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Everything posted by Rex
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I stitched together screenshots on my 5120 x 1440 monitor to create a relatively high-res blank map of Normandy 2.0. I use this image when creating missions. If you think you might have a use for it as well, I've attached it to this post. Enjoy.
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Fair enough, you know way more than I do. Thanks for the info!
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I'll admit that my sources are rather lame, but I'm not all that informed on these matters, so I follow the path of least resistance. Wikipedia shows 31,700lb, but ... yeah ... Wikipedia is probably not an excellent source. That said, it's not like the CFTs are gigantic parachutes. I mean, I get it, extra weight and surface area, but we're not talking about the exact same engines. There is some extra thrust available, assuming Wikipedia is at least in the ballpark.
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I don't know if this has already been posted, but I thought it was interesting: https://www.thedrive.com/the-war-zone/f-15e-strike-eagles-now-flying-without-conformal-fuel-tanks-on-air-defense-missions Correct me if I'm wrong, but flying the E configured like a C would result in a far more powerful plane than the C has ever been: F-15E Empty Weight (with empty conformal tanks) = 31,700 =lbs F-15E Wet Thrust = 58,320 lbs F-15C Empty Weight = 28,800lbs F-15C Wet Thrust = 47,540lbs F-15E Empty T/W = 1.84 F-15C Empty T/W = 1.65 Granted these are EMPTY weights, and those ratios come down fast once you start adding fuel, but still, that would be an absolute beast. A stripped E would spank a C like it had stolen something.
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Aaah, I got it now, thanks!
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Right, the problem is, it doesn’t tell me if it’s in Uncontrolled or Late Activation.. Come to think of it, I think I can just call both functions against the group. I think it will just NOOP the one that doesn’t apply.
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Hi Pravus,
How is everything going? Did you get the F-15E? I have a quick question ... by any chance do you know if there is a way to determine if a group us in 'Uncontrolled' or 'Late Activation'?
I also made this post in case someone knew:
Thanks!
- Rex
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When it comes to AI aircraft for missions, I either set them as "Uncontrolled" (starting from ramp) or "Late Activation" (starting from runway or airborne) depending on how fast I need them to respond. Sometimes I change them around, though, so instead of remembering to change the activation function, I endeavored to write a function that would activate a group, regardless of which status it is in, and always use that function to launch a group, regardless of where it's starting from. While I know how to start the groups in either situation, I've been looking, but so far haven't found how to DETECT the statuses. So far I've only found how to detect whether they are alive or dead. Reading through the group attributes, I don't see any obvious one: https://wiki.hoggitworld.com/view/DCS_Scripting_orig_Part_2#Group Can someone point me in the right direction on this one? Thanks, Rex P.S. I marked the two lines in question below with 'Psuedocode' function groupStart(groupname) --- Start an "Uncontrolled" group --- group = Group.getByName(groupname) local Start = { id = 'Start', params = {} } controller = group:getController() controller:setCommand(Start) end function groupActivate(groupname) --- Start a "Late Activation" group --- group = Group.getByName(groupname) trigger.action.activateGroup(group) end function deploy(groupname) --- Auto-detect group status, either Uncontrolled or Late Activation, and activate that group group = Group.getByName(groupname) if group.isUncontrolled then <---------- PsuedoCode groupStart(groupname) elseif group.isLateActivation then <---------- PsuedoCode groupActivate(groupname) end end
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I am a software dev (C, Python, Java, the list is actually kind of long), but I’m brand-spanking-new to Lua. Fortunately it seems pretty straight-forward (it reminds me of Ruby a little). Anyway, apparently Lua does not have a built-in sleep() or wait() function, and the workarounds I’ve found so far all require libs of some sort. It looks like I can also write a C wrapper for it, but I don’t fully understand how DCS implements the language. I imagine a Lua interpreter is packaged in DCS, but I don’t know how it would use something like LuaRocks packages, and I don’t know if wrapping C will work in DCS. Hence a couple of questions: #1. Does the DCS interpreter include any common libs. Like ‘os’’? #2 How do you deal with time delays. For instance, start 3 uncontrolled groups, at 120 second intervals. I include Mist and Moose in all of my missions, but I haven’t delved into all the docs yet. I needed to include Mist to get witchcraft running, and I’ve only used Moose for RAT so far. Any advice is appreciated. Thanks.
