоб - это 15-10 км. попадает почти гарантированно. Лучше, конечно, 8-10 км. Маневры против 120к надо делать ОООчень энергично, и не жалеть ловух, которые , согласен, почти не помогают. Но шанс, хоть и мизерный, есть, спасибо разработчикам, оставили :doh:. Вот пара трэков, против фек, может, кому пригодится:music_whistling: 2F15vsSU27.trk 2F15vsSU27_1.trk 2F15vsSU27_2.trk 2F15vsSU27_3.trk 2F15x8_120vsSU27_2xR27R.trk
    2 points
  7. This is the best thing that could happen for FC.. In your server.lua try this. Original: --local old_aircrafts_6DOF = {x = {-2,2},y = {-2,2},z = {-2,2},roll = 90.0} -- {x = {0,0},y = {0,0},z = {0,0},roll = 0} local old_aircrafts_6DOF = {x = {-0.02,0.05},y = {-0.03,0.03},z = {-0.03,0.03},roll = 90.0} limits_6DOF = {} limits_6DOF[PlaneIndex.iSu_27] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iSu_33] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iSu_25] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iSu_39] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iMiG_29] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iMiG_29K] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iA_10] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iF_15] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iKA_50] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} -- After a quick "test" with the KA 50 parameters as bellow.. --local old_aircrafts_6DOF = {x = {-2,2},y = {-2,2},z = {-2,2},roll = 90.0} -- {x = {0,0},y = {0,0},z = {0,0},roll = 0} local old_aircrafts_6DOF = {x = {-0.02,0.05},y = {-0.03,0.03},z = {-0.03,0.03},roll = 90.0} limits_6DOF = {} limits_6DOF[PlaneIndex.iSu_27] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.20,0.20},roll = 90.0} limits_6DOF[PlaneIndex.iSu_33] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iSu_25] = {x = {-0.02,0.15},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iSu_39] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iMiG_29] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iMiG_29K] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iA_10] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iF_15] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iKA_50] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} All this is just a start the parameters need to be adjusted to each aircraft to ovoid too much travel of the axis . But just if you test this you will see how GREAT this is and a new life for the SIM.. Thanks ED. Now back to work on the tuning! The Su25 sample: ============== ============== Edited :added below ============== ============== This is for each aircraft. Here test this.. remember keep a back up of those files first to be safe. Find those in your files and change the blocks to mine. This is just a first test.. more tuning will be made.. ( my own in sim settings for now ) Eagle Dynamics\LockOn Flaming Cliffs 2\Config\View\ server.lua --local old_aircrafts_6DOF = {x = {-2,2},y = {-2,2},z = {-2,2},roll = 90.0} -- {x = {0,0},y = {0,0},z = {0,0},roll = 0} local old_aircrafts_6DOF = {x = {-0.02,0.1},y = {-0.1,0.1},z = {-0.1,0.1},roll = 90.0} -- limited 6DOF / test 1 parameters by GOZR' limits_6DOF = {} limits_6DOF[PlaneIndex.iSu_27] = {x = {-0.02,0.15},y = {-0.1,0.2},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iSu_33] = {x = {-0.02,0.12},y = {-0.1,0.2},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iSu_25] = {x = {-0.02,0.1},y = {-0.1,0.1},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iSu_39] = {x = {-0.02,0.12},y = {-0.1,0.1},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iMiG_29] = {x = {-0.02,0.12},y = {-0.1,0.2},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iMiG_29K] = {x = {-0.02,0.12},y = {-0.1,0.2},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iA_10] = {x = {-0.02,0.15},y = {-0.1,0.2},z = {-0.15,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iF_15] = {x = {-0.02,0.12},y = {-0.1,0.2},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iKA_50] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} -- Camera angle limits {horizontal angle max, vertical angle min, vertical angle max} CameraAngleLimits = {} CameraAngleLimits[PlaneIndex.iSu_27] = {155.0, -75.0, 90.0} CameraAngleLimits[PlaneIndex.iSu_33] = {155.0, -75.0, 90.0} CameraAngleLimits[PlaneIndex.iSu_25] = {118.0, -65.0, 90.0} CameraAngleLimits[PlaneIndex.iSu_39] = {120.0, -80.0, 90.0} CameraAngleLimits[PlaneIndex.iMiG_29] = {155.0, -75.0, 90.0} CameraAngleLimits[PlaneIndex.iMiG_29K] = {155.0, -65.0, 90.0} CameraAngleLimits[PlaneIndex.iA_10] = {150.0, -65.0, 90.0} CameraAngleLimits[PlaneIndex.iF_15] = {155.0, -80.0, 90.0} CameraAngleLimits[PlaneIndex.iKA_50] ={140.0, -65.0, 90.0} == view.lua -- Camera view angle limits {view angle min, view angle max}. CameraViewAngleLimits = {} CameraViewAngleLimits[PlaneIndex.iSu_27] = {30.0, 115.0} CameraViewAngleLimits[PlaneIndex.iSu_33] = {30.0, 117.0} CameraViewAngleLimits[PlaneIndex.iSu_25] = {30.0, 117.0} CameraViewAngleLimits[PlaneIndex.iSu_39] = {30.0, 121.0} CameraViewAngleLimits[PlaneIndex.iMiG_29] = {30.0, 112.0} CameraViewAngleLimits[PlaneIndex.iMiG_29K] = {30.0, 112.0} CameraViewAngleLimits[PlaneIndex.iA_10] = {30.0, 97.0} CameraViewAngleLimits[PlaneIndex.iF_15] = {30.0, 110.0} CameraViewAngleLimits[PlaneIndex.iKA_50] = {30.0, 115.0} == Change the stock values to this. SnapViews.lua line 103: Snap[1][13]["viewAngle"] = 120.0 - line 208: Snap[2][13]["viewAngle"] = 120.0 - line 310: Snap[3][13]["viewAngle"] = 120.0 - line 418: Snap[4][13]["viewAngle"] = 120.0 - line 523: Snap[5][13]["viewAngle"] = 120.0 - line 628: Snap[6][13]["viewAngle"] = 120.0 - line 733: Snap[7][13]["viewAngle"] = 120.0 - line 838: Snap[8][13]["viewAngle"] = 120.0 - line 940: Snap[9][13]["viewAngle"] = 120.0 ...And i zoom out.. Here the mod to get this good 6DOF V1.1 DOWNLOAD 6DOF v1.1 0.05MB === ( Edited ) On this mods EACH aircraft has a precise parameters to respect all 3D cockpits and a good flight feeling and limitations === 6DOF-v1.1 + A10 fix 0.05MB
    1 point
  8. You can now have a separate profile for FC2 in TrackIR instead of using Blackshark. Perform "check for game updates" then restart your TrackIR software.
    1 point
  9. Полеты над Крымом. Смотреть со включенными внешними видами, картой и метками.) aviasibir.rar
    1 point
  10. I have been getting into FC 2 for the last several days after not having flown a combat sim for many many years. I flew FSX a fair bit but I haven't used that over the last 9 months since getting my light sports aircraft licence. I gotta say that I am having zero problems and been having fun setting up my own simple little training missions in the editor. I reckon I might have to look at a squad soon, especially around the +9.5 time zone areas :-) So, thanks for releasing FC 2, it is great to get quality even though we are a bit of a captive market. :-) Now, back to some more dogfights and landing at around 4 times the speed of my little Jabiru 160! :-) Steven.
