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Everything posted by Ripcord
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You know, I see that it was in FC2 as well. Never noticed it before. Very cool. And yes, this is going to VERY relevant in DCS: CA!! Well alrighty then! That is another ME application that I'd not considered! Just goes to you show what you can find when you really dig into this thing. Great stuff, thanks guys!
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I searched and didn't see any mention of this in other threads..... seems that we have functioning landmines in the mission editor! Kinda getting back into DCS A-10C again after a few months, and I've been perusing the mission editor, looking for new items that might have been added with the 1.1.1.1 patch. Lo and behold, I spot this fixed structure in the list, one that I didn't remember seeing from before -- a landmine! Is this indeed something new, or was it always there? So OK, I'll be honest, it did not even occur to me right away that it would be a functioning item that actually explodes... I'm thinking, wow, this would be cool, to use it with a trigger and make it explode when an enemy unit runs over - probably use a mini 2 meter area trigger or somthing like that. Then it occured to me that it might already work, just as is. Hmmm.... So I test it out and sure enough - boom. Smoking hole where the APC ran over it. No triggers or smoke or mirrors or slight of hand required. It just works! That is very cool.... definately would be an interesting wrinkle in a mission or campaign.
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And this is exactly why we don't have any serious campaigns to fly in DCS A-10C -- everytime some enterprising individual really starts to gain some traction, this happens. Maybe DCS World will change that... maybe.
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Sorry in advance for digging up this old post, but I have to disagree here. Read back thru this whole thread and I think you will see a number of good ideas that HAVE been implemented into the latest version of the mission editor. Does this mean that ED is reading this and paying attention? Maybe... Ripcord
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You mean like the P-51D? Sorry, couldn't help taking that shot. :D And hell, one could argue that they would be just creating skins for the RAF Harriers, because the USMC variants are alive and well. EDIT: some 3rd party dev group is planning to do the Harrier at some point anyway. but geez it would be cool to have the AI now.
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+ 1. You already have all the former-soviet / Russian buildings and architecture all teed up and ready to use -- just plop it all onto a new terrain. Tedious work, I am sure, but not impossible for those with the skills, I would think. I'd love to work on that - I used to live over there for 11 years or so. China would probably need to be a separate map / theatre, just because it is so damn huge. Or OK, I guess you maybe had in mind the Primorsky border area there in Primorskiy Krai. Great place to fly your new free Su-25T, which by the way are based right there in Chernigovka, just about an hour drive south of Spassk. You know, I thought there was a group that was working on that...? I'd LOVE to see a Taiwan / China theatre. Ok not the best for the A-10C but great for FC2 and the F-15C, not to mention one of the many third party aircraft that has has been announced. I'd be all over this. I like the Georgia terrain, it is stunning and cool to fly over, but.... no need to beat that horse any further. Ripcord
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And the US navy no longer has S-3s or F-14s. Yet there they are -- right next to the E-2D that isn't even in service yet (or just entering service now). And that's just the Navy. How many F-5E squadrons do you see in operation these days? And you know, this is fine -- better to have too many aircraft than not enough. Give us our Harriers! EDIT: You commented on my post while I was editing it and moving that part of my wish-list topic to a separate reply. : )
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Let me add a few here of my own here. The first has to be damage tracking or some way of recording which units are dead/damage... AT least as pertains to Air Defenses and maybe logistics. As a MINIMUM we should be able to track FLAGs set or not set from the previous mission. Then as mission builders we could kinda/sorta rig up our own limited versions of damage tracking for Air Def or bridges or whatever we deem important as well as model some kinda of impact of logistics/resupply. Get me this and we'll totally change what can be done in terms of building a semi-dynamic campaign. What else? Maybe some nice to have items, such as a additional AI: 1. New naval units -- particularly for supporting amphib operations. I would love to see some TARAWA or WASP ro IWO JIMA class assault ships, capable of launching & recovering the Harrier jets and various helos (many of which we already have in the sim). Would also like to see some USS San Antonio class transport ships, as well as Royal Navy helicopter assault ships like HMS Illustrious and HMS Ocean, etc. And there are the Mistral class (France), Juan Carlos (Spain) and Canberra (Australia) that would be very interesting as well. Would also need to add LCACs and other landing craft. Imagine building those missions!! And no Arleigh Burke class DDG? Are you kidding me? Where are the NATO navies -- not even some frigates or destroyers from Spanish / French / Dutch / German / Italian or Canadian Navies? At least Turkey has the old Oliver Hazard Perry frigates, which is good. 2. New AI aircraft -- MV-22 Osprey is one I'd like to see added, also the AV-8B. And why no EA-6B? USMC aviation is really not well represented in this sim, so far... not to mention the RAF Harriers. The F-22 is noticeably absent. Let's not even get started on the lack of the superhornet. And it would also be cool to see the AC-130 Spectre added. Lastly, as a former aircrewman, the Mighty P-3C Orion should be added as a recon aircraft. It's not just for ASW (really it has hardly been used for that at all in the last 10-20 years). 3. New ground units -- probably only a few here, since this is really where this sim shines IMHO. Maybe the MRAP... I am sure others can think of more. Other items on my wish list..... ** I would also like the ability to drop special forces or paratroopers into an area and then have them land and move, shoot/fire, etc. ** I already mentioned the need for more callsigns. Get those voice actors back to work!! ** Where are the Aussies and the Kiwis? Looking forward to seeing what others have to add.... Ripcord
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Great topic. + 1 here I think most of us would agree here -- this would be a major improvement. We also really need more callsigns. We're pretty limited with just names of american firearms and car manufacturers. Not sure I really understood this. So if the SP altitude is set high enough, the TGP will slow to a spot on the ground? And when you build a mission, you go thru each SP to check/verify this? Another good one. This is really important -- could use some improvement here in terms of AI having a 'plan B' course of action in case they get stuck. I do see some improvement in the version released with 1.1.1.1 -- or maybe I just didn't notice them before. So I will save my critical evaluation until I know a little more what I am talking about : ) Overall I like your proposed additions and they would help, particularly the ability to put player and client on one flight in MP. That one we really need. Good stuff
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Some these mods, IIRC, can be done with the mission generator tool as well. I think figured out how to add triggers and goals. Never was able to figure out how to add existing units/objects on top of those being generated by the tool, but they could be copied/pasted afterwards, just as Grimes shows above. As far as merging two missions, probably it would be faster, as Druid suggests, to just copy units over manually -- maybe using the template function in the editor.
