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ChillNG

DLC Campaign Creators
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Everything posted by ChillNG

  1. It can be a pain, it's whatever internal logic the HTS is coded to do in DCS. Sometimes I see stuff appear straight away, sometimes it takes a bit of time. Bug must have a REALLY good version of the pod though . But on a serious note, if you're ECM is off then all you can do really is make sure you are giving the pod plenty to work with, I try and turn a fair bit to make sure the pod gets a good look at the emitter, and hopefully help with triangulation by creating new angels.
  2. Your ECM can block the hts when it's active IIRC.
  3. Thanks very much, yep let's hope for a positive outcome!
  4. Hi, just checked, all worked ok for me. Make sure you are at the hold short for runway 05 and on preset 2 for COMM 2. If you are using the new DTC funtion make sure you are not loading the comms portion of the cartridge, if you do so you will overwrite the preset radio freqs and that could cause problems.
  5. Announcement video premieres Saturday 18:00 UK time, I look forwards to sharing more about this in development campaign.
  6. 17th April 2025 - Campaign Updates Last Out Weasels Over Syria 2: Mission 11 - Adjusted trigger regarding interfering with Renegade's picture. Operation Cerberus North: Mission 6 & 7 - Various minor updates and fixes. All missions - fixes to the stop orbit bug.
  7. Thanks, glad you enjoyed it. There is good news on another A10 campaign, video releases tomorrow.
  8. Yeah I quite like the TACAN in the Harrier for that reason, its almost like having a data link.
  9. Just use the TACAN freq provided, you'll get all the information you need off that, no need to do anything more that that.
  10. I've not had it reported by any one else, strange.
  11. On the next DCS update. I've put a fix in for each mission, but ED have also fixed their end. I don't have a date I can share I'm afraid, that will be up to ED's patch schedule.
  12. Hi, last patch broke AI orbit tasks so the AI won't be released from their orbits. Fix will be in the next patch.
  13. It will just be making sure no SAM is active, there is a pop up SA-6 plus the two SA-2s and the SA-3 as you mentioned (SA-8 won't affect things). Would be hard to figure out what happened without more information, but sounds like for whatever reason a SAM has not been triggered as as inactive. There aren't any other surprises in the mission other than the SA-6.
  14. I think so, can't promise you won't run into any issues, but I can't think of anything critical that would be missing except for some comms degradation.
  15. Nothing you're doing wrong, last patch broke the AI orbit tasks so they won't break the orbit. Fix will be on the next patch.
  16. Hmm sounds odd, I wouldn't say FIWOS is any heavier than Cerberus North is terms of units, and it's obviously the same map. Do you have TACVIEW enabled? that can be a resource hog on the bigger campaign missions. in terms of upgrades, more RAM would be my advice.
  17. I assume you mean Woody (your wingman) not Poodle. but yes I'm seeing the same in a few missions. Last week's update seems to have affected the release of the orbit task, already fixed ready for the next patch.
  18. Thanks very much for the kind review, great to hear you enjoyed!
  19. Not had any other reports of it, be good to know if anyone else experiences this. No scripts running that would clog things up.
  20. Ha ha no worries, glad you got through it!
  21. A few hints, terrain is your friend when it comes to the SAMs, once they go active I usually descend to under 10,000 feet so that if they launch I can easily drag the missiles into the ground. There's lots of hills/valleys in the area so the terrain is very useful here. As for the Flankers...
  22. I wonder if you just clipped the zone around the runway? I'll check it's size.
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