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Showing content with the highest reputation on 08/22/11 in Posts

  1. SLMOD BETA 4: Guide: http://forums.eagle.ru/attachment.php?attachmentid=55923&d=1314597424 Quick overview: THIS IS A SERVER-SIDE MOD. ONLY THE SERVER NEEDS TO HAVE THIS MOD INSTALLED TO MAKE A MISSION USING THIS MOD WORK. There, did I say that clearly enough? :music_whistling: Functions provided include chatIOlib "legacy" support: chatmsg - output a chat message chatmsg_repeat - repeat a chat message chatmsg_groupMGRS - output MGRS of a set of units command_check - set flag if someone has said a certain phrase in chat command_check_start_loop - set a flag if someone says a certain phrase in chat New functionality mapobj_destroyed - set a flag if a specific map object (such as a bridge, runway, building in a town, etc) is destroyed msg_out - output a message as chat, "message to all"-type trigger text, or combinations of both (several options) msg_MGRS - use msg_out to output average location of a set of units in MGRS msg_LL - use msg_out to output average location of a set of units in Lat/Long msg_leading - use msg_out to output the average location of a set of units that are most to the north, south, east, or west. Parallel tasking system add_task - add a task to the task list, can pick from several different kinds remove_task - remove a task off of the task list show_task - manually trigger the showing of a task show_task_list - manually trigger the showing of the task list See the .pdf guide for more detailed instructions. Youtube videos giving instruction are planned for the near future. If you want to host a mission that makes use of this mod, you need to install it. Clients need not install it. (Oops I said it again!) slmod beta 4 installation files and instructions here: http://forums.eagle.ru/showpost.php?p=1281834&postcount=21
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  2. Updated 28.08 I have uploaded my Combined Document Pack for DCS Black Shark to the user files section, see link in my signature below. Pending approval, the pack contains: 1. ADF Channels 2. Weapon Types 3. Start-Up Guide 4. TM Warthog Control Profile 5. ENB Mod Profile for realistic lighting (updated 28.08 ) As with the A-10C Combined Document Pack, all additions and updates will only be available by downloading this pack. Happy hunting Toby
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  3. I've remade my dirty glass mod for DCS Black Shark v1.0.2 New textures for a dirtier experience. Download available from User Files link in my signature. It's very hard to convey the feeling this mod gives you with static screenshots If you have Track-ir, it really adds to the feeling of immersion. Toby
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  4. But the cockpit frame geometry design is a pure brilliant simplicity (small panes close to pilots heads). Kamov Ka-50 in flight A special one for AirTito ;) Ka-32 "Ka-ttack" fire fighting system
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  5. Yes it's a big problem for our country (comparing to Europe and Baltic countries). Even in Moscow many people doesn't understand / speak english. I can't understand why, for example, road pointers even on main roads in capital of not-so-small country aren't dublicated in english. Is that such a hard thing for officials? I do understand and share your disappointment. Considering that prices for food / beer etc were several times higher than usual I too wondered why they couldn't organize it even on minimally accepted level for people who ready to pay such a high price. That is why many people take sandwiches, drinks etc (even alchogol without any problem at the gates as I read) with them from Moscow. So poor organization (relative to people and corresponding services) is another big problem for our country. It's great that your visit to Russia left some good impressions as well. You and all other guys are always welcome! I'm looking forward to see your photos (my camera was broken about a month ago and hasn't been repaired yet, so I was unable to get some photos of MAKS this year :( ).
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  6. The encyclopedia built into the game has all of the available AI units in the game, generally with a picture and some useful stats on em.
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  7. К тому же еще и криворукая.
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  8. Version 5 Fixed spawn of 1 of the possible 3 last SAM sites: trigger had wrong SAM unit spawning....seems like there is always something! It should be the final release as most issues (that I have found) have been corrected
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  9. Собственно методом тыка, и спасибо ALF7 удалось добиться более менее приличного обзора. В Шквал технику видно с 50 км. Хотя думаю можно еще увеличить, правда не пойму как. Фпс самое низкое это опускается до 30, когда обзор захватывает большое пространство с городами и аэродромами. Но вот что пришло в голову. На забугорной ветке по поводу твиков графики, многие пишут, что всунули свой graphics.cfg из Черной Акулы в ЛокОн2.0 и вырастает фпс в два раза. То есть было в 2.0 - 20 фпс, а в Акуле 40. Но после замены файлов в 2.0 стало 40 фпс как и в Черной Акуле. Кто нибудь может объяснить сей феномен ? И вообще, можно ли выключить вообще к чертям города ? Собственно они мне лично не нужны, так зачем они будут грузиться ? Не считается ли это читерством? А вообще это вина разрабов, игре столько лет, а ее так и не довели до ума.ЛокОн это какое сплошное мучение..три дня лазанья в нете и бесконечного ковыряния в игре, ибо ничего толком не настроено. Что уж говорить о новичках которые сталкиваются с этой игрой, они наверное в ужас приходят от всего этого. О каком фпс можно говорить, если оказывается под землей есть вода, которую прорисовывают наши ПиСи, хотя по сути она нафиг не нужна ни кому под землей.
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  10. I can't make out any specifics (might be my bad) from the quote you posted, Paulrkiii. But from my testing, even with the external tanks switch(es) turned off, upon AA-refueling the external tanks still get filled before the internal ones. So either there's no way to prevent them from getting filled first whatsoever, or it's not properly modelled in the sim. That, or I'm making a major donkey of myself here :)
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