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vctpil

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Everything posted by vctpil

  1. Don't know why, when I edit the file, dcs doesn't want start. My screen stay black.
  2. Thanks for this version, sound interesting to understand how flags are working. Just a question, why using switched? Because the use of flag true/false?
  3. Quite difficult to explain like that. You have to use the X:COCKPIT PERFORM CLICKABLE ACTION() I am using the F/A-18C, and it is difficult to explain because there are some function I never find (or because there are not available yet). Refer to the new DCS user manual 2020 pages 154-155. Which aircraft are you flying ?
  4. alt.sanity, thanks you also, I did not see yours because I was writing my answer.
  5. Hi, Thanks a lot dark_wood, it works. I just add a condition at mission start to set the SAM AI to OFF, otherwise, the SAM activate as soon as I enter its detection range. Purpose : - SAM activate later than normal and de-activate when aircraft escape a zone - If a AGM-88 is fired, the SAM de-activate In summary : Place 2 trigger zones : SA6 AI ON - SA6 AI OFF MISSION START (SA6 AI OFF) > > UNIT AI OFF (SA6) REPETITIVE ACTION (FA18 inside zone, NO EVENT) > UNIT INSIDE ZONE (FA18 Pilot, SA6 AI ON) > UNIT AI ON (SA6) REPETITIVE ACTION (FA18 outside zone, NO EVENT) > UNIT OUTSIDE ZONE (FA18 Pilot, SA6 AI ON) > UNIT AI OFF (SA6) REPETITIVE ACTION (HARM inside zone, NO EVENT) > MISSILE IN ZONE (AGM-88C, 1, SA6 AI OFF) > UNIT AI OFF (SA6) - FLAG ON (1) REPETITIVE ACTION (Delay SA6 AI ON, NO EVENT) > TIME SINCE FLAG (1, 10) > UNIT AI ON (SA6) - FLAG OFF (1) That's great, thanks again to everyone. Exorcet : the SAM should re-active after 10 seconds, but it depend if its stay on the same position of if it is try to escape. That help a little for randomization.
  6. I tried simple scenario with HARM and flags, mission in attached. That does not work, the SAM does not activate again when the HARM disappear. Each time I tried with the HARM and flags, something is wrong. I think I don't understand the logic of flags ON/OFF/TRUE/FALSE, because sometimes is ok, sometimes not! Edit : it seems to work when there is 2 possibilities : aircraft "inside zone" and "outside zone", but there is only "missile in zone" and not "missile outside zone". No idea how to solve this problem. Test 2.miz
  7. Hi, Thanks to for your help. Here's the mission file in attached. Very simple, the aircraft is flying straight, SAM and aircraft are immortal for test. Waypoint 1 : limit of SAM detection but it will not activate Waypoint 2 : the SAM activate What is working with flags : 1. The aircraft is entering the detection of the SAM but it does not activate 2. The aircraft is entering the green zone, the SAM activate 3. The aircraft is exiting the green zone, the SAM de-activate Now, I set a condition for the HARM without flags : 4. If a HARM is entering the red zone, the SAM de-activate 5. When the HARM disappear and the aircraft is in the green zone, the SAM activate 6. If the aircraft is leaving the green zone, the SAM de-activate Til now, everything is working perfectly. The question is : if I want the SAM to activate with a delay after the HARM disappear, I have to use flags, correct ? I am still looking for a solution, and I am going to try your solution : REPETITIVE ACTION > UNIT INSIDE ZONE or HARM in ZONE > UNIT AI ON, Flag 1 true REPETITIVE ACTION > UNIT OUTSIDE ZONE > UNIT AI OFF, Flag 1 false REPETITIVE ACTION > time since flag 1 - 30 seconds > do something else Thank you again. Test.miz