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you're welcome, have a nice day
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I'm willing to bet that neither himself or next of kin would give a rabid dog fart about any of it, and are probably well aware of the wide variance in senses of humor amongst the human population at large. They also no-doubt possess the wisdom to realize that attempts to dictate the funniness, or lack thereof, to each person they encounter, is a futile effort which is completely unworthy of their time and consideration. And I don't think you have any idea what the people in these forums have achieved. In fact, I'm 100% sure that you do not. I may indeed be immature and have an infantile sense of humor, but in my opinion, you're a ... (gee BigNewy ... how can I legally express this?) ... donkey cavity? I don't think your hold on the moral high-ground is as tight as you think it is. This whole "you've sullied the name of a hero by finding amusement in it" routine just feels silly and contrived. Like most Internet outrage, it just feels "everyone look at me" phony. In my humble opinion, of course.
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Agreed 100%. Declaring one's superiority for thinking differently than another person is the ultimate sign of human maturity. Me good/you bad is also the most prevalent type of post on the Internet by a pretty wide margin, meaning that you're clearly in the sizable company of fellow mature folks.
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Sounds like a great guy. I bet he had a sense of humor too.
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I was looking up remaining F-15E squadrons in the USA, and I discovered that the main ones left are in the USAF 4th Fighter Wing stationed at ... Seymour Johnson AFB in North Carolina. I'd definitely ask for a transfer if they tried to send me there.
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In case you didn't notice, there's a really cool e-Book called "Be Afraid of the Dark" in Mods/aircraft/F-15E/Doc/ Thanks RAZBAM!
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Wow, the new F-15E is superb! It's even better than I expected! Awesome job, fellas! Quick question, I'm putting it through its paces and pushing the limits and seeing what I can get away with. I notice that when I go full burner and enter a medium dive, once I hit IAS ~840, one of my wings will catch on fire. Just curious, what is it simulating? Heating from air friction?
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reported Gunner Issues - Accuracy and engagement problems
Rex replied to RafaPolit's topic in Bugs and Problems
Been trying but I cannot get the Third Reich AI can't pull off a 4-man infantry group embark in Normandy 2. I can do it on other maps / times, so I'm familiar with the process. I'm trying to get 4 infantry from Colleville to Omaha in a Halftrack, but it always fails, and does so differently each time. Sometime the soldiers won't get in. Sometimes they will get in and the Halftrack won't move. Sometimes they'll stand there and do nothing at all. Is there a trick to it, or does it just not work? The log is showing some stuff about corrupt damage models and _flir textures for planes , but I'm not sure if it's related. 2023-06-12 03:22:17.508 INFO APP (Main): MissionSpawn:spawnCoalition blue 2023-06-12 03:22:17.508 INFO APP (Main): MissionSpawn:spawnPlanes 2 2023-06-12 03:22:17.794 ERROR APP (Main): Error: Unit [TF-51D]: Corrupt damage model. 