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Rex

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Everything posted by Rex

  1. I'm not knocking your decision whatsoever. To each their own. I don't use Steam for DCS (I personally don't want ED to take the 30% haircut), but I do use it for some games (I could give a frig less if EA takes a 30% haircut, or a 90% haircut for that matter). That said, I often worry about having so many games under one tent. If Steam's servers go down, or they go out of business, there's going to be a whole bunch of things that I can't play. A few weeks ago I couldn't launch anything until I updated Steam, and the update server wasn't in good shape (at least from my network), leaving me without my content for maybe an hour ... admittedly not long ... but enough to realize "oh crap, I have so much tied up in that thing that if Steam has a bad hair day, I'm out quite a bit of my content". I get the convenience, but centralization is kind of a double-edged sword. One company could take 20, 30, 50, 100 of your titles (and thousands of your entertainment dollars) with them if they go down. I mean, if you worry about such things.
  2. I get this question. I really do. I would think the same thing if it wasn't me. But when so much of your free time is dedicated to this hobby ... yes? I mean, I was counting down the days for the pre-order, even knowing I would get nothing on that day. The human psyche is truly a weird thing, but yes, it's satisfying to some of us on some level to have contributed in some way to the existence of this thing. I think it makes it more "real", or at least proves to us in some way that it actually is coming, versus being just another rumor. Nothing is real until money changes hands (I know there are exceptions to this), so I think maybe that's where the "fun", or at least the drive to do it comes in.
  3. Angry? I just "pre-bought" mine and even though the concept of "pre-buying" is still kind of silly to me, I've never been happier to part with sixty bucks in my life. I mean, unless you count that night in Tijuana when I met this woman named Conchita who was a dead-ringer for a young Charro and when she asked if I had sixt ... you know, it's not important. What is important is that the F15 has been my favorite plane for 30 years and I would have paid twice as much, twice as early (not that I'm you know, suggesting that), but who the hell could be angry now that this thing is closer to being reality?
  4. When someone promises me nothing by a certain date, then dammit, that is EXACTLY when I expect to receive nothing! And I will accept nothing less than noth .... uh ... wait
  5. My conversations today went something like: This morning Me: I'm going to put something on the online card today, I'm not sure how much but I'm pretty sure it'll be less than a hundred bucks Wife: Sure, what are you getting? Me: Nothing, but someday I might get a new DCS plane Wife: When are you going to get it? Me: I dunno, but, someday, I think, maybe This evening Wife: I don't see any charges today, did you buy that thing? Me: Nah, it wasn't ready yet Wife: I though you knew that already? Me: Oh yeah, I did, but the thing that's not ready is not ready for me to buy before it's ready ... uh ... yet Wife: But ... Me: Oh but here's the thing ... the thing that's not ready will still not be ready in two days, but they might be ready for me to buy it, you know, when it is ready ... Maybe. I mean, it's still possible that they still may not be ready to not have it ready to, wait, be ready when it's, uh, ready ... you know the cat's looking really fat, what have you been feeding him? Wife: Temptations! The cat is a fiend for those things! I read online and people are calling it "kitty crack". By the way, can you put some more wood on the fire, it's getting cold. Me: No can do, the last time I even talked about firewood, BigNewy changed my thready title, so I got rid of it all. You know how I am about making people uncomfortable. Wife: Who's BigNewy? Me: Oh he's ... you know what, forget I said anything, tell me more about these Temptations things ...
  6. Rex

    FFB Stick for F15E?

    Correct me if I'm wrong, because I probably am, but the F15E is not a fully FBW aircraft like the F/A-18. Or maybe it is? I know that new versions are supposedly getting it, but the 15E of the generation that is being released by Razbam still has a CAS, correct? Does this mean that the module will benefit from an FFB stick? I've been thinking about getting one of the high-end FFB sticks, but with the F/A-18 being my primary driver, it would be of limited benefit. What do you imagine the situation will be with the new Eagle?
  7. How about you guys work day and night to get it out by the end of the month, and we'll just send you our checkbooks and the deed to our houses?
  8. Rex

