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DetroitDieseL

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Everything posted by DetroitDieseL

  1. I will be adding an addition 3000 rounds or so. This is just the testing stage, everything will be accurate when it is released.
  2. I have added tracers to the 50 and the COAX.
  3. New Dev video here: http://www.americasarmor.com/OpOrd.html : AARM Dev Video 4.
  4. The first release will be third person, you will be able to go to the gunners sights. What you are seeing in this image is tjust the reticle and LRF which will only be seen while you are in the gunners position, making you have to go inside the turret to engage. After the first version is released develpoment on the turret will begin if it hasn't already begun.
  5. I know, you have a pm there waiting for you..
  6. Making a hole where the round hit would be way to expensive, but of course there will be a damage model. No matter what degree of damage, there will be a damage model for it.
  7. Interesting stuff. I used the TIS as it is our SOP even during day light, and we seen through smoke, with white/hot. Not sure if only the US has that or if everyone? But also, we were also never put in the position to use smoke.
  8. If a tank that is this Sim IRL uses smoke generators, I will implement them. As of now, the Abrams only uses smoke grenades, which in fact I am working on. The LRF in the Abrams can go through smoke, also, using the TIS the sight can see through smoke as well, Although depending ont he density. I will look into your suggestions of the laser warning reciever, as well as your icon UI. I don't believe the Abrams using any kind of laser warning device, at least we didn't when I was in the Army, but times have changed since then.
  9. This Sim is going to be as realistic as possible, I will be implementing it in a way that will be exacly like the Doctrine used, whether it is NATO or WARSAW. Of course using what information I am able to use without landing in prison. You are not expected to know anything about tanks, but even the little things. Like does the tracks look realistic when traveling over terrain or objects, what areas of the map create glitches to the tracks and issues with the firing system. We want it to be as real as possible, and more the eyes the merrier. There is of course requirements to be selected as a tester. Alpha tester requirements will be a bit more strict, as it is dealing with developmental materials.
  10. Sounds great. As you know this is still in the early stages. One of my main reasons for posting it here, is I have been a member of this community for years, don't go by my join date on my name. I know a lot of you guys are very technical and would be very useful in alpha and beta testing. I am seeking trustworthy people from anywhere on the globe to get involved, and those that are qualified I will select to be alpha testers, which will be testing every aspect of the sim. Even the state of the sim now, I would like to test with some testers, just to get feedback on the controls and style of the environment, the effects, basically everything. As most of you know, when getting alpha testing or even beta testing status requires the signing of a NDA. Which I would need to implement. So, if anyone is interested in this, let me know, join the forums, that would be the best way to follow the project.
  11. I can't tell if you're being sarcastic or not......lol.
  12. Thanks Winchester. Succellus, Besides hearing about SB, I know of no other tank sim. I want one, people seem interested enough. If it doesn't sell it doesn't sell, I have no overhead. Thanks for your input though.
  13. That will be the next level. That is only the rough model of the city with temp textures. Your imagination can just go wild thinking of what the scenerio will be thou eh? I have added a dev video to the content page here- Dev Video 3 http://www.americasarmor.com/OpOrd.html It is a teaser to the up coming video release.
  14. Yes, we are very early in development. It would be a good time for people interested to get involved with the development team to help shape the gameplay overall. It always help to have people giving feedback and giving their opinions about things. My goal is to have a realistic tank simulation, as I was a tanker in the U.S. Army. It will start out as a third person, but as development continues, the turret will be fleshed out, as well as being crew-able. In the future I would like to implement support vehicles...fuel, ammo, airstrikes, artillery, mechanics. We are going over how the teams will be set up, and how it will all come together still. I actually am only familiar with SB name, I have seen a couple YT videos, but haven't taken a good look at it. I'm happy your interested thou. http://www.americasarmor.com/Forum/index.php
  15. Thanks Moa, Yeah I am modeling everything. I don't have a budget, so I can't just buy everything. I have a thing about not using other peoples work......I know that may sound crazy as there is a million of everything out there. I just want this to be done by scratch, sept the engine. It won't be open source to modding either, but I would consider selling assets at a low rate. Not ungodly prices like alot of the models are on TS. I will be doing a flight sim also in the future...I already have a bunch of aircraft. I am not creating the engine, like cam....I don't understand ststements 213, just because I am not creating the engine, which is a feat in itself, doesn't mean I should just mod some other game. I am creating the entire game, the gameplay, the programming, and it will be mine, and I can sell it. I will be making aan android version shamandgg, but the file can only be 50mb so it would have to be very lower detail. I may release a demo for the android thou.
  16. Here are a few images of the Abrams in a defensive battle position. The terrain is only for testing purposes so far. Just testing targeting and line of sight stuff with this BP. The texture map for the Abrams is almost finished, then I will be working on the T-90, then support vehicles, HEMMITT and M-88, both for each counterpart.
  17. I have been in contact with you to use your engine to develope my Americas Armor sim. Is it any closer to being released yet?? Also what code is used for programming, C#, C++, javascript?? I am very interested in this engine as it would have a huge world to work in.
  18. Development of the Abrams tank is going very well. I have the roadwheel and track deformation working when the tank goes over terrian and objects. The speed and braking is working with enertia and when the tank fires there is force added to move the tank a bit in the opposite direction of the guntube orientation. I am almost finished programming all the things for the tank, then will be able to apply them to all the other tanks...... The firing system has been re-worked a bit and is working perfectly. I am using raycasting for the projectile as well as a mesh projectile for the tracer. If you miss your attended target the projectile will splash against the terrian for a visual. I have stopped releasing webplayers now as there are security issues, so the builds are now only released to approved beta testers. If anyone has any questions, you can come here: http://www.americasarmor.com/Forum/index.php To view the progress on the development you can go here: http://www.americasarmor.com/Forum/viewtopic.php?f=15&t=91 For videos released of the development you can go here: http://www.americasarmor.com/OpOrd.html
  19. I am releasing the AARM Build 0.0.3 - The muzzle flash is working with some post effects along with it- There is collision between the projectile that it shoots with the "OPFOR" if there was- The collision between the tank and the terrian is still alittle choppy, its on the list. I am working on a light effect that goes with the muzzle flash and a heat shimmer from it and possibly the exhaust. In line to being worked on is the roadwheel rotation in conjunction with the movement of the tank, also the tracks. The muzzle flash SFX is operating although it may need a bit of work- turn your speakers down...... :D I am also working on engine noise as well as turret noise. Possibly reloading noise- as of now there is no reload wait so blast away- AARM's News Jay
  20. Downloaded templates- Tom when I get one done, do you want me to post a link here for you to download or in PM??
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