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Rex

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Everything posted by Rex

  1. Awww, yeah, this is gonna be great! I'm gonna spank these red pilots like they stole something! Then when I'm done, I'm gonna torpedo all of their mothers like a German U-Boat! What out mo-fos, I'm almost done spinning up, your flying time is about to be cut short! Chuck updated the guide, so now you're mine! <wait for what feels like eternity for the plane to start up> Finally, this bird is ready to go. Salute, here comes the cat shot … woo-hoo, did you see that perfect takeoff? That was all me! Skill, baby, I gots skill! Those Those navy dudes don't have anything on me! Now, time to give some red bastard a hot metal suppository they'll never forget! Hey guys, you are the baseball and I'm steroid-era Barry Bonds! You are the Titantic, I am the iceberg! You are the Beatles, I am Yoko Ono!" HIGH-WAY-TO-THE-DANGER-ZO…wh-wh-wait-where-what-where-wh-wh-where did my screen go? What the hell?!!! My computer just shut off! Mary, did you touch something?!! Did we blow a fuse?!!! Did somebody pull the plug on my PC?!!! What the hell?!! Where's the cat?! I bet it was the cat! I'm going to kill that damn cat!! I was just about to … oh I see, I'm dead. Never mind. Ten minutes later, after spinning up a new jet … Those lucky shot-bastards are really gonna feel my wrath now! Right place at the right time, eh losers, well your luck's about to run out, just wait until this damn thing is done starting up … alright here we go, and this time it's personal … Salute … CAT Shot … who-hoo … HIGH-WAY-TO-THE-DA…really? <drop out to single player - set the AI to Average skill, Weapons Hold> Yeah, I hope you're all hungry because I'm getting ready to serve up an AMRAAM sandwich to each and every one of you! Who's your daddy now motherf*#$%ers??!! … HIGH-WAY-TO-THE-DANGER-ZONE... GONNA-TAKE-IT-RIGHT-IN-TO-THE-DANGER-ZONE ...!!!
  2. Thanks, I appreciate it. To illustrate, here you see I have a mission called 'Caucasus Baseline II': I tend to make a master layout for each region, and then build new missions on top of it, that way I don't have to re-create my Carrier Strike Group each time, re-create AWACS & Tankers, populate bases, etc. I found a file with a bunch of Cacausus Static Templates, but like a great many other files, it required: https://virpil.com/en/news/58-vpc-airfield-equipment-dlya-dcs-world So I installed it. I then added one of the base templates, saved it, but now: Okay, I just realized something while typing all of this out .... Caucasus Baseline II has a filesize of 0 ... there's nothing in it. Apparently, trying to save it simply nuked the whole thing. I don't know why that would be, but that's why I can't see it. Thanks!
  3. Hi, So, I load a mission that I created, then I add a static template (that uses some objects in VPC Airfield Equipment), then, when I come back to load the mission, it doesn't show in the ME file browser. It DOES show in Windows File Explorer, though. Basically, I can never load the mission ever again. I'll screenshot what I'm talking about when I get home.
  4. I loaded templates from the VPC Airfield Equipment Mod, but when I create a mission, load one of the templates, and save ... the Mission editor cannot use any missions with any of that mod's objects. Any ideas? PS. Historical filter is not on
  5. That appears to be the altitude to which DCS models the atmosphere. I use the WeatherMark script to get the data. All altitudes above that are exactly -459F (with zero wind and pressure obviously). 265,821' is -105F BTW, on a 40F Syrian day in January Over 200K feet is pretty damn impressive! I sometimes use DCS to simulate weather, without even any combat stuff going on. It seems pretty realistic.
  6. Alright, look, enough beating around the bush, why don't you just tell us how you feel about FC3 instead of making us try to read between the lines? Geez, some people
  7. Dang it, people always call me when I'm in the middle of something ... anyway, what do you need?
  8. I know what you're saying, I'm just surprised that the Eagle CAN yaw it's nose left and right 10 degrees+ at Mach 2. At least it can in the flight model, which I suppose is possible due to the lack of damage. From the page above, the ARI is disconnected at Mach 1, so again, this is what makes it possible to even pull off in the first place. I'm just surprised the rudders will go out that far at all with 1,000knot wind rushing by them. even without damage, it would take some serious mechanical force. That's the thing, something does happen ... the nose actually yaws in the direction of the rudder press. That's what surprises me. It yaws like an F18 would yaw at 250 knots. More actually. They modeled that to happen, but it looks like they simply omitted the airspeed calculation, and they have it yaw to a similar degree irrespective of speed. Unless I'm missing something, which is possible.
  9. thanks guys
  10. Agreed. I'm glad this technology is available during my lifetime. It helps satisfy, at least to some extent, lifelong dreams for some of us. I tell my kids that the word amazing is ridiculously overused. "My lunch was amazing" ... no it wasn't, you ate a bagel, I don't care how well that bagel was made, it did not come anywhere close to "amazing" you. Since everyone says it for every little thing, I've really grown to hate the word. Yet, grabbing the third wire at sunset after flying a decent ICLS approach while the LSO is screaming "power!", capping off a flight that began with the yellowshirts accurately guiding me onto the cat shuttle ... amazing is the only appropriate word for it. The other day I was flying over the Black Sea, the sun was settings, and it was just breathtaking. I called the whole family over to see it, and it was all "ooohs" and "aaaahs". I've only been using it for about 15 months, and it still amazes me every day. DCS scratches a mental itch that for the vast majority of my life went un-scratched. At least it wasn't scratched this well. I think I've gotten more enjoyment out of DCS than any other single piece of software. The complexity is mind-bending, and there are going to be hiccups with simulations of this level of detail, but personally I could not be more impressed with what ED has done. I'd consider it a masterpiece. Especially when talking about mods like Supercarrier, F/A-18, A-10 and Ka-50. DCS is in an elite and rare class of applications that are potentially life-altering. Heck, DCS is the only reason Lua is on my resume'.
  11. I got it back. Someone suggested that I delete the Saved Games folder, and I did so, but it didn't change anything. I did it again today, and after deleting it for the second time and re-starting DCS Beta, I was able to get in. Well, I got it back, that's what's important. The people of Beirut are going to be so happy. The Syrians no doubt terrorized them without me flying CAP over the city. Thanks for everyone's help, BTW. I really appreciate it!
  12. Faulting application name: DCS.exe, version: 2.5.6.60966, time stamp: 0x601a72cb Faulting module name: DCS.exe, version: 2.5.6.60966, time stamp: 0x601a72cb Exception code: 0xc0000005 Fault offset: 0x000000000083c7a1 Faulting process id: 0x2c6c Faulting application start time: 0x01d6fdbd16bd23fe Faulting application path: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe Faulting module path: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe Report Id: f543f1e0-d98f-4f68-b70b-06c5f3df9003 Faulting package full name: Faulting package-relative application ID: Actually watched event viewer more closely, and this is happening. Not sure what it means yet.
  13. Thanks Flappie ... yeah, I've tried different maps, different planes, helos, you name it. I'm flying with TrackIR this weekend, and will do a full, clean re-install this week. I didn't want to spend the weekend doing it The only other thing that's different is, since we're in a free period, I have all of the modules installed, whereas I usually have only 14 planes installed. Since I use the USS Roosevelt as my homebase, I'm also using the Beta version. Version 2.5.6.60966 Since I'm the only one, it's obviously something on my end. I'll let you know when I figure it out.