2023-06-12 03:22:18.595 INFO APP (Main): MissionSpawn:spawnVehicles 2 2023-06-12 03:22:18.732 INFO APP (Main): MissionSpawn:spawnPlanes 80 2023-06-12 03:22:18.733 ERROR APP (Main): Error: Unit [I-16]: Corrupt damage model. 2023-06-12 03:22:18.848 WARNING LOG (3880): 7 duplicate message(s) skipped. 2023-06-12 03:22:18.848 INFO APP (Main): MissionSpawn:spawnPlanes 4 2023-06-12 03:22:17.508 WARNING LOG (3880): 2 duplicate message(s) skipped. 2023-06-12 03:22:17.508 INFO APP (Main): MissionSpawn:spawnCoalition blue 2023-06-12 03:22:17.508 INFO APP (Main): MissionSpawn:spawnPlanes 2 2023-06-12 03:22:17.794 ERROR APP (Main): Error: Unit [TF-51D]: Corrupt damage model. 2023-06-12 03:22:18.595 INFO APP (Main): MissionSpawn:spawnVehicles 2 2023-06-12 03:22:18.732 INFO APP (Main): MissionSpawn:spawnPlanes 80 2023-06-12 03:22:18.733 ERROR APP (Main): Error: Unit [I-16]: Corrupt damage model. 2023-06-12 03:22:18.848 WARNING LOG (3880): 7 duplicate message(s) skipped. 2023-06-12 03:22:18.848 INFO APP (Main): MissionSpawn:spawnPlanes 4 2023-06-12 03:22:19.832 ERROR_ONCE DX11BACKEND (20484): texture 'Bf-109K-4_DIF_flir' not found. Asked from '' 2023-06-12 03:22:19.836 ERROR_ONCE DX11BACKEND (18320): texture 'FW-190_02_flir' not found. Asked from '' 2023-06-12 03:22:19.843 ERROR_ONCE DX11BACKEND (18320): texture 'Fw190_Fuselage_D_flir' not found. Asked from '' 2023-06-12 03:22:19.855 ERROR_ONCE DX11BACKEND (20484): texture 'Junkers_88_Vint_D_flir' not found. Asked from '' 2023-06-12 03:22:19.861 ERROR_ONCE DX11BACKEND (18320): texture 'B_17G_ROTOR_D_flir' not found. Asked from '' 2023-06-12 03:22:19.874 ERROR_ONCE DX11BACKEND (20484): texture 'A-20G_Dif_Wings' not found. Asked from '' 2023-06-12 03:22:19.874 ERROR_ONCE DX11BACKEND (20484): texture 'A-20G_Dif_Wings_flir' not found. Asked from '' 2023-06-12 03:22:19.880 ERROR_ONCE DX11BACKEND (20012): texture 'C-47_Vint_D_flir' not found. Asked from '' 2023-06-12 03:22:19.893 ERROR_ONCE DX11BACKEND (18320): texture 'p51D_DIF_Fuz_Front_flir' not found. Asked from '' 2023-06-12 03:22:19.919 ERROR_ONCE DX11BACKEND (14332): texture 'P47D_Fuz_Front_flir' not found. Asked from '' 2023-06-12 03:22:19.934 INFO EDTERRAINGRAPHICS41 (17672): surface5 gc() LOD 0 4 squares 2023-06-12 03:22:19.934 ERROR_ONCE DX11BACKEND (14932): texture 'map_2_i16_flir' not found. Asked from '' 2023-06-12 03:22:19.934 INFO EDTERRAINGRAPHICS41 (17672): surface5 gc() LOD 1 4 squares 2023-06-12 03:22:19.935 INFO EDTERRAINGRAPHICS41 (17672): surface5 gc() LOD 2 38 squares 2023-06-12 03:22:19.936 INFO EDTERRAINGRAPHICS41 (17672): surface5 gc() LOD 3 78 squares 2023-06-12 03:22:19.936 INFO EDTERRAINGRAPHICS41 (17672): surface5 gc() 2.369100 ms 2023-06-12 03:22:19.945 INFO TACVIEW.EXPORT.LUA (Main): Loading C++ flight data recorder from [C:\Users\Rex\Saved Games\DCS.openbeta\Mods\tech\Tacview\bin\] 2023-06-12 03:22:19.945 INFO TACVIEW.EXPORT.LUA (Main): Tacview 1.9.0.102 C++ flight data recorder successfully loaded. 