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Ripcord

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Everything posted by Ripcord

  1. Ugene, where did you place those files/folders within the directory? Did you put them someplace in the MODS folder or over in Scripts or someplace else? Here is why I ask -- I notice that the MODS folder consists of two folders -- one for aircraft and one called TECH, which contains Combined Arms (eg, ground units). Nothing for ships. Alex O'Kean refers to this in his sticky thread called How to Create Your Own Plugin from Scratch...... http://forums.eagle.ru/showthread.php?t=89164 I believe you would need to modify the DB_Countries.lua file in order to add a ship to a particularly country. This file is in Scrips/Database folder, not in the MODS folder. This is a concern because it will be ungodly mess if each ship mod puts it's own edited re-write of this file....
  2. Very nice -- we need some Royal Navy content in this sim. So looking at your zip folder, this just 'creates' a new placeholder, essentially it's just another Tico class CG at this point, but it DOES appear in the sim you say!!? -- well done.... you can add the new 3-d model later, I imagine, so this is just proof of concept at this stage. Do we even have any ships for the UK in the sim, other than the dreaded armed speedboat? Need to check... Nope, that's it, only HMS Speedboat for now. Please keep posting and documenting your progress, so that others will have a sort of roadmap to follow. Thanks for sharing this.
  3. I would guess that it is less about computing power and method of rendering at various levels, distances, etc than it is about simply having limited resources. We want so many things -- new terrain, different theatres, more ships, more units, more/better AI, more features,.... basically just more..., all this is understandable, with each new module the possibilities just seem so much greater. So ED has to prioritize, and focus on the things that they can release and get out the door and charge for. Maybe this will improve when Nevada comes out and we get that new EDGE terrain engine? Not that there are helluva lot of trees in Nevada.....
  4. Or maybe his supervisor put down his coffee mug and walked over to choke the *$% out of him.
  5. Oh this sim is just SCREAMING for a harrier, too!!! I am so looking forward to that.
  6. Let's hope that FC3 will finally combine all these airfields and terrains together.
  7. I will help you with the language request if you wish. EDIT -- it says on the download page that Andy_drive is STRAT. Better read this post here -- http://forums.eagle.ru/showthread.php?t=86137&highlight=andy_drive Google translate won't help much.
  8. Oh man, there are some really good materials out there on how to do this -- both for Ground FAC and for Air FAC. Let me search a bit and see what I can find. EDIT: Check the WIKI good write up here for placing ground units as JTACs. http://en.wiki.eagle.ru/wiki/Mission_Editor:_JTAC_(Joint_Terminal_Attack_Controller) EDIT: Check the GUI Manual There is a section on setting up Air FAC units. Go to the section titled "Advanced Actions Menu (aircraft groups) and scroll down until you see FAC - Assign Groups. This should get you started.
  9. Related question here --what if the mission builder used this ON EVENT setting to make the .wav file fire on this ON TAKE CONTROL setting? ON TAKE CONTROL. Trigger's conditions are evaluated whenever the player takes control of an aircraft. Would this apply to CLIENTS when they spawn into the MP mission? Or is this limited to a player hopping from one aircraft during a flight to another?
  10. maybe set the trigger to check the CLIENTs group as being ALIVE and/or moving in zone or something that confirms that you have your CLIENT ingame and thus able to hear the message?
  11. Hey great! Please share your results and tell us more about that ship you plan to add -- intersting stuff!
  12. Excellent info, thanks! Hmmmm... this thread isn't intended to be an old testament scripture on how to add ships in DCS World, merely an informal exchange of ideas and helpful hints -- which is what Alfa has done here. Don't think he's made any statements of fact, he does not prefess to KNOW 100% that nothing has changed from FC to current DCS, he assumes that it might well be the case. No harm done there. At least offered this thought, which nobody else had done BEFORE him in this thread -- other than to suggest that overwriting is bad (we can probably all agree on that). EDIT: for the record, I was not looking to try and add anything major like CDG or another aircraft carrier. It makes far more sense to learn to walk before we try to run -- just some simple frigate or destroyer or something.