  14. Due to the carrier, and full-fidelty of the plane, I am primarily an F/A-18 DCS driver these days, although the F15 has been my favorite plane for most of my life. and I'm looking forward to the full-fidelity Strike Eagle. I do hop in the FC3 version from time to time, and when I do, I'm always left with a question: Is the rudder modeled correctly? On a gutcheck level, it feels like it's a bug, or just hasn't been modeled completely, but what do I know, maybe it's spot on. I have Thrustmaster Pendulum Pedals (yes, I spent $500 on pedals, that's what happens when I open the tax refund check first), which means I use the pedals pretty often while flying to avoid having spent $500 simply to taxi. I know most fighter pilots don't use the rudder that often, but then again, they didn't pay for the pedals themselves, or they might. I'm using the default 45 degree curve linear calibration. At full-ish speed, Mach 2.2 or so, I can get full deflection on the rudder. The degree to which the nose yaws at high speeds is incredible, and it far exceeds the F18, which barely yaws at high speeds even with full pedal. I'll be blasting through the air in full burner, rocking the pedals back and forth and effortlessly wagging the nose like a dog's tail. It seems to move the same at high speed as it does low speed. Is this real or is it unintentional. I've actually ripped the 15 apart before by sustaining high G's, but the rudders at full deflection produce no damage at all. Does anyone have any insight into this? In general, how do you find the yaw control to be in the plane?
  15. Same here. I have a i9-9900K @ 5Ghz, and Nvidia 2080Ti, 64GB Ram, Evo Plus 1TB + Spinner. I cap my frames at 120 since my monitors is 120Hz, and it has no problem holding that maxed out. With VR, ASW can *usually* hold it at 40FPS, and it'll jump to 80FPS > 30,000' when there's no one around. But the frames are significantly less. It was less than that before I turned off mirrors. I'd love to see this new version in VR, as soon as I can get it working. Oh, and by the way, that 120hz monitor that I can run at 120FPS ... it's 5120x1440 resolution. I have the 49" Samsung monstrosity. I don't think DCS can look any better. I still prefer VR, though. I've tried dogfighting on the monitor, and I'm way worse. The 3D perspective is huge in flight.
  16. Thanks Snappy! I appreciate it!
  17. No Steam. Well, I have Steam, but I don't use DCS through it. I downloaded DCS directly from ED. I launch DCS as usual, load up a mission, or join a multi-player server, start an instant action, etc. I see the briefing/mission planner, hit "Fly", then the flat hourglass thing fills in from left to right, and once it's full , it just stays there on the black screen with the full flat hourglass. In multiplayer it's slightly different, it will start to load up the roles, then the hourglass cursor appears, and it never progresses. This was very abrupt too, as I always play in VR, and it died with the last update. In the log, it always freezes at " Dispatcher: loadMission Done: Сontrol passed to the player " I usually lauch via the SkateZilla Launcher GUI, but I've tested launching it straight from the executable with no difference. Thinking it might be the culprit, I even uninstalled the oculus tray tool. I've also done a Repair and a Clean of the installation. I also use Tacview, FWIW, and I tried disabling that as well. I've gone through the Windows event logs, etc. Unfortunately, nothing has helped.
  18. I posted my log in the previous thread, but I'm not sure if I was supposed to start a new one for a new occurrence. Anyway, VR doesn't work anymore, in any map, in any plane. The last lines of the log are always: 2021-02-06 06:46:45.716 INFO Dispatcher: precache units resources in slots 2021-02-06 06:46:45.768 INFO Lua: Lua CPU usage: metric: average mission loading: 3.0101 % 2021-02-06 06:46:45.768 INFO Dispatcher: loadMission Done: Сontrol passed to the player Any ideas?
  19. I also cannot use VR anymore. I get to the mission editor, start the mission, it goes through the loading bar, and once it gets to 100%, stop and does nothing. I can never proceed to the mission. I'm a primarily VR player, and the only change I've made in the last week is updating DCS to 2.5.6.60966 I can play on the monitor, but not VR and whatever has happened is new. === Log opened UTC 2021-02-06 06:20:09 2021-02-06 06:20:09.728 INFO DCS: Command line: "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe" --force_enable_VR 2021-02-06 06:20:09.728 INFO DCS: DCS/2.5.6.60966 (x86_64; Windows NT 10.0.18363) 2021-02-06 06:20:09.728 INFO DCS: DCS revision: 180960 2021-02-06 06:20:09.728 INFO DCS: Renderer revision: 21314 2021-02-06 06:20:09.728 INFO DCS: Terrain revision: 21287 2021-02-06 06:20:09.728 INFO DCS: CPU cores: 8, threads: 16, System RAM: 32606 MB, Pagefile: 35000 MB 2021-02-06 06:20:09.871 INFO EDCORE: (dDispatcher)enterToState_:0 2021-02-06 06:20:09.876 INFO Dispatcher: 2021/2/5 22:20 V1803061700 2021-02-06 06:20:09.989 INFO INPUT: Device [Keyboard] created deviceId = -1 2021-02-06 06:20:10.117 INFO INPUT: Device [Thrustmaster T300RS Racing Wheel {583A7BC0-5B93-11eb-8012-444553540000}] created deviceId = -1 2021-02-06 06:20:10.121 INFO INPUT: Joystick created[Thrustmaster T300RS Racing Wheel {583A7BC0-5B93-11eb-8012-444553540000}], ForceFeedBack: yes, guidFFDriver: {7EC33D90-19CE-434e-8061-E2F879E204DE} 2021-02-06 06:20:10.137 INFO INPUT: Device [F16 MFD 1 {5838F520-5B93-11eb-8008-444553540000}] created deviceId = -1 2021-02-06 06:20:10.137 INFO INPUT: Joystick created[F16 MFD 1 {5838F520-5B93-11eb-8008-444553540000}], ForceFeedBack: no 2021-02-06 06:20:10.141 INFO INPUT: Device [T-Pendular-Rudder {58396A50-5B93-11eb-800C-444553540000}] created deviceId = -1 2021-02-06 06:20:10.141 INFO INPUT: Joystick created[T-Pendular-Rudder {58396A50-5B93-11eb-800C-444553540000}], ForceFeedBack: no 2021-02-06 06:20:10.142 INFO INPUT: Device [F16 MFD 2 {5839DF80-5B93-11eb-800E-444553540000}] created deviceId = -1 2021-02-06 06:20:10.142 INFO INPUT: Joystick created[F16 MFD 2 {5839DF80-5B93-11eb-800E-444553540000}], ForceFeedBack: no 2021-02-06 06:20:10.143 INFO INPUT: Device [Throttle - HOTAS Warthog {583A0690-5B93-11eb-800F-444553540000}] created deviceId = -1 2021-02-06 06:20:10.143 INFO INPUT: Joystick created[Throttle - HOTAS Warthog {583A0690-5B93-11eb-800F-444553540000}], ForceFeedBack: no 2021-02-06 06:20:10.156 INFO INPUT: Device [Joystick - HOTAS Warthog {583B8D30-5B93-11eb-801A-444553540000}] created deviceId = -1 2021-02-06 06:20:10.156 INFO INPUT: Joystick created[Joystick - HOTAS Warthog {583B8D30-5B93-11eb-801A-444553540000}], ForceFeedBack: no 2021-02-06 06:20:10.156 INFO INPUT: Device [Mouse] created deviceId = -1 2021-02-06 06:20:10.191 INFO SOUND: Using driver: wasapi 2021-02-06 06:20:10.192 INFO SOUND: Found 3 available audio device(s): 2021-02-06 06:20:10.192 INFO SOUND: 0: ID: "{0.0.0.00000000}.