2023-06-12 03:22:19.956 WARNING FLIGHT (Main): NO ATC COMM Saint Pierre du Mont:4050000:39050000:118600000:250600000 2023-06-12 03:22:19.990 ERROR_ONCE DX11BACKEND (20012): texture 'Mosquito_blade_D_flir' not found. Asked from '' 2023-06-12 03:22:20.026 ERROR_ONCE DX11BACKEND (20012): texture 'SpitfireIX_DIF_flir' not found. Asked from '' 2023-06-12 03:22:20.124 INFO VISUALIZER (Main): Preload() radius: 150000.000000 2023-06-12 03:22:20.124 INFO EDTERRAINGRAPHICS41 (Main): ITerrainGraphicsImpl4::forceLoading(): pos=(-109687, 144.415, 49103.1), radius=150000 2023-06-12 03:22:20.301 INFO EDTERRAINGRAPHICS41 (17672): surface5 clean up LOD 0: left 0 released 26 2023-06-12 03:22:20.303 INFO EDTERRAINGRAPHICS41 (17672): surface5 clean up LOD 1: left 0 released 80 2023-06-12 03:22:20.303 INFO EDTERRAINGRAPHICS41 (17672): surface5 clean up 3.209500 ms 2023-06-12 03:22:21.211 ERROR_ONCE DX11BACKEND (20012): texture 'lights_bano' not found. Asked from '' 2023-06-12 03:22:26.319 INFO VISUALIZER (Main): Preload() finished 2023-06-12 03:22:26.329 INFO TACVIEW.DLL (Main): Tacview Flight Data Recorder 1.9.0.102 Loaded. 2023-06-12 03:22:26.329 INFO TACVIEW.DLL (Main): Config={tacviewModuleEnabled=1, tacviewFlightDataRecordingEnabled=1, tacviewSinglePlayerFlights=2, tacviewMultiplayerFlightsAsClient=2, tacviewMultiplayerFlightsAsHost=2, tacviewBookmarkShortcut=1, tacviewAutoDiscardFlights=60, tacviewDebugMode=0, tacviewTerrainExport=0, tacviewRealTimeTelemetryEnabled=1, tacviewRealTimeTelemetryPort=42674, tacviewRealTimeTelemetryPassword="", tacviewRemoteControlEnabled=1, tacviewRemoteControlPort=42675, tacviewRemoteControlPassword="", tacviewExportPath=""} 2023-06-12 03:22:26.329 INFO TACVIEW.DLL (Main): Running in single player mode. 2023-06-12 03:22:26.329 INFO TACVIEW.DLL (Main): Tacview is set to [Record All Available Data] 2023-06-12 03:22:26.329 INFO TACVIEW.DLL (Main): Export path: [C:\Users\Rex\Documents\Tacview\] 2023-06-12 03:22:26.436 INFO Dispatcher (Main): precache units resources in slots 2023-06-12 03:22:26.438 INFO LUA (Main): Lua CPU usage: metric: average mission loading: 2.3977 % 2023-06-12 03:22:26.438 INFO EDCORE (Main): Create game pool. 2023-06-12 03:22:26.439 INFO Dispatcher (Main): loadMission Done: Сontrol passed to the player 2023-06-12 03:22:31.089 INFO LUA (Main): Lua CPU usage: metric: average mission execution: 0.0000 % 2023-06-12 03:22:33.197 INFO APP (Main): MissionSpawn:spawnLocalPlayer instructor_red_1,instructor 2023-06-12 03:22:33.408 INFO LUA (Main): Lua CPU usage: metric: average mission execution: 4.1934 % 2023-06-12 03:22:33.414 INFO TACVIEW.DLL (Main): Recording flight data in [C:\Users\Rex\Documents\Tacview\Tacview-20230611-202233-DCS-Battle_of_Britain-SANDBOX.zip.acmi] 2023-06-12 03:22:34.855 INFO TACVIEW.DLL (Main): Export rights granted by the host: PlayerPlane=[1] PlayerSensors=[1] OtherObjects=[1] 2023-06-12 03:22:34.860 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-06-12 03:22:34.863 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME -
This is fair, and I appreciate your suggestion. The problem is, if I actually use your suggestion, who's going to raise my kids? I mean, I pretty much confine my parenting to the time it takes for DCS missions to load, and if I speed it up, they might forget what I look like. Not that that would be the worst thing in the world, I suppose. If you'd ever seen me, you'd know what I mean.
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I do the same. I have my Windows box mounted from my *nix box and run and `tail -f` on the log.
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I'm going to bet that you are a real hit at parties. Don't ask me how I know, I just know these things. And BTW, I'm not sure what an SSD is, but I still save all of my programs on a cassette recorder. It's a good one, though, Walmart said it's the fastest one they sell, so I'm pretty sure I'm doing this whole thing right!