    1 point
  11. Hi All! I'm even now working on the wing and all parts of that. At the last weekend I tested the animation with slider modifier tool on flaps and engine succesfully, so it will be easier move to actually position to plugin. And finally some new pictures from this section of project: / I have knowledge of joint gap on the 1-2. pic, i repaired it. :) / Pls, see the pictures and tell me your perceptions, Thx. Regards, Krieger
    1 point
  12. Probably from http://sites.amd.com/us/underground/Pages/underground.aspx
    1 point
  13. never ..... i will for sure not go back to vista, only because 1 (and i really mean only 1) software, wich dont wants to work
    1 point
  14. I consider myself a dedicated MiG pilot, so I believe I can help. First of all in the mig, you got to know that you can not lead the fight. You will probably get fired upon before you could get a shot, but you should stay calm and use your advantages in the best way. Flying low is a risky strategy. You may be able to jump out and surprise a bandit, but the next one will probably get you before you could hide again. What is more, there are chances you'll fly over a sam or manpad and die quickly. I usually fly at angels 7-7.5 (7000-7500m). This gives you enough attitude and energy to be able to evade any missiles fired at you from a medium distance, it gives you better fuel economy, and the ability to fire from good ranges at both high and low flying bandits. The next thing you should consider is detection range. Yeah it is limited, but still enough to find a bandit at a considerable range and prepare your strategy for the fight. What is important however is that you should train yourself to work with the radar as quickly and as efficiently as you can. It's no F-15, where you leave to scan the sky in front for you. You should rotate the antenna, point it left/right/up/down continuously. Especially when flying over mountains. Another thing - fuel efficiency. You got limited fuel, so use it very wisely. After-burners are very rarely used, usually when running away from an inbound missile. You should take off at 100% throttle, speed up to 800-850 kmh IAS and then climb to the desired attitude with a pitch of max 15 degrees. Once there, reduce to ~90% throttle and keep it that way, until you enter the hot area. When the fight starts, the most important thing is to build Situational Awareness. Observe the bandits, their attitudes, speeds, headings. Select the most dangerous and engage. If you see a 2-ship or more, and you are alone, better extend at a safe distance, there is no point in being a Rambo and dying quickly :). You should also watch out for high flying bandits... if you see a bandit at angels 13+, at 50 or more km, be ready to extend, there probably are AMRAAMS on their way towards you. Throttle to 100% and do a Split-S, keep it for 10 secs, then do an Immelman and be on the offensive again. The bandit should be closer at that time, and in range for your 77s. Fire one on him, so you can keep him busy. Crank to the left or right and dive, while still holding the lock, and observe his actions. Don't try to chase him, cause there maybe another portion of missiles flying toward you. If the RWR starts to show another inbound missile, don't hesitate, do a split S and extend using the burners. If you're not sure what is happening behind you, don't turn around. If you've got less than 1.5 tons of fuel, don't turn around. If you've got only R-73's, don't turn around. When you are extending however you may try and hide in the hills... but the safest way is to accelerate at full burners, climb to angels 13 and proceed to your base. Don't worry about the fuel, from this attitude you may dive for at least 70-80 km, and your engines won't consume much fuel when in idle. I can write more and more, but what you should remember is: 1. Work with the radar. Continuously. 2. Save your fuel. 3. Always have some attitude/energy. The best way to evade a missile is to out-run it, and one of the best ways to do it is via a Split-S and extending 4. If you have lost SA, extend. 5. Know when and how to extend. 6. Use ECM very cautiously, it has its uses, but in the unorganized chaos of the usual MP flights, it's better to keep it off for the most of the time. I hope I have helped, if you've got any specific questions, feel free to ask... edit: off course all this applies if you're a lonewolf... when flying in a 2-ship or more, the things for mig pilots look much much better :)
    1 point
  15. Why waste your time policing this when it can be automated? Some clever placement and usage of trigger zones and triggers and any pilot taking off in the wrong direction or from the taxiway will get to see a nice message saying he broke server rules and 5 seconds later the trigger explodes his aircraft. Then he can restart his engines and either follow server rules, or go through the whole exercise again.
    1 point
  16. А что, не терпится умереть в вертолете и даже не знать, откуда пришла смерть? Будет вам патч, будет... для истинных мазохистов.
    1 point
  17. Спасибо, дошло. Я СУ-25 люблю больше всего. Жду диска. (В данный момент отмечаю ДР.)
    1 point
  18. Actually no. This is the return of the Jedi, and they ain't the red birds ;)
    1 point
  19. Меня кракозяблы и очепятки коробят, я лучше дефолт буду юзать, пока Рикардо не поправит, что править ему уже сообщили :). Были бы надписи на английском - было бы лучше. Только бы язык был адекватным.
    1 point
  20. фигасе! я уже боюсь в такие симуляторы играть... :D Разработчики, признавайтесь!!! вы чо одну Акулу разобрали ? :book: у нас и так их мало!!! совесть есть ваще...:D:D:D
    1 point
  21. Всем привет. Можно пару вопросов? события: on_player_slot on_player_stat ... есть... и это хорошо, но у меня такая ситуация... хочу чтоб модуль статистики который я разрабатываю, также отслеживал старты в возхе, как известно в этом случае событие on_takeoff не происходит, а я хочу сделать разделение по вылетам... а не кидать все в 1 кучу, ИМХО в данном случае за событие "начало вылета" можно былоб считать нажатие на "большую синию кноку", типа "начать вылет", но я не смог найти сего события в файлах server.lua и events.lua как и события выхода в меню, после того как игрока сбили... это я плохо искал, или они действительно там отсутствуют? Заранее спасибо. P.S. понравился прикол с козлением, сколько раз скозлишь на посадке, столько посадок и засчитает :)
    1 point
  22. Only thing I can think of is that ffb might be enabled. Double check if ForceFeedbackEnabled is set to false in \Black Shark\Config\Producer.cfg.