{11af4cfb-a3d2-44ff-95c0-9d86a30ed1d1}", Name: "C49RG9x (NVIDIA High Definition Audio)" 2021-02-06 06:20:10.192 INFO SOUND: 1: ID: "{0.0.0.00000000}.{3fdad49a-933d-4fd6-8227-f61076a92edf}", Name: "MAIN (Arctis 7 Game)" 2021-02-06 06:20:10.192 INFO SOUND: 2: ID: "{0.0.0.00000000}.{a68d7918-5ce2-4a5c-8850-f1c7c1041ef0}", Name: "COMM (Arctis 7 Chat)" 2021-02-06 06:20:15.458 INFO SOUND: Added sound path: Sounds 2021-02-06 06:20:15.478 INFO SOUNDER: Loaded 207 packed sounders. 2021-02-06 06:20:15.478 INFO Dispatcher: InitLow 2021-02-06 06:20:15.581 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/bin/CockpitBase.dll 2021-02-06 06:20:15.979 INFO NET: Login success. 2021-02-06 06:20:16.722 INFO NET: Got auth data. 2021-02-06 06:20:17.124 INFO DCS: Successfully got authorization data. 2021-02-06 06:20:17.133 INFO Dispatcher: Loading installed modules... 2021-02-06 06:20:17.468 INFO SECURITYCONTROL: Loaded mods/tech/wwii units/dcs_module.pak.crypt 2021-02-06 06:20:20.269 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./CoreMods/aircraft/AJS37/entry.lua 2021-02-06 06:20:20.390 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./Mods/aircraft/AJS37/entry.lua 2021-02-06 06:20:20.394 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./Mods/aircraft/F14/entry.lua 2021-02-06 06:20:20.414 INFO Scripting: PLUGINS START------------------------------------------------- 2021-02-06 06:20:20.441 INFO SOUND: Added sound path: ./CoreMods/tech/Animals/Sounds 2021-02-06 06:20:20.470 INFO SOUND: Added sound path: ./CoreMods/tech/TechWeaponPack/Sounds 2021-02-06 06:20:20.471 INFO SOUNDER: Loaded 24 packed sounders. 2021-02-06 06:20:20.502 INFO SOUND: Added sound path: ./CoreMods/tech/USS John C Stennis/Sounds 2021-02-06 06:20:20.503 INFO SOUNDER: Loaded 1 packed sounders. 2021-02-06 06:20:20.512 INFO SOUND: Added sound path: ./CoreMods/tech/USS_Nimitz/Sounds 2021-02-06 06:20:20.512 INFO SOUNDER: Loaded 5 packed sounders. 2021-02-06 06:20:20.851 INFO SOUND: Added sound path: ./CoreMods/aircraft/AJS37/Sounds 2021-02-06 06:20:20.860 INFO SOUND: Added sound path: ./CoreMods/aircraft/AV8BNA/Sounds 2021-02-06 06:20:20.863 INFO SOUNDER: Loaded 1 sounders. 2021-02-06 06:20:20.864 WARNING EDCORE: Source ./CoreMods/aircraft/AV8BNA/Shapes is already mounted to the same mount /models/. 2021-02-06 06:20:20.878 INFO SOUND: Added sound path: ./CoreMods/aircraft/C-101/Sounds 2021-02-06 06:20:20.890 INFO SOUND: Added sound path: ./CoreMods/aircraft/ChinaAssetPack/Sounds 2021-02-06 06:20:20.896 INFO SOUNDER: Loaded 11 sounders. 2021-02-06 06:20:20.915 INFO SOUND: Added sound path: ./CoreMods/aircraft/Christen Eagle II/Sounds 2021-02-06 06:20:20.969 INFO SOUND: Added sound path: ./CoreMods/aircraft/F14/Sounds 2021-02-06 06:20:20.974 INFO SOUNDER: Loaded 1 sounders. 2021-02-06 06:20:21.005 INFO SOUND: Added sound path: ./CoreMods/aircraft/Hawk/Sounds 2021-02-06 06:20:21.013 INFO SOUND: Added sound path: ./CoreMods/aircraft/I-16/Sounds 2021-02-06 06:20:21.025 INFO SOUND: Added sound path: ./CoreMods/aircraft/M-2000C/Sounds 2021-02-06 06:20:21.041 INFO SOUND: Added sound path: ./CoreMods/aircraft/MiG-21bis/Sounds 2021-02-06 06:20:21.054 INFO SOUND: Added sound path: ./CoreMods/aircraft/SA342/Sounds 2021-02-06 06:20:21.135 INFO SOUND: Added sound path: ./Mods/tech/CombinedArms/Sounds 2021-02-06 06:20:21.181 INFO SOUND: Added sound path: ./Mods/tech/WWII Units/Sounds 2021-02-06 06:20:21.184 INFO SOUNDER: Loaded 72 packed sounders. 2021-02-06 06:20:21.230 INFO SOUND: Added sound path: ./Mods/aircraft/Flaming Cliffs/Sounds 2021-02-06 06:20:21.233 INFO Scripting: plugin: SKIPPED 'A-10A by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2021-02-06 06:20:21.242 INFO SOUND: Added sound path: ./Mods/aircraft/A-10C/Sounds 2021-02-06 06:20:21.255 INFO SOUND: Added sound path: ./Mods/aircraft/A-10C_2/Sounds 2021-02-06 06:20:21.258 INFO SOUND: Added sound path: ./Mods/aircraft/AJS37/Sounds 2021-02-06 06:20:21.274 INFO SOUND: Added sound path: ./Mods/aircraft/AV8BNA/Sounds 2021-02-06 06:20:21.335 INFO SOUND: Added sound path: ./Mods/aircraft/Bf-109K-4/Sounds 2021-02-06 06:20:21.340 INFO SOUND: Added sound path: ./Mods/aircraft/C-101/Sounds 2021-02-06 06:20:21.355 INFO SOUND: Added sound path: ./Mods/aircraft/Christen Eagle II/Sounds 2021-02-06 06:20:21.359 INFO Scripting: plugin: SKIPPED 'F-15C': disabled by 'Flaming Cliffs by Eagle Dynamics' 2021-02-06 06:20:21.415 INFO SOUND: Added sound path: ./Mods/aircraft/F-16C/Sounds 2021-02-06 06:20:21.466 INFO SOUND: Added sound path: ./Mods/aircraft/F-5E/Sounds 2021-02-06 06:20:21.505 INFO SOUND: Added sound path: ./Mods/aircraft/F-86/Sounds 2021-02-06 06:20:21.574 INFO SOUND: Added sound path: ./Mods/aircraft/F14/Sounds 2021-02-06 06:20:22.185 INFO SOUND: Added sound path: ./Mods/aircraft/FA-18C/Sounds 2021-02-06 06:20:22.244 INFO SOUND: Added sound path: ./Mods/aircraft/FW-190A8/Sounds 2021-02-06 06:20:22.293 INFO SOUND: Added sound path: ./Mods/aircraft/FW-190D9/Sounds 2021-02-06 06:20:22.297 INFO SOUND: Added sound path: ./Mods/aircraft/I-16/Sounds 2021-02-06 06:20:22.306 INFO SOUND: Added sound path: ./Mods/aircraft/JF-17/Sounds 2021-02-06 06:20:22.351 INFO SOUND: Added sound path: ./Mods/aircraft/Ka-50/Sounds 2021-02-06 06:20:22.420 INFO SOUND: Added sound path: ./Mods/aircraft/L-39C/Sounds 2021-02-06 06:20:22.425 INFO SOUND: Added sound path: ./Mods/aircraft/M-2000C/Sounds 2021-02-06 06:20:22.435 INFO SOUND: Added sound path: ./Mods/aircraft/MIG-21bis/Sounds 2021-02-06 06:20:22.612 