

Findingpastorp
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nullFirst off, incredible map you guys have done an incredible job with the scenery. I love the attention to detail, everything is where it should be, SAM sites, Helipads etc. I appreciate that you guys improved the scenes around the helipads as I love operating out of them instead of the main airbases it gives maps a lot of flavor as we get tired of seeing the same airbases again and again it adds a lot of flexibility. But guys these weird circular helipads have to go, I attached some screenshots of the heliports in game with their real life counterparts from google earth, I can't find these little circular guys anywhere, all the real spots just have a big slab of pavement with H's painted on the ground. Is there any chance we will see more realistic pads in the future? null
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After watching some of casmo’s podcasts it seems like hucking smoke grenades out of the doors is done quite often, are we going to be able to do this in game?
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Video shows it all, any parking spot at nevatim is unusable for me no matter the plane, cold start and hot all broken https://drive.google.com/file/d/1ZoIbUGMG4a5s7-RExPOvf0Y3TI2qcivs/view?usp=sharing
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Having the same problem on the sinai map in multiplayer, in this track I failed to get an alignment a few times and got the red UNI light and failed to align right when i logged on, maybe this will help shed some light? Through_The_Inferno_SINAI_v1.0.0-20230620-215431.trk
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Have 1 kneeboard page that displays the radio frequency for each preset, without that I’m manually dialing every channel in multiplayer
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https://drive.google.com/file/d/1CLLyAqNjmaxXXEV9TI_xNfZ4pYmoMB9p/view?usp=share_link At the same altitude no matter what scene is being displayed my framerate cuts in half below around 800 ft. The attached link shows a more complex scene where the framerate starts around 120 and the instant the camera dips below that threshold it drops to 60 and goes right back up once the camera is back above that line. I've done the same experiment looking straight down at the ground and straight up at the sky, the results are the same every time, exactly half the framerate below a certain altitude. Another strange thing is that there have been short periods of time where the problem is not present, but during my testing its only about 10% of the time where it is not a problem and I can not seem to find the exact condition that causes it to start/stop. This has been very jarring during my time with this map, I can understand framerate drops in complex scenes but when it gets cut in half during regular flight over empty land that seems like there's a miss somewhere.
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reported earlier Ground vehicle loop logic broken
Findingpastorp replied to Speacy's topic in Mission Editor Bugs
Can confirm, since 2.8 all of my patrolling ground units stop after obeying their “go to waypoint” command -
cannot reproduce Interieur gun sound is missing
Findingpastorp replied to aerodamisch's topic in Bugs and Problems
I'm having the same problem, did a cleanup, reinstalled module, messed with audio settings, no luck here either -
Just as title suggests, I can not rearm or refuel at Paphos when it is set to correct coalition with any aircraft. I tried putting an invisible farp down to band-aid my mission but even with a farp down I cant rearm there period.
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Threat Codes for the AGM-88C HARM (.pdf and Kneeboard)
Findingpastorp replied to AstonMartinDBS's topic in DCS: F/A-18C
If I don’t have the kneeboard folder do I make one with that exact path or is mine somewhere else? -
I'm getting consistently good fps (around 90-110) everywhere but my external views are extremely inconsistent recently, bouncing between 140-50 FPS. The strangest thing is that it seems to plummet when I pan the camera to the sky and get smoother when the ground is in frame, shouldn't that be the other way around? super weird