    F-15E vs. F-18C

    If I had to choose between the DCS F18 and the upcoming F15E, I would sell plasma until I couldn't stand in order to buy both.
  9. How does this thread title not get changed???!!!
  10. Rex

    I am excited

    Touche' Who knew that heating your home was such a contentious subject?
  11. It was fixed for awhile but it looks like it's back.
  12. Rex

    I am excited

    Good point. I have enough wood, though. The last time I got more than this, my wife said that it was too much. We just didn't have anywhere to put the extra. I tried the back door but it was just too tight of a squeeze. Anyway, I've always thought that "pre-ordering" isn't a real thing. You either order something or you don't. What we're doing is "pre-buying" ... buying something before it officially exists. I don't usually do it, but yeah, 30% is a decent reason to start. When my kids pre-order stuff from EA (or wherever), they rarely get much of a discount. I don't understand why they pre-buy stuff just to get the retail version of the thing when it comes out. Especially digital stuff. They pay for it before anyone's even seen it. It's hooked them into some duds. If they got 1/3rd off, it would have made more sense. I have yet to pre-buy a loaf of bread. I know that Razbam makes good stuff, though, soo .... yeah, first time for everything.
  13. Rex

    I am excited

    I finally bought some from this man selling it from his truck. It's so cold outside, I had to throw some in the fireplace to warm the house up! Now that my hands are now longer numb, and i can type, I cannot express how excited I am that the F15E is soon to become a reality. I never "pre-order" anything, because it doesn't make any logical sense to do so. For the first time ever, I'm going to pre-order this. Just because. I'm really looking forward to it.
  14. Just for fun, I set up a Combined Arms mission where about 200 Red troops (and some armor) cross a field near Senaki and try to take the airport, while about 70 artillery pieces and mortars bombard the living [solid waste] out of them. It was really cool so I ran it a few times, and toward the third run I got a CTD. It happened during the apex of the shelling, when about 20 projectiles were in the air at any given time, and the field was being saturation blown apart. I'm sure this taxed the gaming engine, and was an extreme situation, but I figured I'd report it anyway. I guess "GroundImpaceEmitter" is an array that stores craters in the ground, and it's popping the oldest crater off of the array? This seems to the point where I hit the CTD. Maybe I was popping them too fast, and there's a race somewhere? Or maybe two hit faster than the array could pop one off, thus overflowing it? I dunno. I was directing fire as a Game Master, so unfortunately it's not repeatable by simply running the mission. Anyway, FWIW: 2023-01-29 11:56:42.584 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 0.666667 2023-01-29 11:56:51.798 WARNING EFFECTS2 (Main): GroundImpactEmitter: storage is full, the first crater instance Observer-1will be popped 2023-01-29 11:56:52.870 WARNING LOG (5700): 2 duplicate message(s) skipped. 2023-01-29 11:56:52.870 INFO EDTERRAINGRAPHICS41 (Main): instan2023-01-29 11:49:10.277 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.000000 2023-01-29 11:49:10.277 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 1.000000 2023-01-29 11:49:10.277 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-01-29 11:49:10.277 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 1.000000 2023-01-29 11:49:38.020 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-01-29 11:49:38.020 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.500000 2023-01-29 11:49:38.020 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 0.666667 2023-01-29 11:49:38.020 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-01-29 11:49:38.020 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 0.666667 2023-01-29 11:50:06.419 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-01-29 11:50:06.419 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.000000 2023-01-29 11:50:06.419 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 1.000000 2023-01-29 11:50:06.419 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-01-29 11:50:06.419 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 1.000000 2023-01-29 11:50:44.972 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-01-29 11:50:44.972 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.500000 2023-01-29 11:50:44.972 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 0.666667 2023-01-29 11:50:44.972 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-01-29 11:50:44.972 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 0.666667 2023-01-29 11:50:56.385 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-01-29 11:50:56.385 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.000000 2023-01-29 11:50:56.385 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 1.000000 2023-01-29 11:50:56.385 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-01-29 11:50:56.385 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 1.000000 2023-01-29 11:50:59.358 INFO APP (Main): Device unplugged: \\?