INFO SOUND: Added sound path: ./Mods/aircraft/Mi-8MTV2/Sounds 2021-02-06 06:20:22.665 INFO SOUND: Added sound path: ./Mods/aircraft/MiG-15bis/Sounds 2021-02-06 06:20:22.670 INFO SOUND: Added sound path: ./Mods/aircraft/MiG-19P/Sounds 2021-02-06 06:20:22.678 INFO Scripting: plugin: SKIPPED 'MiG-29 Fulcrum by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2021-02-06 06:20:22.692 INFO SOUND: Added sound path: ./Mods/aircraft/NS430/Sounds 2021-02-06 06:20:22.767 INFO SOUND: Added sound path: ./Mods/aircraft/P-47D-30/Sounds 2021-02-06 06:20:22.778 INFO SOUND: Added sound path: ./Mods/aircraft/P-51D/Sounds 2021-02-06 06:20:22.781 INFO SOUND: Added sound path: ./Mods/aircraft/SA342/Sounds 2021-02-06 06:20:22.862 INFO SOUND: Added sound path: ./Mods/aircraft/SpitfireLFMkIX/Sounds 2021-02-06 06:20:22.865 INFO Scripting: plugin: SKIPPED 'Su-25A by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2021-02-06 06:20:22.868 INFO Scripting: plugin: SKIPPED 'Su-27 Flanker by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2021-02-06 06:20:22.869 INFO Scripting: plugin: SKIPPED 'Su-33 Flanker by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2021-02-06 06:20:22.877 INFO SOUND: Added sound path: ./Mods/aircraft/TF-51D/Sounds 2021-02-06 06:20:22.897 INFO SOUND: Added sound path: ./Mods/aircraft/Uh-1H/Sounds 2021-02-06 06:20:22.963 INFO SOUND: Added sound path: ./Mods/aircraft/Yak-52/Sounds 2021-02-06 06:20:22.983 INFO SOUND: Added sound path: ./Mods/terrains/Nevada/Sounds 2021-02-06 06:20:22.992 INFO SOUND: Added sound path: ./Mods/terrains/Normandy/Sounds 2021-02-06 06:20:23.004 INFO SOUND: Added sound path: ./Mods/terrains/PersianGulf/Sounds 2021-02-06 06:20:23.016 INFO SOUND: Added sound path: ./Mods/terrains/TheChannel/Sounds 2021-02-06 06:20:23.032 INFO Scripting: PLUGINS DONE-------------------------------------------------- 2021-02-06 06:20:23.398 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/AV8BNA/bin/AV8B_AI.dll 2021-02-06 06:20:23.400 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/C-101/bin/C101Core.dll 2021-02-06 06:20:23.403 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/ChinaAssetPack/bin/CAP_AI.dll 2021-02-06 06:20:23.405 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/ChinaAssetPack/bin/JF-17_AI.dll 2021-02-06 06:20:23.407 INFO CE2_AI: Loading CE AI 2021-02-06 06:20:23.407 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/Christen Eagle II/bin/CE2_AI.dll 2021-02-06 06:20:23.410 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/F14/bin/F14-AI.dll 2021-02-06 06:20:23.414 INFO MiG21_AI: Loading Mig21 AI 2021-02-06 06:20:23.414 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/MiG-21bis/bin/MiG21_AI.dll 2021-02-06 06:20:23.434 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/services/CaptoGlove/bin/edCaptoGlove.dll 2021-02-06 06:20:23.437 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/services/VoiceChat/bin/VoiceChat.dll 2021-02-06 06:20:23.486 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/services/jsAvionics/bin/jsAvionics.dll 2021-02-06 06:20:23.989 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/Mods/tech/CombinedArms/bin/GroundCockpitBase.dll 2021-02-06 06:20:24.292 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/Mods/tech/CombinedArms/bin/CombinedArms.dll 2021-02-06 06:20:24.769 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/Mods/aircraft/NS430/bin/NS430.dll 2021-02-06 06:20:24.771 INFO EDCORE: Loaded C:/Users/Rex/Saved Games/DCS.openbeta/Mods/services/DCS-SRS/bin/srs.dll 2021-02-06 06:20:24.845 INFO DCS: options.graphics = { ['messagesFontScale'] = 1; ['rainDroplets'] = true; ['LensEffects'] = 0; ['heatBlr'] = 0; ['anisotropy'] = 2; ['water'] = 1; ['motionBlur'] = 0; ['outputGamma'] = 2.2; ['treesVisibility'] = 5000; ['aspect'] = 1.6666666666667; ['lights'] = 2; ['shadows'] = 0; ['MSAA'] = 1; ['SSAA'] = 0; ['civTraffic'] = ''; ['clutterMaxDistance'] = 220; ['cockpitGI'] = 0; ['terrainTextures'] = 'max'; ['multiMonitorSetup'] = '1camera'; ['shadowTree'] = false; ['chimneySmokeDensity'] = 0; ['fullScreen'] = false; ['DOF'] = 0; ['clouds'] = 1; ['forestDistanceFactor'] = 1; ['flatTerrainShadows'] = 2; ['width'] = 1280; ['visibRange'] = 'Extreme'; ['SSLR'] = 0; ['effects'] = 3; ['SSAO'] = 0; ['useDeferredShading'] = 1; ['sync'] = false; ['textures'] = 2; ['scaleGui'] = 1; ['preloadRadius'] = 150000; ['height'] = 768; ['terrainMapMFD'] = { ['distance'] = { ['mapLodDistance3'] = 200000; ['mapLodDistance2'] = 100000; ['mapLodDistance0'] = 25000; ['mapLodDistance1'] = 50000; }; }; }; 2021-02-06 06:20:24.868 INFO VISUALIZER: LAUNCH IN VR : OculusRift : Oculus Rift S 2021-02-06 06:20:24.879 INFO GRAPHICSVISTA: renderer: 'dx11backend.dll' 2021-02-06 06:20:24.914 INFO DX11BACKEND: DX11Renderer initialization (w:1307 h:1400 fullscrn:0 vsync:0 adapter:0 monitor:0 shaderErrors:1) 2021-02-06 06:20:24.954 INFO DX11BACKEND: Driver Concurrent Creates - 1 2021-02-06 06:20:24.954 INFO DX11BACKEND: Driver Command Lists - 1 2021-02-06 06:20:24.963 INFO DX11BACKEND: NVIDIA API init OK 2021-02-06 06:20:24.964 INFO DX11BACKEND: NVIDIA Display Driver Version 46140.r461_36 2021-02-06 06:20:24.964 INFO DX11BACKEND: GPU count:1 2021-02-06 06:20:24.995 INFO DX11BACKEND: commonPool: 68-128, cbPool: 4-14, samplerPool: 5-16 2021-02-06 06:20:24.998 INFO DX11BACKEND: DX11ShaderBinaries::loadCache Bazar/shaders/fxo/fxo.zip 2021-02-06 06:20:25.496 ERROR EDCORE: Can't open file 'bazar/shaders/posteffects/slot.fx.' from fs 2021-02-06 06:20:25.496 WARNING DX11BACKEND: Shader posteffects/slot.fx:DIRECTX11=true;USE_DCS_DEFERRED=1; is outdated as file bazar/shaders/posteffects/slot.fx is modified. 2021-02-06 06:20:25.816 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 1132/1133. 2021-02-06 06:20:25.820 INFO DX11BACKEND: DX11ShaderBinaries::loadCache C:\Users\Rex\Saved Games\DCS.openbeta\fxo 2021-02-06 06:20:25.826 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 64/64. 2021-02-06 06:20:25.835 INFO VISUALIZER: SceneManager initialization 2021-02-06 06:20:26.141 INFO VISUALIZER: cascade shadows init (preset:'current' quality:0 layers:1 size:1) 2021-02-06 06:20:26.195 INFO SOUND: Opening audio device "{0.0.0.00000000}.