Jump to content

Booger

Members
  • Posts

    395
  • Joined

  • Last visited

Everything posted by Booger

  1. I'm sorry. Order it on your girlfriend's computer & have it shipped to her house. Then take it home & say "Hey, look what I found in the trash at work honey".
  2. Nomex Flight Suit.
  3. As I understand, Black Shark v1.0.2 "broke" DCSMax (dcs.exe vs simulator.exe), so no more "on-the-fly" skinning. Again, as I understand, the only way currently to skin is to edit the mission in the ME prior to launch, but that only works for single player missions, not campaigns or MP play? Is there a different/easier way to do this? Or a new program that replaced DCSMax as far as skinning temp files? Sorry for the noobish questions but I've been out of the "mainstream" loop for a while.
  4. Wow Maler, that looks nice. Are you planning on an english version also?
  5. I can lag well in the Warthog. Let's hope not everything will come with the compatibility patch. :mad: ...but clicking comms would be sweet.
  6. I remember many moons ago a topic (that search was no help with finding) where a discussion was about the color of cockpits being blue-ish... A ton of more pictures: http://englishrussia.com/2011/06/23/the-flight-training-centre-in-torzhok/ There was some talk about this being a mod as well. I've looked around and didn't find anything. Does anyone know if this was done, or is it being considered to become one? Or even gray?
  7. I kind of have a similar case, but not as grave as the OP. What happens is once the (actual) sim engine closes out, the debrief page (the bottom anyway) is partially covered by my taskbar. With his, I guess his taskbar isn't visible. Luckily, I can simply click anywhere on the window to get it to the front. My guess--I think it might be a focus bug/issue for (some?) folks who play in full-screen mode.
  8. Yes indeed. Thank you Viper.
  9. Nice, thank you! I'll give this a whirl in the next few days.
  10. In the Sim, I would say that based on yours, others & my own tests, that your conclusion is rationally correct. A developer has stated it's the INU. I mean, he was pretty direct in specifying exactly what the problem was & corrective action to avoid it. When he stated he was wrong (later in the same topic), it was the duration of time to wait for INU alignment, not which system did what. The question here is: Does this reflect modeling in the actual aircraft? I honestly don't know. Others who are certainly a lot more smarter than I who have great working knowledge of these systems apparently agree that it's INU's "job". None argue that it's the DNS that measures ground speed. So is it that the INU controls the auto-hover in the real-world aircraft but in the sim, it's modeled differently (DNS)? It's starting to seem that way based on the many conflicting answers given...but that could be my own ignorance scrambling to find logic. It would be nice to get a clear answer & put this to bed.
  11. That's your AI Wingman's job. :doh:
  12. Yeah, it really is weird. It seems to conflict (per EinstienEP) and if the good 'ole OCD was a dash more severe, it would be causing sleepless nights. I too have read elsewhere that INU alignment isn't modeled realistically. Still, I like how Viper worded it... EvilBivol-1 has stated it. Viper has demonstrated it. The rest of us can reproduce it.
  13. Yeah. Reading the topics in the A-10 side there are folks with beastly machines that have issues with roughly the same. I guess I lack the magic combo atm. Nonetheless, I'll kill the hijacking of the topic with a thank you & hope to see you in BS at least lol.
  14. Hey, thanks for the tip. Unfortunately it didn't help much. I sit at a pretty solid 8 fps in the pit during lessons. That's with everything pretty much set to low & my resolution dropped to where it's not even full screen.
  15. He sure does! TS info is actually posted in his forum.
  16. AMD Athlon II X2 240 2.9g 4g DDR2 NVIDIA GeForce 210 1g Win7 x64 Certainly not a booming system, but I'm fine in BS with it. A-10 seems to be a bit much. The wife & I have identical systems so I was going to borrow her RAM & see if that does the trick before looking at any major replacing. Unfortunately she's quite the gamer too, so sneaking off with her sticks, even briefly, is quite the task. Cheating on her would be easier :lol:
  17. Yeah, I would love to jump on this, but I'm working on figuring out what I need to do to make the game a bit smoother. At the moment it's like watching a slide show.
  18. Weather conditions must be fitting for it to happen. As it was mentioned earlier, if there's a bit of moisture in the air, the marking will be prominent. If the air is very dry, it simply won't happen.
  19. Are you sure? ...but... If the above is true, then the Doppler Velocimeter takes longer than the INU? :doh: I guess the easy answer would be at least waiting for the airspeed to display before carrying on (which will hopefully display during your initial hover prior to departing--it doesn't display, at least for me, while on the ground), regardless of which system does what...but it would certainly be nice to know for sure. By the way, thanks for going through the trouble of finding/providing those different topic links. They were an excellent read.
  20. The .trk is actually for a different issue (auto-hover disengaging AP). He actually has 2 issues he's asking about.
  21. The difference here is speed. Where his (and your) comments hold absolutely true with forward movement, Helio's problem isn't with fighting the AP with forward momentum only, it's the inability to spin while in a hover. To illustrate better: Imagine pushing your left petal completely down and your helicopter spinning roughly 45 degrees to your left only...basically holding there. When you recenter your petals, the nose turns back to it's original position. Where the confusion is happening I think is that the aircraft returns to it's original heading. On the surface, it does sound like the symptom of just another person fighting with the AP/auto-hover...but again, auto-hover & FD isn't engaged. Mind you, again, that although auto-hover and FD would turn you back to a set heading, it would not hinder your ability to spin completely around while in a hover.
  22. Perhaps I'm not explaining it well enough. If you are in a hover (with your AP on, of course) and give full left rudder, your helicopter will spin...endlessly. I think we can agree on this. Note that I didn't mention auto-hover was used...it's not--it's a well-trimmed hover. Even if auto-hover was engaged, that still doesn't limit the pilot from completely spinning the aircraft. Although a good point (and it'll be checked), it wouldn't matter. All deflection would do (since it represents how much input is put on that control) is determine how fast he should spin. Even in auto-hover you can do a pretty darn slow spin. See the problem?
  23. What he means is the twisting of his stick's behavior doesn't accurately model spinning on that axis. Let's say he's facing north in a hover. If he twists his stick to the left (and holds it there), he will only travel about 45 degrees (Northwest). Upon re-centering his stick, it turns him back to facing north. The behavior is the same for the right. What should happen (as we all know) is once you yaw, you should continuously spin. In game mode, this works fine. In Sim mode, it doesn't. We've verified the differences between controls of the two modes (in Game Options) and they reflect a mirror image. To reiterate: Twisting the handle only turns him slightly, then upon re-centering the stick, it faces him back to the original heading.
  24. A picture is worth a thousand words. Anyway, he's done all this, yet connection can't be established to his server. What he's asking is, with his firewall disabled, what else could be hindering connection from others to him? I would completely agree that there SHOULD be a connection, but oddly enough, it's rejected.
  25. 2 installs on your computer. 1.0.1 and 1.0.2
×
×
  • Create New...