    1 point
  23. They "came up" with the 9 month figure through analyzing the workflow and deciding what they want to do that they believed should be possible at that time. They then made the terrible mistake of actually telling people about it, which is a bit of a whoopsie since forum users have a tendency to interpret words like "we hope to release one aircraft every nine months" as "we swear, on our honor, coffee habits, borsjt and new volga automobile that we will release one aircraft promptly each nine months, so help us God"... ;) Btw: http://www.simhq.com/_air13/air_440a.html :)
    1 point
  24. 1 point
  25. Не совсем баг, но заметил что среди загрузок для F-15 доступных через меню связи НОП отсутствует вариант с 8*aim-120 (B/C + 1/3 ПТБ). Такой вариант является для многих наиболее оптимальным (если что, я не говорю про то как обвешивают самолеты в реале, а о том что наиболее эффективно в игре), и хотелось бы чтобы он был в этом меню, особенно учитывая что наилучшие варианты подвесок для сушки и для мига в меню НОП есть ( 4*ЭР, 2*ЭТ, 2*73, РЭБ / 2*ЭТ, 4*77 ). Мне известно что можно отредактировать файл rearm.lua, однако на серверах с "проверкой целостности" как правило проверяется вся папка _Common, так что это не прокатывает. Даже если в будущем проверку будут проводить более избирательно, то мне кажется что файл rearm.lua попадет в список проверяемых, хотябы для того чтобы избежать читерских подвесок. Поэтому, в предполагаемом патче хотелось бы иметь возможность вешать 8 aim-120, либо иметь более расширенное меню выбора подвесок, по типу ЧА, в который входило бы большинство из возможных вариантов обвеса F-15, включая вышеназванный. Можно на это надеяться, или игл драйверы обречены таскать на себе бестолковые aim-9? :)
    1 point
  26. - Хренова! я думал , что движок они усовершенствуют....! :poster_oops: - "Новенькие" бетонные плиты, вариант для "чистюль" - им бы только бамп, и спек. мап..... На пробу (пока только рулежка) *.zip архив 3.8 mb - http://depositfiles.com/files/0qakaof4v - установка: распаковать в папку с игрой lockon\bazar\temptextures\ _
    1 point
  27. found a fix if anyone is interested. I went into the sound options for my head set and had to diable the 2 options for exclusive mode....aparrantly when teamspeak and FC2 were both trying to access my sound drivers it would cause random crashes.
    1 point
  28. I don't know is it a bug or not, but here you are some screens. All of the planes in F11 view (padlock+zoom) are transparents about at 1km distance... Any idea?
    1 point
  29. Very immersive mission wow!!! Spotted a minor detail, I'm right now playing and there is a strike force from anapa taking off, but a Tupolev bomber and a Su-34 are stuck, side to side, in the starting point of the runway and neither one or other can take off (the TU even has the afterburner engaged, but can't move). Some minutes ago a pair of Su-34 have taken off from there and two Su-30 were 50 meters flying above them. Also, a single Mi-28 at a FARP has the engines and rotors running but has not taken off. It just sits there burning fuel. EDIT: I've joined the server again, some time after that, and a single Su-30 (I guess from the same strike force) was above Anapa doing circles at 10k m., perhaps he could not land because the Tu and Su-34, but cicles at such alt? I just shooted those stuck airplanes and checking what happens.
    1 point
  30. If you look in /Config/graphics.cfg for OldLandNoise { perSquare = 5; perSquare2 = 150; front = 1000; back = 10000; top = 2500; map_high = 20000; bottom = 2000; noisemax = 0.5; noisemin = 0.1; } and change it to OldLandNoise { perSquare = 5; perSquare2 = 150; front = 1000; back = [color="Red"]30000[/color]; top = 2500; map_high = 20000; bottom = 2000; noisemax = 0.5; noisemin = 0.1; } Does it help? It was like this for me too, please let me know if it helps
    1 point
  31. :helpsmilie:А у меня не получается.Saitek Cyborg evo.:helpsmilie::joystick: Ось назначал, всё равно не видит.А в винде всё в поряде.
    1 point
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