\SCSI#Disk&Ven_MSFT&Prod_XVDD#1&5b4ab37&0&000041#{7fccc86c-228a-40ad-8a58-f590af7bfdce} 2023-01-29 11:50:59.403 INFO APP (Main): Device unplugged: \\?\STORAGE#Volume#{acf052a9-ae18-11ec-b72c-d43b04c5deaf}#0000000000004000#{53f5630d-b6bf-11d0-94f2-00a0c91efb8b} 2023-01-29 11:51:34.440 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-01-29 11:51:34.440 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.500000 2023-01-29 11:51:34.440 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 0.666667 2023-01-29 11:51:34.440 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-01-29 11:51:34.440 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 0.666667 2023-01-29 11:52:05.676 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-01-29 11:52:05.676 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.000000 2023-01-29 11:52:05.676 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 1.000000 2023-01-29 11:52:05.676 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-01-29 11:52:05.676 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 1.000000 2023-01-29 11:52:27.686 INFO TACVIEW.DLL (Main): During the last 600.0s an average of 171 units objects and 13 ballistic objects have been active per frame 2023-01-29 11:52:27.686 INFO TACVIEW.DLL (Main): The average frame rate of 93.7fps would have been 105.1fps if the flight data recorder was disabled 2023-01-29 11:52:27.686 INFO TACVIEW.DLL (Main): DCS World simulation is taking 89.2% of CPU 2023-01-29 11:52:27.686 INFO TACVIEW.DLL (Main): DCS GetWorldObjects is taking 10.3% of CPU 2023-01-29 11:52:27.686 INFO TACVIEW.DLL (Main): Tacview recorder is taking 0.5% of CPU 2023-01-29 11:52:29.287 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-01-29 11:52:29.287 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.500000 2023-01-29 11:52:29.287 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 0.666667 2023-01-29 11:52:29.287 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-01-29 11:52:29.287 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 0.666667 2023-01-29 11:53:28.617 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-01-29 11:53:28.617 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.000000 2023-01-29 11:53:28.617 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 1.000000 2023-01-29 11:53:28.617 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-01-29 11:53:28.617 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 1.000000 2023-01-29 11:54:04.490 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-01-29 11:54:04.490 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.500000 2023-01-29 11:54:04.490 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 0.666667 2023-01-29 11:54:04.490 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-01-29 11:54:04.490 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 0.666667 2023-01-29 11:55:07.289 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-01-29 11:55:07.289 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.000000 2023-01-29 11:55:07.289 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 1.000000 2023-01-29 11:55:07.289 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-01-29 11:55:07.289 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 1.000000 2023-01-29 11:55:25.172 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers.Observer-1 2023-01-29 11:55:25.172 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.500000 2023-01-29 11:55:25.172 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 0.666667 2023-01-29 11:55:25.172 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-01-29 11:55:25.172 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 0.666667 2023-01-29 11:55:33.779 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-01-29 11:55:33.779 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.000000 2023-01-29 11:55:33.779 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 1.000000 2023-01-29 11:55:33.779 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000Observer-1 2023-01-29 11:55:33.779 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 1.000000 2023-01-29 11:55:54.572 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-01-29 11:55:54.572 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.500000 2023-01-29 11:55:54.572 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 0.666667 2023-01-29 11:55:54.572 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-01-29 11:55:54.572 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 0.666667 2023-01-29 11:56:20.034 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-01-29 11:56:20.034 INFO EDTERRAINGRAPHICS41 (Main): distanceFactorObserver-1 = 1.000000 2023-01-29 11:56:20.034 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 1.000000 2023-01-29 11:56:20.034 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000Observer-1 2023-01-29 11:56:20.034 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 1.000000 2023-01-29 11:56:42.584 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-01-29 11:56:42.584 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.500000 2023-01-29 11:56:42.584 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 0.666667 2023-01-29 11:56:42.584 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-01-29 11:56:42.584 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 0.666667 2023-01-29 11:56:51.798 WARNING EFFECTS2 (Main): GroundImpactEmitter: storage is full, the first crater instance Observer-1will be popped 2023-01-29 11:56:52.870 WARNING LOG (5700): 2 duplicate message(s) skipped. 