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Everything posted by ajax
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You say that remarking function PopulateRadioMenu eliminates the crash. That tells me one of the two statements within is causing the problem. I suspect it is the first one: removeItemForGroup. Try remarking that line and see what happens. You may find that it is not needed at all.
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Make sure you don't have a waypoint or target point selected on the PVI-800. I believe the HUD displays distance to that point instead of the laser range.
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Yes, I have had this problem at least twice. Repair would not fix it. I had to re-install from scratch. Since then I maintain a complete working copy of the DCS folder. If I get it again, I will copy everything back to the original. I don't know if that will work but it should.
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There seems to be a bug (?) in the PVI-800 where everything is rounded down. Wind speed displayed by the PVI-800 is always (except at 0) 1 m/s less than actual. With this in mind your pictures of the ABRIS and PVI-800 coordinates match. The ABRIS is degrees-minutes-seconds and the PVI-800 is degrees-decimal minutes. My calculations show that the PVI-800 should display longitude 041'47'9 instead of 041'47'8. So I'm not sure that even if alignment was modelled that you would see a difference before and after.
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Many thanks to both of you!
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Nice, Grimes. Is the multiline outtext capability part of Mist?
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Now that's a good idea. Thanks!
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Most of what you want to do cannot be done in FC2. Some them can be done with scripting in DCS. I'm certainly no expert but here's what I think: 1. Not possible. 2. The aircraft cycles between the begin and end loop waypoints until bingo fuel. 3. Multiple waypoints back and forth. Sometimes as many as 20-30 waypoints. 4. Not sure. 5. Not possible. 6. Not possible. 7. Destroy AI group when it lands, and respawn a new group. 8. If the location is known, create a late-activation infantry group at that location and activate when the condition is met. 9. Not respawning per se, but multiple late-activation groups that are activated by triggers. 10. Not sure.
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I'm fairly new to Lua scripting so this might be a question with a simple answer: How do you debug scripts? The only way I've found is to put multiple env.info() statements in the script and then read the log file. Is there a better way?
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Skins not displaying correctly for clients in MP
ajax replied to Raptor9's topic in Multiplayer Issues
You're welcome. I hope you get it to work. If you have problems, PM me and I'll send you the corrected file. -
Skins not displaying correctly for clients in MP
ajax replied to Raptor9's topic in Multiplayer Issues
DCS always reverts to the default skin when you zoom out past a certain point. The problem is that for the Ka-50 the default skin package is incomplete--several files are missing. That is why you see the orange skin. The problem file is ..\bazar\world\textures\ka-50_general.zip. You can fix it yourself by zipping the ..\bazar\liveries\ka-50\Russia Standard Army folder and renaming it to ka-50_general.zip. Then replace the file of the same name in ..\bazar\world\textures. Note that this is not a global fix--it only fixes it for you. Edit: I should say zip the contents of the Russia Standard Army folder. -
...that you know of.:) You may be using the same online username as someone else who has been banned. Some servers check both IP and username against a ban list. Edit: Try changing your name.
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No problems here. Perhaps you are failing integrity checks or your IP address and/or username has been banned from a particular server? Edit: Also, what is your ping? Some servers limit the ping.
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Well, Falcon, I figured it out just this morning and TBH never thought about it before you asked the question.:) I presume full file paths are acceptable, but I haven't tested it. Edit: Full pathnames work fine.
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Here you go, Falcon: Edit {DCS}\Scripts\UserFiles.lua to include the lines in red. Modify according to your system. local lfs = require('lfs') sysTracksPath = lfs.currentdir() .. 'Missions\\Tracks\\' userMissionPath = lfs.writedir()..'Missions\\' userTrackPath = lfs.writedir()..'Tracks\\' sysCampaignPath = lfs.currentdir() .. 'Missions\\Campaigns\\' userCampaignPath = lfs.writedir() .. 'Missions\\Campaigns\\' userMoviePath = lfs.writedir() .. 'Movies\\' [color=Red]userSquadMissionPath = lfs.writedir()..'Missions\\Squad\\' userPublicMissionPath = lfs.writedir()..'Missions\\Public\\' userServmanMissionPath = lfs.currentdir()..'Missions\\Multiplayer\\' [/color] function initLocations() function _(str) return str end lfs.add_location(_('My Missions'), userMissionPath) [color=Red] lfs.add_location(_('Squad Missions'), userSquadMissionPath) lfs.add_location(_('Public Missions'), userPublicMissionPath) lfs.add_location(_('Servman Missions'), userServmanMissionPath) [/color]end initLocations()
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SLmod or servman working on 1.2.4?
ajax replied to LNR212's topic in Multiplayer Server Administration
Servman is working well on the 159th server. -
I think that should be Left-Alt + ' .
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If it is a western FARP you must have an M818 supply truck.
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Yep. Only Ka-50 for me. I just don't have the desire to fly a fixed-wing aircraft.
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1:500000 printable DCS/FC2.0 Tactical Chart (WIP)
ajax replied to igormk's topic in DCS: Ka-50 Black Shark
I tried creating a new map (12000 x 6000 pixel bitmap) from scratch using NASA sat data which includes the new areas to the east. I got as far as the attachment, but then got stuck. -
Missing Ka-50 textures in Death Valley mission? (v1.2.3)
ajax replied to zarqa's topic in Bugs and Problems
I believe the reason the orange skin shows up is that not all necessary files are packaged in the default skin: ".\Bazar\World\textures\Ka-50_general.zip" If you open the zip file you will notice that the following files are missing: ka-50_st_paint1.bmp.dds ka-50-lrm_b.bmp.dds ka-50-lrm_centre.bmp.dds ka-50-lrm-1.bmp.dds ka-50-lrmpart-1.bmp.dds ka-50-paint1-def-01.bmp.dds ka-50-paint1-def-02.bmp.dds ka-50-paint1-def-03.bmp.dds ka-50-paint1-def-04.bmp.dds ka-50-paint1-def-05.bmp.dds ka-50-paint1-def-06.bmp.dds These are the same files that show up in the error log as missing textures. I fixed my orange skin problem by copying these files from the "standard army" skin and including them in the zip file. -
How to make persistent changes in your (ka-50) ABRIS?
ajax replied to wess24m's topic in DCS: Ka-50 Black Shark
Yes, I've come to the same conclusion. The default ellipsoid seems to work better for the Ka-50. -
Yes, I do. The custom neck pivot mod and custom snap views.
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Confirmed. Even if "use these options for all missions" is selected in options, the Mission Editor does not save a view.lua file. So either the mission was extracted from a track file or, as Grimes rightly pointed out, it was manually placed there.