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Everything posted by average_pilot
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Could it be a bug related to the rotor brake? Just guessing, based on that this is exactly the same behaviour that when you try to start engines with rotor brake set.
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It also makes you appreciate how talented were they back then. When I remember my lovely F-19 stealth fighter from Micropose I can't hardly believe that such a rich and dynamic 3D world was possible in my 286 with 640 KB.
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What's that Cougar trim? Sorry for jumping in without an answer but a question.
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That would be so much cool... The problem is that it is not supported by the sim. I think.
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Done! It's so smooth now :) I can't believe I've been all this years suffering the detents without opening the throttle to remove it. Thanks for the pic. I went straight to the plastic detent.
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I'm gonna do that myself as soon as possible! :thumbup:
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I suggest you to change the "hand sensor" with a little switch. I can't remember the details, but it was something like: the 2 wires of the sensor in contact (don't know the english word for this, closed? bridged?) means hand on the grip, and with 1 of them (can't remember which one...) to ground, hand off the grip. And it's also very convenient. You don't have to worry about the aircraft commiting suicide itself by pitching down to the ground because you needed to release the joystick. No more dead stick. My mod is a lot simpler. I added a longer shaft and a CH combatstick grip, rewired buttons and POV to use the CH grip buttons, added that switch to replace the hand sensor and done! I have a X52 but I left it intact, I only use the throttle unit and have the stick unit near to use the toggle buttons on the base.
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Awesome pits in there! A little advice to pit builders: trackball instead of mouse.
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Question about stable flying - Super noob Helo driver
average_pilot replied to zahedia3's topic in DCS: Ka-50 Black Shark
Pedro, why are you enabling FD to transition from hover to forward flight? To me is like: press trim, move joystick forward, release trim, move joystick to center, then relax and see how speed increases while the AP channels fly the thing for you. -
I'd use glovepie and ppjoy for something like that. But I'm curious to see that translation.
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It seems that I'm finally understanding how to fly the Black Shark. I want to share my new discovery in this thread. Since the beginning, I was pressing the trim button after moving the stick and releasing almost instantly, because that's the most similar to what is done in a fixed wing aircraft (first fly the ship, then trim). But I have found out that everything is a lot easier if, before moving the stick, I press and hold the trim, then move the stick, then release. (This is valid to FFB joysticks). I'm talking about the movement of the joystick, not whole maneuvers. I have seen that it has been a lot of discussion on the forums about hold or not to hold the trim button during a maneuvers, but I'm not referring to that. I'm so happy with this, control is now completely different. My own question about the centering forces being disabled when pressing the button is now disregarded. It was a problem derived from the fixed wing aircrafts piloting habits... yet another. With my new piloting skills, yesterday I felt confident enough to finally start a campaign, but the first mission was a stroll (ouch!). Well, maybe today I'll enter combat for the first time. It will be a pity to die again, I've been able to fly a lot without important incidents since my last death :D This sim is a dream.
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You are certainly not wrong. I wrote that thinking in the deadzone settings available at the control panel of my joystick. The people who made that control panel should have think about the fact that the forces center could be in any position, not only in the physical center. Properly done, all the deadzone issue would be transparent to the applications (games/sims). But this doesn't change the fact that it isn't done right and the joystick software is useless and is the application the one that must implement it right. Although I'm quite used to the control issues for the reasons already discussed here, if ED would add a correct "roaming" deadzone option the controllability would rise in an order of magnitude.
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@mikey, I think that you were missing the word "deadzone" in your posts leading to some confussion, but all this confussion has been worth because that picture you have posted clears it up sharply. That's what I was also trying to explain with my pity english grammar, I should have think of using a picture myself. @manne, the joystick recenters itselfs, but the center can be changed because it's driven by electrical motors and not springs. When FFB is enabled, the relation between the range of motion of the joystick and the range of motion of the aircraft's virtual stick doesn't change when you trim. That's why you don't have to move the joystick back to the physical center like happens with a mechanical spring driven joystick. @Made.In.China.00, I think that, like most customers, the manufacturers consider their own FFB joysticks as joysticks with vibrations. Ideally, developers (like ED) shouldn't be worrying about details like this, it's should be on the driver/device software side.
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I was attracted by those graphics and was going to download the demo. But after reading more about it, I run away of it with repugnance. It's the WWII version of HAWX.