2023-01-29 11:56:52.870 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-01-29 11:56:52.870 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.000000 2023-01-29 11:56:52.870 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 1.000000 2023-01-29 11:56:52.870 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-01-29 11:56:52.870 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 1.000000 2023-01-29 11:56:55.473 WARNING EFFECTS2 (Main): GroundImpactEmitter: storage is full, the first crater instance will be popped 2023-01-29 11:57:14.102 WARNING LOG (5700): 9 duplicate message(s) skipped. 2023-01-29 11:57:14.102 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-01-29 11:57:14.102 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.500000 2023-01-29 11:57:14.102 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 0.666667 2023-01-29 11:57:14.102 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-01-29 11:57:14.102 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 0.666667 2023-01-29 11:57:14.371 WARNING EFFECTS2 (Main): GroundImpactEmitter: storage is full, the first crater instance will be popped 2023-01-29 11:57:18.007 WARNING LOG (5700): 1 duplicate message(s) skipped. 2023-01-29 11:57:18.007 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-01-29 11:57:18.007 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.000000 2023-01-29 11:57:18.007 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 1.000000 2023-01-29 11:57:18.007 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-01-29 11:57:18.007 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 1.000000 2023-01-29 11:57:18.224 WARNING EFFECTS2 (Main): GroundImpactEmitter: storage is full, the first crater instance will be popped 2023-01-29 11:57:59.052 WARNING LOG (5700): 10 duplicate message(s) skipped. 2023-01-29 11:57:59.052 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-01-29 11:57:59.052 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.500000 2023-01-29 11:57:59.052 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 0.666667 2023-01-29 11:57:59.052 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-01-29 11:57:59.052 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 0.666667 2023-01-29 11:58:02.353 WARNING EFFECTS2 (Main): GroundImpactEmitter: storage is full, the first crater instance will be poppedcer factors has been changed. Update lod buffers. 2023-01-29 11:56:52.870 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.000000 2023-01-29 11:56:52.870 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 1.000000 2023-01-29 11:56:52.870 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-01-29 11:56:52.870 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 1.000000 2023-01-29 11:56:55.473 WARNING EFFECTS2 (Main): GroundImpactEmitter: storage is full, the first crater instance will be popped 2023-01-29 11:57:14.102 WARNING LOG (5700): 9 duplicate message(s) skipped. 2023-01-29 11:57:14.102 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-01-29 11:57:14.102 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.500000 2023-01-29 11:57:14.102 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 0.666667 2023-01-29 11:57:14.102 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-01-29 11:57:14.102 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 0.666667 2023-01-29 11:57:14.371 WARNING EFFECTS2 (Main): GroundImpactEmitter: storage is full, the first crater instance will be popped 2023-01-29 11:57:18.007 WARNING LOG (5700): 1 duplicate message(s) skipped. 2023-01-29 11:57:18.007 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-01-29 11:57:18.007 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.000000 2023-01-29 11:57:18.007 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 1.000000 2023-01-29 11:57:18.007 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-01-29 11:57:18.007 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 1.000000 2023-01-29 11:57:18.224 WARNING EFFECTS2 (Main): GroundImpactEmitter: storage is full, the first crater instance will be popped 2023-01-29 11:57:59.052 WARNING LOG (5700): 10 duplicate message(s) skipped. 2023-01-29 11:57:59.052 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-01-29 11:57:59.052 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.500000 2023-01-29 11:57:59.052 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 0.666667 2023-01-29 11:57:59.052 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-01-29 11:57:59.052 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 0.666667 2023-01-29 11:58:02.353 WARNING EFFECTS2 (Main): GroundImpactEmitter: storage is full, the first crater instance will be popped
  15. Thanks very much. Unfortunately, I didn't even get a chance to run it a single time. I was really sweating the details and probably had another hour or two before it was ready to fly. This is good advice in general, though. Good idea. mission1.miz, mission2.miz, mission3.miz, etc .... until finished, then clean up.