{3fdad49a-933d-4fd6-8227-f61076a92edf}" 2021-02-06 06:20:26.197 INFO SOUND: Driver reports 2 channels with mask 0x3 2021-02-06 06:20:26.197 INFO SOUND: Using 2 channels at 48000 Hz 2021-02-06 06:20:26.197 INFO SOUND: Channel layout: Headphones/Stereo 2021-02-06 06:20:26.217 INFO SOUND: Opening audio device "{0.0.0.00000000}.{3fdad49a-933d-4fd6-8227-f61076a92edf}" 2021-02-06 06:20:26.217 INFO SOUND: Driver reports 2 channels with mask 0x3 2021-02-06 06:20:26.217 INFO SOUND: Using 2 channels at 48000 Hz 2021-02-06 06:20:26.217 INFO SOUND: Channel layout: Headphones/Stereo 2021-02-06 06:20:26.246 INFO DCS: gDescription: "NVIDIA GeForce RTX 2080 Ti" gVendorId: 4318 gDeviceId: 7687 gMemory: 11049 MB 2021-02-06 06:20:26.257 ERROR EDOBJECTS: Destruction shape not found AVIASHTAB_CRASH 2021-02-06 06:20:26.259 ERROR EDOBJECTS: Object HB_F14_EXT_PHX_ALU with id=320 already declared in table MissileTable 2021-02-06 06:20:26.348 ERROR WEAPONSBASE: invalid cx data <weapons.missiles.MBDA_Mistral><./CoreMods/aircraft/SA342/SA342_Weapons.lua> 2021-02-06 06:20:27.608 WARNING LOG: 1 duplicate message(s) skipped. 2021-02-06 06:20:27.608 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./Mods/aircraft/F14/fxo 2021-02-06 06:20:27.609 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 0/0. 2021-02-06 06:20:27.676 INFO EDCORE: (dDispatcher)enterToState_:1 2021-02-06 06:20:29.434 INFO UIBASERENDERER: Cannot load font [C:\Program Files\Eagle Dynamics\DCS World OpenBeta\dxgui\skins\fonts\]! 2021-02-06 06:20:31.602 INFO LuaNET: Loading - DCS-SRS GameGUI - Ciribob: 1.9.4.0 2021-02-06 06:20:31.606 INFO LuaNET: Loaded - DCS-SRS GameGUI - Ciribob: 1.9.4.0 2021-02-06 06:20:31.606 INFO LuaNET: Loading - DCS-SRS Overlay GameGUI - Ciribob: 1.9.4.0 2021-02-06 06:20:31.607 INFO LuaNET: Loaded - DCS-SRS Overlay GameGUI - Ciribob: 1.9.4.0 2021-02-06 06:20:31.607 INFO TACVIEW.GUI.LUA: Loading C++ flight data recorder from [C:\Users\Rex\Saved Games\DCS.openbeta\Mods\tech\Tacview\bin\] 2021-02-06 06:20:31.609 INFO TACVIEW.GUI.LUA: Tacview 1.8.5.201 C++ flight data recorder successfully loaded. 2021-02-06 06:20:31.702 INFO Dispatcher: //=== END OF INIT ======================================// 2021-02-06 06:20:31.702 INFO EDCORE: (dDispatcher)enterToState_:2 2021-02-06 06:20:31.734 INFO EDCORE: (dDispatcher)enterToState_:3 2021-02-06 06:20:31.734 INFO Lua: Lua CPU usage: metric: average game loading: 46.2656 % 2021-02-06 06:20:31.754 INFO DCS: Screen: MainMenu 2021-02-06 06:20:36.617 INFO SOUND: Using SSSE3 for peak calc. 2021-02-06 06:20:41.993 INFO LUA-TERRAIN: Init('./Mods/terrains/Caucasus\terrain.cfg.lua') 2021-02-06 06:20:41.995 INFO TERRAIN: lSystem::load(./Mods/terrains/Caucasus\terrain.cfg.lua) 2021-02-06 06:20:41.995 INFO TERRAIN: lSystem::CleanScenes() 2021-02-06 06:20:41.995 INFO TERRAIN: lSystem::exit() 2021-02-06 06:20:41.995 INFO VISUALIZER: TerrainRenderer::release 2021-02-06 06:20:41.995 INFO TERRAIN: lSystem::CleanScenes() 2021-02-06 06:20:41.995 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 13 2021-02-06 06:20:42.367 INFO EDTERRAIN4: TERRAIN_REVISION = 4082 2021-02-06 06:20:42.367 INFO EDTERRAIN4: Open terrain cfg "./Mods/terrains/Caucasus\terrain.cfg.lua" 2021-02-06 06:20:42.367 INFO EDTERRAIN4: Build date: 2021-02-06 06:20:42.367 INFO EDTERRAIN4: Texture quality: "max" 2021-02-06 06:20:42.410 INFO EDCORE: 0.034 s terrain references 2021-02-06 06:20:42.418 INFO EDCORE: 0.000 s terrain models 2021-02-06 06:20:42.426 INFO EDCORE: 0.000 s terrain assets 2021-02-06 06:20:42.499 INFO EDCORE: 0.065 s terrain assets2 2021-02-06 06:20:42.633 INFO EDCORE: 0.126 s terrain landfile 2021-02-06 06:20:42.647 INFO EDCORE: 0.002 s terrain surfaceTile 2021-02-06 06:20:42.656 INFO EDTERRAIN4: switchTextures (season=1, minTexture=false) 2021-02-06 06:20:42.697 INFO EDCORE: 0.042 s terrain vfstextures 2021-02-06 06:20:42.735 INFO EDCORE: 0.029 s terrain scene 2021-02-06 06:20:42.745 INFO EDCORE: 0.000 s terrain roaddetails 2021-02-06 06:20:42.753 INFO EDCORE: 0.000 s terrain forest 2021-02-06 06:20:43.860 INFO EDCORE: 1.099 s terrain routes 2021-02-06 06:20:43.872 INFO EDCORE: 0.000 s terrain surfacedetails 2021-02-06 06:20:43.880 INFO EDCORE: 0.000 s terrain blocks 2021-02-06 06:20:43.892 INFO EDCORE: 0.000 s terrain references 2021-02-06 06:20:44.013 INFO EDCORE: 0.125 s terrain superficials 2021-02-06 06:20:44.067 INFO EDCORE: 0.005 s terrain lma 2021-02-06 06:20:44.080 INFO EDCORE: 0.000 s terrain vectordatasettings 2021-02-06 06:20:44.693 INFO EDCORE: 0.605 s terrain navgraph 2021-02-06 06:20:44.704 INFO EDCORE: 0.003 s terrain vti 2021-02-06 06:20:44.991 INFO EDTERRAIN4: terrain time: 2.624158 s 2021-02-06 06:20:44.995 INFO TERRAIN: lSystem::InitScenes() 2021-02-06 06:20:44.995 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=22, month=6) 2021-02-06 06:20:44.996 INFO EDTERRAIN4: switchTextures (season=1, minTexture=false) 2021-02-06 06:20:44.996 INFO DX11BACKEND: Reloading textures ... 2021-02-06 06:20:45.002 INFO LUA-TERRAIN: Init done 2021-02-06 06:20:45.003 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() START 2021-02-06 06:20:45.003 INFO EDTERRAINGRAPHICS41: loading terrain options: Config/terrain/terrainoptions41.lua 2021-02-06 06:20:45.003 INFO EDTERRAINGRAPHICS41: loading terrain shading options: ./Mods/terrains/Caucasus/shadingOptions/Caucasus.lua 2021-02-06 06:20:45.004 INFO METASHADER: MetaShaderCache2: [111] from ./Mods/terrains/Caucasus/misc/metacache/dcs.lua 2021-02-06 06:20:45.040 INFO METASHADER: loaded [111/111] 2021-02-06 06:20:45.052 WARNING EDTERRAINGRAPHICS41: failed to open "surfaceDetailsHints" section in terrain config 2021-02-06 06:20:45.062 INFO EDTERRAINGRAPHICS41: 0.000008s Loaded reference file "caucasus" buffers: 0 2021-02-06 06:20:45.062 INFO EDCORE: 0.000 s landscape4::lReferenceFile 2021-02-06 06:20:45.090 INFO EDTERRAINGRAPHICS41: 0.019043s Loaded reference file "airfieldslights" buffers: 7 2021-02-06 06:20:45.090 INFO EDCORE: 0.019 s landscape4::lReferenceFile 2021-02-06 06:20:45.167 INFO EDTERRAINGRAPHICS41: 0.065773s Loaded reference file "blockbuildings" buffers: 7 2021-02-06 06:20:45.167 INFO EDCORE: 0.066 s landscape4::lReferenceFile 2021-02-06 06:20:45.184 INFO EDTERRAINGRAPHICS41: 0.006988s Loaded reference file "blocktrees" buffers: 0 2021-02-06 06:20:45.184 INFO EDCORE: 0.007 s landscape4::lReferenceFile 2021-02-06 06:20:45.282 INFO EDTERRAINGRAPHICS41: 0.087404s Loaded reference file "caucasusafbbuildings_new" buffers: 27 2021-02-06 06:20:45.282 INFO EDCORE: 0.087 s landscape4::lReferenceFile 2021-02-06 06:20:45.302 INFO EDTERRAINGRAPHICS41: 0.011126s Loaded reference file "caucasusbridges" buffers: 11 2021-02-06 06:20:45.302 INFO EDCORE: 0.011 s landscape4::lReferenceFile 2021-02-06 06:20:45.358 INFO EDTERRAINGRAPHICS41: 0.046445s Loaded reference file "caucasusobjects" buffers: 0 2021-02-06 06:20:45.358 INFO EDCORE: 0.046 s landscape4::lReferenceFile 2021-02-06 06:20:45.376 INFO EDTERRAINGRAPHICS41: 0.007371s Loaded reference file "communication" buffers: 7 2021-02-06 06:20:45.376 INFO EDCORE: 0.007 s landscape4::lReferenceFile 2021-02-06 06:20:45.386 INFO EDTERRAINGRAPHICS41: 0.000305s Loaded reference file "crashmodels" buffers: 1 2021-02-06 06:20:45.386 INFO EDCORE: 0.000 s landscape4::lReferenceFile 2021-02-06 06:20:45.474 INFO EDTERRAINGRAPHICS41: 0.077675s Loaded reference file "crashmodelsfromedm" buffers: 22 2021-02-06 06:20:45.474 INFO EDCORE: 0.078 s landscape4::lReferenceFile 2021-02-06 06:20:45.506 INFO EDTERRAINGRAPHICS41: 0.020375s Loaded reference file "housedetails" buffers: 9 2021-02-06 06:20:45.506 INFO EDCORE: 0.020 s landscape4::lReferenceFile 2021-02-06 06:20:45.517 INFO EDTERRAINGRAPHICS41: 0.003090s Loaded reference file "industrial" buffers: 8 2021-02-06 06:20:45.517 INFO EDCORE: 0.003 s landscape4::lReferenceFile 2021-02-06 06:20:45.548 INFO EDTERRAINGRAPHICS41: 0.021420s Loaded reference file "misc" buffers: 3 2021-02-06 06:20:45.548 INFO EDCORE: 0.021 s landscape4::lReferenceFile 2021-02-06 06:20:45.562 INFO EDTERRAINGRAPHICS41: 0.004794s Loaded reference file "oilplatforms" buffers: 7 2021-02-06 06:20:45.562 INFO EDCORE: 0.005 s landscape4::lReferenceFile 2021-02-06 06:20:45.576 INFO EDTERRAINGRAPHICS41: 0.005612s Loaded reference file "tuapserefinery" buffers: 6 2021-02-06 06:20:45.576 INFO EDCORE: 0.006 s landscape4::lReferenceFile 2021-02-06 06:20:45.592 INFO EDTERRAINGRAPHICS41: 0.004403s Loaded reference file "vehicles" buffers: 9 2021-02-06 06:20:45.592 INFO EDCORE: 0.004 s landscape4::lReferenceFile 2021-02-06 06:20:45.608 INFO EDTERRAINGRAPHICS41: 0.005093s Loaded reference file "vessels" buffers: 7 2021-02-06 06:20:45.608 INFO EDCORE: 0.005 s landscape4::lReferenceFile 2021-02-06 06:20:45.623 INFO EDTERRAINGRAPHICS41: 0.006213s Loaded reference file "walls" buffers: 2 2021-02-06 06:20:45.623 INFO EDCORE: 0.006 s landscape4::lReferenceFile 2021-02-06 06:20:45.639 INFO EDTERRAINGRAPHICS41: 0.007997s Loaded reference file "americanbeech" buffers: 0 2021-02-06 06:20:45.639 INFO EDCORE: 0.008 s landscape4::lReferenceFile 2021-02-06 06:20:45.648 INFO EDTERRAINGRAPHICS41: 0.000538s Loaded reference file "caucasus_fir" buffers: 0 2021-02-06 06:20:45.648 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-02-06 06:20:45.658 INFO EDTERRAINGRAPHICS41: 0.000619s Loaded reference file "cypress_oak" buffers: 0 2021-02-06 06:20:45.658 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-02-06 06:20:45.668 INFO EDTERRAINGRAPHICS41: 0.000882s Loaded reference file "european_beech" buffers: 0 2021-02-06 06:20:45.668 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-02-06 06:20:45.678 INFO EDTERRAINGRAPHICS41: 0.000625s Loaded reference file "green_ash" buffers: 0 2021-02-06 06:20:45.678 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-02-06 06:20:45.688 INFO EDTERRAINGRAPHICS41: 0.000943s Loaded reference file "honey_mesquite" buffers: 0 2021-02-06 06:20:45.688 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-02-06 06:20:45.702 INFO EDTERRAINGRAPHICS41: 0.000737s Loaded reference file "italiancypress" buffers: 0 2021-02-06 06:20:45.702 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-02-06 06:20:45.716 INFO EDTERRAINGRAPHICS41: 0.001363s Loaded reference file "lombardypoplar" buffers: 0 2021-02-06 06:20:45.716 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-02-06 06:20:45.733 INFO EDTERRAINGRAPHICS41: 0.000751s Loaded reference file "mountain_maple" buffers: 0 2021-02-06 06:20:45.733 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-02-06 06:20:45.745 INFO EDTERRAINGRAPHICS41: 0.000653s Loaded reference file "norwayspruce" buffers: 0 2021-02-06 06:20:45.745 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-02-06 06:20:45.754 INFO EDTERRAINGRAPHICS41: 0.000386s Loaded reference file "shrub" buffers: 0 2021-02-06 06:20:45.754 INFO EDCORE: 0.000 s landscape4::lReferenceFile 2021-02-06 06:20:45.754 INFO EDTERRAINGRAPHICS41: InstanceManager2 is completing initialization... 2021-02-06 06:20:45.758 INFO EDTERRAINGRAPHICS41: InstanceManager2 complete initialization: 2021-02-06 06:20:45.758 INFO EDTERRAINGRAPHICS41: objects: 667 2021-02-06 06:20:45.758 INFO EDTERRAINGRAPHICS41: subObjects: 493 2021-02-06 06:20:45.758 INFO EDTERRAINGRAPHICS41: objectLods: 2914 2021-02-06 06:20:45.758 INFO EDTERRAINGRAPHICS41: objectLodRenderItems: 330 2021-02-06 06:20:45.758 INFO EDTERRAINGRAPHICS41: MAX_LODS_IN_OBJECT: 10 2021-02-06 06:20:45.758 INFO EDTERRAINGRAPHICS41: MAX_SUBOBJECTS_IN_OBJECT: 74 2021-02-06 06:20:45.758 INFO EDTERRAINGRAPHICS41: GEOMETRY BUFFERS: 133 2021-02-06 06:20:45.770 INFO EDCORE: 0.000 s landscape5::OceanFile 2021-02-06 06:20:45.830 INFO EDCORE: 0.051 s landscape5::GrassFile 2021-02-06 06:20:45.838 INFO EDCORE: 0.000 s landscape5::lModels5File 2021-02-06 06:20:45.991 WARNING LOG: 16 duplicate message(s) skipped. 2021-02-06 06:20:45.991 INFO EDTERRAINGRAPHICS41: remapper.deformers is not empty 2021-02-06 06:20:46.032 INFO EDTERRAINGRAPHICS41: materialParams[29066]*1536 2021-02-06 06:20:46.034 INFO EDCORE: 0.044 s landscape5::Surface5File 2021-02-06 06:20:46.044 INFO EDTERRAINGRAPHICS41: materialParams[1037]*1536 2021-02-06 06:20:46.044 INFO EDCORE: 0.002 s landscape5::SurfaceTile 2021-02-06 06:20:46.060 INFO EDCORE: 0.001 s landscape5::Scene5File 2021-02-06 06:20:46.077 INFO EDCORE: 0.006 s landscape4::lRoutesFile 2021-02-06 06:20:46.092 INFO EDCORE: 0.000 s landscape4::lSurfaceDetails2File 2021-02-06 06:20:46.101 INFO EDTERRAINGRAPHICS41: materialParams[1]*1536 2021-02-06 06:20:46.101 INFO EDCORE: 0.000 s landscape4::lSuperficialFile 2021-02-06 06:20:46.112 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/bin/dxgui_edge_render.dll 2021-02-06 06:20:46.112 INFO EDCORE: 0.000 s landscape4::lGeoNamesFile 2021-02-06 06:20:46.122 INFO EDCORE: 0.000 s landscape5::sup5File 2021-02-06 06:20:46.141 WARNING LOG: 1 duplicate message(s) skipped. 