  8. Very, good, so "correct as is". Thanks you very much.
  9. Thanks, but this is not working as I want. I have tried flag on, off, true, false, once, repetitive, switched... Still don't understand how the flag are working. :cry: Just don't know what to do. So, let's me explain with more details. Look at the attached screenshot. 1. The aircraft is flying without knowing that there is a SAM (Sam inactive) 2. The aircraft enter in the detection range, but the SAM is still inactive 3. The aircraft reach the green zone and the SAM activate 4. if the aircraft turn back and exit the green zone, the SAM de-activate 5. if the aircraft fire an HARM, and the HARM enter the red zone, the SAM de-activate 6. When the HARM disappear (the SAM is immortal for the purpose of test), the SAM activate again. I would like to introduce a time delay at this moment for the SAM not to activate right away. Right now, I don't understant why the SAM is still active when I exit the green zone. Should be simple, but I don't understand. I am on this problem for 3 days already. Thanks for your patience.
  10. This one drive me crazy. When the aircraft is outside the zone, the SAM should de-activate, but its is not! HELP!
  11. I tried something more simple, still does not work. Is anybody can explain how those :furious::furious::furious: flag logic is working ? Thanks.
  12. Triggers in attached. I don't know why, the SAM does not activate when the aircraft is still in the zone and HARM is not present. Any idea ? Thanks.
  13. So, is it normal to fire a HARM with the emitter behind ? That seems extreme to me.
  14. SP mode. Is the emitter supposed to be displayed on the HRAM DSPL for the HARM to be fired in TOO mode ?
  15. Hi, I am able to fire the HARM when the SAM emitter is behind (single player). Not sure that's a correct behaviour. Easy to fix : rename the missile AGM-88X! :megalol: Vincent HARM 180°.trk
  16. Thanks for your answer, I will try tomorrow. I already done the scenario without flag, but I would like to insert a time condition to reactivate the SAM.
  17. Hi, I definitely don't understand how to use flags. I just want to do something simple by using flags, and this is just not possible! I place a SAM in the middle of a trigger zone. the SAM AI is OFF and become ON when an aircraft fly through the zone. If the aircraft fly outside the zone, the SAM AI came back to OFF. Sound simple. That's does not work with flags., the SAM is still active when the aircraft leave the trigger zone. REPETITIVE ACTION (FA18 inside zone, NO EVENT) > UNIT INSIDE ZONE (Pilot1, SA6 radar ON) > FLAG ON (1) REPETITIVE ACTION (SA6 AI ON, NO EVENT) > FLAG IS TRUE (1) > UNIT AI ON (SA6) REPETITIVE ACTION (SA6 AI OFF, NO EVENT) > FLAG IS FALSE (1) > UNIT AI OFF (SA6) What's wrong with that ? Thanks (to help a desperate ME user),
  18. and if you place an aircraft staying on the deck of the Stennis and ask the helicopter to escort this aircraft ?
  19. The thing is, initially, the aircraft must hold over Creech airbase and call the JTAC. So, there is no waypoint on the target or on Ford. I have to use the coordinates to create the waypoint over the targets and ask the JTAC to illuminate them. Ford nav waypoint is not displayed on the map also. that's the problem.
  20. Thanks for the answer. Problem is, I am flying the F18 and the Ford point is not on the map on the mission editor, not even on the Google earth file published by the 476th group. Any chance to have the coordinates?
  21. Hi, During a JTAC call, the IP is Ford and the Egress North is Ford (see the screenshot). Is it a navigation point ? Because I cannot find it on DCS. PS : my callsign is Enfield, not Ford Thanks
  22. Nodoby's know ?
  23. Hi, Can you tell me where is the point FORD ? I cannot find it. Thanks, Vincent
  24. Hi, I would like to start in the air with the ATC ON to keep a constant speed. I didn't find the command in devices.lua or clickabledata.lua. Maybe the command is not in the list yet, is anyone can confirm ? Thanks, Vincent
  25. In FS, when the aircraft arrive at the gate on some scenery, the marshaller does not guide the aircraft left or right (as far as I know), but indicate the aircraft to stop when at the correct position. This is definitely more simple in FS that the crew we can see on the DCS video, but we can reasonably supposed that ED make this possible.
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