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Rex

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Everything posted by Rex

  1. Interesting, I had no idea. Well, it's new to me I guess. Thanks!
  2. Hmmm. Well, I created a mission some months back where I created a very strong cyclone on the western end of the map, put static vehicles at certain intervals in Georgia from East to West, then cranked the time compression forward. I sat and watched as the weather went from completely calm, to increasingly windy, to full-blown stormy, to decreasing winds, to calm again ... in one spot, with the previous and subsquent locations being better/worse off as you'd expect. Dynamic weather worked brilliantly, and was quite realistic, IMHO.At least for the scenario I created. I was quite impressed. I didn't realize it was not officially supposed to work, but it sure seems to. Give it a try and see if you find the same. You may be pleasantly surprised.
  3. Oh yeah, I've made quite a few of these. The one I use most often is over the Persian Gulf where I get one of each modern Red aircraft type as an opponent ... if I defeat one, the next one spawns, defeat him, the next one spawns, etc. Opponents are always set to Ace, and I can more or less defeat the AI pilots at-will. I'm decent at getting on my opponents six, just lacking in my ability bring it home. It's like running the kickoff from your own endzone to your opponent's 2 yard-line, and then dropping. Kind of what it feels like at times. I'm getting better but I'm still not as good as the truly skilled pilots. Thanks for all of the feedback, it's been helpful. I haven't had as much trouble recently, but I'm using the Afterburner buffer feature which will let me save video retroactively if I get another really bad session (I have 64GB and I buffer a rolling 10GB loop to RAM).
  4. Wait, wait, I re-read your post a little more closely, and see what I've been doing wrong. Okay, the LAST stop has to be a refuel as well. Sorry, I read it wrong the first time. Now it works! Thank you, sir! You are a pimp in every sense of the word! Except for the, you know, stable of women that you rent out for money. But otherwise, the label fits.
  5. I found this thread while searching for LandingReFuAr , but unfortunately mine doesn't work at all, on any level. I designed a mission solely to test this type of waypoint, and no matter how many waypoints I put before/after, they always do the exact same thing .... land at the designated Landing ReFuAr airport, jump out of the plane, and never takeoff again. It sounds like it's supposed to work, though?
  6. Negative, I just pull when I get the shoot queue. I'll look it up, though. Thanks. Edit to add: Actually I understood more than I thought, but I see where I can increase accuracy a bit. I concede that I do not set the wingspan typically as I always figured the default was close enough. Maybe not. Mind if I ask what you use to create those? I mean I know you can use FRAPS and things like that, but do you have something that you run every session without hurting performance?
  7. I always create my missions from a base template in each region, but I just tried to create from scratch, and you're right. Interesting. Does anyone know why it's like that?
  8. I've had some multi-player dogfighting sessions over the past few weeks which have been downright purple-faced frustrating. In particular, I can get on the six of a bandit relatively often, but many has been the time I've emptied my cannon into a SHOOT queue without obtaining a single hit. Then I'll pull out, look to the side, and another bandit will effectively circumcise me from 4000' away with mohel-like precision with a brief trigger burst. On the positive side, my family has learned some profanities that they never knew existed, but is there some trick to it that I haven't gotten yet. I mean, it seems so simple ... get on their six, get a shoot queue, pull the trigger, and sometimes it DOES work out that way. But I've lost count of the times I've effectively shot through them. Is network lag a factor in these kind of things, or do I just suck? Or both?
  9. Oh so it IS based on an arbitrary map point? Do you know what a point equals? The units seem pretty small, perhaps down to the centimeter?
  10. Get painted, dive for cover behind the mountains, pull out of your dive then realize "#@% I'm going too fast!" Suddenly, you are Tina Turner and the mountain is Ike. Worse still, you just ripped a loud, flapping fart while recording Proud Mary, and Ike is giving you the stare. Current Options: 1) Pull the pinkie switch 2) Eject and possibly die 3) Die Most opt for #1, and I'm embarrassed to say that it happens somewhat often. The lack of G can make you forget just how fast you're going sometimes, and that pinkie switch is the difference between making it to the "Rollin', Rollin' on the river" chorus, or Ike asking to have a word with you in private. Advice: Pull the pinkie switch. You don't want to talk to Ike in private. Trust me on this one. P.S. With all that being said, anyone flying the Hornet in Growling Sidewinder may as just fly into the mountain since they're going to get an IR suppository that they don't see coming anyway.