2021-02-06 06:20:46.141 INFO EDCORE: 0.000 s landscape5::navGraph5File 2021-02-06 06:20:46.141 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() END 1.138474 s 2021-02-06 06:20:46.141 ERROR_ONCE DX11BACKEND: render target 'mainDepthBuffer_copy' not found 2021-02-06 06:20:46.141 ERROR_ONCE DX11BACKEND: render target 'DummyShadowMap' not found 2021-02-06 06:20:46.602 INFO DCS: Screen: MissionEditor 2021-02-06 06:20:46.640 INFO EDTERRAINGRAPHICS41: instancer factors has been changed. Update lod buffers. 2021-02-06 06:20:46.640 INFO EDTERRAINGRAPHICS41: distanceFactor = 1.500000 2021-02-06 06:20:46.640 INFO EDTERRAINGRAPHICS41: instancerDistanceFactor = 1.000000 2021-02-06 06:20:46.640 INFO EDTERRAINGRAPHICS41: forestDistanceFactor = 1.000000 2021-02-06 06:20:46.640 INFO EDTERRAINGRAPHICS41: forestDensity = 1.000000 2021-02-06 06:20:46.821 INFO EDTERRAINGRAPHICS41: instancer factors has been changed. Update lod buffers. 2021-02-06 06:20:46.821 INFO EDTERRAINGRAPHICS41: distanceFactor = 1.000000 2021-02-06 06:20:46.821 INFO EDTERRAINGRAPHICS41: instancerDistanceFactor = 1.000000 2021-02-06 06:20:46.821 INFO EDTERRAINGRAPHICS41: forestDistanceFactor = 1.000000 2021-02-06 06:20:46.821 INFO EDTERRAINGRAPHICS41: forestDensity = 1.000000 2021-02-06 06:20:53.782 INFO Dispatcher: loadMission C:\Users\Rex\AppData\Local\Temp\DCS.openbeta\tempMission.miz 2021-02-06 06:20:53.782 INFO WORLDGENERAL: loading mission from: "C:\Users\Rex\AppData\Local\Temp\DCS.openbeta\tempMission.miz" 2021-02-06 06:20:53.804 INFO DCS: use_xRay: yes 2021-02-06 06:20:53.804 INFO DCS: netfm_enable_coeff_switching: no 2021-02-06 06:20:53.811 INFO EDCORE: (dDispatcher)enterToState_:4 2021-02-06 06:20:53.817 INFO Dispatcher: Terrain theatre Caucasus 2021-02-06 06:20:53.825 INFO Dispatcher: Start 2021-02-06 06:20:53.877 INFO Dispatcher: Terrain theatre Caucasus 2021-02-06 06:20:53.879 INFO TERRAIN: lSystem::load(./Mods/terrains/Caucasus\terrain.cfg.lua) 2021-02-06 06:20:53.879 INFO TERRAIN: lSystem::CleanScenes() 2021-02-06 06:20:53.879 INFO TERRAIN: lSystem::InitScenes() 2021-02-06 06:20:53.879 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=21, month=12) 2021-02-06 06:20:53.879 INFO EDTERRAIN4: switch to season = winter 2021-02-06 06:20:53.879 INFO EDTERRAIN4: switchTextures (season=3, minTexture=false) 2021-02-06 06:20:54.139 INFO DX11BACKEND: Reloading textures ... 2021-02-06 06:20:57.643 WARNING GRAPHICSCORE: already registered Renderer callback 2021-02-06 06:20:57.651 INFO VISUALIZER: StartSimulation 2021-02-06 06:20:57.879 INFO VISUALIZER: cascade shadows init (preset:'current' quality:0 layers:1 size:1) 2021-02-06 06:20:57.897 ERROR_ONCE DX11BACKEND: render target 'fftw_foam' not found 2021-02-06 06:20:58.306 ERROR_ONCE DX11BACKEND: texture 'lightning.dds' not found. Asked from 'EFFECTS2' 2021-02-06 06:20:58.427 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationNormals' not found. Asked from 'EFFECTS2' 2021-02-06 06:20:58.427 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationAlphas' not found. Asked from 'EFFECTS2' 2021-02-06 06:20:58.482 INFO Dispatcher: initial random seed = 2458478 2021-02-06 06:20:58.482 INFO Dispatcher: apply random seed = 2458478 2021-02-06 06:20:58.547 INFO WORLDGENERAL: loaded from mission Scripts/World/GPS_GNSS.lua 2021-02-06 06:20:58.787 INFO WORLDGENERAL: loaded from mission Config/View/SnapViewsDefault.lua 2021-02-06 06:20:58.788 INFO WORLDGENERAL: loaded from mission Config/View/View.lua 2021-02-06 06:20:58.788 INFO WORLDGENERAL: loaded from mission Config/View/Server.lua 2021-02-06 06:20:58.911 INFO Config: netview started 2021-02-06 06:20:59.008 INFO VISUALIZER: CameraIndependedPreload() 2021-02-06 06:20:59.501 INFO VISUALIZER: CameraIndependedPreload() finished 2021-02-06 06:21:03.399 ERROR FLIGHT: Unknown runway side 08 of beacon IKS at airdrome KUTAISI 2021-02-06 06:21:03.461 WARNING LOG: 1 duplicate message(s) skipped. 2021-02-06 06:21:03.461 INFO DCS: MissionSpawn:initScript 2021-02-06 06:21:03.461 INFO DCS: MissionSpawn:spawnCoalition neutrals 2021-02-06 06:21:03.461 INFO DCS: MissionSpawn:spawnCoalition red 2021-02-06 06:21:03.461 INFO DCS: MissionSpawn:spawnPlanes 7 2021-02-06 06:21:03.462 ERROR wInfo: negative weight of payload "LAU-115_2*LAU-127_CATM-9M" 2021-02-06 06:21:03.467 INFO DCS: MissionSpawn:spawnCoalition blue 2021-02-06 06:21:03.467 INFO DCS: MissionSpawn:spawnPlanes 2 2021-02-06 06:21:03.469 INFO DCS: MissionSpawn:spawnLocalPlayer 1,FA-18C_hornet 2021-02-06 06:21:04.122 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/Mods/aircraft/FA-18C/bin/FA18C.dll 2021-02-06 06:21:04.145 WARNING EDCORE: Source ./Mods/aircraft/FA-18C/Cockpit/Scripts/../Shape is already mounted to the same mount /models/. 2021-02-06 06:21:06.270 ERROR COCKPITBASE: Cockpit: Clickable - Wrong connector name pnt_488_1 2021-02-06 06:21:06.271 ERROR COCKPITBASE: Cockpit: Clickable - Wrong connector name pnt_487 2021-02-06 06:21:06.271 ERROR COCKPITBASE: Cockpit: Clickable - Wrong connector name pnt_491 2021-02-06 06:21:06.271 ERROR COCKPITBASE: Cockpit: Clickable - Wrong connector name pnt_492 2021-02-06 06:21:06.271 ERROR COCKPITBASE: Cockpit: Clickable - Wrong connector name pnt_489 2021-02-06 06:21:06.272 ERROR COCKPITBASE: Cockpit: Clickable - Wrong connector name pnt_488_2 2021-02-06 06:21:06.491 INFO COCKPITBASE: lua state still active MACROS, 55 (status undefined) 2021-02-06 06:21:06.492 INFO COCKPITBASE: lua state still active TGP_INTERFACE, 62 (status undefined) 2021-02-06 06:21:06.500 INFO WORLDGENERAL: loaded from mission Scripts/World/birds.lua 2021-02-06 06:21:06.500 INFO DCS: dbox not found , skip 2021-02-06 06:21:06.520 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 0 0 squares 2021-02-06 06:21:06.520 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 1 13 squares 2021-02-06 06:21:06.520 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 2 3 squares 2021-02-06 06:21:06.520 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 3 0 squares 2021-02-06 06:21:06.520 INFO EDTERRAINGRAPHICS41: surface5 gc() 0.197400 ms 2021-02-06 06:21:06.534 INFO TACVIEW.EXPORT.LUA: Loading C++ flight data recorder from [C:\Users\Rex\Saved Games\DCS.openbeta\Mods\tech\Tacview\bin\] 2021-02-06 06:21:06.534 INFO TACVIEW.EXPORT.LUA: Tacview 1.8.5.201 C++ flight data recorder successfully loaded. 