  16. You know, I've been a user for 3 years and I've always been hugely supportive of DCS, but I'm so angry right now I can hardly see straight. I just spent 3 hours creating a mission, and the last 2.5 hours of it were lost. The damn thing crashed while I was placing text on it, making the file size of the mission 0 bytes?! Why zero bytes? I don't know, but the same thing happened a year ago, and the year before that. Both times I forwarded my logs, but damn if that helped anything. This was before the unfortunately-named "backup" feature, which I assumed would protect me. Well, it didn't. At all. I have one for every 5 minutes, starting 3 hours ago, and ending 2.5 hours ago. Why is the last 5 minute backup 150 minutes ago? Who knows. DCS is incredibly complex and I am amazed by what you guys have been able to do. I've always been extremely sympathetic to bugs and realize their inevitability in a project of this scope. These are zipped text files, though. Zipped text files! I can write an app to save and compress XML files, and I'm a moron! These are basics. Notepad-level stuff. The foundation on top of which all other features are built. Nothing else should be created until this one simple task can happen with 99.999999999999% reliability. For crying out loud, why not use copy-on-write or SOMETHING that won't obliterate our efforts so spectacularly. I hate pissing away so much time on a rare vacation day. And once it's lost, it's gone, it's zero fun to recreate stuff you already created, because now you're pissed off, and won't have anywhere near the same level of patience and detail. I just have to give up the mission-creating stuff. It's really cool in theory, but unless you institute hourly external backups outside of DCS, well, even then you'll lose an hour, which is alot. Damn. Just damn.
  17. My stick works great in every aircraft except the Spitfire. In the Spitfire, I'm always in a nose-up climb when I take my hand off the stick, no matter how it's trimmed. When I turn on the controller display, it shows "neutral" as being a bit below center, and the net result is that the plane is always pitching up. Even when the trim is 100% nose down. Something is causing this particular aircraft to not see the flight stick centered like all of the other planes. Does anyone know how I can center it? Thanks?
  18. I haven't been able to and I wanted to see if it was my particular install, or if it's a universal problem. Are you able to: 1. Create New Mission 2. Stick any object on the map 3. Save the mission 4. Start the mission 5. Have it initialize and start If you try doing this, thank you very much. My Version is OpenBeta 2.8.1.34437
  19. I tried disabling all of my mods, and it takes longer to crash, but I still can't create a mission.
  20. Mission Editor -> Create New Mission -> Normandy -> Map opens in Mission Editor .... 5-10 seconds later, CTD No time to place any objects on map. dcs.log-20221220-073655.zip
  21. nullYou may already be aware of it, but currently, no scores are kept in single-player mode. in any map or mission I've used so far.
  22. I happened to see this in your sig: F/A-18C: Brunner FFB base with TM F-18 grip, How do you like that base? I've been wanting an FFB stick forever, especially for things like Condor and the WW2 planes (I don't imagine the FBW planes produce any FFB), and since that whole patent issue, they've been hard to come by. That looks like a compelling base, although my wife will beat me if I spend that much on a flight stick (let's face it, sometimes there IS AN excuse for domestic violence, and I represent most of them) Still, bruises heal ...
  23. Cam you tell me which specific one you use? I have the TM Warthog Stick/Throttles/Pedals. I really like my Pendulum pedals and wouldn't change those for anything, but I'm open to finding a superior stick/throttle. On a related note, now that the patent has expired (I think?), is anyone making FFB flight sticks again?
  24. Yes, it is being RETRACTED (lol, sorry, yank is a common word where I'm from, and one of the dictionary definitions is "the sudden removal of someone or something" ... the hose being the something in this case). Anyway, yes, it is RETRACTED because I break contact with the hose and drop back. I drop back because I am not very good, and am trying to learn the skill, and I know they retract it normally when you break contact ... which is exactly what Is happening in my case. That's why I was requesting a mode where the operator would leave the hose extended. That way, if you break contact, he will leave it out, allowing you to work your way back and reconnect. If I'm not mistaken, this is how it works in real life. When the pilots are training, they leave the hose extended instead of retracting .. so they can keep trying. The last time I was training for A-A refueling, it was super-aggressive with pulling it back. I didn't drop back more than 5-10 feet, and it was retracted. This makes acquiring the valuable skill of AA refueling more difficult. In my humble opinion of course. I didn't know you could do that with the Case II/III landings! I'll check it out! I'll also check out MOOSE. I have it loaded up in my template missions by default, but I haven't put it through its paces yet. This gives me something to try. Much appreciated!
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