  13. Hey man, I need to start this by saying I own your EA-6B and it blows away the other offering that of the same aircraft that is out there -- and for the msot part, I am a big fan of what Iris produces. I own a lot of IRIS add ons for FSX, but your EA-6B is the best out there -- enough that I am interested in and planning to get your A-6 and A-7 once I get more into 'flying' in that time period. That means I have a lot of respect for your work in FSX, as do many others, and I am really REALLY looking forward to these aircraft coming out in DCS!! But I gotta say, sir, you did go a bit over the top on this post regarding the VRS project here. Yes you were way ahead of your time in developing all this stuff for your A-7 product. But keep in mind that it isn't about dropping munitions and watching cool explosions on the ground -- there are a lot of mods that simulate that. It is about avoiding AAA/SAMs while doing so, getting in and getting out. TacPack (later versions) will allow for helicopters and MV-22s and transport aircraft to finally have 'tactical situations' where they have to fly missions around threats. All your points are valid and well-taken, but I wish you had made those points in a way that stresses the positives. Your products, by the way, are only going to be BETTER in the TacPack environment and I know that I am not the only one that feels that way. OK you don't need it, I guess, but you would be foolish to not embrace it when it comes out, or at least take a 'wait and see' attitude until it comes out.
  14. I agree Trey, the sim would need a KC-135 or KC-10 or whatever with a basket to allow probe-to-drogue refueling. But that is just one aspect of naval aviation / carrier ops that is still missing. I hope that DCS tackles that arena themselves, be it the F/A-18C or whatever -- something that will pave the way for other carrier based aircraft, like RAZBAMs A-6 and A-7.
  15. I suppose the answer would be something similar to what they've done here with the T-34 tank? http://forums.eagle.ru/showthread.php?t=91493
  16. Suppose I have a really good model of a ship in 3D MAX... and I want to add that thing into DCS World. Would there be a way to use existing entries for existing ships, say the Perry-class frigate, and then go back and modify those parameters to pick up the new model, new characteristics, weapons load, etc? Ripcord
  17. Cool, thanks Stretch.... rep inbound. I have fiddled with VAC for A-10C, but had not figured out a good way to handle the changes in menus based on context of situation. Good job, this helps.
  18. a) yes -- very cool. b) no -- you cannot switch back and forth.
  19. Maybe change your trigger zone scoring to 80 points or 90 points. You THINK you are completing this mission successfully but my thinking is that you aren't, for some reason. Hard to tell without looking at your campaign file, but it sounds right. Ripcord
  20. Wow, OK I guess it means we will have to use our imagination for any mission / campaign scenarios. Spasibo ogromnoe - zadalbalsya googlit' info. Cheers
  21. I have read that this is also called the Su-39 and that the Russian Air Force has had only 8 of them delivered -- probably more by now. Where are they based? Are they based in the Caucus region, on our map, say at Budennovsk or Krasnodar? Or are they normally home-based somewhere in the Moscow district? Not a full-on 'razvedchik' here, just wanting to build some semi-realistic missions for the Su-25T. Cheers
  22. Ah yes, I see. I'd not seen this or heard of it before -- thanks for sharing, learned something today.
  23. In terms of ORBAT there is not a lot that is online and CURRENT for Russian forces. I've searched quite a bit and not found much that appears to be current. EDIT: I know many question the accuracy and perhaps rightfully so, but I thought wikipedia was at least useful and more or less up to date.
  24. Relevant, I think -- not sure how this would prevent somebody from just redistributing missions, however. Might be worth contacting Panzertard directly however, just to be sure I'm not missing something. Thanks for this. As for Maple Flag Missions, this does look like they have it figured out. Probably I will just purchase a couple of his missions just to see how it works from the customer perspective. Thanks Viper for posting. I think I had seen this site before it had forgotten about it completely... Cheers Ripcord
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