2021-02-06 06:21:06.566 INFO VISUALIZER: Preload() camera=-324636.231282, 4570.754706, 626631.919042 radius=150000.000000 2021-02-06 06:21:06.566 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::forceLoading(): pos=(-324636, 4570.75, 626632), radius=150000 2021-02-06 06:21:06.742 INFO EDTERRAINGRAPHICS41: surface5 clean up LOD 0: left 4 released 0 2021-02-06 06:21:06.742 INFO EDTERRAINGRAPHICS41: surface5 clean up LOD 1: left 12 released 19 2021-02-06 06:21:06.742 INFO EDTERRAINGRAPHICS41: surface5 clean up 0.291800 ms 2021-02-06 06:21:06.909 INFO EDTERRAINGRAPHICS41: instancer factors has been changed. Update lod buffers. 2021-02-06 06:21:06.909 INFO EDTERRAINGRAPHICS41: distanceFactor = 1.500000 2021-02-06 06:21:06.909 INFO EDTERRAINGRAPHICS41: instancerDistanceFactor = 1.000000 2021-02-06 06:21:06.909 INFO EDTERRAINGRAPHICS41: forestDistanceFactor = 1.000000 2021-02-06 06:21:06.909 INFO EDTERRAINGRAPHICS41: forestDensity = 1.000000 2021-02-06 06:21:07.806 INFO VISUALIZER: Preload() finished 2021-02-06 06:21:07.819 INFO TACVIEW.DLL: Tacview Flight Data Recorder 1.8.5.201 Loaded. 2021-02-06 06:21:07.819 INFO TACVIEW.DLL: Config={tacviewModuleEnabled=1, tacviewFlightDataRecordingEnabled=1, tacviewSinglePlayerFlights=2, tacviewMultiplayerFlightsAsClient=2, tacviewMultiplayerFlightsAsHost=2, tacviewBookmarkShortcut=1, tacviewAutoDiscardFlights=60, tacviewDebugMode=0, tacviewTerrainExport=2, tacviewRealTimeTelemetryEnabled=1, tacviewRealTimeTelemetryPort=42674, tacviewRealTimeTelemetryPassword="", tacviewRemoteControlEnabled=0, tacviewRemoteControlPort=42675, tacviewRemoteControlPassword=""} 2021-02-06 06:21:07.819 INFO TACVIEW.DLL: Running in single player mode. 2021-02-06 06:21:07.819 INFO TACVIEW.DLL: Tacview is set to [Record All Available Data] 2021-02-06 06:21:07.819 INFO DCS: Screen: mission_offline 2021-02-06 06:21:07.820 INFO Dispatcher: precache units resources in slots 2021-02-06 06:21:07.860 INFO Lua: Lua CPU usage: metric: average mission loading: 17.8048 % 2021-02-06 06:21:07.860 INFO Dispatcher: loadMission Done: Сontrol passed to the player I'm not using SteamVR, by the way
  20. +1 The latest release gained the Jammer the advanced dispenser programs,and advanced ground radar modes, making it really close to feature-complete.
  21. Thanks for another free trial period! I got busy during the last one and missed out on a couple of trials, but I'm going to take full advantage of this one to pick up a couple of new rides. My goal is to own them all, but this way I can make a priority list of which order to buy them in. At this point, I own all the maps + 14 planes/helos + the planes in FC3. Out of curiosity, does anyone own the whole enchilada? Eh, might as well make a poll.
  22. What the protocol for winning a dogfight? I just started using multiplayer a couple of days ago, but I spent probably 500 hours in SP guns-dogfighting an F-18 against F-16s and F-15s set on "Ace" so I can usually at least provide a challenge to opponents. It's been a humbling experience. I read books on ACM and practiced every move I could find, and got the point where I could have my way the AI. That said, it took me all of 10 minutes in MP to realize that even below-average humans are harder to defeat than even the best AI. It's so incredibly different. Of course, they're also more likely to cheat, and I've already had my opponent pull the plug the moment I got on his 6, but such is life. Humans are at once both awesome and shitty creatures. Anyway, I've run into this scenario several times already: 1) Get into 1v1 dogfight 2) Am fortunate enough to prevail 3) Opponent re-spawns with a new fuel load, but now I have 1,000lbs left What am I supposed to do? Re-spawn as well after the victory, or fight until I'm out, then eject? I'd land and refuel if I could, but it's hard with a guy streaming bullets at you. Oh, one more thing, I don't understand the rule "keep your canopy on, you don't want to ruin it for the screen shooters"? Forgive my ignorance, but does this mean that we should not eject? I typically eject so the logbook records an ejection instead of a death. What's the correct thing to do in MP?
  23. Actually, it is a problem. I have to keep scrubbing my configs to get it to run, which is kind of tedious. This is what I get when I try to launch DCS from the GUI. I'm not sure why an already-present config has started making it crash. I tried making it run as Administrator, but I get the same error. Does the exception just need to be handled? See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.IOException: File already exists. at Microsoft.VisualBasic.FileSystem.Rename(String OldPath, String NewPath) at DCSUpdaterUtility.Form_Main.PRESET() at DCSUpdaterUtility.Form_Main.LAUNCHDCSVROFF() at DCSUpdaterUtility.Form_Main.Button_LAUNCH_VR_OFF_NEW_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- DCS Updater Utility Assembly Version: 1.1.0.1038 Win32 Version: 10.2.2020 CodeBase: file:///C:/Bin/DCS%20Updater%20Utility/DCS%20Updater%20Utility.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 12.0.0.0 Win32 Version: 12.0.3.23909 CodeBase: file:///C:/Bin/DCS%20Updater%20Utility/Newtonsoft.Json.DLL ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  24. I got it to run, I deleted a bunch of previously-created config directories.
  25. I love this app. Unfortunately, it's not working for me at the moment. I did a Windows re-install, restored the Save Games directory from backup, and can not longer launch DCS with the GUI, even after deleting the GUI config directory from ~/AppData It's giving me a "file already exists" error, but I'm not sure which file it's referring to.
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