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No FFB problems with MS FFB2. I only tried to explain that the axis deadzone should follow the stick's center when it changes due to trimming (with sitck's center I mean the position at which the centering forces pushes the stick to, not the physical center, I don't know what words to use for each concept). For example, if you are flying at very low speed with the stick trimmed at 3/4 back of the range for that speed, the deadzone should be effective there, not at (0,0). The same goes for the curves. ------ In another matter: I bought my MSFFB2 a year ago. It was impossible to fly smooth and stable with it at the beggining, specially after several years of X-52. The unwanted banking when I wanted to fly straight en level was the more anoying. But nowadays I can fly pretty much like I did with the X-52. Not equal, that's true, but a lot better than those firsts days. I had to learnt to release the pressure of my hand on the stick when looking over my shoulders to avoid unwanted control and to feel when the stick is well trimmed and can be released keeping it's position. I don't like that FFB deadzone or free play as I call it. It's just that right now you can't have it all in a single joystick, and if I have to choose, I prefer the organic feel of FFB to the cold precission of the X-52. I can't fly as well as before but to me all this is just for fun, nothing serious like it is for others. I love the FFB topic, almost as much as the S-3D topic :D
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So, it may be like that the system stops doing the centering force but still you feel the resistance of all the rest.
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That sounds like correct. Thanks for all the information, guys. :thumbup: But another question comes to my mind, now. I didn't expect the forces of my FFB joystick to go away the first time I pressed (and hold) the trim button. That was a surprise to me. I expected the center to change in the moment I release the button, but didn't expect anywhing in the moment of pressing it. The question is: that's what it happens on the real ka-50? This is something I don't understand because it's counterproductive control wise.
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You can't use curves with FF sticks because the center of the curves doesn't follow the center of the stick as you trim. Or at least that's what it happened in FC (the now old FC). The result is a very strange control behaviour when you trim for high or low speeds. I had to learnt it by myself when I was new to FF. The biggest problem with FF is the free play around the center. This is to avoid oscilations when you move the stick to the center and the motor changes from doing force in one direction to the other. The people who has owned the ancient MS FFB racing wheel may know what I'm talking about. To avoid the constrol issue when the stick is loose in the center the best would be to use some dead zone and avoid unwanted control. But, like with curves, the deadzone is not carried along with the position of the center as you trim. It's left behind making it useless. The truth is that in any non fly-by-wire aircraft there is some free play around the center. If the FF stick's free play would be smaller, AND the deadzone (and curves for the matter) would follow the position of the center when it changes due to trimming then the FF's free play could be an emulation of real life's free play. I'm used to my MS FFB2, but sometimes I feel nostalgic and fly with my x52. Now I realize that it is sooooo precise that it's even unrealistic. Yes, I think that flying with the x52 is too easy, control is just perfect. It's more like a fly-by-wire aircraft's flight sitck than a traditional one. An alternative to curves is saturation. You lose some range though.
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If I buy map, I want to be able to use my ruler, so third option
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I'd like to know if it is possible to run the same installation of BlackShark from different partitions without losing activations. It's installed now in the XP partition, which is still my main partition for simming for compability with some old peripherals. But I'd like to test BlackShark with my new 3D display that only works in Windows 7. It's the same computer.
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I have a doubt about that question of the ball. It's several pages before. Now I understand why the Ka-50 slips a bit when flying at high speed in a straight line thanks to the thread that was linked before as an answer: (http://forums.eagle.ru/showthread.php?t=35023) What I don't understand is, if the ball is an indication of the lateral acceleration, why is there lateral acceleration when the aircraft flies in a straight line. Or, another way to say it, what force is pushing the ball to a side when the aircraft is not doing any kind of turn and flies at constant high speed. I was afraid of being asking a very silly question due to ignorance, but this thread seems to be the place to ask. Great thread, may become a separated forum in the future.
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Changing the HUD size/position - Is it possible?
average_pilot replied to average_pilot's topic in DCS: Ka-50 Black Shark
Thanks, I'll take a look there. Anyway, for what I've been reading at others threads, it doesn't seem to be a solution at "user level" -
Changing the HUD size/position - Is it possible?
average_pilot replied to average_pilot's topic in DCS: Ka-50 Black Shark
Ok, before anyone says "do a search first", I'm already reading some threads about the topic. I don't know yet if there is a valid answer anyway. -
I'd like to change the position and the size of the HUD's rendering surface and turn off the collimation effect (it would overdo after the change). This would allow correct viewing of the HUD using nvidia's 3Dvision. Is it possible or it's part of the 3D model? Sorry, I don't know a word about Blackshark modding, but I prefer to ask. It only takes 1 minut of modder experts or ED team to answer.