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ChillNG

DLC Campaign Creators
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Everything posted by ChillNG

  1. Great to hear, thanks for the update.
  2. Hi glad to hear how much you're enjoying the campaigns! Regarding fuel, to be honest it sounds like you must be being far too heavy on the throttle, fuel in LOWOS can certainly be tight at time as the Viper is the Viper after all, but I am not aware of this being a wider issue. For context, in the 100 or so playthroughs I have made of the LOWOS missions I never refueled even once (I find it boring which is one of the reasons I avoid making it a necessity), it's not an issue my testers raised either and I can't recall another user report on the same issue. It seems strange that you are struggling to complete so little of mission 4 before Bingo, this is not what an issue I have experienced or had reported to me by anyone else either. If you can supply a track replay of the mission I'll be happy to look through it and see if I can ID either where you're going wrong or if there's something else odd at play. For me, I almost never use AB, only during combat when I really need it, or occasionally on a climb if I've messed up and got too slow. Follow the fuel plan, if you find yourself behind then try to conserve fuel to get back on plan if possible. If you've pushed too far past bingo for RTB then I usually climb as high as I can, and fly as efficiently as possible for home. Regarding refueling on the inbound leg, the reason it's not offered as an option is due to the massive increase in complexity by having it as an option. It would cause havoc with mission design when TOTs apply, and would force the mission to start earlier to allow those to refuel that want to, but would mean that those that don't have to burn holes in the sky or sit on the ground waiting to use up the additional time, basically its an extra variable that really complicates things. Having said that, if it's a mission where there are no major TOT requirements, ie. to meet up with a package ( mission 4 isn't for example) then you might get away with stopping at the tanker on the way in. Mission progress in TOT dependent missions is usually driven by time, and the mission will continue without you. However non TOT dependent mission are most likely to be driven by your advancement across the map, with entering the Silver Corridor/going feet dry a common trigger point - in these mission you might get away with a pre-mission top up. Hope that all helps, and happy to look at that track if you're able to supply one. Thanks.
  3. Campaign has been completed and submitted to ED. Will keep you all posted on an ETA.
  4. The campaign is heavier than some on performance as there is a lot of moving parts to it, but there are a great many people out there playing it without issue on a range of systems so let's try and see if we can help you out a bit. First thing to try is to disable TACVIEW if you use it, this can have a really big impact on your CPU and slow performance on heavier missions. Also do you use Winwing devices at all? These can inject scripts that cause big performance issues, so if this applies disabling them can help.
  5. Yeah I agree, I'm just not sure at the moment what it could be. I'll do some digging.
  6. Are the other missions ok? This mission isn't any more heavy in terms of units then any other I don't believe. And it's optimised in a very similar way to OCN as well, built out of the same template of units in fact.
  7. No all Comms are handled the same way in the editor, I'm not terribly clued in on the specifics, I just know MP is something many have tried to do and it's always failed to work correctly.
  8. Sorry to hear that, and sorry I can't offer any further advice, this one's our of my area if expertise now. Hope you get it resolved.
  9. I'm afraid that the campaign won't work in multiplayer, nor will any of the paid campaigns I believe. The issue IIRC is that the trigger commands do not work across clients, unfortunately there is no way around it.
  10. The campaign has a lot going on so can be fairly demanding on performance, that said, the numbers you are reporting are abnormal. Couple of things worth checking that have helped others in the past - first disable TACVIEW if you use it as the extra load on the CPU cab be an issue with the high unit counts in the campaign. Second if you use any WINWING products disable the scripts they inject into DCS as these also have a detrimental impact on performance , that when combined with the demands of a campaign can cause big performance issues.
  11. Thanks, glad to hear you enjoyed it!
  12. The player character will say 'Go Christmas tree' when it's time. It won't happen though if your lights are already on or if you're too far out of the city for it to help.
  13. I've not officially announced it yet, but takes this as the official statement of intent...I'm deep into research for an Iraqi Freedom F16 campaign. Would expect to start work on it next summer when I've completed my A10 Afghan campaign.
  14. Yes that's right, no need to enter coordinates at all, just select wp6 and hit designate, the WP is already in the correct position/attitude so you should be looking right at the target.
  15. Just ran a quick check and everything seems ok my end. Everything present as it should be, I assume you must have been looking in the wrong position. All you need do is target designate waypoint 6 and you should be looking right in the middle of the enemy camp. Note that the coords displayed in the TGP are a different format at to the ones in the kneeboard so can't be compared directly. null
  16. Campaign Updates 13/08/25 - Added the Advanced Targeting Pod to both FIWOS and LOWOS.
  17. Triggers look ok from a first glance so I shall do some investigating. Thanks for the report.
  18. Thank you I appreciate it!
  19. I've seen something regarding the F18 radio in the changelogs, but I've not retested it as of yet. If the G setting doesn't work, just use the M setting and 234, it doesn't matter which radio you use either if that helps at all.
  20. No it will be fine, feel free to change it. I'll be swapping it out for the next update anyway.
  21. Yes it will be added to both campaigns for the next update. As Raven said feel free to swap the TGP in the re-arm menu if you wish.
  22. Thanks I'll check, don't think it should have an impact on the mission IIRC, there should be fail safes in the background.
  23. Yes making good progress and on schedule, all being well the campaign should be sent to ED at the end of August!
  24. Known issue from bomb blast damage changes ED made in the last patch. It's fixed on the upcoming update.
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