  11. I don't understand the X and Z coordinate system. X and Z in relation to what? At first I thought perhaps X-0 Z-0 was the map center, but it's not really even close. In Caucasus it's up near Sevastapool. Does anyone know what this system is called and how it works ... at least at a high-level? Thank you.
  12. Well then you'd probably be wrong. There's only one match for the Mig-19, or any other aircraft for that matter.
  13. In addition to the aforementioned sun/moon, which helps when trying to get the time and brightness correct, you can also put the storm systems exactly where you want them instead of relying on the randomness of the generator. I think it's pretty cool.
  14. I really like the new weather panel! As a weather buff, I liked experimenting with the weather, and now we can do it from directly within the ME! Very cool!
  15. AI is usually everything's weakest point, which makes sense because it's hard as hell to code a brain. That said, I've had a blast this week dogfighting AI on Ace skill level. A/A and SAMs are pretty solid, IMHO.
  16. I updated to DCS 2.7.7.14727 yesterday, and I like the updates. I noticed what might be one bug, though. I was psyched about the new islands in Marianas, so I created a simple mission, and took off from Andersen AFB on Guam, with one wing man to go visit them. I rolled out and climbed to about 15K, but my wingman stayed put on the runway, engines running. I tried three more times, and the same happened. I only tried this in Guam, and only in an F/A-18. It's possible that it works fine in other maps or planes. P.S. Sorry, I meant to post this in general, but I don't think I have the perms to move it.
  17. Very possible. It's not really a problem, I was just curious. The F/A-18 slick is alike an entirely different plane. I'm not sure it's even inferior to the F-16 speed-wise. Anyway, thanks!
  18. The DCS F/A-18 is a huge chunk of awesomeness and I challenge anyone that says otherwise to a duel.
  19. The ships are incredible. They fully defend themselves as well as lob Tomahawk missles wherever you direct them. IF anyone has not yet created a red/blue Naval battle group and had them go at each other from 50nm away, while cruising toward each other, I would highly recommend it. There are 50+ missles in play and nary a single frame/second loss. Pretty kickass damage model too onseveral of the ships. Am I the only one that creates scenarios just to watch sometimes? There's also a Chinese sub that dives, attacks, and defends itself. I think it's the 093. I like CA a lot. Most of the armored vehicles work quite well.
  20. Oh sorry, I wasn't complaining, everything worked properly. They were literally narrowly missed by a barrage of artillery and I just thought it was cool ... and very lucky. I mean, skillful on my part
  21. 1) Start mission in air, flying over Guam with 3 Wingmen at 2,000 feet, 100% fuel, jets slick (I was doing a Blue Angels routine). All wingmen configured same as lead. 2) Set altitude hold 3) Thottle to the metal (100%) 4) You start growing the lead in front of your wingman and cruise in A/B at 730-750kts while your wingmen, also in full A/B, settle in around 640kts Basically, my top speed is about 100kts faster than my wingmen AI. I've reproduced this a few times. Anybody else seeing this?
  22. Really? I had no idea it was that easy. I'm going to give it a try. Thank you! Oh yeah, I've made hundreds of missions, and you're right, there are tons of buildings. I generally make "cities" out of the Military Staff Building and Railroad Depot building as they are most similar to normal office buildings. I was looking for the objects that were in, say, Dubai. I'm not sure where those models are located. Skyscrapers aren't common 3rd party mission assets, so I wasn't sure if they were possible. With that being said, I did just find a really nice Space Needle: https://www.digitalcombatsimulator.com/en/files/3316555/
  23. Well Chuck Norris wishes he was as tough as my infantry. They stand on the field of battle, both hands giving the "you're #1 salute", as bombs and missiles explode mere feet from where they stand, leaving moon-like craters in their wake. Does my infantry flinch? Pfffft. Do killer whales dance the tango in Madison Square Garden on the third Friday of every month? Hell no they don't. And my men don't flinch either. Bow down whoever you are, because if you're currently breathing air, you're a coward compared to these guys. I don't want to say these guys are pimps, so I'll just say that when they aren't kicking anuses and taking names, they're standing on a street corner wearing purple fedoras, calling people "jive-turkeys", and making good and sure their "employees" aren't short-changing them on the bread. And that's all I have to say about that.
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