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This is a helluva lot of work, mate, great job and thanks. I will use this. Ripcord
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When it become available for download?
Ripcord replied to 71st_Mastiff's topic in DCS: Combined Arms
No need to be negative. Not like anybody paid any money for this yet. I am one of many that has prepaid for VRS Tacpack a good year ago now and that is still in closed beta - and most folks have really no problem with that. So this is nothing. Be nice to have it out by Christmas, but I got enough to fly for now. -
When it become available for download?
Ripcord replied to 71st_Mastiff's topic in DCS: Combined Arms
Hmmm, yeah I had a few days off too. Damn. Oh well, wouldn't have been a lot of fun with 'significant bugs' so it will wait. Guess I'll have to go finish cleaning up that garage afterall. -
Multi Player Mission Scoring and End Mission Debrief
Ripcord replied to Zlin's topic in User Created Missions General
You might be able to do a kind of message to coalition in-game text that triggers if/when the player returns to base, lands and parks. You could even require the player to land, park, shut down engines and open his canopy, in order to trigger it, in fact. OK, sure, not the same as a proper debriefing screen, I realize, but it might be something like a summary debrief, something short, just to say, "Tusk Flight, good job, you guys took out your primary target and prevent the enemy from advancing." or whatever the outcome was. Could be something to signal approximately what kind of score they amassed. Would need a series of triggers for this obviously. Ripcord -
Multi Player Mission Scoring and End Mission Debrief
Ripcord replied to Zlin's topic in User Created Missions General
This really does explain a lot. I was trying to build a MP mission, something that might eventually grow into a MP campaign, and I was struggling with this same question. Good gouge here, thanks. Ripcord -
Query a DB or read/write a file
Ripcord replied to tyrspawn's topic in User Created Missions General
Sorry man, didn't mean to hijack the thread. I am also watching this discussion to see what I can learn. Very much thinking along the same lines. Ripcord -
Query a DB or read/write a file
Ripcord replied to tyrspawn's topic in User Created Missions General
Speed, I should have just read this thread before I dug that old one. This is exactly what I am looking for. I would not be looking to recreate a full on mission, not trying to recreate a full-on Falcon DC. Gotta walk before we run, right? Really I would like to be able to some very simple 'checks' in a mission to see if certain units/groups were destroyed in previous missions before activating them -- eg, a SAM site was taken out in a previous mission, so I'd not want it showing up again in the very next mission. Ripcord -
I need time to start my aircraft
Ripcord replied to pixelpilot's topic in User Created Missions General
Simply do not use waypoint ETA times to arrange RV with other flights. Have them get there later. Or make your other flights orbit until you get there. Ripcord -
I think you probably need to build your own campaign with this kind of MP structure in mind. And that is a lot of work, I realize.
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How to make a patrol CAS attack targets within x nm?
Ripcord replied to LostOblivion's topic in User Created Missions General
It is probably having to do with the AI's willingness to put themselves in harms way and subject themselves to enemy AAA/SAM threats. That is not simply a function of changing your ROE. Try your experiment again, this time change the EVADE FIRE setting to something more aggressive... like PASSIVE DEFENSE for NO REACTION. I tried this with some enemy CAS flights and had good luck, when previously they would not even get close to the battlefield. Ripcord -
I believe they are fixed but you need to go download them separately, it's not automatic by just applying the lastest patch. But I could be wrong, so let's get some others to chime in here, who have actually done it.
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I am finally getting around to really experimenting with this -- and yes, it is real hard to create any kind of precipitation in this DW. But it is pretty cool, I like using it, and I certain prefer it to preset seasonal weather conditions. I guess it really makes a difference what the season is, when trying to generate some kind of this cloud cover or rain. I'm using Spring to start (this may evolve into a campaign) and I still can't quite find the right settings to come up with this kind of weather. Additional comments & observations --- What in the heck are those little musical notes or flag poles that are posted all over the map, when viewing the map in the DW menu? Damn, wish I knew the proper term for those symbols, but that seems to be the key.... or it does at least in the last couple missions I have looked at. If they have 1 or 2 little stripes on them, then you got more or less clear weather, with maybe some fluffy clouds. Three stripes and OK, now we have the beginnings of some overcast cloud cover, kinda grey but still just broken. Get three and a half stripes and its starts to drizzle, maybe just a few drops of rain. Look at the map where it has four full stripes and its pretty much raining there, but still it isn't truly socked-in overcast. Maybe there is a five-stripe flag that appears in some weather patterns, seen one yet. So is that it? More stripes on the flag = more weather/precipitation? I dunno, sure seems to correlate pretty good so far. Maybe some others will try it to test this. Now there isn't really a good way to manipulate the location and type (intensity?) of those weather flags, for lack of a better term. You just gotta pick whatever number of Baric Systems you feel like, and just keep on generating those pressures. Generate, look at the map to see where your flags are at in relation to your mission area. Not what you want, hit generate again. Rinse and repeat. Sure does seem to be a correlation after testing a half dozen times. Ripcord