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vctpil

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Everything posted by vctpil

  1. Hi, Is someone explain why the GWND is always 155/5 independently of the wind direction ? If I try to change it, that's not working. Maybe this part of the aircraft is not working ? Thanks, Vincent
  2. No, that definitely does not work after a week! Any help appreciated to do that : 1. one single ship among 3 spawn at random time 2. When single ship dead, a dual ship among 3 spawn at random time How to do that ?
  3. I did it, with 2 different system, see the attached file. For any reason, the use of Random 2 times in the same trigger (for 2 differents units/groups) does not work. Is anybody can confirm that ? Thanks, Vincent Test 6.miz
  4. Hi, Here's a little example in attached file (Nevada, no mods). 1. Crossing a trigger activate one of the three enemy unit and they appears within 1 minute. 2. When dead, a second enemy among three others appear after 30 seconds. How to use the flag for the second enemy to appears also randomly within 1 minute ? When I use the same system than for the first enemy, the second ennemy ignore the random time and appear right away ? Thanks, Vincent Test 4.miz
  5. In attached, the text version. Thanks. Test 3 Text.txt
  6. Hi, I need some help to solve this problem. Here's the situation : Nevada map 476th objects mod A pair of F/A-18C 1. Spawn of a single agressor at random time (trigger ok for this one) 2. When the enemy is dead, spawn of a pair of agressor (not ok) I don't know why the second spawn does not work. Here's the link to the mission : https://drive.google.com/open?id=1yCrmZnLwyxplA4yRGxJDnD8N8UXq1dGE Thanks, Vincent
  7. A Perform Task/Go to waypoint for the Air Carrier.
  8. I have just improve the file like that : - EWR does not scan at mission start - flag inserted to stop both EWR to scan for a moment EWR Scan Airspace.miz
  9. Wow, that's great, it works fine, thank you very much. Seems easy right now, but apparently, I am not able to elaborate that. If I may : is it possible to use random time on this system ?
  10. I have tried this one from https://wiki.hoggitworld.com/view/DCS_editor_Randomization#Simple : Once > Time Less than 5 > Set Flag 1 Random Value from 50 to 100 Switched Condition >Time Since Flag 1 is 30 seconds > Flag 1 Decrease 1 Once > Flag 1 Equals 1 > Activate Group Switched condition does not work, I have to use Repetitive action. Nice to know that this document may not be correct. I have now to deactivate the EWR and create a loop. No idea how to do that.
  11. Can you detail your flags, please ? I have so much difficulty to understand how flags are working. Thanks. Edit : I don't even know how to set a flag to a value from 1 to 60 every minutes!
  12. I looked at Skynet, but I don't know anything about scripting. I also try to understand the ME and create complex mission. I made this example in attached. I just wonder how to do the same without the car and the trigger. EWR Scan Airspace Randomly.miz
  13. Exactly, the entire carrier group. Currently, lot of units are missing simulate the group correctly (Supply ship, submarine, etc).
  14. Hi, Will a air carrier group template be available for the Super Carrier ? Thanks.
  15. Thank for the reply. The problem is the EWR turn On then OFF right away. Is it possible to let the EWR scanning for 2 minutes, then all the EWR off for 1 minutes, etc ?
  16. Hi, I would like to create this scenario : - 3 EWRs appears randomly at different location - One activate to scan the airspace for a moment then de-activate - After a moment, another EWR appears and do the same - The scenario must be continuous. I tried some scenario with flags, but seems not working. the 3 appears, one at a time, budoes appear again. See mission in attached. Any ideas to solve the problem ? Thanks, Vincent Test.miz
  17. Try the file in attached. This artillery need 3 minutes to prepare. Artillery Attack.miz
  18. The artillery can take up to 3 minutes to have a fire solution. See what happen after 3 minutes.
  19. Hi, Just a quick question : what is the purpose of the Disable action -x (Set frequency 131) in the new User Manual 2020 page 207 ? Is this action will enable at the moment all previous actions has been performed ? Thanks, Vincent
  20. Hi, Thank you very much, work perfectly. And you are right, I don't understand how the triggers and flags are working, seem so difficult to me. Cheers, Vincent
  21. Thanks for your reply. I suppose : Switched > Blue Unit inside trigger - Flag equals 1,1 > flag increase 1,1 Once > flag equal 1,2 > Red unit activate But the red unit does not appears.
  22. Hi, I would like to know if it is possible. I tried with flag increase, but something I don't understand. Once > Blue Unit inside trigger > flag increase 1,1 Once > flag equal 2 > Red unit activate Thanks.
  23. Coordinates are accurates if you record them with the tgp when you fly over the target.
  24. Thanks for your file and suggestion, and I will try your very interesting version. In the mean time, I have "finish" this version in attached, late activation of the SAM, and random re-activation after a HARM is fired to the SAM but not destroy it. Thanks to all. I need some vacation now! :lol::lol::lol: Test.miz
  25. I already tried 1222 and it works.
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